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demon59
The Courts of Candle'Bre
Chieftain
Decatur, AL
Oct 2002
time: 22:00
08-07-2007 19:23
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#1 | report |
Anybody home? Support Apolyton, buy Civilization 2


Is anybody still playing AoM (and still posting about it, somewhere)?

Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
Monterrey, Mexico
Jun 2001
time: 22:00
08-08-2007 22:15 | www
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#2 | report |
Got spare money?


I'd guess a fair few people are still playing, but very few are posting, perhaps they just didn't feel like joining up with another forum after the switch from the original forum.

hexagonian
The Courts of Candle'Bre
Emperor
Smemperor
Jun 1999
time: 22:00
13-08-2007 00:14 | www
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#3 | report |
Get a bigger avatar today!


I do have to plug this - after playing it for the first time today...

The progressive heir to AoM is 'Rhyes and Fall of Civilization' for civ4. The best way to describe it is that it really does great job of simulating the ebb and flow of history (i.e., the rise and fall of civgroups) It really reminds me of a TBS version of EU2.

It's too bad that Stan did not pursue an AoM version of civ4 when civ4 first came out. Chances are, he could have seen AoM as a corporate sponsored add-on for BtS, which is what happened with Rhye's Mod.

If you like AoM give Rhye's Mod a shot...

Dale
Civilization IV CreatorsCivilization IV: MultiplayerThe Courts of Candle'BreCivilization IV PBEMPolyCast TeamC4BtSDG Rabbits of CaerbannogSpore
Civilization: Colonization Forum Moderator
Melbourne
Dec 2000
time: 14:00
13-08-2007 01:04 | www
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#4 | report |
Remove this text


Hex,

I wouldn't bother mate. These guys don't like Civ4, will never like Civ4, and seen to be totally brainwashed against Civ4.

hexagonian
The Courts of Candle'Bre
Emperor
Smemperor
Jun 1999
time: 22:00
13-08-2007 14:36 | www
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#5 | report |
Avatar Enlargement: We've got the solution


I do not care about the fanatic, hard-core loyalists - they haven't been visible anywhere for quite some time.

My guess is that they probably will remain under their nice, safe rock too.

My suggestion to play Rhye's is for those players who have an open mind for different gaming experiences, and are looking for the civ4 equivalant of some of the general ideas presented in AoM (a game that strived to mirror history as is actually unfolded through the use of heavily scripted events). Those open-minded players are free to play any game they enjoy, without fear from a fanbase that would publicly sneer at their choice of game. That sneering, condescending attitude was a hallmark of some of the AoM loyalists...(not all of them thankfully - and at least none of that particular crowd has shown their faces here in a long time).

AoM takes a purely alternative approach to history. And there is nothing wrong with that either. After all, that is the hallmark of civ4/ctp...

In short, AoM presented history that had little basis in actual history, other than in a very generalized and generic format - and it does not mirror the rise of actual and viable civs at different points in time...again as it has occurred throughout history.

Rhye's Mod also presents an alternative approach (and it uses generalized and a somewhat generic setup because all games have to do that), but it is more grounded in the events of history too. Which is what I want to draw attention to... (given that there was a lot of heated discussion comparing the historical accuracy of both AoM and civ4.)

Rhye's setup plays out on an actual worldmap, and places historical civs in their historical locales. What further sets it apart is that civs will rise up at specific points of the game, based on when they did so historically. In gameterms, Rome will enter the game at about turn 80 in the Italian penninsula. Rome will have to deal with Vandal and Hun incursions, and if it grow too big (and in my first attempt, I was lulled into doing that), they will face huge problems due to the rise of later and actual historical civs on their borders.

The player can choose to play different civs during the course of the game too. You can start with the Egyptians, and when Rome enters the stage, you can choose to play them instead - play them for awhile and then when Britain enters, you can switch to them.

From a gameplay standpoint, it's a very cool concept that greatly enhances replayability.

It is very much like a TBS-version of EU2 - a game that I always had a high regard for.

Last edited by hexagonian on 13-08-2007 at 17:05

hexagonian
The Courts of Candle'Bre
Emperor
Smemperor
Jun 1999
time: 22:00
13-08-2007 17:02 | www
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#6 | report |
Support Apolyton buy from Amazon


When AoM came out, I posted in civ3 forums to promote AoM concepts because I felt that AoM offered an interesting alternative to gamers. It's only fair that I do the same for Rhye's setup, because it has a similar feel to AoM.

