September 23, 2008, 08:52
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#1
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Emperor
Local Time: 20:41
Local Date: November 21, 2009
Join Date: Dec 2000
Posts: 3,891
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[MOD] Age of Discovery II
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Last edited by Dale; October 29, 2009 at 15:35.
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September 23, 2008, 08:53
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#2
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Emperor
Local Time: 20:41
Local Date: November 21, 2009
Join Date: Dec 2000
Posts: 3,891
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Last edited by Dale; December 26, 2008 at 00:29.
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September 23, 2008, 09:09
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#3
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Deity
Local Time: 10:41
Local Date: November 21, 2009
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,269
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Sounds like a first thing to do when I've got the game, is to DL this mod Dale.
__________________
Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
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September 23, 2008, 10:02
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#4
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Deity
Local Time: 04:41
Local Date: November 21, 2009
Join Date: Aug 2002
Location: Busy increasing the population of my country.
Posts: 15,398
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Wow, obviously you could do this because you were a beta tester? If not, Im amazed!
But I have always loved your mods and will be looking to check this out after a vanilla game or two.
What are your future plans for this mod? More changes?
Thanks!
__________________
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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September 23, 2008, 16:10
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#5
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Emperor
Local Time: 20:41
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Yep, I was a beta-tester.  And yes, there's more plans and I'll also take suggestion for changes so if you think of something good let me know.
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September 23, 2008, 17:36
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#6
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Settler
Local Time: 10:41
Local Date: November 21, 2009
Join Date: Nov 2005
Posts: 4
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Can we play with 5/6 people mp with this, each having its own nation?
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September 23, 2008, 17:52
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#7
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Emperor
Local Time: 20:41
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I haven't touched anything with MP, but I would say yes as there are 6 playable nations: England, France, Dutch, Spain, Portugal & Pirates.
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September 23, 2008, 22:35
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#8
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Emperor
Local Time: 01:41
Local Date: November 21, 2009
Join Date: May 1999
Posts: 3,154
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very cool! I'm DLing it once i get colonization!
__________________
Formerly known as "E" on Apolyton
See me at Civfanatics.com
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September 24, 2008, 05:30
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#9
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Local Time: 19:41
Local Date: November 21, 2009
Join Date: Sep 2007
Location: Childers, Queensland
Posts: 154
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Any issues with Vista? I can't get to run, and assumed it was vista, but all seems correct - i.e. have applied HOF Vista fix suggestions, etc and still won't run. My HOF 1.74.003, old Age of Discovery, etc all running normal.
Suggestions welcome...
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Live your life - as an Adventure!
Last edited by JungleIII; September 24, 2008 at 05:59.
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September 24, 2008, 05:45
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#10
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Emperor
Local Time: 20:41
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Hi Jungle, this mod is for Civ4 Colonization, not for Civ4 or any of those expansions.
Civ4 Colonization is the NEW game by Sid Meier released today.
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September 24, 2008, 05:56
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#11
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Local Time: 19:41
Local Date: November 21, 2009
Join Date: Sep 2007
Location: Childers, Queensland
Posts: 154
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doh... missed that! I thought you were updating your older mod... when I read "as an expansion to Civ4"
Guess I will have to wait until Colonization is out here downunder on Friday or Monday. Bummer, thought I would get some practice to get in the mood...
__________________
Live your life - as an Adventure!
Last edited by JungleIII; September 24, 2008 at 06:02.
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September 24, 2008, 15:08
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#12
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Deity
Local Time: 04:41
Local Date: November 21, 2009
Join Date: Aug 2002
Location: Busy increasing the population of my country.
Posts: 15,398
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We need German Bankers that we can take loans from.
The prize goes to whomever can identify that obscure reference
__________________
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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September 24, 2008, 23:59
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#13
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Settler
Local Time: 09:41
Local Date: November 21, 2009
Join Date: Sep 2008
Posts: 21
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i think i can fugger it out.
;)
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September 25, 2008, 02:42
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#14
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Warlord
Local Time: 04:41
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Join Date: May 1999
Location: Carbondale, Illinois, USA
Posts: 246
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Dale,
I set up a game. Thanks for increasing the speed of the Caravels.
After 10 turns, I founded Jamestown.
After 20 turns, I took a peek at the compitition, The Pirates haven't moved and everyone else is just cruising around the ocean. Difficulty is Explorer.
__________________
Flash
Ἐν ἀρχῇ ἦν ὁ λόγος, καὶ ὁ λόγος ἦν πρὸς τὸν θεόν, καὶ θεὸς ἦν ὁ λόγος.
the Moderator of the World Creators
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September 25, 2008, 09:10
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#15
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Emperor
Local Time: 06:41
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They thought, why bother with all this colony nonsense, where we can starve, get raided by natives, or plundered by other Europeans, and decided to just cruise around.
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Indifference is Bliss
Progressive Game ID #0023
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September 25, 2008, 09:41
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#16
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Deity
Local Time: 10:41
Local Date: November 21, 2009
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,269
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So far, I've had fun with both the game and this mod, but as it is now, it easily gets unplayable. The pirates has after a few turns a city and 3-5 ships AT LEAST circling around between Europe and me. In my current game which I started an hour ago, I've lost 6 ships in 10-12 turns. Obviously, that is not going to work. The tax rate keeps rising, I can't sell anything(as it goes to the bottom of the sea) and I am lucky if I get through with new colonists or arms. I have no money and is unable to buy a ship that can protect me. Last game also started like this, but there I barely managed to get enough money to buy me a protecting ship.
