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Emperor
Huntsville, Alabama
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Dec 1999 time: 03:21
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I'll be posting a master thread with a more complete introduction to AU 100 later, but I want to go ahead and get this game started. For the time being, suffice it to say that the goal of this course is to get acquanted with Civilization 4 and, seconarily, for newcomers to get some experience with writing DARs (During Action Reports) and get better acquainted with Apolyton University in general.
As per the votes, the settings for this game are George Washington of America on the a standard-size continents map. The other settings are temperate climate and medium sea level, which I believe are the defaults.
In order to facilitate playing on any difficulty level, I've set up a World Builder scenario file rather than a regular save file. The instructions for installing the file and starting the game are as follows. (I'd appreciate it if the first person or two who tries this would let me know whether or not there are any problems.)
Instructions:
1. Unzip the file and put it in the WorldBuilder directory in the Saves folder.
2. Start Civ IV and select Single Player, then Scenario.
3. Select AU 100-A and click OK on the bottom right corner.
4. Leave American Empire selected and click OK. (Otherwise, you’ll probably be playing not only the wrong civ but also the wrong starting location and so forth.)
5. If you like, you can change your leader name and other information. Then click OK.
6. Select your difficulty level. (Please leave Game Speed at Normal so we’ll all be playing under the same conditions.) Then click OK.
At this point, you should be ready to start playing.
For anyone who has trouble finding the saves folder, the full path to the file on my computer is:
C:\Documents and Settings\Compaq_Owner\My Documents\My Games\Sid Meier's Civilization 4\Saves\WorldBuilder\AU 100-A.zip
Note that Compaq_Owner is the username, and is likely to be different on other systems.
And here's the file:
Attachment: au 100-a.zip
This has been downloaded 415 time(s).
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Emperor
Huntsville, Alabama
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Dec 1999 time: 03:21
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I'm tentatively thinking the During Action Reports (DARs) should be broken up into the following periods, but I haven't played enough to be sure I'm remembering the eras correctly (or even remembering correctly exactly how many there are). I'll wait a little while to start DAR threads in case anyone has corrections or alternative suggestions.
DAR 1: 4000 BC - 1500 BC
DAR 2: 1500 BC Until Start of Classical Era
DAR 3: The Classical Era
DAR 4: The Medieval Era
DAR 5: The Renaissance Era
DAR 6: The Industrial Era
DAR 7: The Modern Era
Edit: After playing to the start of the medieval era, I decided that having from 1500 BC to the medieval era (in my case 450 AD) in a single DAR was too much, so I'm modifying the DAR structure to have a (likely relatively short in most cases) DAR covering from 1500 BC to the start of the classical era.
Last edited by nbarclay on 24-11-2005 at 22:36
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Settler
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Nov 2005 time: 09:21
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Downloaded, extracted and opened in Civ4 without a hitch. Thanks nbarclay.
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Emperor
orangesoda
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Nov 2001 time: 02:21
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The game loads for me in v109.
Is it meant to be able to choose the game speeds?
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Emperor
Huntsville, Alabama
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Dec 1999 time: 03:21
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quote: Originally posted by Aeson
Is it meant to be able to choose the game speeds? |
It's not really meant, and I specifically asked in the set-up instructions that people play at Normal speed. But I don't know enough about World Builder files to know a way of making it impossible to play at a different speed.
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Emperor
Huntsville, Alabama
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Dec 1999 time: 03:21
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quote: Originally posted by Caligula 37 AD
Is the 100A tested with patch v1.09? |
I created it with 1.09. The only possible caveat is that I tried out the buggy 1.08 patch before upgrading to 1.09, and it's not completely inconceivable that that could have introduced a problem.
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Emperor
orangesoda
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Nov 2001 time: 02:21
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quote: Originally posted by nbarclay
It's not really meant, and I specifically asked in the set-up instructions that people play at Normal speed. But I don't know enough about World Builder files to know a way of making it impossible to play at a different speed. |
I think this will do it:
code: Version=11
BeginGame
Speed=GAMESPEED_NORMAL
ForceControl=FORCECONTROL_SPEED
You can disable civs from being playable by changing each:
code: BeginPlayer
...
PlayableCiv=0
Though there may be a Player and ForceControl combo to do the same thing?
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Moderator
of Candle'Bre
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Apr 1999 time: 09:21
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I just posted this over in the patch forum, but I'll post it here too, as it appears that I'll be some delayed in starting the AU courses.....
I got the same strange message already posted about "not being able to find a valid source for Civ 4, patch cannot be installed" then, after several minutes, it DID install (or seemed to). Rebooted, and on game start, I get up to "Init XML (cached)" and then the application stops running.
That's as far as I can get, so for the time being, I'm backing off of the patch.
-=Vel=-
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Emperor
Maryland Heights, MO
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Sep 2002 time: 03:21
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I've downloaded and made a couple of moves in 4000 BC [after having downloaded and installed the 1.09 patch.]
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Emperor
supporting Candle'Bre
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Jan 2002 time: 10:21
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A suggestion: add to DAR 3 the 1AD reporting point. Or 50 AD as that is normally an autosave.
The reason that the Classical era is not well defined: You can get to Medieval without having all the ancient techs, but you can also wait until after 1000 AD. So, some games will only have meaningful DARs 1,4,5,6,7.
If 1 AD becomes a reporting point, it will be easier to compare: If you enter the medieval era in the BCs, just keep on posting in DAR 3 (Classical Era) until 1 AD. Others, which spend from 500 BC to 1000 AD in the Classical era stop in the middle of the DAR, and report in 1 AD as well (and continue posting in DAR 3 until they reach Medieval techs).
Tech isn't eveverything, the size of your empire and the ability to wage war are also important. Comparison after a certain set number of turns is also needed.
DeepO
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Deity
London
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Apr 2002 time: 09:21
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Another DAR landmark to consider (though not for this game) is exploration and contact. In the Civ 3 AU we often had one landmark at contact with all civs on the home continent, and another with contact with the oversears Civs. This reduces the 'spoiler' effect of, say, an extreme Optics beeline revealing most of the map in a DAR.
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Deity
Kneel before Grog!
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Jul 2001 time: 04:21
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Sweet. I downloaded it yesterday, and have played through 1800 AD. I'll post some DARs tonight.
Technically, my DAR3 and DAR4 are the same - since I entered the Classical & Medieval Era on the same turn (Oracle CS slingshot). My notes went through a really bad stretch there anyway (I really have to work at taking notes while playing. They start off great but tend to trail off over time). They improve in the renaissance/industrial eras though.
-Arrian
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Deity
Kneel before Grog!
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Jul 2001 time: 04:21
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