Last edited by hexagonian on 13-08-2007 at 17:07

hexagonian
The Courts of Candle'Bre
Emperor
Smemperor
Jun 1999
time: 22:00
13-08-2007 17:03 | www
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#7 | report |
Full PM-box? Change here!


So give it a shot...

Solver
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueC4WDG Team Apolyton
Co-Administrator
Latvia, Riga
Sep 2000
time: 06:00
13-08-2007 17:06 | www
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Remove this text


You only now played Rhye's, Hex? Shame on you

hexagonian
The Courts of Candle'Bre
Emperor
Smemperor
Jun 1999
time: 22:00
13-08-2007 17:10 | www
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#9 | report |
Inflate your Upload Space


quote:
Originally posted by Solver
You only now played Rhye's, Hex? Shame on you

Which is why I'm posting...sometimes players are not aware of some incredible options that are available. I was aware of Rhye's Mod, but until I decided to play it, it was as if it had never existed for me...

Solver
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueC4WDG Team Apolyton
Co-Administrator
Latvia, Riga
Sep 2000
time: 06:00
13-08-2007 17:13 | www
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#10 | report |
Help yourself to an AD-FREE life


I can understand not being aware of Rhye's. But knowing about it and not giving it a try has no excuse

Dale
Civilization IV CreatorsCivilization IV: MultiplayerThe Courts of Candle'BreCivilization IV PBEMPolyCast TeamC4BtSDG Rabbits of CaerbannogSpore
Civilization: Colonization Forum Moderator
Melbourne
Dec 2000
time: 14:00
13-08-2007 20:13 | www
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#11 | report |
Enter the AD-FREE zone


I've never played Rhye's. I HATE the thought of being hand-held through history.

Oh wait, I've heard that before!

Solver
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueC4WDG Team Apolyton
Co-Administrator
Latvia, Riga
Sep 2000
time: 06:00
13-08-2007 20:47 | www
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#12 | report |
Suffering from ads?


I don't think Rhye's is "being hand-held through history". It's more like fulfilling Civ's slogan about rewriting history - Rhye's really is the mod that allows you to do just that. It's definitely not a mod for people who don't like historical gameplay, but hey, you design historical mods/scenarios!

Dale
Civilization IV CreatorsCivilization IV: MultiplayerThe Courts of Candle'BreCivilization IV PBEMPolyCast TeamC4BtSDG Rabbits of CaerbannogSpore
Civilization: Colonization Forum Moderator
Melbourne
Dec 2000
time: 14:00
13-08-2007 22:50 | www
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#13 | report |
Got spare money?


Rhye's has steered goals you have to meet to win.

That's being hand-held.

But as you say, I design specific timeline mods, so it's obvious the type of game I like. Dumped in trouble, must get out of it.

Solver
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueC4WDG Team Apolyton
Co-Administrator
Latvia, Riga
Sep 2000
time: 06:00
13-08-2007 23:17 | www
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Inflate your Upload Space


No, Rhye's offers those goals as only one of the victory conditions. You can still win in other ways. Though historical victories are my favorite aspect of his mod - it gives me a chance to try to, well, repeat the accomplishments of some real civs.

hexagonian
The Courts of Candle'Bre
Emperor
Smemperor
Jun 1999
time: 22:00
14-08-2007 03:07 | www
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#15 | report |
Suffering from ads?


I just realized tonight that there were historical goal options available for civs. I already failed on meeting Rome's stated goals.

This does not diminish my enjoyment, because I still get to experience the dynamics that Rome had to face. Mainly, that Rome's size often stretched resources to the breaking point, and that the incusion and rising of actual historical civs on the fringes of my empire (like the Celts) as opposed to a more generic barbarian designation) caused a great deal of havoc for them.

Having survived and thrived until the 800s, I had to cut bait in the Iberian penninsula because of the rise of Spain. The rise of Spain also stripped my garrisons within Spain, as they became loyal to the Spanish culture that they were living in. ( a nice presentation of cultural power)

I was able to take Iberia back - but the idea that was presented in the gameplay was the ebb and flow of history, rather than a continual climb that is the norm in vanilla civ4/AoM. It's that little bit of atmospheric personality that gives a game classic status for me...

