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Prince
The Socialist Republic of Ekathora
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Jan 2004 time: 05:55
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Each nation has varying strengths and has weaknesses as far as location. Try a few to see what you like the best. Also I named each of the civilizations so that they would be different from the RW counterparts. I also gave each nation in this scenario a third trait.
The nations are as follows:
NAME//////CIV////////Starting Government/////Traits (caps are new trait)/////Color (see map)
Ionites (Ottomans) ---Fascist---Ind/Sci/MIL---Gray
Metratans (Greece) ---Communist---Com/Sci/IND---Dark Green
Stoudalan (Babylon)---Monarchy---Sci/Rel/SEA---Red
Tessh (England) ---Monarchy---Sea/Com/SCI---Blue
Minitha (Vikings)---Republic--- Sea/Mil/AGR---Dark Brown
Tistanol (Persia)--- Monarchy---Sci/Ind/AGR---Light Brown
Trikor (Celts)---Fascist--- Rel/Agr/MIL---Light Green
Czepian (Mongols)---Communism---Mil/Exp/IND---Yellow
Attachment: nlb.jpg
This has been downloaded 222 time(s).
Last edited by ElConejo on 17-09-2005 at 00:30
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Prince
The Socialist Republic of Ekathora
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Jan 2004 time: 05:55
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Specific Rules of Nationalism: Loyalty and Bloodshed
Map: No X or Y wrapping.
Experience Health points: In order to make Conscripts more potent, 3 HP and +1 HP on all the upper experience levels; Regular=4HP; Veteran=5HP; Elite=6HP.
Retain culture upon capture
Conquest and Diplomatic victory only
Accelerated Production enabled
Time measured in Year=1 turn for entire game
Map Trading has been pushed back to Map Making technology.
Coastal terrain earns 3 Commerce instead of 2.
Government Balance: Fascism loses “Resettle” tag and gains SPHQ
Starting date is 1000 AD
Heroic Epic added Improved Army Value tag
Fascism changed to paid labor and city=8 (+1) and metro=12(+2)
Cure for cancer now reduces WW
Internet gives research lab to every city
Each nation starts with 10 workers
Each nation starts with 1,000 gold in its treasury
[[[Stoudalan and Tessh are Locked War against each other]]]
Last edited by ElConejo on 24-11-2005 at 18:00
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Prince
The Socialist Republic of Ekathora
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Jan 2004 time: 05:55
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I've played this scenario through so far, and I have to say (at least for me) it actually has been quite a challenge! Its the first time in a while that I have been at the edge of my seat for a Civ game.. its not as easy as it seems... I have lost some wars and quite a few wonders that I was sure I would have won... I urge anyone to try it out and give me some constructive feedback! Its alot of fun once you get into the nation your playing!
P.S. I think that what rocks it is that the rival nations are actually quite competitive!
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Prince
The Socialist Republic of Ekathora
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Jan 2004 time: 05:55
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UPDATE!
Version 1.4
Unique Units have been added now. Post above has specifics.
Last edited by ElConejo on 12-09-2005 at 18:10
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Prince
The Socialist Republic of Ekathora
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Jan 2004 time: 05:55
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I am working on renaming the scenario just simply:
Nationalism: Loyalty and Bloodshed
Last edited by ElConejo on 12-09-2005 at 21:04
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Chieftain
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Feb 2005 time: 05:55
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Is the metratan UU still in these?
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Prince
The Socialist Republic of Ekathora
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Jan 2004 time: 05:55
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Well as it states in the above post, I succeeded in creating a Unique Unit for each nation. I will be playing a trial of it, so if anyone has any problems or questions PM me or post here!
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Prince
The Socialist Republic of Ekathora
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Jan 2004 time: 05:55
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quote: Originally posted by vmxa1
It may not matter in this one as you do not make settlers and workers. In the few AP games I played (others posted them), I just found it annoying that you were making settlers so fast that you had a hard time keeping track of where they were headed.
I am not sure if the faster builds for units and structures will be an issue or not. So for your scenario, it probably does not make a big difference. |
Well in my tests of the game, I am aware of the fact that there are plenty of Stacks of Death both offensive (attacking my cities) and defensive (protecting their cities), and they are quite interesting to have to send massive amounts of units into to take or defend a city. If I turn off AP do you think this will change?
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Prince
The Socialist Republic of Ekathora
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Jan 2004 time: 05:55
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New units added:
Field Spy
Saboteur
Guerilla
Modern Guerilla
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Chieftain
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Mar 2005 time: 11:55
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Played this over the weekend. Quite good fun.
