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OzzyKP
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Emperor
Rockville, MD
Oct 1999
time: 17:39
25-04-2008 20:24 | www
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Analysis of Popular Diplogame Civs/Leaders Support Apolyton buy from Amazon


Ok, I compiled a list of all the civs & leaders used in Civ4 diplogames (not counting the ill-fated first two epic of man games):


England (Elizabeth) (Financial, Philosophic) - Deity
England (Elizabeth) (Financial, Philosophic) - LzPrst, Dacole, AI
England (Elizabeth) (Financial, Philosophic) - OzzyKP
England (Elizabeth) (Financial, Philosophic) - trev
England (Victoria) (Financial, Imperialistic) - MMC, Glohithia
England (Elizabeth) (Financial, Philosophic) - OmnipotentTrout
England (Elizabeth) (Financial, Philosophic) - vilemerchant
England (Victoria) (Financial, Imperialistic) - MMC


Inca (Huayna Capac) (Aggressive, Financial) - NicodaMax, condor223
Inca (Huayna Capac) (Industrial, Financial) - Anonymous
Inca (Huayna Capac) (Industrial, Financial) - Arvcan
Inca (Huayna Capac) (Industrial, Financial) - CyberShy
Inca (Huayna Capac) (Industrial, Financial) - Toni
Inca (Huayna Capac) (Industrial, Financial) - Dangime, Franski, Levi_the_Oracle, Dangime, kbarrett
Inca (Huayna Capac) (Industrial, Financial) - Anonymous


Germany (Bismarck) (Industrious, Expansive) - LzPrst, Omnipotent Trout
Germany (Bismarck) (Industrious, Expansive) - Frank Johnson
Germany (Bismarck) (Industrious, Expansive) - Toni
Germany (Bismarck) (Industrious, Expansive) - Frank Johnson, AI
Germany (Bismarck) (Industrious, Expansive) - deity

Russia (Catherine) (Creative, Financial) - KunojiLym
Russia (Catherine) (Creative, Financial) - Schtix
Russia (Stalin) (Aggressive, Industrious) - Anonymous
Russia (Stalin) (Aggressive, Industrious) - Mr. Lincoln, LzPrst, Mr. Lincoln
Russia (Peter) (Expansive, Philosophical) - Anonymous



America (Washington) (Organized, Financial) - CyberShy
America (Washington) (Charismatic, Expansive) - Anonymous
America (Lincoln) (Charismatic, Philosophical) - CyberShy
America (Roosevelt) (Industrious, Organized) - dacole
America (Roosevelt) (Industrious, Organized) - Anonymous

India (Gandhi) (Industrious, Spiritual) - OzzyKP
India (Gandhi) (Philosophical, Spiritual) - kbarrett
India (Gandhi) (Philosophical, Spiritual) - CyberShy
India (Asoka) (Organized, Spiritual) - OzzyKP

Mali (Mansa Musa) (Financial, Spiritual) - Anonymous
Mali (Mansa Musa) (Financial, Spiritual) - Glohithia
Mali (Mansa Musa) (Financial, Spiritual) - LzPrst

France (Louis XIV) (Industrious, Creative) - NPDragon, carved up by world and eliminated
France (Napoleon) (Charismatic, Organized) - Colonel_Treize, Conquistador45, AI
France (Napoleon) (Charismatic, Organized) - Anonymous

Carthage (Hannibal) (Charismatic, Financial) - The_Aussie_Lurker
Carthage (Hannibal) (Charismatic, Financial) - Subs, Rykoffe, (eliminated and handed over to Vikings)
Carthage (Hannibal) (Charismatic, Financial) - Beta

Egypt (Ramses) (Industrious, Spiritual) - condor223
Egypt (Ramses) (Industrious, Spiritual) - Nolan
Egypt (Ramses) (Industrious, Spiritual) - condor223

Rome (Julius Ceasar) (Imperialist, Organized) - AI, Moker (carved up by world and eliminated)
Rome (Augustus) (Imperialist, Industrial) - Beta
Rome (Julius Ceasar) (Imperialist, Organized) - Anonymous

Vikings (Ragnar Lodbrok) (Aggressive, Financial) - LzPrst, Rykoffe
Vikings (Ragnar Lodbrok) (Aggressive, Financial) - Dangime
Vikings (Ragnar Lodbrok) (Aggressive, Financial) - Anonymous

Korea (Wang Kong) (Protective, Financial) - Deity
Korea (Wang Kong) (Protective, Financial) - KunojiLym
Korea (Wang Kong) (Protective, Financial) - Anonymous

