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Apolyton Civilization Site Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Site Forums > Civilization III > Civ3 General > Civ3 Creation > script.txt in conquests
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0bsidi0n
Warlord
Nov 2001
time: 03:51
27-03-2005 18:59
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#1 | report |
script.txt in conquests Avatar Enlargement: We've got the solution


Hey all, hope some people are still out there modding. I'm finishing up my tech tree, and the last stage was adding the advice the advisor gives on the tech screen. If I just add something like this to the script.txt:

#SCIENCEADVICETECH83
If we're going to war, then there's nothing like a little {Fascism} to bring victory to the troops.

#SCIENCEADVICETECH84
Wood is a pretty useful material. With {Woodworking} our craftsmen can be trained as carpenters.

Tech 84 does not show this advice, but rather that of smart weapons! I've checked everywhere, this isn't a bad copy/paste job as changing the Smart Weapons advice changes Tech 84's. I'm a little confused, anyone bump up against this before? I'm starting to wonder if this is a dinosaur from when the number of techs was hardcoded...

0bsidi0n
Warlord
Nov 2001
time: 03:51
27-03-2005 19:17
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Avatar Enlargement: We've got the solution


Something else interesting: the first three techs added after fascism have the last three advices of the tech tree before ironclads... this might support the idea that is a leftover of the old hardcoded tech tree...

Any help or ideas would be great!

0bsidi0n
Warlord
Nov 2001
time: 03:51
28-03-2005 07:07
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Support Apolyton


Dag, I guess this game is showing its age: I remember when you'd get a reply in a half hour! Maybe I missed the boat with this whole modding thing...

0bsidi0n
Warlord
Nov 2001
time: 03:51
05-07-2005 04:05
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Suffering from ads?


Ahhhhhhh-HAAAAAAAAAAAA!

I hope this proves useful to someone else, though I doubt it: I just read civ4 is coming out! Hoorj!

The solution to the above problem is not to delete techs at all and to simply give them the NONE era. By deleting them, the SCIENCEADVICETECH## shifts down by the number of techs deleted... this is a terrible explanation, but I can't think of a better way to say it.

I'm finishing this mod before civ4 is released... and I'll be the only person in the world still playing!

ElConejo
NationStatesCivilization III PBEMApolyton University
Prince
The Socialist Republic of Ekathora
Jan 2004
time: 04:51
21-08-2005 00:32 | www
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Support Apolyton, buy Call to Power 2


What mod is this that you are making? Because I would be glad to play a little of it (before Civ4 of course, when my soul will be ripped from my chest and thrown into a 3d world of religion politics and warmongering) if you ever finish it. Just post it here, or at least a link here to where it will be posted.

0bsidi0n
Warlord
Nov 2001
time: 03:51
22-01-2006 02:52
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Increase the size of your Attachments


Oh man... what a bummer. I gave up, partially because I never got over that hump. Maybe I was being too perfectionist about my techs, but they looked damn good when they worked properly. Also, everyone seemed to have given up on civ3 waiting for civ4, so eventually I joined them. It was a cool vision though, I'll find a link...

http://apolyton.net/forums/showthre...threadid=121305

If you still care... I was looking at my old modding stuff nostalgically, and thought I should respond, even if it was a little late.

ElConejo
NationStatesCivilization III PBEMApolyton University
Prince
The Socialist Republic of Ekathora
Jan 2004
time: 04:51
22-01-2006 18:40 | www
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#7 | report |
Suffering from ads?


Thats fine man, I was waiting eagarly for Civ4 too, up until I bought it and found out that my crappy laptop wont run it, and I am a poor college boy who cant afford another computer... so I would still be interested in anything you can dish out, but I wish you luck in Civ4 as I hear it is totally loaded with Modable action. I hope to see some awesome work from you soon again!

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