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Old February 6, 2008, 22:43   #1
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Suggest Topics for PolyCast or ModCast
Have a topic to suggest for either PolyCast, our Civilization strategy podcast or its modding sibling ModCast? Post a link to it in this thread for consideration. This is your community podcast after all!

If a topic you suggest here is included in a future episode of either show, you will receive a one-month subscription to ApolytonPLUS, Apolyton Civilization Site's (ACS) optional subscription service (or an extension to your existing subscription where applicable). To improve the chances of the topic(s) you suggest being chosen, consult the accompanying discussion threads to any past and current episodes to see what extent if any your topic(s) have been featured already. You can also use the forum search feature to assist you; for better results, limit your search(es) to the "Apolyton/Community" forum.

Under the combined heading of PolyCast, ACS is the only known website to produce its own Civ podcasts. Thank you in advance for your continued support and participation.
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Old February 6, 2008, 22:50   #2
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Stacked Combat duh
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Old February 7, 2008, 01:54   #3
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Perhaps a Civ5 Forecast (w/ predictions) is in order?
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Old February 7, 2008, 03:19   #4
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How long will you live in Civ years, and what edition will be your last? If you figure an average of three score and ten, and a new Civ game comes out roughly every five years, I'll live until Civ VIII. Hopefully long enough to see real canals that can span 2 hexes. It's a dream...

People who were born close to Civ I coming out can calculate their age this way. Those born before Civ I will need to us 'BC' or Before Civ. In other words I was born in Civ VI BC...err something like that. Like dog years for people who were too busy 'one more turn' ing to feed their pup, RIP.

Or, you could just chat up borders or something.
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Old February 7, 2008, 19:36   #5
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Quote:
Originally posted by EPW
Stacked Combat duh
The ModCast panel is intending to spotlight Dale's Combat Mod for Civ4 so stacked combat should be addressed there in a substantial capacity. I know it was talked about during PolyCast's first season but to what extent let alone what episode I can't recall at the moment... If I come across it, I'll follow-up to -- I'll be able to respond on behalf of the team more specifically then.

Quote:
Originally posted by Alexander I
Perhaps a Civ5 Forecast (w/ predictions) is in order?
Unless I've misunderstood, I believe we addressed this last episode during the Forum Talk segment. If that discussion is not what you're looking for, please let us know!

Quote:
Originally posted by Lancer
How long will you live in Civ years, and what edition will be your last? If you figure an average of three score and ten, and a new Civ game comes out roughly every five years, I'll live until Civ VIII. Hopefully long enough to see real canals that can span 2 hexes. It's a dream...

People who were born close to Civ I coming out can calculate their age this way. Those born before Civ I will need to us 'BC' or Before Civ. In other words I was born in Civ VI BC...err something like that. Like dog years for people who were too busy 'one more turn' ing to feed their pup, RIP.

Or, you could just chat up borders or something.
-- the first couple of paragraphs sounds like some banterable (new word! ) material for an intro/outro. As for chatting up borders, are we asking them out on a date? In all seriousness, feel free to elaborate to better prevent me from interpreting in such ways.

Thanks to all three of you for your quick and applicable suggestions so far.
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Old February 7, 2008, 19:45   #6
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Quote:
Originally posted by DanQ

Unless I've misunderstood, I believe we addressed this last episode during the Forum Talk segment. If that discussion is not what you're looking for, please let us know!
I was thinking more along the lines of how new innovations in the field of PC gaming could influence what gets included in CivV; what's most likely to show up in a sequel -- a forecast.