Spain (Isabella) (Spiritual, Expansive) - TheCapo
Spain (Isabella) (Spiritual, Expansive) - Conquistador45
Spain (Isabella) (Spiritual, Expansive) - Anonymous

Mongolia (Genghis Khan) (Aggressive, Expansive) - AI, carved up by world and eliminated
Mongolia (Kublai Khan) (Aggressive, Creative) - Anonymous

Arabs (Saladin) (Philosophical, Spiritual) - CyberShy
Arabs (Saladin) (Protective, Spiritual) - OzzyKP

China (Qin Shi Huang) (Industrious, Financial) - condor223, Frank 'Dangime' Johnson
China (Qin Shi Huang) (Industrious, Protective) - KunojiLym

Ottomans (Mehmed II) (Expansive, Organized) - Deity, Conquistador45
Ottomans (Suleiman) (Philosophical, Imperialist) - Anonymous

Holland (Willem van Oranje) (Creative, Financial) - Toni
Holland (Willem van Oranje) (Creative, Financial) - Anonymous

Celts (Brennus) (Spiritual, Charismatic) - OmnipotentTrout, AI, dacole, AI
Celts (Brennus) (Spiritual, Charismatic) - Anonymous

Persia (Cyrus I) (Charismatic, Imperialist) - Toni
Persia (Cyrus I) (Charismatic, Imperialist) - Anonymous

Portugal (Joao II) (Expansive, Imperialist) - Deity
Portugal (Joao II) (Expansive, Imperialist) - Anonymous

Native America (Sitting Bull) (Philosophical, Protective) - AI, Deity Dude, Asmodeous
Native America (Sitting Bull) (Philosophical, Protective) - Anonymous

Holy Roman Empire (Charlemagne) (Protective, Imperialist) - Anonymous
Holy Roman Empire (Charlemagne) (Protective, Imperialist) - Anonymous

Zulu (Shaka) (Aggressive, Expansive) - Levi, Deity Dude, Pinchak, AI (carved up by world and eliminated)

Ethiopia (Zara Yaqob) (Creative, Organized) - The_Aussie_lurker

Byzantine (Justinian I) (Spiritual, Imperialist)- Nolan

Greece (Pericles) (Creative, Philosophical) - Anonymous

Japan (Tokugawa) (Aggressive, Protective) - Anonymous

Khmer (Suryavarman) (Creative, Expansive) - Anonymous

Maya (Pacal II) (Expansive, Financial) - Anonymous



As you can see, some traits are more popular than others:

Financial---------34
Industrial--------23
Spiritual----------18
Expansive--------17
Philosophical-----15
Imperialistic-------13
Charismatic-------11
Aggressive--------10
Organized---------10
Protective----------10
Creative-----------9



For the purposes of this new Pitboss game, I'd recommend banning the financial and industrial traits just to get some more variety in civs. At the very least I think we should ban Elizabeth, Huana Capac and Bismark since they are chosen altogether too much in these games.

Variety is good.

These stats include the following games:

History of the World V
Civilization IV

History of the World 6
Civilization IV

History of the World VII
Civilization IV: Warlords

History of the World IX
Civilization IV: Warlords

History of the World VIII
Civilization IV: Warlords

History of the World XI
Civilization IV: Beyond the Sword

History of the World XII
Civilization IV: Beyond the Sword

Beyond the Pit
Civilization IV: Beyond the Sword

Last edited by OzzyKP on 21-08-2008 at 15:12

deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 10:39
26-04-2008 01:34
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Interesting oz.

I think we might try to force a few changes, agree. But might be hard to agree on the actual restriction. If we get around 18 players it might take care of itself.

Pinchak
DiploGamesC4DG SarantiumApolyton UniversityC4WDG The GooniesCivilization IV: MultiplayerBtS Tri-LeaguePolyCast Team
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time: 18:39
26-04-2008 02:53
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quote:
For the purposes of this new Pitboss game, I'd recommend banning the financial and industrial traits just to get some more variety in civs.





quote:
I think we should ban Elizabeth, Huana Capac and Bismark since they are chosen altogether too much in these games.


...... unless this means Financial whores, being deprived of their go-to civs will start to set their eyes on my first choice...


As a side note, I am surprised Philo isn't more popular.

deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 10:39
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And I can't believe Joao isn't more popular - particularly on Terra maps.

And am very surprised about the creative trait being so low - philo too, yeah.

deity
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Emperor
Parrot Towers, Killcare Heights, NSW, Australia
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time: 10:39
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You can't really ban particular traits as that wipes out too many choices - definitely agree with Pincak on that.

