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Settler
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Mar 2008 time: 22:21
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Teemu's 3 crucial wishes for Civ 5:
-Try to replicate the historical economico-social reality and put the player under those alternatives. Make the game based on academic economical stages starting from the hunter-gatherer-semi-cultivated-semi-domesticated-agricultural-slavery-feodalism-manufacture-industrial-post-industrial. Bind the player to the historic specific time period, society model, geographic resources and neighbour relations by replacing the simultaneous start with script AIs. Scrap the 4000bc start and begin before the invent of agriculture in the right time period for that tribe. The earliest would be the earliest known hunter-gatherers. The latest would be the hunter-gatherers of the 19th century. Bind all cultures to their historical situations, when they first appeared on history books. Nation states begin with the declaration of independence in a particular environment. Recreate that environment. All solo player civs begin with their historical time, not 4000 BC. Put the player to face the historical situation and to try to change the history. Multiplayer works so that players choose in turns the protagonist Civ and others will choose the other cultures of the time.
-Make a new society modeling table from Alpha Centauri version. It needs variables like economic model-political model-religion model. Each civ will have its unique variables based on natural resources and knowledge. Political model allows only certain economic and religious models and vice versa. Try to catch the reason for societies, rather than putting them all in the same mold.
-Only one city can build units at a time, and the unit number depends on the number of cities.
Last edited by Teemu Ruskeepää on 04-03-2008 at 17:47
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King
of Brisbane
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Oct 1999 time: 08:21
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I can only identify two main areas that Civ IV is still lacking.
The first and most important, to me, is the end game, scoring, and hall of fame.
I don't think the end game has enough bells and whistles. The replay is fun, but the ranking at the end is boring. Maybe it would be better to have an arcade like high score, so getting first place was something worth striving for.
The score needs reworking also. There needs to be a score that recognises builders as being equally skilled as warmongers. I've not given it much thought, but something that takes more into consideration than territory and population. (Though such measures are sufficient for in-game ranking, the end game score should be different, and require more finesse.)
The Hall of Fame is the worst thing about Civ IV. I want more stats about my play. For example, I want to be accorded an overall score, that takes into consideration my overall results. I want to know exactly what country I played, and the leader. I want to know the date and duration of each game. I want stats like the quickest ever victory, the largest ever population, the largest ever city, the highest culture, the most wonders in one city, etc, etc.
In short, I want a special trophy room in which I can gloat over my general performance. Something maybe like an game achievements on Xbox Live. Maybe unlockable novelties.
The second area that needs work is the Apostolic Palace/United Nations. I'm sure others will feel the same, and they'll probably have better ideas than me. Though I would like something a bit richer than a pop-up with various options.
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quote: Originally posted by Teemu Ruskeepää
-Only one city can build units at a time, and the unit number depends on the number of cities. |
What would your rationale for this be?
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Settler
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Mar 2008 time: 22:21
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Do not act against the rule of making comments on the Discussion thread.
Teemu Ruskeepää, Finland
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Sorry - I am asking you to explain your third point - as I do not understand what you would wish to achieve by this.
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Settler
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May 2008 time: 22:21
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There are two obvious things on my wish list to make Civ V more realistic.
First, in all civs so far, all rivers are automatically spanned by bridges wherever there's a road whenever the possibility of building a bridge (any bridge) is available. My wish is that there should be three classes of rivers: one that can be spanned at minimal worker effort starting in the late antiquity, one that can be spanned only from the Renaissance era, and one that can be spanned only in the modern era (e.g. suspension bridge), at great worker effort, and only with certain materials available at first. After all, Victoria Bridge, in Montreal, crosses a river, was built in 1850, and was for a long time the longest bridge in the world. Additionally, wherever a river marks an interciv border, no bridge can be built without an open borders (or similar) agreement. Once built, however, a bridge remains operational unless it is torn down.
The second thing on my wish list has to do with barbarian behaviour. Barbarian peoples should be allowed to do the exact same things as AI civs (that is, trade, treaties, culture, etc.), the only difference being that they should be much less efficient at expansion and research, and that they settle their first cities much later. This opens the possibility that when a civ gets too large, a "province" (that is, several cities in the same region) can break away from it and assume its own independence (as happened, in real life, with the United States). They should be called "minor civs" or something similar. In the case of a breakaway province from a human player's civ, the human could be allowed to choose whether he will continue playing with the breakaway province or the more faithful part of his civ. A breakaway province would get all of its former master's technologies, all the culture points of breakaway cities, but would not be bound by any of his treaties.
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Settler
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Oct 2006 time: 10:21
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I like to see a Hex Grid Civ Game instead of a Square Grid, It's kinda funny that a unit can explore and move faster on the map when it's moving diagnally then moving straight.
I dont any other ideas that would improve the game...
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Warlord
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Nov 1999 time: 17:21
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Oh, and my wish for the wish list. Make the game almost exactly like Civ2. That is truly a game that stood the Test of Time (wink, wink)
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Settler
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Jul 2006 time: 22:21
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My wishlist for Civ 5 is for the makers of the Civ games to sit down and play Call to Power by Activision and LEARN from it and adopt some of the BRILLIANT changes they made.
As far As i am concerned after playing CtP and CtP2, Civ 3 and Civ 4 were going BACKWARDS!! They are still good games but CtP's were better as games.
As Activision is no longer making these and I have no choice but to buy these new ones I am PLEADING they play CtP and Learn from it!!!!
for example, WHY?? can't i build Units and buildings seperately? Why cant i create a queue? and there are plenty more!!
What makes a good strategy game good?!?.........Choice!! Why can I not build my own roads? Maybe I want them to go round in circles!
anyway, im just ranting now but am i the only one who thoght the CtP games were BRILLIANT compared to the Sid Meier games?
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Settler
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Jul 2006 time: 22:21
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oops sry cant seem to delete it
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All times are GMT. The time now is 22:21. Apolyton Time is 16:21. |
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