I tend to play more for atmosphere than for hard victory.

demon59
The Courts of Candle'Bre
Chieftain
Decatur, AL
Oct 2002
time: 22:00
14-08-2007 04:28
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#16 | report |
Get a bigger avatar today!


I'm not going to knock a game I've never played (CivIV...or even III). I'm not a CTP2 fanatic. I've just found that as I get older, the eye candy...err, I mean improved graphics...become more of a distraction to me than a desirable feature. I could accept needing a higher powered CPU to handle improved AI and such, but a TBS game that requires a higher end graphics card to play, just seems like development resources focused in the wrong area. (You know the area I'm talking about... the one I CAN"T AFFORD! )
As for AoM, my gaming skills are such that the strategy discussions on the original release were the only thing that kept the mod from being more frustration than enjoyment for me. Then my computer died and by the time I could scrape together the funds for a replacement, AoMIV was being released, and so much had been added that I'm back at the bottom of the learning cliff, so to speak.
What is Stan doing these days? Did I read that he had decided to go back to school to study film making?

hexagonian
The Courts of Candle'Bre
Emperor
Smemperor
Jun 1999
time: 22:00
14-08-2007 15:28 | www
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#17 | report |
Help yourself to an AD-FREE life


It appears that Stan pulled support of the game last winter, when he shut down his site. Nobody has seen or heard from him since - and his loyalist fans never bothered to come over here to continue the strategy discussions - even though most of them had registered here at Apolyton before the official AoM site closed. The loyalists may have hated me for being critical (and I maintain that THEY set the initial tone of any discussions comparing AoM and civ4, so I ended up discussing the games on THEIR level), but I also continually challenged them about the fact that AoM would die out without any sort of public discussion in a higher-profiled site like Apolyton. None of them followed through with continuing discussion here as a means to try to build up additional support...and unfortunately, there hasn't appeared to be any interest since - if post count, and reaction to your call for discussion - is any indication of fan interest.

And the support had to come from people who were actively playing the game, not from people like me who had moved on from AoM to civ4 for their TBS gamefix.

It is a sad truth of gaming that the shelf life of most game is not that long anymore, ESPECIALLY if the community is small to begin with - and that was the case with AoM. It was a good game, but it came 3 years too late, and ran into the buzzsaw of civ4 - and as much as the loyalists may hate it, civ4 is a very good game with solid gameplay - and civ4 benefits because it has a large fanbase AND it continued to evolve with the Xpacks and Mods.

And as you have observed, gaming is not only about playing, but it is also about strategy discussion. It is a communal experience. Your desire to discuss the finer points of the game is a clear indication of that fact. Without that community though, niche games and indie projects are doomed to fail in the long-term.

I posted about Rhye's work because it is the civ4 Mod that is most like AoM. Since Rhye's Mod is still able to ride the wave of popularity of civ4, it also benefits from a vibrant community. (...at civfanatics though)

The only suggestion I can make is that there is a AoM succession game that is about to start in the CTP2 forums. Play that...or email stan, angrybowen, smithldoo, AlbertTheWhite, etc. and ask them if they are interested in playing in a succession game themselves.

Get involved with the game on that level, and you will have people to discuss the game with.

Last edited by hexagonian on 14-08-2007 at 20:41

Solver
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueC4WDG Team Apolyton
Co-Administrator
Latvia, Riga
Sep 2000
time: 06:00
14-08-2007 15:43 | www
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#18 | report |
Enter the AD-FREE zone


Games can continue to live even with a small community. The problem with AoM, IMO, is the very fact that it's based on CtP2. Let's face it, CtP2 was never too popular. By the time AoM first came out, Apolyton was the only real CtP2 community online, and not a huge one at that. And these days, it seems, there are very few CtP2 players.

While I never fully enjoyed the gameplay of AoM, I maintain that it's a great mod. It could really have a bright future if it had a Civ4 version now.

