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Apolyton Civilization Site Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Site Forums > Civilization II > Civ2 General > AI Traits
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Sparrowhawk
Civilization II MultiplayerCivilization II PBEMCivilization II Democracy GameCivilization II Democracy Game: ExodusCivilization II Succession Games
Emperor
Canada CST
Apr 1999
time: 01:55
03-07-2004 21:06
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#1 | report |
AI Traits Put an end to popups!


I have summarized the AI traits below:

code:
Civilization Rational/Aggressive Civilized/Militaristic Perfectionist/Expansionist
Romans - Civilized Expansionist
Russians Aggressive Militaristic -
Celts Rational - Expansionist
Babylonians Rational Civilized Perfectionist
Zulus Aggressive - -
Japanese Aggressive Militaristic Expansionist
German Aggressive Civilized Perfectionist
French Aggressive Civilized Expansionist
Vikings Aggressive - Expansionist
Egyptian - Civilized -
Aztecs - Civilized Perfectionist
Spanish Rational Militaristic Expansionist
American Rational Civilized -
Chinese - Civilized -
Persian - - Perfectionist
Greek - Militaristic Expansionist
English - - Expansionist
Carthaginians - Militaristic -
Indian Rational - Perfectionist
Mongols Aggressive Militaristic Expansionist
Sioux - - -



What I am curious about is what is the thought on how this applies to the game? I think we all know that the Agressive/Militaristic Civs are more likely to declare war and the Rational/Civilized/Perfectionist civs are more likely to build large well developed cities, but how does each trait influence the individual AI civs? (City production for instance).

Anyone with insight care to post?

* Sparrowhawk

Elephant
Prince
Phila PA
Aug 2002
time: 02:55
04-07-2004 19:12
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Increase the size of your Attachments


There are several columns in RULES.TXT that specify default "desirability" values for each tech along with modifiers for more "civilized" and more "militaristic" civs. This affects what techs they choose to research themselves, as well as how much they value a tech you offer in trade or ask to buy.

My feeling is that the first column has to do with general military and diplomatic decisions, the second with tech issues, and the third with issues of resource allocation between exploration/expansion and city buildup.

Nice color scheme, BTW.

Bloody Monk
Civilization II Democracy GameCivilization II Succession GamesApolytoners Hall of Fame
King
austin, tx
May 2001
time: 01:55

HOF entries: 2
06-07-2004 04:21
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Increase Your PM Length


And the varied characteristics of the different civs also predispose them to certain kinds of scrolls at the beginning of the game. The Scouse Gits posted some very interesting material on this, some of which is probably in the Great Library.

Monk

Andemagne
Civilization II MultiplayerNationStatesCivilization II Succession GamesACDG3 Spartans
King
Rovaniemi, Lappland
Dec 1999
time: 09:55
06-07-2004 09:33 | www
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Great Work with that Table, Sparrowhawk.

debeest
Prince
May 2000
time: 23:55

HOF entries: 1
06-07-2004 16:35
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Increase Your PM Length


IIRC, the Scouse Gits' commentary in the GL on which civs are prone to starting with which techs is named "A is for alphabet."

Scouse Gits

Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
Liverpool, United Kingdom
Nov 1999
time: 07:55

HOF entries: 1
15-07-2004 07:51 | www
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yup -- something like 3000 starts analysed - A is for Alphabet is the correct title

Stu

jez9999
Civilization II Multiplayer
Settler
Aug 2006
time: 07:55
31-08-2008 22:29
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I know I'm replying to a very old post here, but anyway:

The 3 civs that stick out to me in Civ2 are:
- Celts: For some reason, always seem to build a HUGE empire. It's usually double the size of mine, with cities quickly reaching size 12+. Don't know how this is.
- Sioux: Much more peaceful than the others. They're rarely picked (usually Mongols or Indians, sadly), and tend to die easily.
- Mongols: Tend to be more aggressive than the others. Even if you're generous, they'll tend to attack. Somewhat like the Vikings, too.

The biggest weird thing for me is the Celts and their enormous empires, though. I dunno why, maybe they get some kind of special bonus that lets them expand quickly? They do this even if they don't have Pyramids.

Peaster
Prince
Florida
Jul 2003
time: 02:55

HOF entries: 1
10-09-2008 23:59 | www
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Support Apolyton, buy Alpha Centauri


I haven' t noticed that about the Celts [but it may be true, of course]. Sparrowhawk's original question seems interesting and not totally answered. Presumably these characteristics were included for a reason, and they should also affect the human player's strategy somehow. But how ?

Speaking for myself, I ignore them. They have no effect on how I plan my conquests. Also, I've read most of the game logs from about 90 GOTMs at CFC, and don't recall any player claiming to use them either. [Ignoring random complaints about the dam**d aggressive Mongols, etc]

Just speculating - these may affect AI diplomacy... eg the success rate at extracting tribute, provoking war, or restoring peace. Even so, I'm not sure how knowing those probabilities would affect my decisions in a game.

Or... maybe these traits are mainly useful for scenario designers?

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