June 10, 2009, 13:54
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#1
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Settler
Local Time: 02:03
Local Date: November 21, 2009
Join Date: Nov 2007
Location: Savannah, Ga
Posts: 13
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Civ IV Patch 3.19 Is Availiable
Just in case you folks havnt noticed so far.
Apparently fixed the out of synch issues.
edit by Robert Plomp:
patch notes: V3.19 (thanks to rah)
Info screen always shows demographics when espionage is disabled
Players can no longer receive obsolete resources through trade
Fixed bug where culture obtained through espionage was 100 times lower than intended
AI player better evaluates his situation before voting for a ban on nuclear weapons
Fixed a few AI civic evaluation bugs
AI changes civics during Golden Ages
Fixed bug with AI not knowing how close its cities are to other players
Re-enabled Foreign Advisor "Glance" screen
Fixed Team Battleground map script to distribute hills better and work around team-counting problem
Civilopedia lists buildings that replace a given building
Barrage promotions no longer available to units without the ability to already cause collateral damage
Conquistador ignores walls, to be consistent with Cuirassier
Fixed AI defender bug for newly captured cities
Build-specific production modifiers are no longer counted for overflow gold calculations
Building or destroying a fort now properly refreshes resource connections
Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add
Fixed event triggering on a dead unit
AI uses Warlords to make super-medic units
Better AI decision-making related to damaged air units
Better AI use of missiles to disconnect enemy resources
AI evacuates ships and planes from cities in danger
AI no longer joins Great People to cities in danger
Fixed bug where AI Great Engineers would hurry Wonders in other players' cities
Spies no longer interrupt their mission when moving next to an enemy unit
Fixed map generator bug for water starts
Situations which invalidated Secretary General/AP Resident now force the next vote to be an election
Fixed team-counting bug that would cause some mapscripts to fail
Moved some gamecore-specific code into the DLL
Fixed cheat where you could apply a free tech from one game to another
Diplomacy summary no longer claims that a civ is the worst enemy of a human team
Groups on sentry awake based on best
Last edited by Robert Plomp; June 11, 2009 at 10:48.
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June 10, 2009, 14:41
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#2
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Retired
Local Time: 00:03
Local Date: November 21, 2009
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 28,857
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Is this an official patch or an unofficial one by fans?
If official... link please
__________________
Keep on Civin'
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June 10, 2009, 16:15
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#3
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Just another peon
Local Time: 00:03
Local Date: November 21, 2009
Join Date: Nov 1999
Location: who killed Poly
Posts: 20,880
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Here's the patch notes. Hurray.
V3.19
- Info screen always shows demographics when espionage is disabled
- Players can no longer receive obsolete resources through trade
- Fixed bug where culture obtained through espionage was 100 times lower than intended
- AI player better evaluates his situation before voting for a ban on nuclear weapons
- Fixed a few AI civic evaluation bugs
- AI changes civics during Golden Ages
- Fixed bug with AI not knowing how close its cities are to other players
- Re-enabled Foreign Advisor "Glance" screen
- Fixed Team Battleground map script to distribute hills better and work around team-counting problem
- Civilopedia lists buildings that replace a given building
- Barrage promotions no longer available to units without the ability to already cause collateral damage
- Conquistador ignores walls, to be consistent with Cuirassier
- Fixed AI defender bug for newly captured cities
- Build-specific production modifiers are no longer counted for overflow gold calculations
- Building or destroying a fort now properly refreshes resource connections
- Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add
- Fixed event triggering on a dead unit
- AI uses Warlords to make super-medic units
- Better AI decision-making related to damaged air units
- Better AI use of missiles to disconnect enemy resources
- AI evacuates ships and planes from cities in danger
- AI no longer joins Great People to cities in danger
- Fixed bug where AI Great Engineers would hurry Wonders in other players' cities
- Spies no longer interrupt their mission when moving next to an enemy unit
- Fixed map generator bug for water starts
- Situations which invalidated Secretary General/AP Resident now force the next vote to be an election
- Fixed team-counting bug that would cause some mapscripts to fail
- Moved some gamecore-specific code into the DLL
- Fixed cheat where you could apply a free tech from one game to another
- Diplomacy summary no longer claims that a civ is the worst enemy of a human team
- Groups on sentry awake based on best unit's vision rather than head unit's vision
- Hidden Nationality units can enter friendly rival territory when starting in a city
- Fixed bug where captured cities could give double bonus for the Apostolic Palace
- Fixed a bug in AI war declaration in exchange for technologies
- Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle
- Terrain height no longer affects aerial recon missions
- No Espionage option: no Free Great Spy from Communism, no espionage-related events
- Blockading AI Privateers can no longer sense invisible units
- Colonies no longer assume the name of an eliminated player
__________________
I can see him in the coliseum of old cheering on the lions because they were creating new martyrs for the cause.
loinburger: the most boring poster, unless you actually like dickgirls.