Maquiladora
Call to Power II MultiplayerCTP2 Source Code ProjectCall to Power PBEMCall to Power Multiplayer
Emperor
Monterrey, Mexico
Jun 2001
time: 22:00
14-08-2007 21:12 | www
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#19 | report |
Support Apolyton, buy Alpha Centauri


quote:
Originally posted by hexagonian

The only suggestion I can make is that there is a AoM succession game that is about to start in the CTP2 forums. Play that...or email stan, angrybowen, smithldoo, AlbertTheWhite, etc. and ask them if they are interested in playing in a succession game themselves.

Get involved with the game on that level, and you will have people to discuss the game with.


Yes, you're welcome to join us demon.

It's a great way to learn the mod, and learn new things no matter what level you're at.

http://apolyton.net/forums/showthre...threadid=168966

Boney
Call to Power II MultiplayerCall to Power Multiplayer
Warlord
Thailand
Jan 2001
time: 04:00
15-08-2007 13:07
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#20 | report |
Support Apolyton, buy Galactic Civilizations: Deluxe Edition


quote:
Originally posted by Dale
Hex,

I wouldn't bother mate. These guys don't like Civ4, will never like Civ4, and seen to be totally brainwashed against Civ4.


Dale I think your post is totally unfair.

I like both AoM and Civ4. Both games have their pros and cons.

Hex I did read your comments about AoM and I can see where you are coming from. In truth I have found that the most enjoyable CTP2 game was cradle.

AoM is great but it just takes so so long and barbarians in the 20th century with tanks and top of research? And as you pointed out it is not quite right that only the human player seems to be affected with the big game upheavals. But the way armies are grouped together is just so excellent.

Civ4 I enjoy but it is a little shallow, but I think was intentional. The game play is good and my son and I can play together with the hotseat. Vel's strategy is an excellent read.

So am I a weirdo for liking both? right now Civ4 is being played mostly.

hexagonian
The Courts of Candle'Bre
Emperor
Smemperor
Jun 1999
time: 22:00
15-08-2007 16:22 | www
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#21 | report |
Enter the AD-FREE zone


quote:
Originally posted by Boney
Civ4 I enjoy but it is a little shallow, but I think was intentional. The game play is good and my son and I can play together with the hotseat. Vel's strategy is an excellent read.

I'd define it as streamlined rather than shallow.

Civ4 took the best features of civ and CtP (with the exception of pure stacked combat) and integrated it into a single game. I feel that civ4 also created a variety of means to win that are not specifically tied into how big you can get. It is this game design that tipped the scales for me to play civ4 over CtP.

Oftentimes, there is a difference between complex strategy decisions and simply creating busywork.

Take the worker system in civ4. I used to favor the CtP/AoM PW sytem because it was more streamlined, but because civ4 game mechanics are not primarily driven by Bigger Is Better TM (and the elimination of civ3 pollution), a player is not locked into endless worker management throughout the game unless he chooses to play that way. Many times, I have my cities all improved by the mid-game, and any new cities I take will already be improved. I can also give my workers a 'go to' command to easily link up my cities with roads and rails.

End result - I can play either system without wishing that it was the other system.

Or take goods that promote health/happiness benefits. Both games have this feature, both work under the same principles to directly gain control of those goods (build an improvement on them), but civ4 also allows a player to also easily trade for that good to get the benefits. It is this latter addition in civ4 that streamlines the process, AND gives a strategic choice to the player to either further develop and foster goodwill with rivals for a set amount of turns, or create hostility and resentment. Trade goods with rival civs in CtP, and the only benefit you get is gold, and the endless hassle of the AI breaking your trade routes with no rhyme or reason.

In CtP/AoM, you had to continually deal with trespassers - asking them to leave and then have them show up again. Repeat process again and again...

In civ4...open/closed borders stop that endless annoyance.

And the list goes on and on...


quote:
Originally posted by Boney
Hex I did read your comments about AoM and I can see where you are coming from. In truth I have found that the most enjoyable CTP2 game was cradle.

Thanks...my thought was that the additions to AoM, although creative, ended up creating too much (IMO) busywork micromanagement - especially when the game moves into the Dark Ages and beyond. And just as important, the primary focus of AoM was to get bigger and bigger in order to win, making continual conquest the preferred path to victory - thus limiting diverse strategic decisions - which also continued the cycle of creating even more late-game micromanagement.

