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Old March 15, 2007, 00:54   #1
curtsibling
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Calling All Generals!
Feel like conquering the world?

I'm looking for test players for the latest 'beta' of Dictator version 6.0!
The goal is to fine tune the gameplay if needed, and to iron out any bugs.

If you feel like spending a few hours helping me test out my latest
world war two scenario, please email me and I will send you the files!

Hope to hear from some of you - !
Here is a little peek at some in-game action...

German thrust into the Caucasus!


Soldiers of the Emperor face their enemy...


American military build-up...




Last edited by curtsibling; March 16, 2007 at 18:08.
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Old March 15, 2007, 01:19   #2
Harry Tuttle
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Excellent choice using the small soldiers. Very wargame like.
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Old March 15, 2007, 03:06   #3
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Looks very impressive!

I like your choice of small soldiers!
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Old March 15, 2007, 05:10   #4
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WoW !
it looks quite like a whole new game...
there's BIG potential in this "small soldiers" choice..
would look great in some other scenarios too.. such as a North-South Civil war maybe..

and is incredible what you have been able to do ...20 pixels tall soldiers... amazing !


For testing.. im sorry, im a bit busy this days ...
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Old March 15, 2007, 06:28   #5
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I don't use Tot... but... Curt, "chapeau", it looks excellent

... "chapeau" for Fairline's crews, too!
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Old March 15, 2007, 07:14   #6
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Of course, fairline is the man behind the small soldier design!

All units are derived from his PaK88 crewmen.

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Old March 15, 2007, 10:41   #7
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Quote:
Originally posted by Gagliaudo
I don't use Tot... but... Curt, "chapeau", it looks excellent

... "chapeau" for Fairline's crews, too!
Complete agreement on how nice the small soldiers design is implemented here.

BTW, If you are a fan of small soldiers (and got no TOT), try BKA's 'A World at War'.
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Old March 15, 2007, 11:04   #8
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Sounds interesting...!

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Old March 15, 2007, 11:31   #9
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This version looks better than ever, and those soldier look great!
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Old March 15, 2007, 12:02   #10
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Cheers!

To everyone - My email-address is: kurtzibling@yahooDOTcoDOTuk
Just send me a mail and I'll reply with a beta copy to test out.

Brief game notes are as follows:
*The game takes place at the opening phase of Operation Barbarossa.
*The Axis must conquer fast as Russia will become progressively more dangerous.
*Also, the Western Allies will increase in power and become deadly with time.
*The goal is to conquer the capital cities of either the Axis, Soviets, or Allies.
*Use bombers and artillery to blast cities, followed with armour/infantry.
*All powers (except the USA) start with a deficit.
*Conquer economic targets to ease money woes.
*Special units are awarded for good performance.

House rules:
*Artillery and bombers attack first, if available.
*Non-generic units can only be built in cities with factories.
*Only 2xfighters or 1xbombers allowed on carriers.
*No four engine planes or V2 missles allowed on carriers.
*V2 missles can only be carried by Type XXI U-Boats.


Last edited by curtsibling; March 15, 2007 at 12:44.
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Old March 15, 2007, 12:27   #11
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Hmm, Curt, aren't you afraid of letting your email in the open? I mean, you don't mind automated spamming??

I would modify it somehow...
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Old March 15, 2007, 12:44   #12
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Cyrion, good point - !

Email changed...
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Old March 15, 2007, 16:45   #13
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What are the civilizations and which ones are playable?
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Old March 15, 2007, 17:56   #14
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Wow, it really looks like a complete new game.

I totally agree with the others, these "small soldiers" have a great potential. They fit much more with the other units (tanks, fighters, bombers, etc...)
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Old March 15, 2007, 18:00   #15
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Quote:
Originally posted by curtsibling
*Non-generic units can only be built in cities with factories.
How did you managed this option?
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Old March 15, 2007, 18:15   #16
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Heh! I wish I could add that restriction!

It is just a little rule that helps the scenario stay within fairness.

It means that the player cannot rush buy expensive
or powerful units in far-away non-industrial cities...

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Old March 15, 2007, 18:19   #17
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Quote:
Originally posted by EmuGod
What are the civilizations and which ones are playable?
All civs are playable, but some are more hard to win with than others.

Here is how it works out:

Nation = Difficulty
USA = Moderate
USSR = Hard
British Empire = Moderate
Third Reich = Moderate
Japanese Empire = Hard
Australia = Hard
Chinese Republic = Hard

Each power has their own individual challenges to overcome.

