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Settler
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May 2008 time: 08:54
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I know I shouldn't put them on Automate, but towards the end-game I have no choice but to, otherwise it isn't fun managing everything. They simply won't stop making forts over important resources, I don't understand why. Is there a way to make them not do it?
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Emperor
Canada
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Dec 2001 time: 00:54
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That's the standard BtS behaviour of automated workers whenever they come across a resource that isn't within a city radius. There's nothing you can do to stop them other than not to automate.
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Settler
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May 2008 time: 08:54
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The resources are in the cultural borders, if that's what you mean.
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King
Don King of the Apolyton HLA Movement
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Dec 2002 time: 02:54
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They're inside the borders, but outside the city radius, i.e. the "fat cross" of tiles the city can work. Starting with BtS, a fort built on a resource delivers the resource just like the appropriate improvement does. For instance, a fort on iron gives you iron, just like a mine would.
For a tile outside the radius of any city, building a mine/pasture/farm/plantation delivers no benefit other than giving access to the resource, but building a fort delivers several benefits other than access, like the ability to station planes and enter with ships if coastal, plus the defense bonus if you have a unit guarding the resource. Inside the city radius, obviously, it's almost always more beneficial to build the non-fort improvement since you also get the tile benefits by working it, but outside the only potential benefit over the fort is fewer worker turns spent building it.
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Deity
Dance Dance for the Revolution!
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Jan 1970 time: 03:54
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Make groups of 2-3 workers and work them manually. Solves the problems of automation, and shortens the time spent moving them dramatically.
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Warlord
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Feb 2003 time: 08:54
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Build pastures/plantations and so on over all recourses in your empire (manually) and give workers "don't destroy exiting improvements" command (from options).
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Settler
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May 2008 time: 08:54
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Solomwi, thank you so much for the info, now I'm happy they build the forts. Man and I thought the game was bugged, but really it was just my lack of knowledge of what forts actually do. Ok thanks.
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Emperor
comming at ya, with banana breath
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Sep 2002 time: 00:54
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have them sleep ???
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Chieftain
New Jersey
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Jul 2008 time: 03:54
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quote: Originally posted by TriMiro
Build pastures/plantations and so on over all recourses in your empire (manually) and give workers "don't destroy exiting improvements" command (from options). |
That is what i do.
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All times are GMT. The time now is 08:54. Apolyton Time is 02:54. |
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