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Prince
New York, USA
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Oct 2001 time: 05:15
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No one ever does terrain graphics mods, or none that I have been able to find. So, I did my own. I guess the best description is that its a Desert based, Coloring book style that's bright like in a Civ game.
I didn't mean for it to look like a coloring book. It just happened when I tried to create a grass-type look for moist and rainy squares. At least the Desert looks realistic. But there may be some visibility issues with rolling/rocky squares since I left them the original color but with differant shading.
Attached is my first attempt for usability testing by you the general population. Just make a copy of your original texture.pcx file for backup purposes and move my file into the SMAC directory.
Let me know what you think, or of any improvements that could be implemented.
EDIT: I have replaced the original texture download with Version 3. It has everything in Texture2 Plus a differant Fungus texture and subtle changes in the Ocean and Jungle.
Attachment: texturev3.zip
This has been downloaded 587 time(s).
Last edited by wgabrie on 17-08-2005 at 06:30
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Prince
New York, USA
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Oct 2001 time: 05:15
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Ok Darsnan I did get a pc, Its bargan bin but I can play Civ III and SMAC plus a few other games I had my eye on.
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I am trying it right now.
Attachment: ter2.jpg
This has been downloaded 860 time(s).
Last edited by Illuminatus on 31-07-2005 at 09:23
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Example two.
Attachment: ter2.jpg
This has been downloaded 835 time(s).
Last edited by Illuminatus on 31-07-2005 at 09:32
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I believe this map is familiar.
Attachment: ter3.jpg
This has been downloaded 815 time(s).
Last edited by Illuminatus on 31-07-2005 at 09:21
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Prince
New York, USA
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Oct 2001 time: 05:15
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This took longer than the texture mod file because It's more difficult to think up and create alternate items. But I did it!
Attached is my terrain mod. I replaced the Unity Wreckage with a city ruin, working from Darsnan's idea, Replacing the Unity bridge, There's an observatory that looses it's telescope when explored; A Helioport which looses it's garage; A tri-level command center which replaces the cargo bay and vanishes; and finally there's corporate building/bank that also vanishes.
Other changes are the Monoliths, a re-worked Nexus, and the fossil field was changed into a reef.
EDIT: See posts below for latest update. In my first attempt I messed up the graphics order.
Last edited by wgabrie on 17-08-2005 at 06:33
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Emperor
New Syracuse, Beta Prime
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Dec 2001 time: 05:15
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quote: Originally posted by wgabrie
Attached is my terrain mod. I replaced the Unity Wreckage with a city ruin, working from Darsnan's idea, Replacing the Unity bridge, There's an observatory that looses it's telescope when explored; A Helioport which looses it's garage; A tri-level command center which replaces the cargo bay and vanishes; and finally there's corporate building/bank that also vanishes.
Other changes are the Monoliths, a re-worked Nexus, and the fossil field was changed into a reef. |
Wow! Considering every other time I brought this idea up it was blown off, why I appreciate this!
The "ancient city" looks OK on an actual map: I'm thinking maybe with a CMN's touch (maybe some added on terrain improvements) why this could actually work out really nice. The Nexus is a better pic than what we have now, IMO. What are you modeling it off of?
Regardless, appreciate the effort! Also, are you gonna be around when our community looks into the modding of Civ4 into SMACX? We could use a good graphics person!
edit: I think you transposed the graphics for the bank. FYI.
D
Last edited by Darsnan on 03-08-2005 at 07:01
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Settler
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Feb 2004 time: 10:15
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Texture2. pcx looks really good in-game. Thanks. I was getting tired of the mars look.
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Prince
New York, USA
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Oct 2001 time: 05:15
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Endgame, thanks for the input. Sorry it took this long for an update. I did finally get around to changing the fungus. The newest version is up in post one. I replaced the original download file with Version 3.
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Prince
New York, USA
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Oct 2001 time: 05:15
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Hey Darsnan, did you have specifics in mind for the "land-based icon?" Did you litterally want an icon, or a city, or custom made?
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Emperor
New Syracuse, Beta Prime
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Dec 2001 time: 05:15
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quote: Originally posted by wgabrie
Hey Darsnan, did you have specifics in mind for the "land-based icon?" Did you litterally want an icon, or a city, or custom made? |
Heah wgabrie,
in my "Beta Lyrae" mod why I'm looking for a unit (or units) icon to replace the native life form(s) with. Essentially I'm looking for a military unit icon(s), as this is what it will be.
If you are really interested, why I am also looking for a replacement base graphic for the fungal tower (or any other graphic) in the Units.pcx pic.
Finally, more out of curiosity that anything else, why I am wondering if the number of icons in the Unit.pcx file can be increased, or is the game hardcoded to only look at the first 9 slots and that is it. If someone would be interested in building a Units.pcx file with more graphic icon slots than the default number, then I'd review it to see if the game would recognize the additional icon slots in the file.
btw wgabrie in my Beta Lyrae mod why I am using both of the mod'd files you supplied earlier in the month! FYI so as to ensure credit is directed where it is due! 
D
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