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Old March 16, 2007, 12:04   #18
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Australia ? :O
Why not commonwealth then.. so maybe Australia can be together with New Zeland and India.. and Britain can retain Canada and South Africa and Gibiltair and islands (Malta, Crete ? Cyprus ? ) around the world..
but maybe ..the way u did is more equilibrated in asia.
So.. we Italians.. always with the germans eh ???
little joy.. that at least the french ll not be there too..
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Old March 16, 2007, 12:45   #19
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If MPS had provided the ability to add more civs, I would
be more than happy to include all the major combatants.

I just have to make do with the 7 civs present!

I would like to make an Italian and Vichy civ, but
CIV2 WW2 scenarios are doomed to be exercises
in compromise - I try to keep it balanced.

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Old March 16, 2007, 17:16   #20
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Is the scenario for ToT or MGE?
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Old March 16, 2007, 18:08   #21
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Test of Time, old chap!

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Old March 17, 2007, 04:49   #22
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First of all, I must apologize that I have absolutely no idea as to exactly how sprites work in TOT. I do know that some scens have a '1' [override .SPR file] in the first field of column 'G' for all units in @UNITS ADVANCED in RULES, others don't. DALEKS has the override for each unit, BITTERFROST doesn't. The same goes for scens by other developers.

One thing I do know for sure is that DICTATOR VI needs the overrides in order not to try to use some bloody dumb sprites from the main TOT folder.

Could you please shed some light on this?

My setup is the usual one that I use for a scen. I play in a DICTATOR VI folder on desktop. The folder contains all downloaded files.
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Old March 17, 2007, 05:06   #23
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No sweat!

If you move all the files with a 'SPR' extension from the ToT
'original' folder and store them somewhere else, the scenario
will use the proper units/terrain/city files.

As an extra precaution, drop this dummy resource file
(courtesy of Catfish) into the dictator six folder...!

Hope this helps!

Attached Files:
File Type: zip resource.zip (141 Bytes, 8 views)
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Old March 19, 2007, 06:16   #24
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Bump to see if anyone wishes to try out the scenario -
Posting the links will make life easier for potential testers...

Scenario:
Dictator 6

Sounds:
Sounds1
Sounds2
Sounds3
Sounds4


All feedback very appreciated!

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Old March 19, 2007, 06:48   #25
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Will try this right away!
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Old March 19, 2007, 11:13   #26
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Quote:
*Non-generic units can only be built in cities with factories.
What are we expected to do about non-generic Grenadiers that are abuilding at the start of the scen in a number of German cities that do not have factories?
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Old March 19, 2007, 12:36   #27
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Good point - I was more thinking of vehicles like Tiger tanks and Me262s...

Regard those Grenadiers as garrisons that are still being transferred...

PS
(I don't really exepct anyone to obey house rules)

Having fun playing the scen is more important.

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Old March 19, 2007, 13:40   #28
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I think I'll try it out, when I get the chance to download it.

One comment on the small soldiers... an unconventional idea, but why are all the "later" US soldiers carrying submachine guns. IMHO, there should be 1-2 guys carrying BARs (or the equivalent MG), the officer/leader guy carrying a submachine gun. and the rest carrying rifles.

*considers making alternate small soldier graphics when he can*

But, if a download of more than once a week isn't required, I think I'll be playing this soon.
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Old March 19, 2007, 14:45   #29
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First impression: graphics are superb.
The environment of play is very pleasant.

I chose the Germans and at the end of June 1940, I conquered the town of Kovno.

The civilopedie on the governments seem to have a small problem :
Attached Thumbnails:
saisie1.png  
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Old March 19, 2007, 15:23   #30
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Quote:
Originally posted by GhostOfDisco
I think I'll try it out, when I get the chance to download it.

One comment on the small soldiers... an unconventional idea, but why are all the "later" US soldiers carrying submachine guns. IMHO, there should be 1-2 guys carrying BARs (or the equivalent MG), the officer/leader guy carrying a submachine gun. and the rest carrying rifles.

*considers making alternate small soldier graphics when he can*

But, if a download of more than once a week isn't required, I think I'll be playing this soon.
Well spotted!

Those chaps are US Marines in the screenie, as the GI troops
have a mix of rifles and Thompsons MGs, although the officer
does have a pistol. That is just for the visuals...

Please feel free to edit and make your own variations,
I would love to see them! And there is no pressure to
test the game if you are busy, take a shot whenever.

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