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View Poll Results: If you could only build one sort of improvement, what would it be?
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Mine
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2 |
10.53% |
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Farm
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7 |
36.84% |
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Pasture
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0 |
0% |
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Work boats
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0 |
0% |
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Plantation
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0 |
0% |
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Windmill
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0% |
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Watermill
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1 |
5.26% |
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Cottage
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7 |
36.84% |
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Oil Well
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2 |
10.53% |
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Banana Plantations only!
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0 |
0% |
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January 5, 2009, 14:05
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#1
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King
Local Time: 14:37
Local Date: February 9, 2010
Join Date: Oct 1999
Location: Edinburgh
Posts: 1,188
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Silly challenge
If you were only allowed to build a single type of improvement throughout a whole game (and had to raze any you couldn't build when you captured them), what would you build and how high a difficulty do you think you could win at?
Roads I think I'll allow.
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January 5, 2009, 15:07
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#2
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Retired
Local Time: 08:37
Local Date: February 9, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 29,506
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Too bad you didn't include forts
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Keep on Civin'
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January 5, 2009, 15:20
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#3
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Emperor
Local Time: 15:37
Local Date: February 9, 2010
Join Date: Jan 2001
Location: Ashes
Posts: 3,021
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Windmills are nice but come too late. Early on, cottages are the best improvement. You'd have to keeo your forests though. Actually, farms let you build specialists, so they might be a good bet.
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Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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January 5, 2009, 15:38
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#4
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Emperor
Local Time: 09:37
Local Date: February 9, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,738
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Mines are key. Give you strategic metals (copper, iron, aluminum) and gold, gems, and silver as well as uranium late. Suspect you'd be hard pressed to win even at Warlord without any food resources or happiness resources beyond those named. No horses or elephants. No oil-based units beyond those who could also use uranium, and no quarries to help with wonders.
Ming, do you use a lot of forts? I usually hide my border minders in available terain and only end up with forts that give me a resource my city can't reach. As I type this I go "D'oh" forts would give you all resources on the city boards even if not on the map itself.
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No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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January 5, 2009, 15:40
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#5
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King
Local Time: 14:37
Local Date: February 9, 2010
Join Date: Oct 1999
Location: Edinburgh
Posts: 1,188
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I went farm for the specialist economy.
Which nut job opted for watermill?
Should have included forts. I was working out how many options and counted off ten and then when it came to it I could only remember nine so I whacked in banana plantation. Should have done eleven really.
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January 5, 2009, 15:42
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#6
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King
Local Time: 14:37
Local Date: February 9, 2010
Join Date: Oct 1999
Location: Edinburgh
Posts: 1,188
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Crap, totally forgot quarries and camps. Still that would have been about completeness not, real options!
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January 5, 2009, 16:23
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#7
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King
Local Time: 14:37
Local Date: February 9, 2010
Join Date: Oct 1999
Location: Edinburgh
Posts: 1,188
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Blaupanzer, you can buy most of that stuff though, get the shrines and you can totally load up on bought in specialities. Maybe vasselise people or is that cheating?
I reckon I could do Noble with only farms.
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January 5, 2009, 17:22
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#8
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Emperor
Local Time: 09:37
Local Date: February 9, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,738
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You have to be pretty non-threatening to get the AI to sell you strategic metals or horses. I am never non-threatening.
__________________
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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January 5, 2009, 17:24
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#9
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King
Local Time: 14:37
Local Date: February 9, 2010
Join Date: Oct 1999
Location: Edinburgh
Posts: 1,188
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Hmm, they're always falling over themselves to sell me iron...but I'm always last on the power graph to a degree that makes me think it's broken.
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January 5, 2009, 17:35
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#10
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Emperor
Local Time: 09:37
Local Date: February 9, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,738
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Last is not good. You will attract psychos, wolves, and sharks. Much scarier than "lions, tigers, and bears, oh my."
__________________
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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January 5, 2009, 18:44
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#11
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Emperor
Local Time: 09:37
Local Date: February 9, 2010
Join Date: Sep 2002
Location: Maryland Heights, MO
Posts: 6,188
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Cottage, because they can be built in the most tiles among the choices. (They can be built everywhere a farm is + on grassland hills)
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1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. :mad:
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January 5, 2009, 20:21
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#12
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Retired
Local Time: 08:37
Local Date: February 9, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 29,506
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I would probably do farms. Do the ole specialist economy, and make sure I stay ahead on techs that lead to non resourse units.
