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Has everybody forgotten?? THis trick has been banned for so long that none of us remember it! From a 2002 thread:
http://forums.civfanatics.com/showthread.php?t=27833
quote: Smallville is a size one city. Around it lie Big Town, Metropolis, Whopperburg, and Mega City, all of which have granaries and have built food caravans. The food caravans are rehomed to Smallville & sent back to their former home cities. But wait, the home city only shows three trade routes -- the fourth food route has no ongoing cost but the fourth city still gains a +1 food per turn -- for FREE. Smallville feeds the nation (picture 80 cities?) |
There are some other tricks listed there by Starlifter, a **great** Civ2 player.
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Emperor
LF & SG(2)... still here in our hearts
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Jan 1970 time: 19:38
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Yes, all van rehoming is forbidden for use for trade routes or food routes. I'd forgotten that particular exploit.
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SlowThinker
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King
homeless, Praha, Czech Republic
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Jan 2000 time: 04:38
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I have run some tests...
quote: Originally posted by rjmatsleepers
What happens to the food route in the originating city when a new (non-food) trade route is established? Is it possible to lose the -1 while keeping the +1? |
It seems the -1 / +1 always depend on the existence of a corresponding food route. In other words, +1 food requires a food route, and the food route induces -1 food.
I am almost sure there is no +1 without -1.
quote: Originally posted by Harry Tuttle
If I have a city build a food caravan and then set its home city to none it will add +1 to the destination cities food bar and -1 to the cities trade route message. This only happens once... |
"Cities trade route message" ... what do you mean?
My test says: a delivery of a NONE food caravan to Berlin causes causes a message "Food caravan from Berlin arrives in Berlin". A food route is shown in the city window ("Berlin food supplies: -1"), but "Food" in "City resources" remains unchanged, because +1-1=0.
Yes, this happens only once, because a city will never establish a 2nd equal route (i.e. to an equal city and with an equal commodity).
quote: Originally posted by DaveV
This was another Xin Yu trick. As I remember it, the trick was to send two food caravans in one turn. The first filled the food box; the second caused the city to grow by one population. I think his example concerned three cities: A, B, and C. First turn, A and B send food caravans to C; next turn B and C send food caravans to A; third turn, A and C send food caravans to B. I've never tried it, but Xin Yu said you could grow cities to size 255 using this trick and I trust him. |
This trick does nothing special with +1 / -1 food routes. It doesn't increase the city's food production, it only fills food boxes.
(About details of the trick: very large cities have a large food shortage, so the cities need granaries in order to prevent famine.)
quote: Originally copied by Grigor
Smallville is a size one city. Around it lie Big Town, Metropolis, Whopperburg, and Mega City, all of which have granaries and have built food caravans. The food caravans are rehomed to Smallville & sent back to their former home cities. But wait, the home city only shows three trade routes -- the fourth food route has no ongoing cost but the fourth city still gains a +1 food per turn -- for FREE. Smallville feeds the nation (picture 80 cities?) |
This trick doesn't work. The 4th route is not established, and there is no +1 food in the fourth city.
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Prince
Oberlin, Ohio
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Jan 2000 time: 22:38
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OK, I underestimated Slow Thinker yet again.
After a close reading of the thread I quoted above, it seems that there is only one aspect of fod production increase involved here:
Because the delivery of more than three routes does not result in a -1 penalty, the total amount of food in the game has been increased by the amount of half the food box in the city to which the food was delivered.
It is true that this comes at a cost of 50 shields. This way to convert shields into food was discovered early in the history of CivII. Some players found that the possibility of creating food from money seemed to violate some unstated principle of aesthetics. The creation of unnaturally lage cities was used as exhibit #1 in this argument. Early in the history of CivII there were a lot of threads critiqueing CivII on the basis of its accuracy or lack of accuracy in reflecting the real world.
I think we are beyond that now.
It seems to be a CivII urban legend that such a delivery results in an uncompensated +1 in the receiving city. Evidently this is not correct.
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Settler
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Jul 2008 time: 03:38
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quote: Originally posted by DaveV
This was another Xin Yu trick. As I remember it, the trick was to send two food caravans in one turn. The first filled the food box; the second caused the city to grow by one population. I think his example concerned three cities: A, B, and C. First turn, A and B send food caravans to C; next turn B and C send food caravans to A; third turn, A and C send food caravans to B. I've never tried it, but Xin Yu said you could grow cities to size 255 using this trick and I trust him. |
Size 127 is the limit as size 128 = size 0. If you send A to B, B to C and C to A every turn then the caravans will fill half of the food boxes, allowing a city growth every other turn for all three cities. The food box grows as the city grows (maybe to a limit of 1000 - I'm not yet sure). The hunger is done after the city growth, so a granary in each growing city or the Pyramids are required.
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All times are GMT. The time now is 03:38. Apolyton Time is 22:38. |
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