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Apolyton Civilization Site Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Site Forums > Alpha Centauri > AC General > AC Creation > Singleplayer Map Creation Contest - First Edition
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Mart
Apolyton Storywriters' GuildAlpha Centauri Democracy GameAlpha Centauri PBEMACDG3 Data AngelsACDG3 MorganACDG3 SpartansACDG3 GaiansACDG3 CMNsC4DG Team Alpha Centaurians
Emperor
Lurker
Sep 2002
time: 01:49
11-10-2005 03:08
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#1 | report |
Singleplayer Map Creation Contest - First Edition Support Apolyton


First edition of Singleplayer Map Creation Contest

Requirements:
  • Maps are standard format, 40x80 tiles. For SMAX
  • Maps must be original, never submitted anywhere before.
  • Remaining map settings are up to its author:
    - ocean coverage
    - erosive forces
    - native life
    - cloud cover
    However, the author has to specifically write what settings he/she has chosen
  • Map must be first generated by the game, then it can be changed in the editor. There is a bug, I believe, if you do otherwise.
  • No terraforming or human installations:
    - no boreholes, apart from borehole clusters
    - no roads, mag tubes, farms, condensors, etc.
    - alien installations allowed: borehole clusters, manifold nexus,...
    - multiple landmarks allowed together with author created new ones
  • Each contestant can submit one map
  • Map submission:
    To me on gmail address:
    marcin777 TA gmail TOD com
    Please, do not post it here.
  • Ruling:
    Each contestant will receive all maps set from me, so he/she cannot know the author.
    Maps will be graded in 2 categories:
    - how much you like the map, 0 - 10 (zero to ten) points
    - is map adequate for play and sufficiently enhancing AI, 0 - 10 (zero to ten) points
    For the second grade, each contestant will be asked by me to play 3 singleplayer games on 3 selected by me maps. The games must be started by the game option "Start New Game", no manipulating with scenario editor.
    Settings:
    - map not visible
    - accelerated start is OFF
    the rest of settings as you wish
    *some explanation here, how to grade that second category. Play the game, make saves often. Later load them and with scenario editor observe, if AI was playing good, it had enough base-good locations etc. The point is, that in Singleplayer game can place you anywhere, so any location on the map should be made realising that both human and AI can play there.
    I plan each map tested in second category by 3 different players. Then there will be final grade 0-20 based on all grades.
  • All maps will be included in Singleplayer Map collection. By joining the contest you agree for this.
  • You are encouraged to comment maps, when giving them a grade, however, I would like anonymously post these comments in final rulling, so other people and authors can have more feedback on them.


============
Final notes.
1) This is in order to make more good singleplayer maps. I know there are people, who play only singleplayer, and they could use such maps.
2) Please be objective in your grading. Winning this contest will be for sure nice, but being a fair judge is more important here, I think.
3) Have fun when making a map.
4) I reserve here the right to grade the maps, but I will not be participating as contestant. I will only coordinate the contest.
5) Deadline for map submission.
None so far. However, I feel some time before "Unity" departs to Alpha Centauri. When I decide, there is need for deadline, I will post it at least 2 weeks before it.

Last edited by Mart on 11-10-2005 at 07:42

Mart
Apolyton Storywriters' GuildAlpha Centauri Democracy GameAlpha Centauri PBEMACDG3 Data AngelsACDG3 MorganACDG3 SpartansACDG3 GaiansACDG3 CMNsC4DG Team Alpha Centaurians
Emperor
Lurker
Sep 2002
time: 01:49
11-10-2005 03:17
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Full PM-box? Change here!


Reserved for reports
I will post here contestants, etc.

Mart
Apolyton Storywriters' GuildAlpha Centauri Democracy GameAlpha Centauri PBEMACDG3 Data AngelsACDG3 MorganACDG3 SpartansACDG3 GaiansACDG3 CMNsC4DG Team Alpha Centaurians
Emperor
Lurker
Sep 2002
time: 01:49
13-10-2005 20:02
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Increase Your PM Length


You may find useful tips how to make a map more interesting in the article by Googlie in SMAC Academy
Link to article

I will also write some more remarks about my experiences with creating maps. In future posts.

