November 3, 2008, 20:37
|
#1
|
|
Apolyton CS Co-Founder
Local Time: 07:58
Local Date: November 21, 2009
Join Date: Aug 1998
Location: Ontario, Canada
Posts: 16,353
|
Better AI, Upgrade Options: "Apolyton Edition"
A new version of the Apolyton Edition of Call to Power II is ready for testing and playing. It is featuring a new way to upgrade units, an improved AI and a flicker bug fix.
If you want to upgrade units there is now an extra button on the unit order button bank, on the status bar you can see:
How many units you can upgrade in the active army.
How many units you could upgrade if you had the gold to do it.
The total number of units in the army.
Furthermore, you see the gold you need to upgrade all the units you can upgrade and the gold you would need to upgrade all units in the army.
Various fixes have been added to the Artificial Intelligence (AI). In addition, the basic AI unit to goal assignment algorithm was redesigned. So that the AI now checks first whether it has enough units for laying siege to a city, instead of assigning and moving units to a city with canceling the goal if it figures out later that it does not has enough units. Also the AI unit rally algorithm has been redesigned so that the AI can group its units before it sieges cities.
A very nasty bug was a flickering of the tile highlight square that is painted around the tile on that the mouse pointer points. Such flickering draws your attention to it, even if nothing of interest is there, this is very tiring, but now it is removed so that you can play longer without getting tired.
You can download the latest Apolyton Edition from here.
|
|
|
|
April 2, 2009, 13:23
|
#2
|
|
Settler
Local Time: 12:58
Local Date: November 21, 2009
Join Date: Dec 2008
Posts: 4
|
Alexander Scenario is not working
Hello everybody, I tried this new Apolyton pack and it looks that The original scenario, Alexander The Great, is not working at all.
Originally Posted by DanQ
|
A new version of the Apolyton Edition of Call to Power II is ready for testing and playing. It is featuring a new way to upgrade units, an improved AI and a flicker bug fix.
If you want to upgrade units there is now an extra button on the unit order button bank, on the status bar you can see:
How many units you can upgrade in the active army.
How many units you could upgrade if you had the gold to do it.
The total number of units in the army.
Furthermore, you see the gold you need to upgrade all the units you can upgrade and the gold you would need to upgrade all units in the army.
Various fixes have been added to the Artificial Intelligence (AI). In addition, the basic AI unit to goal assignment algorithm was redesigned. So that the AI now checks first whether it has enough units for laying siege to a city, instead of assigning and moving units to a city with canceling the goal if it figures out later that it does not has enough units. Also the AI unit rally algorithm has been redesigned so that the AI can group its units before it sieges cities.
A very nasty bug was a flickering of the tile highlight square that is painted around the tile on that the mouse pointer points. Such flickering draws your attention to it, even if nothing of interest is there, this is very tiring, but now it is removed so that you can play longer without getting tired.
You can download the latest Apolyton Edition from here.
|
|
|
|
|
April 2, 2009, 16:03
|
#3
|
|
Emperor
Local Time: 13:58
Local Date: November 21, 2009
Join Date: Jun 2001
Posts: 7,646
|
Originally Posted by Kreo
|
Hello everybody, I tried this new Apolyton pack and it looks that The original scenario, Alexander The Great, is not working at all.
|
Unfortunately yes, it needs some work now. Even when you fix the minor bugs to get it working, the AI is a lot more aggressive, and it unbalances the scenario.
The thread in the source code project is here.
|
|
|
|
April 3, 2009, 03:19
|
#4
|
|
Settler
Local Time: 12:58
Local Date: November 21, 2009
Join Date: Dec 2008
Posts: 4
|
Originally Posted by Maquiladora
|
Unfortunately yes, it needs some work now. Even when you fix the minor bugs to get it working, the AI is a lot more aggressive, and it unbalances the scenario.
The thread in the source code project is here.
|
yes I was hoping that it will be more difficult, because in standart version of CTP2 even on impossible difficulty it is too easy to win in Alexander's scenario.But maybe now it's too hard in Apolyton..thanks for answer.
|
|
|
|
April 24, 2009, 13:42
|
#5
|
|
Settler
Local Time: 12:58
Local Date: November 21, 2009
Join Date: Dec 2008
Posts: 4
|
And just one more question, please is there any older version of Apolyton Edition which I can download and play there Alexander's campaign with some extra stuff, or is it absolutely tabu?
|
|
|
|
April 24, 2009, 17:57
|
#6
|
|
Emperor
Local Time: 13:58
Local Date: November 21, 2009
Join Date: Jun 2001
Posts: 7,646
|
I would avoid it. I'm sure even with an older AE some events and other things are broken.
I don't know where to find an older AE either sorry.
|
|
|
|
April 25, 2009, 05:10
|
#7
|
|
Settler
Local Time: 12:58
Local Date: November 21, 2009
Join Date: Dec 2008
Posts: 4
|
Originally Posted by Maquiladora
|
I would avoid it. I'm sure even with an older AE some events and other things are broken.
I don't know where to find an older AE either sorry.
|
Ok, thanks for answer.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
All times are GMT -4. The time now is 08:58.
|