Last edited by rah; June 12, 2009 at 10:24.
Reason: Complete list from CFC *sigh*
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June 10, 2009, 16:26
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#4
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Emperor
Local Time: 22:03
Local Date: November 20, 2009
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,114
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Quote:
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Players can no longer receive obsolete resources through trade
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Scrap! I always considered this a feature, not a bug.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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June 10, 2009, 16:57
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#5
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Emperor
Local Time: 01:03
Local Date: November 21, 2009
Join Date: Nov 1999
Location: Yggdrasil.
Posts: 3,801
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June 10, 2009, 17:33
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#6
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ACS Staff Member
Local Time: 02:03
Local Date: November 21, 2009
Join Date: Oct 1999
Location: Rockville, MD
Posts: 8,821
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June 10, 2009, 18:06
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#7
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Emperor
Local Time: 01:03
Local Date: November 21, 2009
Join Date: Nov 2005
Location: Eternal
Posts: 3,934
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Zoiks! Another patch?!?!
I saw on another forum that the CD check was removed.
__________________
Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin
Computers in the future may weigh no more than 1.5 tons. - Popular Mechanics, 1949 | Iain Banks missed deadline due to Civ
The eyes are the groin of the head. - Dwight Schrute. | One more turn .... One more turn ....
WWTSD | I prepared Explosive Runes this morning. | RIP GG
Last edited by Lord Avalon; June 10, 2009 at 18:20.
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June 10, 2009, 18:40
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#8
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Emperor
Local Time: 01:03
Local Date: November 21, 2009
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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At a a glance, many of these were fixed in the unofficial patch.
That players will no longer be able to trade for obsolete resources though was not in the unofficial patch.
It does make sense though especially considering the obsolete resources were available for pennies on the dollar.
"Situations which invalidated Secretary General/AP Resident now force the next vote to be an election" is also new and not in the unofficial patch.
This makes sense to add as well.
__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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June 10, 2009, 19:07
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#9
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Settler
Local Time: 02:03
Local Date: November 21, 2009
Join Date: Nov 2007
Location: Savannah, Ga
Posts: 13
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Well, I've discovered there is still a out of synch problem even with the patch downloaded.. But otherwise its nice.
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June 10, 2009, 20:06
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#10
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Emperor
Local Time: 01:03
Local Date: November 21, 2009
Join Date: Nov 1999
Location: Yggdrasil.
Posts: 3,801
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i'm glad there's a no cd fix finally. saves me from having to download the crack
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June 10, 2009, 20:07
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#11
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Retired
Local Time: 00:03
Local Date: November 21, 2009
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 28,857
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__________________
Keep on Civin'
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June 10, 2009, 23:01
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#12
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Retired
Local Time: 00:03
Local Date: November 21, 2009
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 28,857
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And for those that bought the game via D2D, remember, you must get the patch from them. The above link doesn't work for D2D.
And again, THANK YOU Firaxis for issuing another FINAL PATCH to help everybody, but especially those of us in the MP Community. Having an official patch is wonderful and will make MP so much easier.
__________________
Keep on Civin'
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June 11, 2009, 11:17
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#13
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Administrator
Local Time: 07:03
Local Date: November 21, 2009
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 10,456
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Awesome! Thanks Firaxis!
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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June 11, 2009, 12:26
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#14
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Emperor
Local Time: 07:03
Local Date: November 21, 2009
Join Date: Sep 2007
Location: Slovenia
Posts: 5,708
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__________________
Me making a fool of myself on polycast!
Physics + Philosophy = The perfect storm of arrogance also known as Heraclitus
You remind me of Ronald Reagan. -Kidicious to me
Conquerer of the Apolyton OT
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June 11, 2009, 20:59
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#15
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Prince
Local Time: 14:03
Local Date: November 21, 2009
Join Date: Jan 2005
Location: Offikatlin
Posts: 553
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Originally Posted by Ming
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And for those that bought the game via D2D, remember, you must get the patch from them. The above link doesn't work for D2D.
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Thank you for posting that, otherwise I would have sat here downloading the patch for nothing. I D2D.com alot of my games now, CDs are ancient and fragile, D2D saves time.
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June 12, 2009, 06:08
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#16
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King
Local Time: 06:03
Local Date: November 21, 2009
Join Date: Oct 2006
Posts: 1,690
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rah, your changelog got clipped... you might want to fix.
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June 12, 2009, 08:06
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#17
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Just another peon
Local Time: 00:03
Local Date: November 21, 2009
Join Date: Nov 1999
Location: who killed Poly
Posts: 20,880
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That's the way it was on the Firaxis site.