All archery units (except crossbows)
Muskets (Musketeers, Oromo or Jans)
Grenadiers
Rifleman (Red coats)
Infantry
SAM's
Marines (Navy Seals)
And you can still build:
Cats
Tribs
artilary
(you have to skip cannons because you need iron for those)
I would play on a pangaea map, so I could keep it to a land game, and not get screwed by the later naval units.
Probably play as either
Eithopians (creative/organized - osomo warriors)
English - Churchill (Protective/charismatic - Redcoats)
North Americans (protective/Philo - Dog soldiers, no copper required)
Or any other protective civ except the Japs since you can't build their special unit.
You would have to go for a fast conquest or domination victory.
If you stay ahead on the techs, that shouldn't be a problem. But if you let them stay in the game long, you are going to lose a space race or die once they get tanks.
(you could probably play for culture or diplo victory as well, but those would almost be like cheating since I think both those are easy victories no matter what you are doing)
The smaller the world, the better...
I think it can be done at at Monarch or Prince. I don't think I'm good enough to do it at any level higher than those, but I'm sure some of you could probably do so.
Just my thoughts on the subject... I might actually try it.
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Keep on Civin'
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January 6, 2009, 00:27
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#13
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Deity
Local Time: 09:37
Local Date: February 9, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 14,400
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Farms or cottages. Probably farms, and run a specialist economy.
As for Mine resources, I'd settle on them.
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I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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January 6, 2009, 00:44
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#14
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Retired
Local Time: 08:37
Local Date: February 9, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 29,506
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__________________
Keep on Civin'
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January 6, 2009, 01:28
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#15
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Chieftain
Local Time: 14:37
Local Date: February 9, 2010
Join Date: Oct 2007
Posts: 81
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Obviously oil wells.
And if you think my strategy is flawed, wait until i've cornered the market and you can't drive to your precious mines or windmills!!!!!!!
-insane evil laughter-
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January 6, 2009, 08:00
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#16
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King
Local Time: 14:37
Local Date: February 9, 2010
Join Date: Oct 2006
Posts: 1,907
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I don't get the poll. Farms are the only sustainable improvement, allowing cities which don't have a lot of grass or water. So unless you want to limit your empire to spotty city sites, farms are the only choice.
Cottages come in second but you're screwed if there isn't a lot of grassland or FP.
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January 6, 2009, 13:06
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#17
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Prince
Local Time: 07:37
Local Date: February 9, 2010
Join Date: Jan 2003
Posts: 406
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I would use farms. And for strategic resources, I would cheat and put cities on top of them. You could then increase your military options greatly.
__________________
If you aren't confused,
You don't understand.
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January 6, 2009, 15:37
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#18
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King
Local Time: 14:37
Local Date: February 9, 2010
Join Date: Oct 1999
Location: Edinburgh
Posts: 1,188
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Well, I've started a Pangea game at Noble with Gandhi.
I reckoned Gandhi was a good bet because you get the extra GPs for being philosophical and I imagine I'll want to swap between civics quite frequently for production reasons, slavery, org religion, police state, nationhood etc. The turns saving is probably worth it.
No vassels, no tech brokering, no random events, marathon.
Edit: Well, I've played 50 turns and it's quite cool. It's like a new game in some ways, totally different set of rules for valuing things. I think you could do it with mines though, enough flood plain and food specials to get cities up to five or six quite often I think. If you go the Khmer for the extra food especially so.
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Last edited by johnmcd; January 6, 2009 at 15:54.
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January 7, 2009, 09:57
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#19
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Chieftain
Local Time: 14:37
Local Date: February 9, 2010
Join Date: Mar 2005
Location: of uninhabitable lands
Posts: 75
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You are playing a game building only farms? now thats crazy...I voted for farms btw...
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The bearer of good news...
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January 7, 2009, 11:08
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#20
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Just another peon
Local Time: 08:37
Local Date: February 9, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 21,693
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People said something similar the first time OCC was tried and now it's an official option in Custom games.
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I can see him in the coliseum of old cheering on the lions because they were creating new martyrs for the cause.
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