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wgabrie
Prince
New York, USA
Oct 2001
time: 05:15
29-07-2005 19:42
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#1 | report |
SMAC terrain graphics mod Got spare money?


No one ever does terrain graphics mods, or none that I have been able to find. So, I did my own. I guess the best description is that its a Desert based, Coloring book style that's bright like in a Civ game.

I didn't mean for it to look like a coloring book. It just happened when I tried to create a grass-type look for moist and rainy squares. At least the Desert looks realistic. But there may be some visibility issues with rolling/rocky squares since I left them the original color but with differant shading.

Attached is my first attempt for usability testing by you the general population. Just make a copy of your original texture.pcx file for backup purposes and move my file into the SMAC directory.

Let me know what you think, or of any improvements that could be implemented.



EDIT: I have replaced the original texture download with Version 3. It has everything in Texture2 Plus a differant Fungus texture and subtle changes in the Ocean and Jungle.

Attachment: texturev3.zip
This has been downloaded 587 time(s).

Last edited by wgabrie on 17-08-2005 at 06:30

fluxionman
Alpha Centauri PBEM
Chieftain
Midwest
Sep 2004
time: 10:15
29-07-2005 20:32 | www
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#2 | report |
Support Apolyton, buy Civilization III: Complete


I've been working on a mod that involves a new tileset, including vegetation tiles, and yours are much better than what I've done!

Well done. I'm jealous.

Maniac
Alpha Centauri Democracy GameC4DG Team Alpha CentauriansACDG The Cybernetic ConsciousnessACDG Planet University of TechnologyPolyCast TeamACDG3 Spartans
Apolyton Sage No. 5
Gent, Belgium
Jul 1999
time: 11:15
29-07-2005 21:12
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Personally I wouldn't use it for a Chiron-based game, but it looks great on the Earth map.

Attachment: africa.jpg
This has been downloaded 922 time(s).

Darsnan

Alpha Centauri PBEMACDG3 GaiansApolytoners Hall of FameC4DG Team Alpha CentauriansPolyCast TeamSpore
Emperor
New Syracuse, Beta Prime
Dec 2001
time: 05:15
29-07-2005 21:51
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#4 | report |
Re: SMAC terrain graphics mod Support Apolyton buy from Amazon


Good to see you back, wgabrie.


quote:
Originally posted by wgabrie
Attached is my first attempt for usability testing by you the general population. Just make a copy of your original texture.pcx file for backup purposes and move my file into the SMAC directory.

Let me know what you think, or of any improvements that could be implemented.


I'll give it a whirl tonight, and then provide feedback. btw your still not using a Mac, are you?


D

wgabrie
Prince
New York, USA
Oct 2001
time: 05:15
30-07-2005 01:17
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#5 | report |
Tired of ads?


Ok Darsnan I did get a pc, Its bargan bin but I can play Civ III and SMAC plus a few other games I had my eye on.

Senethro
C4DG Team Alpha CentauriansAlpha Centauri PBEM
King
Speak softly and carry a big chu-ko-nu.
Jul 2004
time: 10:15
30-07-2005 01:34
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Does anyone remember the land in the screenshots of the prototype SMAC? I thought that looked pleasingly alien although most people disavowed it as worse than the current graphics.

I like the look of the screenshot, but I'm not exactly sure what I'm looking at in each tile.

Darsnan

Alpha Centauri PBEMACDG3 GaiansApolytoners Hall of FameC4DG Team Alpha CentauriansPolyCast TeamSpore
Emperor
New Syracuse, Beta Prime
Dec 2001
time: 05:15
30-07-2005 01:42
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quote:
Originally posted by wgabrie
Ok Darsnan I did get a pc, Its bargan bin but I can play Civ III and SMAC plus a few other games I had my eye on.





OK, I tried your modded texture file. I think its a little too bright and cartoonish for my taste. Did you ever try the "Drab Smac" texture file? The fungus is rust colored in this one, and the rocky squares are different as well. I've attached it in case your interested. Regardless, good stuff wgabrie!


D

Attachment: drabsmac.zip
This has been downloaded 150 time(s).