I think we should ban Hyuana perhaps but the more I think about it let's just leave it be.

The fact that ozzy has drawn our attention to this is enough to encourage free thinking and choices on the matter without introducing draconian restrictions.

deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 10:39
26-04-2008 05:28
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If you look at individuals choices and see that they vary their choice over time then that's good, e.g deity:

England (Elizabeth) (Financial, Philosophic) - Deity
Germany (Bismarck) (Industrious, Expansive) - deity
Korea (Wang Kong) (Protective, Financial) - Deity
Ottomans (Mehmed II) (Expansive, Organized) - Deity
Portugal (Joao II) (Expansive, Imperialist) - Deity

OzzyKP
ApolyCon 06 ParticipantsDiploGamesPolyCast TeamCivilization IV: MultiplayerC4DG The Mercenary TeamApolytoners Hall of Fame
Emperor
Rockville, MD
Oct 1999
time: 17:39
14-05-2008 16:33 | www
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quote:
quote:
Originally posted by CyberShy


code:
America Franklin D. Roosevelt Celts Brennus England Victoria France Louis XIV Greece Pericles Inca Huayna Capac India Asoka Japan Tokugawa Korea Wang Kon Mali Mansa Musa Maya Pacal II Native America Sitting Bull Persia Cyrus Rome Julius Caesar Russia Peter Spain Isabella Viking Ragnar



FIN_:_6
SPI_:_4
EXP_:_3
IMP_:_3
ORG_:_3
PHI_:_3
PRO_:_3
IND_:_3
AGR_:_2
CHA_:_2
CRE_:_2

FIN is a little overpresent, but seems to be a list of great diversity. Only 3 IND, and no trait-monopoly. Nice pick everyone !


Ok, still have an excess of Financial, but at least the others are all in balance. Great to see less IND too.

Pacal, Tokugawa, Ashoka, Peter and Perecles are all making their diplogame debut with this pitboss game.

Sitting Bull, Cyrus, Caesar, Victoria, Brennus, Roosevelt, Louis XIV are all being picked for only the second time each.

Wang Kon
Isabella
Ragnar

Mansa Musa

Huayna Capac (7th appearance in a diplogame...)

Vampgelus
DiploGames
Prince
Rennes
Mar 2008
time: 23:39
14-05-2008 18:23
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quote:
Originally posted by OzzyKP
Mansa Musa

Huayna Capac (7th appearance in a diplogame...)


I agree.

deity
DiploGamesCivilization IV: MultiplayerCivilization II Multiplayer
Emperor
Parrot Towers, Killcare Heights, NSW, Australia
May 1999
time: 10:39
15-05-2008 06:43
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Hyena Caput

Heraclitus
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Sep 2007
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This is a very good analysis, but I would not be in favor of banning Fin, perhaps just have the elite players try to avoid it and Ind.

LzPrst
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John the Mad
Apr 2001
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15-05-2008 15:20
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let's play it out. who knows, maybe it was Raz, that chose Inca. but it is a very interesting analysis. I'm not 100% sure though if Inca are so great. consider this.

Inca techs to classical and starts building a wonder. nearby Aztecs tech up a bit and then use the same amount of time chopping poprushing and producing axemen.
Great Wall, meet Horde of Axemen.

a bit of ambition and balls will tend to keep wonderwhores down. we also have to keep in mind that Financial seems to be a very common trait, not to mention the most generic and easy to take advantage of. it's practically a passive bonus, as compared to Aggressive which is a bonus that you have to utilize actively way more. the same can be said for numerous other traits.

here's the clue, you have to play to your strengths. if your civ is aggressive or protective, you should be fighting wars. if you're philosophical, make better use of specialists. spiritual can be extremely neat, cheap temples and free vassalage for every war. expansive, throw out those workers and make sure you have granaries early. the advantage of Financial is that you don't have to play to financial's strength, cause it is so generic.

OzzyKP
ApolyCon 06 ParticipantsDiploGamesPolyCast TeamCivilization IV: MultiplayerC4DG The Mercenary TeamApolytoners Hall of Fame
Emperor
Rockville, MD
Oct 1999
time: 17:39
15-05-2008 17:31 | www
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You are right, rushing wonder builders can certainly be done. But how often does it happen? Very rarely.

LzPrst
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John the Mad
Apr 2001
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who's to blame for that? the industrious civ for utilizing their advantage? or the slackers who could gain gold and more from raiding their lands?