__________________
Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
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September 25, 2008, 10:32
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#17
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King
Local Time: 04:41
Local Date: November 21, 2009
Join Date: Sep 2001
Location: Germantown, Maryland
Posts: 2,894
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Are the pirates meant to be playable, or just a foil for the players? They're definitely a cool addition, I'm just not certain what the intent was with them.
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September 25, 2008, 10:35
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#18
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Deity
Local Time: 10:41
Local Date: November 21, 2009
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,269
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You can start as them, it seems.
__________________
Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
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September 25, 2008, 11:16
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#19
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King
Local Time: 04:41
Local Date: November 21, 2009
Join Date: Sep 2001
Location: Germantown, Maryland
Posts: 2,894
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Yeah, I played a bit with them. No Europe to trade with, or buy supplies from changed the game around quite a bit. They seemed like they might be over powered early on, especially since they start with a privateer.
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September 25, 2008, 11:34
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#20
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Prince
Local Time: 10:41
Local Date: November 21, 2009
Join Date: Jan 2001
Posts: 365
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While your mod certainly sounds good, it also seems to have some problems so I am wondering if you could make a separate version in which you just implement the fixes?
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September 25, 2008, 11:46
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#21
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Deity
Local Time: 03:41
Local Date: November 21, 2009
Join Date: Apr 2004
Location: Of the Peanuts Gallery
Posts: 28,025
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I'll probably develop something with just the fixes, and some fixes of my own, at some point in the near future once I'm comfortable with the game enough to be sure my fix ideas are sound... maybe a new thread should be started for that?
__________________
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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September 25, 2008, 12:05
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#22
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Deity
Local Time: 04:41
Local Date: November 21, 2009
Join Date: Aug 2002
Location: Busy increasing the population of my country.
Posts: 15,398
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Yes, I believe so.
How is your pitboss guide for Civilization IV: Colonization coming along?
__________________
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
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September 25, 2008, 14:41
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#23
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Warlord
Local Time: 04:41
Local Date: November 21, 2009
Join Date: May 1999
Location: Carbondale, Illinois, USA
Posts: 246
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I played through 35 turns and still nothing from the other Europeans, ex. the Pirates never moved. Do you think if I started the game over, this condition might change? Maybe give the other civs a starting city when I found Jamestown?
__________________
Flash
Ἐν ἀρχῇ ἦν ὁ λόγος, καὶ ὁ λόγος ἦν πρὸς τὸν θεόν, καὶ θεὸς ἦν ὁ λόγος.
the Moderator of the World Creators
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September 25, 2008, 14:47
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#24
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Deity
Local Time: 03:41
Local Date: November 21, 2009
Join Date: Apr 2004
Location: Of the Peanuts Gallery
Posts: 28,025
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My PTBS guide for C4:Col will start when that is possible
__________________
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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September 25, 2008, 15:54
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#25
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Settler
Local Time: 09:41
Local Date: November 21, 2009
Join Date: Sep 2008
Posts: 21
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Fluyt
I'm missing the fluyt graphic in europe scene... and also i had to place the assets, the game wasn't reading the mod folder, and i'm wondering what i'm doing wrong?
otherwise, it's pretty nifty!
mike
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September 25, 2008, 18:53
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#26
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Emperor
Local Time: 20:41
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Join Date: Dec 2000
Posts: 3,891
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Are you getting the other features of the mod such as Portugal and Pirates nations?
Also, you probably had to create a Mods folder in the base directory.
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September 25, 2008, 19:08
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#27
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Warlord
Local Time: 04:41
Local Date: November 21, 2009
Join Date: May 1999
Location: Carbondale, Illinois, USA
Posts: 246
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The mods directory in MyGames folder worked as long as as you use My Games/.../MODS/AgeofDiscoveryII;
But You can't directly access the Col1maps from in game, but only from the directory.
__________________
Flash
Ἐν ἀρχῇ ἦν ὁ λόγος, καὶ ὁ λόγος ἦν πρὸς τὸν θεόν, καὶ θεὸς ἦν ὁ λόγος.
the Moderator of the World Creators
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September 25, 2008, 19:22
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#28
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Emperor
Local Time: 20:41
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Join Date: Dec 2000
Posts: 3,891
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Oh don't use the MyGames folder!
Use the actual game folder instead.
EG: for me it's C:\Games\Colonization\Mods\
By default it's something like C:\Program Files\Sid Meiers Colonization\Mods\
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September 25, 2008, 19:32
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#29
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Warlord
Local Time: 04:41
Local Date: November 21, 2009
Join Date: May 1999
Location: Carbondale, Illinois, USA
Posts: 246
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Dale,
So I have to make a new folder? Okay.
Could that be why I'm having problems with the Euros in the other thread?
__________________
Flash
Ἐν ἀρχῇ ἦν ὁ λόγος, καὶ ὁ λόγος ἦν πρὸς τὸν θεόν, καὶ θεὸς ἦν ὁ λόγος.
the Moderator of the World Creators
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September 25, 2008, 19:53
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#30
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Warlord
Local Time: 04:41
Local Date: November 21, 2009
Join Date: May 1999
Location: Carbondale, Illinois, USA
Posts: 246
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Dale,
I fixed the folder issue, thanks.
But For some reason the Pirates still don't move, any suggestions?
__________________
Flash
Ἐν ἀρχῇ ἦν ὁ λόγος, καὶ ὁ λόγος ἦν πρὸς τὸν θεόν, καὶ θεὸς ἦν ὁ λόγος.
the Moderator of the World Creators
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