Illuminatus
Apolyton Storywriters' GuildCivilization IV CreatorsACDG3 CMNsACDG3 Data AngelsACDG3 SpartansC4DG Team Alpha CentauriansC4WDG Team ApolytonAge of Nations TeamACDG3 Gaians
SMAC Stories Editor, Forum Moderator, AoN Co-Executive Producer
Transcend
Jul 2003
time: 10:15
30-07-2005 08:45 | www
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quote:
Originally posted by Maniac
Personally I wouldn't use it for a Chiron-based game, but it looks great on the Earth map.


It looks fantastic! I must give it a try.

wgabrie
Prince
New York, USA
Oct 2001
time: 05:15
31-07-2005 03:50
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#9 | report |
Remove this text


Thanks Darsnan for the drab graphics, it's nice to know there are terrain packs out there.

Also, I have polished the graphics a little for better visibility. I'm attaching the file on this post. Maybe Maniac or someone able to post graphics can do an updated visual.

Attachment: texture2.pcx.zip
This has been downloaded 111 time(s).

Illuminatus
Apolyton Storywriters' GuildCivilization IV CreatorsACDG3 CMNsACDG3 Data AngelsACDG3 SpartansC4DG Team Alpha CentauriansC4WDG Team ApolytonAge of Nations TeamACDG3 Gaians
SMAC Stories Editor, Forum Moderator, AoN Co-Executive Producer
Transcend
Jul 2003
time: 10:15
31-07-2005 09:11 | www
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#10 | report |
Support Apolyton


I am trying it right now.

Attachment: ter2.jpg
This has been downloaded 860 time(s).

Last edited by Illuminatus on 31-07-2005 at 09:23

Illuminatus
Apolyton Storywriters' GuildCivilization IV CreatorsACDG3 CMNsACDG3 Data AngelsACDG3 SpartansC4DG Team Alpha CentauriansC4WDG Team ApolytonAge of Nations TeamACDG3 Gaians
SMAC Stories Editor, Forum Moderator, AoN Co-Executive Producer
Transcend
Jul 2003
time: 10:15
31-07-2005 09:12 | www
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Example two.

Attachment: ter2.jpg
This has been downloaded 835 time(s).

Last edited by Illuminatus on 31-07-2005 at 09:32

Illuminatus
Apolyton Storywriters' GuildCivilization IV CreatorsACDG3 CMNsACDG3 Data AngelsACDG3 SpartansC4DG Team Alpha CentauriansC4WDG Team ApolytonAge of Nations TeamACDG3 Gaians
SMAC Stories Editor, Forum Moderator, AoN Co-Executive Producer
Transcend
Jul 2003
time: 10:15
31-07-2005 09:15 | www
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I believe this map is familiar.

Attachment: ter3.jpg
This has been downloaded 815 time(s).

Last edited by Illuminatus on 31-07-2005 at 09:21

Illuminatus
Apolyton Storywriters' GuildCivilization IV CreatorsACDG3 CMNsACDG3 Data AngelsACDG3 SpartansC4DG Team Alpha CentauriansC4WDG Team ApolytonAge of Nations TeamACDG3 Gaians
SMAC Stories Editor, Forum Moderator, AoN Co-Executive Producer
Transcend
Jul 2003
time: 10:15
31-07-2005 09:40 | www
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Compared to your original file (below, above screenies were taken while using the second file), I really like it.

Attachment: ter4.jpg
This has been downloaded 807 time(s).

Darsnan

Alpha Centauri PBEMACDG3 GaiansApolytoners Hall of FameC4DG Team Alpha CentauriansPolyCast TeamSpore
Emperor
New Syracuse, Beta Prime
Dec 2001
time: 05:15
31-07-2005 11:54
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Heah wgabrie,

any chance I can convince you to play with the Unity Wreckage pic, or possibly the Monolith and/ or Nexus pics? I think it'd be cool to have an alternate pic of an ancient city replacing the wreckage, where players exploring the city find ancient (still operational) vehicles, a store of EC's, and an ancient telescope which tracked the descent of the Unity's escape pods. Different options for the Nexus and/ or monoliths would be cool as well!

