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Old June 10, 2009, 13:54   #1
secondsaber87
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Civ IV Patch 3.19 Is Availiable
Just in case you folks havnt noticed so far.

Apparently fixed the out of synch issues.


edit by Robert Plomp:
patch notes: V3.19 (thanks to rah)

Info screen always shows demographics when espionage is disabled
Players can no longer receive obsolete resources through trade
Fixed bug where culture obtained through espionage was 100 times lower than intended
AI player better evaluates his situation before voting for a ban on nuclear weapons
Fixed a few AI civic evaluation bugs
AI changes civics during Golden Ages
Fixed bug with AI not knowing how close its cities are to other players
Re-enabled Foreign Advisor "Glance" screen
Fixed Team Battleground map script to distribute hills better and work around team-counting problem
Civilopedia lists buildings that replace a given building
Barrage promotions no longer available to units without the ability to already cause collateral damage
Conquistador ignores walls, to be consistent with Cuirassier
Fixed AI defender bug for newly captured cities
Build-specific production modifiers are no longer counted for overflow gold calculations
Building or destroying a fort now properly refreshes resource connections
Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add
Fixed event triggering on a dead unit
AI uses Warlords to make super-medic units
Better AI decision-making related to damaged air units
Better AI use of missiles to disconnect enemy resources
AI evacuates ships and planes from cities in danger
AI no longer joins Great People to cities in danger
Fixed bug where AI Great Engineers would hurry Wonders in other players' cities
Spies no longer interrupt their mission when moving next to an enemy unit
Fixed map generator bug for water starts
Situations which invalidated Secretary General/AP Resident now force the next vote to be an election
Fixed team-counting bug that would cause some mapscripts to fail
Moved some gamecore-specific code into the DLL
Fixed cheat where you could apply a free tech from one game to another
Diplomacy summary no longer claims that a civ is the worst enemy of a human team
Groups on sentry awake based on best

Last edited by Robert Plomp; June 11, 2009 at 10:48.
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Old June 10, 2009, 14:41   #2
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Is this an official patch or an unofficial one by fans?

If official... link please
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Old June 10, 2009, 16:15   #3
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Here's the patch notes. Hurray.

V3.19

- Info screen always shows demographics when espionage is disabled

- Players can no longer receive obsolete resources through trade

- Fixed bug where culture obtained through espionage was 100 times lower than intended

- AI player better evaluates his situation before voting for a ban on nuclear weapons

- Fixed a few AI civic evaluation bugs

- AI changes civics during Golden Ages

- Fixed bug with AI not knowing how close its cities are to other players

- Re-enabled Foreign Advisor "Glance" screen

- Fixed Team Battleground map script to distribute hills better and work around team-counting problem

- Civilopedia lists buildings that replace a given building

- Barrage promotions no longer available to units without the ability to already cause collateral damage

- Conquistador ignores walls, to be consistent with Cuirassier

- Fixed AI defender bug for newly captured cities

- Build-specific production modifiers are no longer counted for overflow gold calculations

- Building or destroying a fort now properly refreshes resource connections

- Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add

- Fixed event triggering on a dead unit

- AI uses Warlords to make super-medic units

- Better AI decision-making related to damaged air units

- Better AI use of missiles to disconnect enemy resources

- AI evacuates ships and planes from cities in danger

- AI no longer joins Great People to cities in danger

- Fixed bug where AI Great Engineers would hurry Wonders in other players' cities

- Spies no longer interrupt their mission when moving next to an enemy unit

- Fixed map generator bug for water starts

- Situations which invalidated Secretary General/AP Resident now force the next vote to be an election

- Fixed team-counting bug that would cause some mapscripts to fail

- Moved some gamecore-specific code into the DLL

- Fixed cheat where you could apply a free tech from one game to another

- Diplomacy summary no longer claims that a civ is the worst enemy of a human team

- Groups on sentry awake based on best unit's vision rather than head unit's vision

- Hidden Nationality units can enter friendly rival territory when starting in a city

- Fixed bug where captured cities could give double bonus for the Apostolic Palace

- Fixed a bug in AI war declaration in exchange for technologies

- Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle

- Terrain height no longer affects aerial recon missions

- No Espionage option: no Free Great Spy from Communism, no espionage-related events

- Blockading AI Privateers can no longer sense invisible units

- Colonies no longer assume the name of an eliminated player
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Last edited by rah; June 12, 2009 at 10:24. Reason: Complete list from CFC *sigh*
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Old June 10, 2009, 16:26   #4
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Quote:
Players can no longer receive obsolete resources through trade
Scrap! I always considered this a feature, not a bug.
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Old June 10, 2009, 16:57   #5
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http://www.firaxis.com/downloads/Pat...dPatch3.19.exe

for the lazy.
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Old June 10, 2009, 17:33   #6
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Old June 10, 2009, 18:06   #7
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Zoiks! Another patch?!?!