One minor quibble - The pedialicons.txt file is missing the ANIM thingy for mobile SAM so the game just crashes.
Got totally insane for a while. Dogpile on the tistanols. I reckon they'll be starting on me next. Still I've got all the oil so what can they do.
JATF
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Chieftain
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Mar 2005 time: 11:55
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It was easy enough to fix. I just copied the entry from the C3C file into the scenario file and that solved that. Playing as the ionites. Only tistanol and metrata are dead so far. Just getting a few more M. Armour armies ready to go for some "scouting" expeditions.
Tistanol always seems to get jumped - core is lovely for growth though (3 size 21 cities and they are still growing!). Stoudalone & Tessh seem to get so far then stagnate - probably the locked war doing that. Czepia gets ideas but the Minithia/Trikor guys seem to do all right. Trikor has a lovely Iron works location. Pity it is right next door to a volcanoe and cant grow too well.
Metrata just gets killed. I need the coal more than they do. Plus the metarta core makes a nice tax base eventually.
JATF
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Prince
The Socialist Republic of Ekathora
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Jan 2004 time: 05:55
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quote: Originally posted by jatf
It was easy enough to fix. I just copied the entry from the C3C file into the scenario file and that solved that. Playing as the ionites. Only tistanol and metrata are dead so far. Just getting a few more M. Armour armies ready to go for some "scouting" expeditions.
Tistanol always seems to get jumped - core is lovely for growth though (3 size 21 cities and they are still growing!). Stoudalone & Tessh seem to get so far then stagnate - probably the locked war doing that. Czepia gets ideas but the Minithia/Trikor guys seem to do all right. Trikor has a lovely Iron works location. Pity it is right next door to a volcanoe and cant grow too well.
Metrata just gets killed. I need the coal more than they do. Plus the metarta core makes a nice tax base eventually.
JATF |
Are these things you wish you could see changed? or do you believe it adds character and balance to the game? Do you think that oil should be given out to any other nations? (as of now Tessh Stoudalan have their own, and Tistanol and Ion have the rest) I had it this way to make oil something you either kill for or trade for... but I would love to hear your thoughts on the matter! Like I said, any other tips to balance the game are very much welcomed!
P.S. What do you think about putting 1 Riflemen in each city at the beginning? Would that ruin the trade-off balancer?
Last edited by ElConejo on 22-11-2005 at 23:08
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Chieftain
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Mar 2005 time: 11:55
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Going to be a long post this one.
I looked again at my last game & I seem to recall that Tessh-Ionite was Mpp for Ivory. Stoudalone attacked Tessh units triggering MPP. Fine I had finished with the coal from them anyway and was buiding for Metrata assualt. Stoud then allies with Tistanol who sneaks attack trigerring Mpp cascade. Cue dogpile & mad dash for Tstanol Rubber source. Oil was a nice little bonus.
The cause would appear to be the locked war between Teshh & Stoud. The locked war is needed as I could have signed Mpp with all the players if I had wanted to using tech as the sweetners and won by Diplo.
With the locked war however and the AI earlywillingness to sign MPP left right & centre war becomes when not if on the mainland. Adds a nice dilemma. When do you stop peace builds & start building for war.
I like the distribution of the resources as they stand. However it might be good if Stoud got an lux in abundance. Everybody trades with Tessh & gangs up on Stoud becuase Tessh has Ivory. Stoud only has 1 extra coal and with Czepia only requiring horses there is no edge to them.
The Trikor land is very hilly and the AI copes well. Good growth & good shields. I just think that putting a city next door to a volcanoe when it is the only possible Iron works site is just plain evil. Fun though when it is the AI.
One suggestion though would be to change the field spy. The spy unit from the middle age conquest would be ideal. Also allowing the unit to sleep would be nice.
I'm curious as to the point of the sabotoeur unit. The AI uses them but to do what. They just get flattened by almost anything.
I wouldn't put rifleman in the cities to start with. The feeling of panic as you draft the hell out of your bigger cities to guard your frontier is quite fun later on. The AI does draft to protect its frontier.
I would move the workers out of the capital. It is too easy to buy the workers from the AI in tech and cripple the AI early on.
No nukes? Nearly had a heart attack when Trikor built Manhatten and I was waiting for the nukes to come my way.
Last suggestion. Bigger map size with X wrapping? AI dies too quickly and once you take the core that is it. With a bigger map they might put up more of a death struggle. Metrata can simply massively garrsion the canal island and leave the others lightly held as nobody can attack from the eastern seaboard. The same goes for the Ionites. As long as they either Kill Metrata or have MPP with them nothing can touch their core u | |
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