But if that's too repetitive, then no problem.
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Old February 7, 2008, 19:52   #7
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For the Modcast I would cover:

1. Planetfall mod (http://forums.civfanatics.com/showthread.php?t=252829 )

2. Civ Gold mod (http://forums.civfanatics.com/showthread.php?t=189646 )

3. How to Design a Mod (http://forums.civfanatics.com/showthread.php?t=173061 ) - Old but good including good information from Soren

4. How to Create a Mod (http://forums.civfanatics.com/showthread.php?t=262402 ) - a decent starting place for new modders


For Polycast I would recommend:

1. Civ specific strategy talk

2. Victory condition specific strategy talk

3. Strategy differences between civ4 and BtS (http://forums.civfanatics.com/showthread.php?t=262294 )

4. BtS 3.13 unofficial patch (http://forums.civfanatics.com/showthread.php?t=246057 )
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Old February 7, 2008, 19:57   #8
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sweater vests.
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Old February 7, 2008, 20:12   #9
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Quote:
Originally posted by b etor
sweater vests.
Vests protect you from things. Bullet-proof vests protect you from bullets. Lifevests protect you from drowning and sweater vests protect you from pretty girls.
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Old February 8, 2008, 01:33   #10
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Quote:
How long will you live in Civ years, and what edition will be your last? If you figure an average of three score and ten, and a new Civ game comes out roughly every five years, I'll live until Civ VIII. Hopefully long enough to see real canals that can span 2 hexes. It's a dream...

People who were born close to Civ I coming out can calculate their age this way. Those born before Civ I will need to us 'BC' or Before Civ. In other words I was born in Civ VI BC...err something like that. Like dog years for people who were too busy 'one more turn' ing to feed their pup, RIP.
Hilarious.
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Old February 8, 2008, 14:36   #11
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For PolyCast, the question of if and when Civ4 will be finished is quite topical, and a crucial question for the community.
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Old February 8, 2008, 16:36   #12
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AAHZ-Cast™...?


seriously something about ICS and why it is so handicapped in Civ 4, the realism of ICS, and ICS for Civ 5?





...or AAHZ-Cast™
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Old February 8, 2008, 16:42   #13
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Quote:
Originally posted by AAHZ
AAHZ-Cast™...?
seriously something about ICS and why it is so handicapped in Civ 4, the realism of ICS, and ICS for Civ 5?
Alternately, you could just have Yin eat cardboard on the air while being taunted repeatedly by Solver several thousand miles away.
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Old February 8, 2008, 21:19   #14
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Is the same thing going to happen to Civ as happened to board wargaming in the '70s?

For those not yet fully aware at that point in history, wargaming went belly up in rather shocking fashion.

Got too complex some say, others say D&D took away players, some say the publishers failed the players.

Civ is becoming more complex. It is being made more and more for those who are part of the genre. I'm all for that as a better game for me, but it does not bode well. Need to bring in new players to keep things going.

Competition, real time, the consoles. Now Civ is moving to consoles. Interesting move to attract new players, but I doubt I'll bother with it. First time I've said that about a Civ product. I'll wait for reviews, put it that way.

Regarding publishers failing, well they're human after all. New guys come and go. We'll have to see. As has been discussed, Civ IV will be a tough act to follow. Has the genre reached a point where real innovation will come in smaller bites?

Yadda yadda, blah blah blah, could go on forever. As the Civ turns, are these are the wee hours of the night, or is that the first light of dawns glow upon the dew outside my window?!?
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Old February 8, 2008, 21:41   #15
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Hence the move to put out a simplified (what does Barry like to say, "streamlined") version of Civ for the console market. Pull new players ino the fold, give them a chance to get their feet wet and then push into a more complex Civ5.
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Old February 8, 2008, 22:37   #16
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Quote:
Originally posted by Murg
Hence the move to put out a simplified (what does Barry like to say, "streamlined") version of Civ for the console market. Pull new players ino the fold, give them a chance to get their feet wet and then push into a more complex Civ5.
That - and to make more
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Old February 14, 2008, 14:45   #17
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Thanks again for the latest suggestions. I may have some specific follow-up for one or more of them in the future (PolyCast's anyway).
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Old February 14, 2008, 15:20   #18
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Quote:
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For PolyCast, the question of if and when Civ4 will be finished is quite topical, and a crucial question for the community.
I bet mine wasn't one.
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Old February 16, 2008, 03:04   #19
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Quote:
Originally posted by b etor
sweater vests.
oh be careful there! Maki and i are both do crafting-type things and might start to ramble about non-Civ related stuff and bore y'all to tears