That may be what some players want - and there is nothing wrong with anyone who enjoys playing a game that focuses on those micromanagement issues, but I no longer have the time or desire for that type of gaming. And if I was ever to go back to CtP2, I'd probably make some personal file adjustments in Cradle rather than play AoM. To be fair, Cradle is also tied into Bigger Is Better TM, but it doesn't have the additional features of AoM that end up adding more micro.



quote:
Originally posted by Boney
And as you pointed out it is not quite right that only the human player seems to be affected with the big game upheavals.

Last night, continuing to play Rome in a Rhye's civ4 game, I got nailed by the Dark Ages plague, and was satisfied to see all of Europe outside of my borders affected.



quote:
Originally posted by Boney So am I a weirdo for liking both? right now Civ4 is being played mostly.

No...and I do find it interesting that you are favoring civ4 now.

Last edited by hexagonian on 15-08-2007 at 16:41

Tellius
CTP2 Source Code Project
Warlord
Apr 2005
time: 04:00
15-08-2007 17:18
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#22 | report |
Support Apolyton, buy Galactic Civilizations


Hi,

I would have tried CivIV a long time ago if not for the PC specs. I simply have no need for a new pc, and buying one for a game is just a bit too much for me.

I've been told my 2Ghz with 512Mb Ram won't run the game, maybe several patches have lowered the minimal requirements a bit? I'd love to try out the game ánd the mod you guys mention.

By the way, I don't really like the graphical engine of CivIV - I've seen many many screenshots. I think for civ games, a nicely detailed bitmap engine is still the best way to go (think for instance of the detailed maps of the last generation of bitmap games such as Blitzkrieg). Just a matter of taste. I hope bigger sized tiles will eventually be possible in CtP AE

So Dale and Hex, your post saying that people who play CtP2 or AOM are mostly closed-minded pittifull people is not really correct in my case, I enjoy AOM on a daily base, I did try Civ3 (but didn't really like it) and would like to try Civ4, I just don't want to buy a new pc for it.

I used to read the threads on the original AOM forum, where people were bashing back and forth, with growing disbelief, I couldn't figure out why anyone would get upset over a game! I like playing AOM, and posted some questions and sometimes an answer on the original forum. I never felt the urge to defend my liking of the game, I mean, it's a game. If that's all it takes to be labeled a closed-minded loyalist fan, well, I guess it's time to look for another hobby, or at least stear away from threads like these.

Greetz

T.

Last edited by Tellius on 15-08-2007 at 17:27

Solver
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueC4WDG Team Apolyton
Co-Administrator
Latvia, Riga
Sep 2000
time: 06:00
15-08-2007 17:21 | www
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#23 | report |
Full PM-box? Change here!


quote:
I've been told my 2Ghz with 512Mb Ram won't run the game, maybe several patches have lowered the minimal requirements a bit? I'd love to try out the game ánd the mod you guys mention.


That's simply false, I first played Civ4 on a slightly weaker machine. Yes, it will get slow if you play the largest maps, but it will run.

Boney
Call to Power II MultiplayerCall to Power Multiplayer
Warlord
Thailand
Jan 2001
time: 04:00
15-08-2007 18:05
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#24 | report |
Support Apolyton or Terrorists Win


quote:
Originally posted by hexagonian

I'd define it as streamlined rather than shallow.

Oftentimes, there is a difference between complex strategy decisions and simply creating busywork.

Take the worker system in civ4. I used to favor the CtP/AoM PW sytem because it was more streamlined, but because civ4 game mechanics are not primarily driven by Bigger Is Better TM (and the elimination of civ3 pollution), a player is not locked into endless worker management throughout the game unless he chooses to play that way. Many times, I have my cities all improved by the mid-game, and any new cities I take will already be improved. I can also give my workers a 'go to' command to easily link up my cities with roads and rails.

End result - I can play either system without wishing that it was the other system.

In civ4...open/closed borders stop that endless annoyance.


Streamlined is more the word I was looking for. Others may call it dumbing down, but it enables me and my son to play together, whereas other versions were too complicated and time consuming.

Civ3 pollution, culture flipping, distance from capital penalties really put me off the game, but all these have been adjusted for Civ4

quote:
Originally posted by hexagonian
No...and I do find it interesting that you are favoring civ4 now.


As I said I do like both games, but Civ4 is just so mu