D

wgabrie
Prince
New York, USA
Oct 2001
time: 05:15
03-08-2005 01:04
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#15 | report |
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This took longer than the texture mod file because It's more difficult to think up and create alternate items. But I did it!

Attached is my terrain mod. I replaced the Unity Wreckage with a city ruin, working from Darsnan's idea, Replacing the Unity bridge, There's an observatory that looses it's telescope when explored; A Helioport which looses it's garage; A tri-level command center which replaces the cargo bay and vanishes; and finally there's corporate building/bank that also vanishes.

Other changes are the Monoliths, a re-worked Nexus, and the fossil field was changed into a reef.



EDIT: See posts below for latest update. In my first attempt I messed up the graphics order.

Last edited by wgabrie on 17-08-2005 at 06:33

Darsnan

Alpha Centauri PBEMACDG3 GaiansApolytoners Hall of FameC4DG Team Alpha CentauriansPolyCast TeamSpore
Emperor
New Syracuse, Beta Prime
Dec 2001
time: 05:15
03-08-2005 06:09
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#16 | report |
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quote:
Originally posted by wgabrie
Attached is my terrain mod. I replaced the Unity Wreckage with a city ruin, working from Darsnan's idea, Replacing the Unity bridge, There's an observatory that looses it's telescope when explored; A Helioport which looses it's garage; A tri-level command center which replaces the cargo bay and vanishes; and finally there's corporate building/bank that also vanishes.

Other changes are the Monoliths, a re-worked Nexus, and the fossil field was changed into a reef.


Wow! Considering every other time I brought this idea up it was blown off, why I appreciate this!
The "ancient city" looks OK on an actual map: I'm thinking maybe with a CMN's touch (maybe some added on terrain improvements) why this could actually work out really nice. The Nexus is a better pic than what we have now, IMO. What are you modeling it off of?
Regardless, appreciate the effort! Also, are you gonna be around when our community looks into the modding of Civ4 into SMACX? We could use a good graphics person!

edit: I think you transposed the graphics for the bank. FYI.


D

Last edited by Darsnan on 03-08-2005 at 07:01

wgabrie
Prince
New York, USA
Oct 2001
time: 05:15
04-08-2005 00:27
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#17 | report |
Increase Your PM Length


quote:
Originally posted by Darsnan


Wow! Considering every other time I brought this idea up it was blown off, why I appreciate this!
The "ancient city" looks OK on an actual map: I'm thinking maybe with a CMN's touch (maybe some added on terrain improvements) why this could actually work out really nice. The Nexus is a better pic than what we have now, IMO. What are you modeling it off of?
Regardless, appreciate the effort! Also, are you gonna be around when our community looks into the modding of Civ4 into SMACX? We could use a good graphics person!

edit: I think you transposed the graphics for the bank. FYI.


D


Regarding the Nexus, I wanted a cross between the current Nexus and the Sydney 0pera House, but it was too tall and I needed to squash it to fit on the 2x3-Diagnal. I just noticed, the pic brakes up if the terrain isn't level. I guess that's why the original was created in broken patches.

I might be here for the Civ4 to SMACX mod, but I'll have to see the system requirements on it first to see if it will run on my PC.

And thanks for noticing the mixup in the graphics. I was wondering why the game was teasing me with the Bank and not coughing up the credits.

Attachment: ter1wreck2.zip
This has been downloaded 86 time(s).

#endgame
ACDG3 MorganAlpha Centauri PBEMAlpha Centauri Democracy Game
Prince
of the town of ZZT
Dec 2003
time: 20:15
04-08-2005 03:27
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#18 | report |
Support Apolyton, buy Civilization 2


Wow... nice work there. I think you should find a way to make the fungus look more well suited to the rest of the theme though.

frostking
Settler
Feb 2004
time: 10:15
08-08-2005 04:08
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#19 | report |
Support Apolyton or Terrorists Win


Texture2. pcx looks really good in-game. Thanks. I was getting tired of the mars look.

wgabrie
Prince
New York, USA
Oct 2001
time: 05:15
17-08-2005 06:37
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#20 | report |
Lose 30 kilos (of popups)


Endgame, thanks for the input. Sorry it took this long for an update. I did finally get around to changing the fungus. The newest version is up in post one. I replaced the original download file with Version 3.