I saw on another forum that the CD check was removed.
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Old June 10, 2009, 18:40   #8
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At a a glance, many of these were fixed in the unofficial patch.

That players will no longer be able to trade for obsolete resources though was not in the unofficial patch.

It does make sense though especially considering the obsolete resources were available for pennies on the dollar.

"Situations which invalidated Secretary General/AP Resident now force the next vote to be an election" is also new and not in the unofficial patch.

This makes sense to add as well.
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Old June 10, 2009, 19:07   #9
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Well, I've discovered there is still a out of synch problem even with the patch downloaded.. But otherwise its nice.
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Old June 10, 2009, 20:06   #10
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i'm glad there's a no cd fix finally. saves me from having to download the crack
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Old June 10, 2009, 20:07   #11
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I've been one of the more vocal opponents to Firaxis leaving the MP community hanging out to dry... THANK YOU FIRAXIS!

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Old June 10, 2009, 23:01   #12
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Originally Posted by self biased View Post
http://www.firaxis.com/downloads/Pat...dPatch3.19.exe

for the lazy.
And for those that bought the game via D2D, remember, you must get the patch from them. The above link doesn't work for D2D.

And again, THANK YOU Firaxis for issuing another FINAL PATCH to help everybody, but especially those of us in the MP Community. Having an official patch is wonderful and will make MP so much easier.
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Old June 11, 2009, 11:17   #13
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Awesome! Thanks Firaxis!
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Old June 11, 2009, 12:26   #14
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Whoho! Thanks Firaxis!


I was under the impression that 3.17 was the last one, good to see them not abandoning the community.
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Old June 11, 2009, 20:59   #15
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Originally Posted by Ming View Post
And for those that bought the game via D2D, remember, you must get the patch from them. The above link doesn't work for D2D.
Thank you for posting that, otherwise I would have sat here downloading the patch for nothing. I D2D.com alot of my games now, CDs are ancient and fragile, D2D saves time.
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Old June 12, 2009, 06:08   #16
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rah, your changelog got clipped... you might want to fix.
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Old June 12, 2009, 08:06   #17
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That's the way it was on the Firaxis site.

It was great taking a city and seeing the option to view the city before deciding to raze it.

FANTASTIC
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Old June 12, 2009, 08:31   #18
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Well the full changelog is available somewhere, because I saw it on CFC.
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Old June 12, 2009, 08:33   #19
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Originally Posted by rah View Post
It was great taking a city and seeing the option to view the city before deciding to raze it.
Yep. Now if we could just get the ability to check things before answering on events and votes. I'm surprised they did the one without the others. Same issue, really.
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Old June 12, 2009, 10:05   #20
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So who's working on the unofficial patch this time?
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Old June 12, 2009, 10:32   #21
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More Important, who can list what was fixed in the old unofficial patch and not in the current official patch.
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Old June 12, 2009, 10:58   #22
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Excellent news!
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Old June 12, 2009, 11:02   #23
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Other proclaimed fixes included

- fixes the automatic OOS that was introduced in 3.17 when directly boating a city in multiplayer
- Fixed loophole where you could use a Gamespy emulator to log on as any user
- Fixed rounding error in main interface progress bars (research, food, production, nationality) where the last color was sometimes not drawn
- Increased culture thresholds for no-espionage games, since espionage is converted into culture.
- Hammer decay of build items not currently being worked on correctly scales with game speed
- Fixed save/load issues with RTW mod
- Reduced frequency of city liberation popups
- Fixed spurious war declaration popup when loading a ship in the same tile as a rival ship.
- Fixed strategy text for Jaguar Warrior
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Old June 12, 2009, 15:11   #24
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Originally Posted by rah View Post
That's the way it was on the Firaxis site.

It was great taking a city and seeing the option to view the city before deciding to raze it.

FANTASTIC
Yes yes yes! A much-needed change.
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Old June 13, 2009, 07:37   #25
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Old June 13, 2009, 12:04   #26
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There's a version of BetterAI available for 3.19 already.
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Old June 15, 2009, 10:58   #27
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BTS crashes when loading Rise of Mankind with patch 3.1.9
BTS crashes when loading Rise of Mankind with patch 3.1.9

Any ideas?
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Old June 15, 2009, 17:54   #28
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All mods need updated to BTS 3.19 due to DLL interface changes.
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Old June 16, 2009, 07:39   #29
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to Firaxis for continuing to support the game, especially for the no-CD feature.
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Old June 16, 2009, 11:14   #30
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Originally Posted by joncnunn View Post
All mods need updated to BTS 3.19 due to DLL interface changes.
Tell me about it. 16 hours was what it took me to update the interface for RFCEurope.
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