It was great taking a city and seeing the option to view the city before deciding to raze it.
FANTASTIC
__________________
I can see him in the coliseum of old cheering on the lions because they were creating new martyrs for the cause.
loinburger: the most boring poster, unless you actually like dickgirls.
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June 12, 2009, 08:31
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#18
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King
Local Time: 06:03
Local Date: November 21, 2009
Join Date: Oct 2006
Posts: 1,690
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Well the full changelog is available somewhere, because I saw it on CFC.
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June 12, 2009, 08:33
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#19
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King
Local Time: 06:03
Local Date: November 21, 2009
Join Date: Oct 2006
Posts: 1,690
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Originally Posted by rah
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It was great taking a city and seeing the option to view the city before deciding to raze it.
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Yep. Now if we could just get the ability to check things before answering on events and votes. I'm surprised they did the one without the others. Same issue, really.
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June 12, 2009, 10:05
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#20
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Prince
Local Time: 08:03
Local Date: November 21, 2009
Join Date: Jun 2001
Location: Lurking in Stara Zagora, Bulgaria
Posts: 768
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So who's working on the unofficial patch this time?
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Quendelie axan!
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June 12, 2009, 10:32
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#21
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Just another peon
Local Time: 00:03
Local Date: November 21, 2009
Join Date: Nov 1999
Location: who killed Poly
Posts: 20,880
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More Important, who can list what was fixed in the old unofficial patch and not in the current official patch.
__________________
I can see him in the coliseum of old cheering on the lions because they were creating new martyrs for the cause.
loinburger: the most boring poster, unless you actually like dickgirls.
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June 12, 2009, 10:58
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#22
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Prince
Local Time: 06:03
Local Date: November 21, 2009
Join Date: Mar 2006
Location: Londinium
Posts: 530
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June 12, 2009, 11:02
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#23
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Just another peon
Local Time: 00:03
Local Date: November 21, 2009
Join Date: Nov 1999
Location: who killed Poly
Posts: 20,880
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Other proclaimed fixes included
- fixes the automatic OOS that was introduced in 3.17 when directly boating a city in multiplayer
- Fixed loophole where you could use a Gamespy emulator to log on as any user
- Fixed rounding error in main interface progress bars (research, food, production, nationality) where the last color was sometimes not drawn
- Increased culture thresholds for no-espionage games, since espionage is converted into culture.
- Hammer decay of build items not currently being worked on correctly scales with game speed
- Fixed save/load issues with RTW mod
- Reduced frequency of city liberation popups
- Fixed spurious war declaration popup when loading a ship in the same tile as a rival ship.
- Fixed strategy text for Jaguar Warrior
__________________
I can see him in the coliseum of old cheering on the lions because they were creating new martyrs for the cause.
loinburger: the most boring poster, unless you actually like dickgirls.
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June 12, 2009, 15:11
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#24
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Deity
Local Time: 00:03
Local Date: November 21, 2009
Join Date: Feb 2002
Location: location, location
Posts: 11,984
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Originally Posted by rah
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That's the way it was on the Firaxis site.
It was great taking a city and seeing the option to view the city before deciding to raze it.
FANTASTIC
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Yes yes yes! A much-needed change.
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June 13, 2009, 07:37
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#25
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King
Local Time: 08:03
Local Date: November 21, 2009
Join Date: Oct 2002
Location: Tornio, Suomi Perkele!
Posts: 2,576
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And it only took 4 years!
__________________
I've allways wanted to play "Russ Meyer's Civilization"
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June 13, 2009, 12:04
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#26
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Emperor
Local Time: 22:03
Local Date: November 20, 2009
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,114
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There's a version of BetterAI available for 3.19 already.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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June 15, 2009, 10:58
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#27
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Settler
Local Time: 06:03
Local Date: November 21, 2009
Join Date: Nov 2003
Posts: 1
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BTS crashes when loading Rise of Mankind with patch 3.1.9
BTS crashes when loading Rise of Mankind with patch 3.1.9
Any ideas?
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June 15, 2009, 17:54
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#28
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Emperor
Local Time: 01:03
Local Date: November 21, 2009
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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All mods need updated to BTS 3.19 due to DLL interface changes.
__________________
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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June 16, 2009, 07:39
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#29
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King
Local Time: 01:03
Local Date: November 21, 2009
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,044
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 to Firaxis for continuing to support the game, especially for the no-CD feature.
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June 16, 2009, 11:14
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#30
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Warlord
Local Time: 06:03
Local Date: November 21, 2009
Join Date: Feb 2003
Posts: 279
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Originally Posted by joncnunn
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All mods need updated to BTS 3.19 due to DLL interface changes.
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Tell me about it. 16 hours was what it took me to update the interface for RFCEurope.
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