The more I make maps the more I find it difficult. Making the map interesting is maybe only a matter of time, when you make it more rich in features. What is more difficult is to make good sites for AI to establish bases, for example, and balance it so various factions can grow at the level you desire.
Additional difficulty is to make a map, where in singleplayer the game places sufficiently scattered starting locations. I do not think they are hardcoded in original maps, and although they have their improved versions, I consider the original maps very well made. Sometimes a game starts with bad faction placements, but mostly they are ok.
Another very nice map is Rob's World, by Slimehorse. My favourite. AI plays very good on it.

Illuminatus
Apolyton Storywriters' GuildCivilization IV CreatorsACDG3 CMNsACDG3 Data AngelsACDG3 SpartansC4DG Team Alpha CentauriansC4WDG Team ApolytonAge of Nations TeamACDG3 Gaians
SMAC Stories Editor, Forum Moderator, AoN Co-Executive Producer
Transcend
Jul 2003
time: 08:49
09-11-2005 19:21 | www
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Support Apolyton buy from Amazon


Thread stickied.

I am glad to announce that from now on, I am going to cover all future community projects, completed challenges and modifications with news reports.

Net Warrior
Alpha Centauri PBEMACDG3 Gaians
King
Long Island, New York
Sep 2003
time: 03:49
07-05-2006 11:41
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Lose 30 kilos (of popups)


mart7x5,
I'm not actually interested in making a 40x80 map since I only play huges map PBEM's these days. Howerer, this thread has inspired me to try my hand at map making. I'm concerned about your comment: "Map must be first generated by the game, then it can be changed in the editor. There is a bug, I believe, if you do otherwise." To clarify, are you saying that I should start a new game and then clear everything off that map with the senario editor?

Darsnan

Alpha Centauri PBEMACDG3 GaiansApolytoners Hall of FameC4DG Team Alpha CentauriansPolyCast TeamSpore
Emperor
New Syracuse, Beta Prime
Dec 2001
time: 03:49
07-05-2006 12:35
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Increase the size of your Attachments


quote:
Originally posted by Net Warrior
are you saying that I should start a new game and then clear everything off that map with the senario editor?


No. You go into the Scenario Editor and then generate a map (follow Googlie's instructions per his writeup in the SMAC Academy ). If you don't like the randomly generated map (i.e. its not close enough to what you have in mind for a map) then hit the "zero" button on your keyboard repeatedly until you get a starting map of your liking. Then edit away (and save often, as the editor is prone to crashing).

And remember that once you start putting units onto the map you need to save it as a scenario, otherwise if you try and save a map with units on it, the units will not be saved to the map file.

Good Luck!


D

ForesterSOF
Civilization IV: MultiplayerACDG3 Data AngelsC4DG Team Alpha CentauriansCivilization IV PBEM
King
Borg Cube in orbit around Alpha Centauri
Oct 2004
time: 01:49
07-05-2006 14:34 | www
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Full PM-box? Change here!


You need to look at the map programs I have collected.

You do not need to have CIV even installed to make a C4 map.

Mart
Apolyton Storywriters' GuildAlpha Centauri Democracy GameAlpha Centauri PBEMACDG3 Data AngelsACDG3 MorganACDG3 SpartansACDG3 GaiansACDG3 CMNsC4DG Team Alpha Centaurians
Emperor
Lurker
Sep 2002
time: 01:49
28-06-2006 23:05
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Enter the AD-FREE zone


map: Juno
size: 40x80 (standard)
ocean coverage: 50-70%, close to 65-70.
erosion: moderate
cloud cover: dense, added rivers
native life: abundant

Remarks
Added some natural landmarks, more monoliths.
Testing showed interesting developments during Transcend level games. I tested it several game starts playing like 50-60 turns and they gave decent challenge. However I did not optimize the map completely. I noticed AI still is often undecided where to place a base and misses some good spots spending a lot of time driving colony pods around.

-----
This map is here outside the contest, since I made it. I hope, which is HOPE ("hope") that it will convice some people that making maps may be very fun, challenging and gratifying. Because it is not only to play good for a player. The challenge is to make a map that AI plays good, it pleases player's eye and makes a feeling of an interesting place.

-----
Finding more and more about map creating I think I may write an article about it. I have already started one about land transports, that I should complete first.

Attachment: juno.zip
This has been downloaded 23 time(s).

Last edited by Mart on 28-06-2006 at 23:11

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