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Emperor
Canada
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Dec 2001 time: 17:07
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One thing I've been wondering for quite awhile now is whether these two work together to build units faster. Since they both are supposed to reduce the time by half, then theoretically the two together should make it a quarter of the normal time. Is that how it actually works though?
And can anyone confirm that the Military actually does build units faster? Anytime I've built one while I was producing a unit, I've never seen a reduction in the build time. Now maybe it will only do so with the next unit that gets built, but I'm kind of wondering if it maybe it doesn't even work. Has anyone checked it out to see if it is or not, by comparing the hammers needed for a unit?
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Emperor
Canada
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Dec 2001 time: 17:07
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quote: Originally posted by clarkcd
The Military Academy adds +50% production to units while Heroic Epic adds +100% production. |
100% eh? I was thinking it was only 50%. Another thing I've been wondering, how would that 100% stack up to the extra production given by the IronWorks? I've always put West Point and Iron Works together and put Heroic Epic in one of my border cities. The problem is that both of those end up being available at around the same time so the city is first busy building the Iron Works, then West Point, with the result being that my principle military city is always unavailable for quite some time. I'm thinking I might be better off combining Heroic Epic and West Point like most people do since it's available much earlier, and I won't end up with as much down time all at once. Iron Works might be a good one to put into one of my coastal cities in order to build my navy. It always seems to take me forever to build up a decent fleet as those units generally require more Hammers than land units.
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Prince
San Diego CA
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Nov 2005 time: 17:07
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Everything adds it's percentage increase all at once. If you build heroic epic, forge, and ironworks, then they just add the percentage increases to the hammer output of the city. wich would be +225% all combined. You can mouse over the Hammers-per-turn in the city view, and it will give you the breakdown.
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Emperor
Canada
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Dec 2001 time: 17:07
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quote: Originally posted by Blaupanzer
Try combining the Iron Works and the Moai Statues in a multi-sea square city for great naval builds. |
Good idea. I was wondering what to combine Iron Works with if I move it to a coastal city. Those two have a pretty good synergy.
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Deity
Dance Dance for the Revolution!
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Jan 1970 time: 20:07
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quote: Originally posted by snoopy369
Iron works and Moai souns rather a waste... no way a city that is actually taking adequate advantage of Moai will have enough hammers to take adequate advantage of IW. |
Seconded. I find that drydocks+military academy is sufficient to get ships built quickly.
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Co-Owner/ Administrator (Chief Minion)
Mingapulco - CST
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Jan 1970 time: 19:07
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quote: Originally posted by snoopy369
Iron works and Moai souns rather a waste... no way a city that is actually taking adequate advantage of Moai will have enough hammers to take adequate advantage of IW. |
I agree... I usually save Moai for a city that has no other hope for any production except sea squares.
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Chieftain
Hollywood, Florida
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May 2005 time: 01:07
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Large or Huge maps, Marathon
I never thought that an academy with the Epic made sense, it seems to me better to have two cities making units, one a +%100 and one or 2 others at +%50. On Marathon the build times get short enough that I believe it is more effcient to have more cities with a bonus then one city loaded, although this is not as efficient when its comes to settling great generals.
I never combine Heroic Epic and West Point either, since West Point doesn't matter were it is placed. I instead put the Red Cross there, so my biggest producer of units gives most unit the medic promotion. Also, since on the bigger maps you need more than once city making units, I put academys in one or two other cities, then each city can produce a different type of unit. Later on with 2 generals in there you can get 11 XP unit with the free medic promotion in the Epic City.
I could be wrong on this though.
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quote: Originally posted by smbakeresq
since West Point doesn't matter where it is placed.
I could be wrong on this though. |
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Emperor
Canada
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Dec 2001 time: 17:07
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quote: Originally posted by The Priest
The multiplication is of the base hammers, not the total production it is just before you build.
So if you have a city turning out 60 production when building units, adding an academy isn't going to mean it turns out 90 production (+50%). Because that 60 is likely to be say 30 base hammers with +100% of multipliers. So once it has the academy it will be 30 base + 150% = 75.
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Ahh, so that's why I haven't been seeing much of a difference after creating a Military Academy. I was under the assumption that it was tied to total production.
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Emperor
Maryland Heights, MO
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Sep 2002 time: 19:07
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Heroic Epic & the Military Academy indeed stack. In fact they stack so well that if attached to a forge + factory + power even the most expensive units get built in only one turn.
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Technical Assistant
Of the Peanuts Gallery
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Apr 2004 time: 19:07
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I think you fail to understand my point Moai does not create a good production city, under any definition of the term. It produces only a single hammer per tile, and a city of 21 hammers (one tile island with moai producing +20h) is not an adequate hammer producer for IW. I'd expect at least 40 h/t raw from a city I would consider adding IW to. Perhaps if you had a city with three fish tiles, five or six plains hills including a copper or iron, and rest coast/ocean, I'd consider it; but that's about the only time i'd consider it, any other city would be either too few hammers or too few ocean/coast to justify the moai.
Ultimately, the Moai produces (20h)*(Percent of tiles coast/ocean). Even in a full city (pop 20), that's 20h. IW doubles that, sure, but that's just another 20h; most times IW should be doubling a city with much more hammer output.
Don't think about these questions in terms of 'what sounds good together'; think of them in terms of the cities they are built in. IW would just as well be built in a city with all grassland forest pre-lumbermill, as a moai statue city; add lumbermill and railroad, and it's three times as much as it is...
The point of using Moai on a city that is mostly ocean/coast and relatively few hammers, is not 'desperation', but using it to produce something in a city that would otherwise not produce much, but will use lots of ocean/coast tiles. Basically, the only city that will use a lot of 2/1/x ocean/coast tiles would be a $ ocean city; any other city will consider them inferior to the other available tiles in the city. Therefore, the only city that will productively use the tiles pre-moai is the $ coastal city; thus, you should use Moai in that city (as it gives benefit without costing you anything).
Last edited by snoopy369 on 16-06-2008 at 21:48
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Prince
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Oct 2002 time: 02:07
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