OzzyKP
ApolyCon 06 ParticipantsDiploGamesPolyCast TeamCivilization IV: MultiplayerC4DG The Mercenary TeamApolytoners Hall of Fame
Emperor
Rockville, MD
Oct 1999
time: 17:39
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The slackers. But that is a lot harder to change than by making rules about what traits certain people can have. It is an ingrained strategic mindset that is tough to change in these games. Players look poorly on aggressors. It gives you a bad rep and makes finding future alliances and friends more difficult. Plus everyone wants someone else to topple the leader, no one wants to do it themselves because there is too much risk. So no one does it.

Quite obviously the benefits of building a library greatly outweigh that of building a swordsman or two. So if you can play nice diplomatically with your neighbors and deemphasize the military you will be more successful. An early war against an opponent may cripple them long term, but it'll cripple you long term as well. So those who can avoid wars are the ones who excel in the game.

There are lots and lots of reasons why people don't attack. Generally attacking is not in their best interest.

That would be the best thing to address. But it isn't as easy as stopping certain players from using certain overpowered traits.

Vampgelus
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Mar 2008
time: 23:39
16-05-2008 10:07
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Well, it depends, if building a small strike force in order to take Stonhenge for instance, will get you :

- free monuments everywhere
- a good extra city
- an early vassal

I would probably do it.

Rasputin

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Deity
Between Coast and Mountains
May 1999
time: 09:39
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quote:
Originally posted by LzPrst
let's play it out. who knows, maybe it was Raz, that chose Inca. but it is a very interesting analysis. I'm not 100% sure though if Inca are so great. consider this.


No never played as inca , dont know why. I guess shows my lack of understanding.

Rasputin

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quote:
Originally posted by OzzyKP
The slackers. But that is a lot harder to change than by making rules about what traits certain people can have. It is an ingrained strategic mindset that is tough to change in these games. Players look poorly on aggressors. It gives you a bad rep and makes finding future alliances and friends more difficult. Plus everyone wants someone else to topple the leader, no one wants to do it themselves because there is too much risk. So no one does it.

Quite obviously the benefits of building a library greatly outweigh that of building a swordsman or two. So if you can play nice diplomatically with your neighbors and deemphasize the military you will be more successful. An early war against an opponent may cripple them long term, but it'll cripple you long term as well. So those who can avoid wars are the ones who excel in the game.

There are lots and lots of reasons why people don't attack. Generally attacking is not in their best interest.

That would be the best thing to address. But it isn't as easy as stopping certain players from using certain overpowered traits.
Wars are not done a lot in diplo for a few reasons . the biggest of these is the traditional Vicotry Conditions. With space race still left in as a Victory, it means avoiding wars is a smart way to ensure you can tech your way to apollo and then utilize your econmy to produce the space ship parts without fear of having to a protracted war to support.

Other victoy conditions also support a non aggresive stance.

I have never palyed a MP Civ4 game so this will be interesting to see the differences, but in SP i have found i have won some games without ever having a single war. Just building away and launching a space ship or a Diplomatic UN victory.

LzPrst
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John the Mad
Apr 2001
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18-05-2008 21:05
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I suspect very much that this game will have plenty of war. I believe it should. There are of course risks, but the rewards are of course great. An important detail is of course that no war should leave a player wiped out, or unplayable. However, smashing an opponent and then turning him into a key ally, supporting him to make him a valuable partner is actually quite good business.

The Capo
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May 2000
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I just wanted to bump this thread because I think it was a good discussion for Diplogames. I wanted to say whenever I pick a leader it isn't so much the leader but the civilization. In the game where I was Spain I didn't really pick them to have Isabella, I did it because I wanted to play as Spain.

So I think there are different reasons for picking certain countries, and that probably goes for certain traits too.

I will say though that a case can certainly be made for Financial, Industrious especially in a diplogame sense. Where warfare is kept to a minimum (at least traditionally) and where building and going to space has usually been the object. That said, I think the new victory conditions (with the voting and all) have done a lot ot curb this as a winning strategy, but like Ozzy said old habits do die hard. So you're still going to get people who stick to their old guns.

Personally though, I usually pick the civ and then decide the leader, unless of course there is only one leader.

MMC

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King
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Mar 2006
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Considering it looks like England has been in more Civ4 Diplogames than any other civ, I'm surprised that I'm the only player to ever pick Victoria. Although in retrospect, I think Churchill might have supported my playstyle a little better.