Darsnan

Alpha Centauri PBEMACDG3 GaiansApolytoners Hall of FameC4DG Team Alpha CentauriansPolyCast TeamSpore
Emperor
New Syracuse, Beta Prime
Dec 2001
time: 05:15
27-08-2005 03:01
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Put an end to popups!


quote:
Originally posted by wgabrie
Endgame, thanks for the input. Sorry it took this long for an update. I did finally get around to changing the fungus. The newest version is up in post one. I replaced the original download file with Version 3.


This is good stuff! I've been playing around with it in my Beta Lyrae mod, and it fits in extremely well, especially the new fungal texture vs my Kra-Lek Attack Unit!

One additional request: any chance you can replace the fungal tower in the attached Units.pcx file with some sort of land-based icon? Reason I am asking is that I need to replace the automatic LoC icon with something else, and the default offerings of the Units.pcx file aren't gonna do it....


D

Attachment: units.zip
This has been downloaded 39 time(s).

wgabrie
Prince
New York, USA
Oct 2001
time: 05:15
29-08-2005 16:31
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#22 | report |
Inflate your Upload Space


Hey Darsnan, did you have specifics in mind for the "land-based icon?" Did you litterally want an icon, or a city, or custom made?

Darsnan

Alpha Centauri PBEMACDG3 GaiansApolytoners Hall of FameC4DG Team Alpha CentauriansPolyCast TeamSpore
Emperor
New Syracuse, Beta Prime
Dec 2001
time: 05:15
29-08-2005 17:25
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quote:
Originally posted by wgabrie
Hey Darsnan, did you have specifics in mind for the "land-based icon?" Did you litterally want an icon, or a city, or custom made?


Heah wgabrie,

in my "Beta Lyrae" mod why I'm looking for a unit (or units) icon to replace the native life form(s) with. Essentially I'm looking for a military unit icon(s), as this is what it will be.

If you are really interested, why I am also looking for a replacement base graphic for the fungal tower (or any other graphic) in the Units.pcx pic.

Finally, more out of curiosity that anything else, why I am wondering if the number of icons in the Unit.pcx file can be increased, or is the game hardcoded to only look at the first 9 slots and that is it. If someone would be interested in building a Units.pcx file with more graphic icon slots than the default number, then I'd review it to see if the game would recognize the additional icon slots in the file.

btw wgabrie in my Beta Lyrae mod why I am using both of the mod'd files you supplied earlier in the month! FYI so as to ensure credit is directed where it is due!


D

wgabrie
Prince
New York, USA
Oct 2001
time: 05:15
01-09-2005 06:10
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#24 | report |
Get a bigger avatar today!


Darsnan I am absolutly NOT done with the units file, but you've been waiting looong enough so here's an update. I don't know if the graphic will load or not but here are the changes so far.


Units in Red boxes are not used and only act as place holders.

Icon 0: Same Default, but fixed transparency issue.

Icon 1: A Base replacing the Fungus Tower. It grows with level. Dunno looks like a Candle?

Icon 3: Something of a joke. Miriam, Santiago, and Yang (the warriors of Planet) are personally taking the battle to you. They all appear on this infantry unit as it gains moral. Too bad it looks dreadful in-game. I'm up for replacing it.

Icon 4: An elliptical unit with cockpit and engines. It can double as both an Airship and a Sub.

Icon 5: A neat Rover with a weapon on top. I had to refrain from making it a Red rover.

Icon 9: A familiar (You know who it is... Sister Miriam) Fanatic. Might look nice in a regencide game with a few additional representitives... Too bad It serves no use. I'll be taking it out if I can think up something more relevent to your mod, Darsnan.

Attachment: units.pcx.zip
This has been downloaded 20 time(s).

Illuminatus
Apolyton Storywriters' GuildCivilization IV CreatorsACDG3 CMNsACDG3 Data AngelsACDG3 SpartansC4DG Team Alpha CentauriansC4WDG Team ApolytonAge of Nations TeamACDG3 Gaians