Quote:
Originally posted by Murg
Vests protect you from things. Bullet-proof vests protect you from bullets. Lifevests protect you from drowning and sweater vests protect you from pretty girls.
i do not plan to provide any picture evidence about whether i'm pretty or not. if Polycast was a webcast i wouldn't have agreed to do it. we tape it pretty early most weeks; sometimes i'm sitting in boring, 100% non-sexy pajamas! i certainly hope this does not crush your hopes and dreams and discourage you from listening at all. i also hope this doesn't encourage you to hunt me down and shoot me with bullets.
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Old February 16, 2008, 19:22   #20
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Artillery, more use for it. Especially defensively.
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Old February 16, 2008, 21:52   #21
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A complete discussion of Apple versus Microsoft.

JM
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Old February 16, 2008, 23:58   #22
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Quote:
Originally posted by Jon Miller
A complete discussion of Apple versus Microsoft.
That is not within the scope of either show.

There might be an angle or two you could take on it that it could then apply to one or both shows, but you'd have to spell that out specifically for consideration.
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Old February 17, 2008, 00:29   #23
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Quote:
Originally posted by Jon Miller
A complete discussion of Apple versus Microsoft.
How about a civving refinement on that; one that will potentially be quite relevant to me:
A discussion of Civ4 performance when played under Windows OS on an aluminum iMac.*

Why? Because I have dreams of getting one of those in mid-year, installing Windows & Civ4 on a partition, and retiring my PC.

* The one I'm looking at is 2.4GH, ATI Radeon HD 2600 PRO with 256MB of GDDR3 memory, with 3-4 GB RAM.
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Old February 17, 2008, 02:10   #24
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Quote:
Originally posted by Jaybe

How about a civving refinement on that; one that will potentially be quite relevant to me:
A discussion of Civ4 performance when played under Windows OS on an aluminum iMac.*

Why? Because I have dreams of getting one of those in mid-year, installing Windows & Civ4 on a partition, and retiring my PC.

* The one I'm looking at is 2.4GH, ATI Radeon HD 2600 PRO with 256MB of GDDR3 memory, with 3-4 GB RAM.
A stumbling block is that no one on the regular PC panel owns an iMac. We have had a couple of guest hosts, "DanT" and very recently Michael "emeseles" Lucas-Smith, who use Mac OS X but short of being able to secure one or both of them any such discussion would probably be lacking what you're looking for.
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Old February 17, 2008, 13:25   #25
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I knew it was improbable, Dan. But you have given me hope, it's not impossible. And my worst fear was not realized: that you would suggest that I do the testing!
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Old February 17, 2008, 13:58   #26
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Quote:
Originally posted by Jaybe
I knew it was improbable, Dan. But you have given me hope, it's not impossible.


Quote:
And my worst fear was not realized: that you would suggest that I do the testing!
-- if you had said you had already had the system, I would have.

Still , if you buy the system and try CivIV's performance out yourself, call in a review.
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Old February 17, 2008, 15:43   #27
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I have a topic...how a weekly podcast hasn't had a new episode for two weeks
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Old February 17, 2008, 17:51   #28
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Quote:
Originally posted by Apocalypse
I have a topic...how a weekly podcast hasn't had a new episode for two weeks
Pardon? PolyCast and ModCast are bi-weekly and are released on alternating weeks; therefore, you get a ~45 minute podcast every week on Civ be it strategy or modding-centred.
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Old February 17, 2008, 19:09   #29
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Oh, I thought you said in Ep 35 that Polycast was going to be weekly. Oh well.
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Old February 17, 2008, 20:07   #30
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Quote:
Originally posted by Apocalypse
Oh, I thought you said in Ep 35 that Polycast was going to be weekly. Oh well.
PolyCast is weekly in that you are to hear either a new PolyCast or ModCast episode in a given week -- both shows are under the PolyCast banner. Having the two shows with the different panels allows us to release a new Civ-centred podcast every week.
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