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Settler
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Nov 2005 time: 13:58
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Exploring a far-flung island in the 1400s I was stunned to find a size 11 barbarian city! Its land was completely developed and it had more structures than most computer cities. Of course, its two archer defense detachment weren't really ready for my cavalry.
What is the larget barbarian cities you guys have come across?
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Prince
Trade Empire of the Carthaginians
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Nov 2003 time: 07:58
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I've seen a size 6 barb city. So when you conquer a barb city, do you instantly get a 9-tile cultural area, or is it just the city tile itself? Is there resistance?
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Warlord
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Feb 2003 time: 08:58
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I captured a size 12 city on the "other continent" of a terra map. It must have had 3000 years to develop up to that size! The funny thing was that it's cultural radius was only the basic 9 tiles. So I guess it was running 4 specialists (and still not generating any culture--do barbs only run Citizens?)
I would guess that barb cities spawn, rather than build settlers, since I saw several barb cities on the "other continent," but they were spread all over the place, not close to each other at all. However, the barbs do build workers, and once I saw two cities about 10 tiles apart actually connected via barb-built roads. They had set up a trade network!
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do the barbs have names in the game?
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King
Frozen Wasteland
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Jan 1970 time: 07:58
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The cities do, yes. I saw one the other day named Gaul
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Chieftain
Boring. Into your soul, that is!
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Oct 2005 time: 06:58
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quote: Originally posted by Cabbagemeister
I captured a size 12 city on the "other continent" of a terra map. It must have had 3000 years to develop up to that size! The funny thing was that it's cultural radius was only the basic 9 tiles. So I guess it was running 4 specialists (and still not generating any culture--do barbs only run Citizens?) |
Presumably this is due to the fact that it's a scenario, but in the Earth 1000AD scenario there's a Barbarian city in Mexico which has an enormous cultural boundary.
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Deity
Kneel before Grog!
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Jul 2001 time: 08:58
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I just played a terra map game and encountered 4 barb towns in the New World: 2 size 7s, 1 size 6 and a size 5. Three of them had expanded borders (the first level of cultural expansion). It took a little effort to capture them.
-Arrian
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Prince
Trade Empire of the Carthaginians
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Nov 2003 time: 07:58
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quote: Originally posted by Meef
a captured city will never flip back to the former owner, will it? |
It very well could. "flipping" in Civ4 isn't quite the same...you have plenty of warning that it could occur. And I've only seen it happen when the AI civ's cultural boundaries completely envelop (or close to it) your city.
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Chieftain
New Zealand
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Oct 2001 time: 13:58
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I've lost a captured city to its former owner before. It took about 5-10 turns, and I tried my hardest to stop it (even with an artist culture bomb), but it was too close to its capital.
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Deity
Germans own my soul.
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Feb 2000 time: 13:58
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I was playing a game with Snotty last night and was amazed to see a size 15 barbarian city in his game...
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Settler
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Oct 2005 time: 21:58
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Found a size 19 barb city on the 'New World'. but it was rather late into the game.
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Chieftain
The Academic Chairs Of Virtue
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Oct 2005 time: 13:58
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quote: Originally posted by samsmithnz
I've lost a captured city to its former owner before. It took about 5-10 turns, and I tried my hardest to stop it (even with an artist culture bomb), but it was too close to its capital. |
hmm. startin a custom game, there is an option "city Flipping after conquest" with the tooltip "cities that have been captured via conquest can convert peacefully back to the previous owner" . so that means to me, that under default rules it wont happen!
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Beyond the Sword AI Programmer
I am a Buddhist
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Oct 2000 time: 01:58
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I've seen a barb city that built a Monolith.
The best I've seen had built the Hanging Gardens, that was a nice gimmie!
It seems the only things barbs will build that give culture (and thus expanded radius) are Monoliths and Wonders. I guess the monoliths go obsolete too soon for them to build many.
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Check this one out:
ACK!
Last edited by Tuberski on 18-11-2005 at 03:49
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Try this again:
Attachment: barb city.jpg
This has been downloaded 548 time(s).
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Settler
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Nov 2005 time: 13:58
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Maybe I'll turn on the raging barbarians and c what happnes.
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Settler
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Nov 2005 time: 13:58
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playing earth 1800 ad, epic, and after quickly snatching western South America from the chinese after our war i started colonising norh america, i found a barb city with a lot of culture and size 16 (or is this a wrong use of the word?)
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Chieftain
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Oct 2005 time: 13:58
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I learned the hard way that Barbs are a lot better in 4 than 3. Left Philly with only an archer defending, and lost the damn city to a couple barb axemen.
Then spent the next 5 or 6 turns trying to win it back, weakened the defending archer significantly, and the damn Japanese decided to take Philly for themselves.
I'd have none of it. *****es wouldn't give me the city back fair and square, so I took it.
Pissed Mao Zedong off big time too - he's declared war on me 3 times since . . . looks like him and Tokagawa are buddies.
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Settler
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Nov 2005 time: 13:58
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I once saw a size 16 barb city with tons of improvements (including fishing boats) defended by a healthy stack of muskets, longbows, and cavalry.
Wait, that was Mecca, nevermind.
Last edited by Aquendwato on 02-12-2005 at 04:15
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Warlord
Jackson, TN, US
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Nov 2005 time: 07:58
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I too have seen a huge barb city playing the earth map in mexico.
I wonder if that is put there from the start. Might have to try and open up the world builder and see.
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King
Even if you don't believe in Jesus he believes in you!
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Mar 2002 time: 07:58
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I usually turn off barbs on terra maps now
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