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Gavin Berchler
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Prince
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Sep 2005 time: 04:23
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Summary:
The Human Genome Project,
The Command Nexus,
The Weather Paradigm,
The Merchant Exchange,
The Empath Guild,
The Citizens' Defense Force,
The Virtual World,
The Planetary Transit System,
The Xenoempathy Dome,
The Neural Amplifier,
The Maritime Control Center,
The Planetary Datalinks, ,
The Supercollider,
The Ascetic Virtues,
The Longevity Vaccine,
The Hunter-Seeker Algorithm,
The Pholus Mutagen,
The Cyborg Factory,
The Theory of Everything,
The Dream Twister,
The Universal Translator,
The Network Backbone,
The Nano Factory,
The Living Refinery,
The Cloning Vats,
The Self-Aware Colony,
Clinical Immortality,
The Space Elevator,
The Singularity Inductor,
The Bulk Matter Transmitter,
The Telepathic Matrix,
The Voice of Planet,
The Ascent to Transcendence,
Note all wonders have a cultural bonus of 1000 and a hurrycost bonus of 100. The generate no great people and are TEam shareable in MP
Please detail below what changes you made to enable the project in the smacmod and what the status is :
ie in Progress, Partial, or Complete and list the details
To see the conversion matrix, look here:
http://spreadsheets.google.com/pub?...kJ3j4tZ0Dd8DmJA
Last edited by Gavin Berchler on 08-01-2007 at 12:04
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Gavin Berchler
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Prince
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Sep 2005 time: 04:23
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The Self-Aware Colony: XML Complete
Prereq: Self aware machines
Cost: 800
Reduces global war weariness by 25%(people aren't able to protest, no grafiti etc)
v211
v212
Gives -50% maintenance to all cities in faction by installting AI control complexes in all cities.
Last edited by Gavin Berchler on 13-01-2007 at 13:33
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Gavin Berchler
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Prince
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Sep 2005 time: 04:23
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Command Nexus: XML complete
Prereq: Doctrine Loyalty
cost: 200
Free Command Centre in every base
as of 0.209
Last edited by Gavin Berchler on 08-01-2007 at 12:09
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Gavin Berchler
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Prince
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Sep 2005 time: 04:23
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The Weather Paradigm: Partial XML
Prereq: centari Ecology
Cost: 200
Increase terraforming speed 100%
as of v0.209
NEED: give access to thermal borehole... raise and lower terrain, condenser
Last edited by Gavin Berchler on 13-01-2007 at 15:05
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Gavin Berchler
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Prince
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Sep 2005 time: 04:23
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Clinical Immortality: XML Partial
Prereq: Matter Editation
Cost: 500
+1 Global Happiness
+50% Culture
as of v0.209
NEED: Doubles your votes in elections for Planetary Governor and Supreme Leader.
Last edited by Gavin Berchler on 13-01-2007 at 15:09
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Gavin Berchler
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Prince
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Sep 2005 time: 04:23
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The Planetary Datalinks: XML complete, modified functionality
Prereq: Cyberethics
Cost: 2000
Grants all technologies acquired by any 2 known civilizations
as of v212
I personally Prefer the civ version so it moves the project from being a stop the other guys gettig it... to I gotta have this!! I think 2 techs is about the right number
Original Smac function:
(SMAC VERSION) Grant 3 Tech Known by all
Last edited by Gavin Berchler on 13-01-2007 at 15:12
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Gavin Berchler
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Prince
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Sep 2005 time: 04:23
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Empath Guild INCOMPLETE
PRereq tech
Centauri Empathy
Cost:200
Allows Diplomatic Vote
as of v210
v211: allows contact with all factions
NEEDs:
+Allows 50% more votes in elections for planetary governor
Last edited by Gavin Berchler on 12-01-2007 at 14:08
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Gavin Berchler
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Prince
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Sep 2005 time: 04:23
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The Xenoempathy Dome- incomplete
NEEDs:
- All fungus squares are treated as roads.
- The rate at which your formers plant and remove fungus is doubled.
-All native lifeforms you breed gain a +1 lifecycle bonus.
Xalien adds:
it's not stated in SMAC's datalinks, but it will fully heal any unit spending their turn in fungus at 20% / turn rate. This includes units inside transport ships. Kinda like medic I promotion.--
GB--This sounds like it could be a really great promotion in its own right. Call it something like Forager I- Heals at 20% whilst on fungus. After all once any unit has gained enough experience should they not be able to heal faster in their local environment. Xeno empathy dome will simply grant this promotion free to all new/ existing units of the faciton that builds this wonder.
Last edited by Gavin Berchler on 13-01-2007 at 15:14
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Gavin Berchler
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Prince
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Sep 2005 time: 04:23
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The Maritime Control Center XML COMPLETE
Prereq: doc initiative
-Creates a local Maritime uplink node in each base
-Gives a speed inctrease of +2 on all sea units contructed afterwards
Potential Civpedia text..-- what do you think...
All bases fitted with Maritime uplink units which allow them to better communicate with the main control centre. The centre uses the latest imaging technologies to map safe paths through the fungus and navigating the alien undersea terrain. This 2 way information allows for greater speed undersea navigation and a speed increase of +2
Last edited by Gavin Berchler on 12-01-2007 at 16:46
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Gavin Berchler
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Prince
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Sep 2005 time: 04:23
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Pholus Mutagen INCOMPLETE
NEEDS:
# +1 Ecology at every base
# Your units gain combat advantages in fungus normally reserved for native life.
xalein-50% non psi attack and defence bonus in fungus
# +1 lifecycle for any native units you breed
Last edited by Gavin Berchler on 09-01-2007 at 11:57
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Deity
amongst equals.
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Jan 2004 time: 05:23
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quote: Originally posted by Gavin Berchler
The Virtual World INCOMPLETE
NEED: All Network Nodes count as free Hologram Theatres
Can someone advise,
- if base already has hologram theatre, and network node, is this counted as two hologram theatres? or is hologram theater now obsolete.
- if network node only, after this project can I still build hologram theatre in base? or is it granted free?
NEED: Implementation |
Logically, in SMAC it means the existing hologram theatre is suddenly free of maintenance cost... but in Civ4 facilities don't have a maintenance cost so the point may be mood...
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Gavin Berchler
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Prince
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Sep 2005 time: 04:23
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The Cloning Vats- XML COMPLETE
prereq biomachinery
Provides a local DNA extraction clinic in each city for use with the cloning vats.
Keeps 90% of all food produced allowing population to increase quicker simulating a population boom
as of v212
Last edited by Gavin Berchler on 13-01-2007 at 10:36
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All times are GMT. The time now is 04:23. Apolyton Time is 23:23. |
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