OzzyKP
ApolyCon 06 ParticipantsDiploGamesPolyCast TeamCivilization IV: MultiplayerC4DG The Mercenary TeamApolytoners Hall of Fame
Emperor
Rockville, MD
Oct 1999
time: 17:39
21-08-2008 14:56 | www
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Ok, I did a tally of the traits in Beyond the Pit and added all the info to the first post. Traits in this game are:

Financial---------5
Expansive--------5
Imperialistic-------5
Protective----------4
Philosophical-----3
Organized---------3
Spiritual----------3
Industrial--------2
Charismatic------2
Aggressive--------2
Creative-----------2

Also an examination of how adventurous everyone is with picking new leaders or leaders that get picked in every single game.
Inca (Huayna Capac) (Industrial, Financial) - Anonymous - 7 Times
Vikings (Ragnar Lodbrok) (Aggressive, Financial) - Anonymous - 3 Times
Korea (Wang Kong) (Protective, Financial) - Anonymous - 3 Times
Spain (Isabella) (Spiritual, Expansive) - Anonymous - 3 Times
Celts (Brennus) (Spiritual, Charismatic) - Anonymous - 2 Times
Persia (Cyrus I) (Charismatic, Imperialist) - Anonymous - 2 Times
England (Victoria) (Financial, Imperialistic) - MMC - 2 times
Portugal (Joao II) (Expansive, Imperialist) - Anonymous - 2 Times
Native America (Sitting Bull) (Philosophical, Protective) - Anonymous - 2 Times
Holy Roman Empire (Charlemagne) (Protective, Imperialist) - Anonymous - 2 Times
America (Roosevelt) (Industrious, Organized) - Anonymous - 2 Times
Rome (Julius Caesar) (Imperialist, Organized) - Anonymous - 2 Times
Russia (Peter) (Expansive, Philosophical) - Anonymous - 1 Time
India (Asoka) (Organized, Spiritual) - OzzyKP - 1 Time
Greece (Pericles) (Creative, Philosophical) - Anonymous - 1 Time
Japan (Tokugawa) (Aggressive, Protective) - Anonymous - 1 Time
Khmer (Suryavarman) (Creative, Expansive) - Anonymous - 1 Time
Maya (Pacal II) (Expansive, Financial) - Anonymous - 1 Time

While it is too late for this game, I think it would be a good idea to reward through the point system people who take a chance by taking new civs and those who pick the same civs over and over and over again.... like Inca...

But with the exception of the one guy who picked Inca...again... I am quite pleased to see the spread of leaders in this game. Six people tried a leader who has never been used before in a game, and another 8 people picked leaders who were only chosen once before.

Some ideas for giving points based on civ originality:

Trait points:
Financial---------1
Industrial--------2
Spiritual----------3
Expansive--------4
Philosophical-----5
Imperialistic-------6
Charismatic-------7
Aggressive--------10
Organized---------10
Protective----------10
Creative-----------11

Leader Originality:
Never chosen before: 5
Chosen once before: 4
Chosen twice before: 3
Chosen three times before: 2
Chosen four times before: 1
Chosen five or more times before: 0

Never chosen by you before: 5
Chosen by you once before: 2
Chosen by you more than once before: 0

Civ Originality:
Never chosen before: 5
Chosen once before: 4
Chosen twice before: 3
Chosen three times before: 2
Chosen four times before: 1
Chosen five or more times before: 0

Never chosen by you before: 5
Chosen by you once before: 2
Chosen by you more than once before: 0

Some of this may get tricky with anonymous, but it assumes we all reveal ourselves at the end of the game. So some examples, lets say in a future game I pick to be Gandhi. My points would be:

Trait points:
Industrious - 2
Spiritual - 3

Leader Originality:
Chosen three times before: 2
Chosen by you once before: 2

Civ Originality:
Chosen four times before: 1
Chosen by you more than once before: 0

So I'd have a total score of 10 points.

Now, lets look at if I were to choose Sumeria as my civ.

Trait points:
Protective----------10
Creative-----------11

Leader Originality:
Never chosen before: 5
Never chosen by you before: 5

Civ Originality:
Never chosen before: 5
Never chosen by you before: 5

I'd have 41 points. That is a sizeable difference, but not insurmountable. I think that'd give just enough incentive for people to pick creatively. I recommend we try it.

Last edited by OzzyKP on 21-08-2008 at 15:19

The Capo
DiploGames
King
Washington D.C.
May 2000
time: 23:39
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I don't know that its very fair to give points based on the leader. I personally wouldn't care myself, but I think people might have a problem with that aspect. Especially people who aren't that good, like Raz. Who apparently plays SP games on Chieftan or Settler... when I said that I almost started laughing. I mean I suck, horribly, and I play on Noble. I consider Noble to be the standard for people who suck balls at this game.

OzzyKP
ApolyCon 06 ParticipantsDiploGamesPolyCast TeamCivilization IV: MultiplayerC4DG The Mercenary Team