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Apolyton Civilization Site Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Site Forums > Civilization IV > Civ4 General > Workers won't stop making forts!
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sportsfreaklgg
Settler
May 2008
time: 08:54
09-07-2008 02:07
edit | quote
#1 | report |
Workers won't stop making forts! Increase Your PM Length


I know I shouldn't put them on Automate, but towards the end-game I have no choice but to, otherwise it isn't fun managing everything. They simply won't stop making forts over important resources, I don't understand why. Is there a way to make them not do it?

Willem
Emperor
Canada
Dec 2001
time: 00:54
09-07-2008 02:34
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#2 | report |
Enter the AD-FREE zone


That's the standard BtS behaviour of automated workers whenever they come across a resource that isn't within a city radius. There's nothing you can do to stop them other than not to automate.

sportsfreaklgg
Settler
May 2008
time: 08:54
09-07-2008 02:37
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#3 | report |
Help yourself to an AD-FREE life


The resources are in the cultural borders, if that's what you mean.

Solomwi

C3CDG Desolation RowPtWDG2 Monty PythonCiv4 SP Democracy GameApolyton UniversityC4DG Gathering StormC4BtSDG Templars
King
Don King of the Apolyton HLA Movement
Dec 2002
time: 02:54
09-07-2008 03:02
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#4 | report |
Increase the size of your Attachments


They're inside the borders, but outside the city radius, i.e. the "fat cross" of tiles the city can work. Starting with BtS, a fort built on a resource delivers the resource just like the appropriate improvement does. For instance, a fort on iron gives you iron, just like a mine would.

For a tile outside the radius of any city, building a mine/pasture/farm/plantation delivers no benefit other than giving access to the resource, but building a fort delivers several benefits other than access, like the ability to station planes and enter with ships if coastal, plus the defense bonus if you have a unit guarding the resource. Inside the city radius, obviously, it's almost always more beneficial to build the non-fort improvement since you also get the tile benefits by working it, but outside the only potential benefit over the fort is fewer worker turns spent building it.

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 03:54
09-07-2008 03:10
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#5 | report |
Help yourself to an AD-FREE life


Make groups of 2-3 workers and work them manually. Solves the problems of automation, and shortens the time spent moving them dramatically.

Jaybe
Mac
Emperor
Henderson, NV USA
Sep 2001
time: 00:54
09-07-2008 03:26
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#6 | report |
Re: Workers won't stop making forts! Support Apolyton, buy Civilization 2


quote:
Originally posted by sportsfreaklgg
I know I shouldn't put them on Automate, but towards the end-game I have no choice but to, otherwise it isn't fun managing everything.

So maybe you SHOULDN'T manage everything; just let it go (and I do NOT mean automate)!
Either store your workers in particular cities (airports perhaps), or put them in stacks outside your cities (so you can see where they are) in various locations.

If you are expanding/conquering more cities then you only have to micromanage the workers for those areas. Leave the workers at home alone, occasionally perusing the area for needed changes.

My last game I was on a domination run on a foreign continent, having 70-80 cities total. At home it was pretty much no workers working aside from occasional forest chopping or preserving, mostly just queuing up at the airports for a transoceanic flight. Note: I do NOT road or rail every tile.

TriMiro
Warlord
Feb 2003
time: 08:54
09-07-2008 03:30 | www
edit | quote
#7 | report |
Avatar Enlargement: We've got the solution


Build pastures/plantations and so on over all recourses in your empire (manually) and give workers "don't destroy exiting improvements" command (from options).

sportsfreaklgg
Settler
May 2008
time: 08:54
09-07-2008 03:38
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#8 | report |
Support Apolyton, buy Civilization III: Complete


Solomwi, thank you so much for the info, now I'm happy they build the forts. Man and I thought the game was bugged, but really it was just my lack of knowledge of what forts actually do. Ok thanks.

Addled Platypus

Alpha Centauri PBEMCall to Power PBEMCivilization IV PBEMBtS Tri-League
Emperor
comming at ya, with banana breath
Sep 2002
time: 00:54
16-07-2008 09:36 | www
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#9 | report |
Support Apolyton, buy Call to Power 2


have them sleep ???

Zenn-La
Chieftain
New Jersey
Jul 2008
time: 03:54
22-07-2008 14:14
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#10 | report |
Support Apolyton, buy GURPS/ Alpha Centauri


quote:
Originally posted by TriMiro
Build pastures/plantations and so on over all recourses in your empire (manually) and give workers "don't destroy exiting improvements" command (from options).


That is what i do.

Supr49er

Apolyton UniversityCiv4 SP Democracy Game
Prince
The Bear Flag Republic
Jan 2006
time: 00:54
22-07-2008 18:38
edit | quote
#11 | report |
Support Apolyton, buy Civilization III: Complete


quote:
Originally posted by Addled Platypus
have them sleep ???


Maybe they're government workers.

Relax, I'm a government union worker myself.

Theben
Deity
Dance Dance for the Revolution!
Jan 1970
time: 03:54
22-07-2008 19:14
edit | quote
#12 | report |
Got spare money?


That's pretty much what I do when they run out of tasks. Usually they'll be waiting around for RR's and after that their jobs are 'phased out'.

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