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Apolyton Civilization Site Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Site Forums > Alternative Civs > Courts of Candle'Bre > Prototype Diary
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Velociryx
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
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of Candle'Bre
Apr 1999
time: 17:04
07-02-2008 13:19 | www
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Prototype Diary Support Apolyton, buy Civilization: The Boardgame


This thread will track my progress toward the release of the prototype, as discussed in another thread.

At present, the big project I've got going on in the prototype engine is the re-write of the way that provincial improvements are displayed.

Currently, we display provincial improvements by way of this funky formula that scatters them onto the province map.

That was good, especially when we only had six provinces of roughly the same size, cos it was fast.

But now that the prototype encompasses the whole of the Basin, the limitations of that formula are becoming pretty apparent.

One thing it does is that, oftentimes, when you build an improvement in one place, it "shows up" in some other province...usually on the border, so it's not off by much, but still...it's visually grating to me.

So...the solution is to go back in and manually set x,y coordinates for each building individually.

That's a wampum lotta buildings.

So that's what I'm doing right now.

I'm half done (30 of 60 provinces).

Well...not quite, cos I only have five of my six "level one" buildings so far....I still don't have markets in place, and we'll need them, 'specially when we get to the social dynamic piece, which is what I want to start playing with next.

So, for me, task wise, here's what's gotta happen before I'm ready to release the old gal to you guys to help me make sure that the social dynamic piece is a) fun, b) worth a hoot, and c) headed in the right direction:

1) Manually place the level one buildings (minus the markets) on the remaining 30 provinces (yuk!)

2) Add Markets...make sure they work the way they're supposed to, and then manually place THEM on the map (double yuk)

3) Gotta fix a couple of minor bugs with provinces that has been bugging me (long story...not worth repeating) - I kinna know what's wrong, but am not sure how long it'll take me to fix it....."shouldn't" be long, but....you know how that goes

4) Flip the switch to "turn on" the social dynamic model (the good news here is that about 80% of the new variables I'll need to track this stuff are already in place....the bad news is...since I've never flipped the switch yet, I have no idea if it's going to work, or if it's going to blow up spectacularly when I turn it all on for the first time).

5) Debug, and get it where it's working without blowing itself to Hades before handing it over.

So that's a lot of stuff.

Then, once I turn it over for review, I'll set about fixing some other stuff that's been bothering me (one of the cool things I'm going to try to fix is mouseover text...right now, especially when the seasons change, the text can be hard to read--white text on a snowy map background and all that), but I think I know how to make an "expandable" black rectangle that can grow or shrink to fit whatever text I write...in which case, the mouseover texts will always have a nice custom fitting black background, which sould solve the readabilitiy issue....no idea if it'll work like I'm hoping, but I'll be trying it next).

And then, we'll start compiling a list of the stuff you guys love/hate, and add that to the mix of stuff to work on....

-=Vel=-

Kinjiru

The Courts of Candle'BreCiv4 SP Democracy GameBtS Tri-LeagueMacSpore
King
Nashville, TN
Mar 1999
time: 11:04
07-02-2008 15:53 | www
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Help yourself to an AD-FREE life


Ugg.. manually placing the improvements had gotta be a boring exercise.

Would there be any possibility of you finding a mathmetican (or even better, a topology guy) that could gin up an algorithm for placement?

Velociryx
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
of Candle'Bre
Apr 1999
time: 17:04
07-02-2008 16:01 | www
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Lose 30 kilos (of popups)


Yeah...it's a painful exercise, but I've figured out some shortcuts along the way...and I'm half done now, so it's not sooooo bad.

The good news is....I've only gotta do it once...

-=Vel=-

Velociryx
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
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of Candle'Bre
Apr 1999
time: 17:04
11-02-2008 12:03 | www
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Support Apolyton, buy Call to Power 2


Hmm...well, I should add another task to the front end of getting the social dynamism model working...and that would be finishing the trilogy!

I'm on the last leg of it now, and just finished a pretty big scene that sets the stage for the final showdown...got some re-work to do there, and then she should be ready.

Looks like half a dozen major scenes beyond that, and about a like number of half scenes and transitions....then, the big finish and we're done.

Should have all of next weekend to work on it tho, which will (if the Muse holds), put me pretty far down that path!

-=Vel=-

Velociryx
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
of Candle'Bre
Apr 1999
time: 17:04
13-02-2008 14:51 | www
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Avatar Enlargement: We've got the solution


Mapped out the last fistful of scenes and completed three re-writes of the battle scene at the Gates of Brom, which is one of the pivotal late scenes in the book.

Good stuff, and moving on!

-=Vel=-

Velociryx
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
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of Candle'Bre
Apr 1999
time: 17:04
19-02-2008 12:17 | www
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Help yourself to an AD-FREE life


Not exactly an update to the prototype (yet), but an important step that clears the road.

Last night, in a marathon writing session that spanned the course of three days, I finished the last book in the trilogy.

938 pages and 383,000-odd words later...whew! That was quite an adventure!

I'm gonna take a day or two to recoup, and then dive back into the prototype and finish that cursed building placement thing, then get to work on the socital model!

-=Vel=-

Kinjiru

The Courts of Candle'BreCiv4 SP Democracy GameBtS Tri-LeagueMacSpore
King
Nashville, TN
Mar 1999
time: 11:04
19-02-2008 15:06 | www
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Support Apolyton, buy Civilization: The Boardgame


Congrats on the final push through. Now you just have to battle with your primary editor/wife yes? Let's save some time...

Step a) Put on your usb headset
Step b) Record yourself saying, "Yes Dear"
Step c) Record yourself saying, "Absolutely, Honey"
Step d) Record yourself saying, "Whatever you think, Sweetheart."
Step e) Bind those sound files to F1, F2, F3
Step f) Randomly press F1, F2 and F3 when receiving your "editorial comments"

Velociryx
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
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of Candle'Bre
Apr 1999
time: 17:04
21-02-2008 16:46 | www
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Support Apolyton, buy Civilization: The Boardgame




You know...she reads here sometimes.....

Seriously tho...prolly what I'll do is send out a few PM's and put together a little informal reading group...get some folks who are interested in a sneak peek to maybe work a trade....

give it a read and plan to comment in exchange for four book-loads worth of (hopefully!) engaging fiction?

-=Vel=-

Edit: for clarity, that'd be the "prequel" work (collection of short stories) and the trilogy itself!

Velociryx
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
of Candle'Bre
Apr 1999
time: 17:04
21-02-2008 16:49 | www
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Support Apolyton, buy Galactic Civilizations


Okay, so I couldn't leave well enough alone. I want to hurry up and get the story in what I'd consider "completed first draft" state...my target it next weekend.

By next weekend, I'd like to have it pretty cohesive and ready to rock and roll...will print out a hard copy at kinkos (I'm not putting MY poor lil' printer through that kind of agony....we're up to 1029 pages!), then do the real torture test...read it aloud....that's when stuff really rises up to bite you in the arse...when you HEAR the words...yikes.

So...scary stuff, but also fun...

-=Vel=-

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