September 20, 2007, 20:39
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#1
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Civilization: Revolution Fact Sheet
Most of the info regarding Civilization: Revolution is lost throughout multiple previews and reviews so I'll try to summarize it here. Thanks goes to waab [and DanQ] for help with updating.
Table of Contents
Post 1
General Info
Civilization Series
New/Changed Core Game Concepts
Civs
Governments
Barbarians/Goody Huts
Units
Buildings
Wonder & Relics
Combat/Promotions
AI
Espionage
Technology*
Post 2
Reserved
Post 3
Reserved
*All Known Tech Requirements are given here
General Info
Sid Meier's Civilization: Revolution (shortened "CivRev") is a version of the Civilization series made especially for consoles. It will be released in the spring off 2008 on the Xbox360, PS3, and DS and in fall of 2008 on the Wii. There is a game core that doesn't know what platform it is on so the game should the same for each console. The outer core is what is different so only the presentation of the game should be different for each console.
Civilization Series
For those of you who haven't had the joy of playing civ before, you begin a civilization game by picking a great civilization from history to lead. You begin in the Stone Age with a settler and one other unit. You use the settler to build your first city. In that city you can make military units to defend, conquer, and explore; buildings to improve your economy; or more settlers to build more cities. Over time you explore and meet new civilizations and research new technologies that end in the Space Age. You have several options to pick for the course of the game such as: diplomatic, economic, or conquest. No matter which you pick, there is probably a victory option for you.
New/Changed Core Game Concepts
There is a mention of having to defeat all uncivilized nations in your area before you can progress technologically and culturally. Each civ will have its own special ability. A single game is only expected to last about 3 hours. In addition to goody huts, there will also be even greater items spread out throughout the map. These include the Seven Cities Gold, each one granting large sums of gold for discovering civ, and relics, each one granting a special ability to the civ that found it.
- There will be a trophy room similar to the Civ2 throne room.
- Each tile only provide 1 thing (commerce, production, or food).
- Coast only gets commerce.
- No Civ3 style corruption or pollution!
- The way the tech tree works has been changed (see the technology section).
- Culture and Happiness will be the same.
- Science is now a raw resource (it is produced from tiles, not from a portion of your gold).
Civs
It has been confirmed that there will be 16 civs in CivRev.
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Civ: Leader:
Egypt Cleopatra
Rome Caesar
Spain Isabella
Greece Alexander
France Napoleon
India Gandhi
Japan Tokugawa
Arabia Saladin
China Mao
Germany Bismarck
Mongols Genghis Khan
Russia Catharine
Aztecs Montezuma
Africa Shaka Zulu
America Lincoln |
There is one leader per civilization.
Each civilization will have a starting bonus and a special ability for each Era, when entering a new Era the old bonus is still active. Those we know the total bonus from is posted below,; many are from our in-house preview. Can be changed due to early dev. model.
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Americans
Starting: Starts with a famous person
Ancient: 2% interest on gold
Medieval: -50% cost to rush units
Industrial: +1 food from plains
Modern: Factories 3x standard production
Chinese
Starting: Knowledge of Writing
Ancient: New cities have +1 population
Medieval: Free Literacy tech
Industrial: -50% cost for Libraries
Modern: Citizens never less than unhappy
Egypt
Starting: Half priced wonders
Ancient: +2 food desert
Medieval: Free tech Irrigation
Industrial: Rifleman +1 moment
Modern: Caravans +50% gold
French
Starting: [?] Cathedral
Ancient: Knowledge of Pottery
Medieval: -50% cost to roads
Industrial: +2 C[?] attack
Modern: +1 Rifleman movement
Greece
Starting: Free courthouse at capital
Ancient: Free Tech Democracy
Medieval: Cities produce more great people
Industrial: -50% cost for libraries
Modern: Sea regions +1 food
Japanese
Starting: Knowledge of Ceremonial Burial
Ancient: +1 food from sea regions
Medieval: +1 Samurai Knight attack
Industrial: Citizens never less than unhappy
Modern: Ground units receive Loyalty promotion
India
Starting: Don't need the required tech for using resources
Ancient: Cities grows faster
Medieval: Free tech: Religion
Industrial: -50% cost for settlers
Modern: -50% cost courthouses
Romans
Starting: An Ancient Wonder
Ancient: -50% cost to roads
Medieval: -50% cost to Wonders
Industrial: More Famous People
Modern: New cities have +1 population
Russia
Starting: Gets a significant portion of the map for free
Ancient: Plains +1 food
Medieval: Free military upgrade Loyalty
Industrial: -50% cost for rifleman
Modern: -50% cost for spies
Spanish
Starting: Knowledge of Navigation
Ancient: +1 naval combat
Medieval: +100% exploration cash
Industrial: +50% Gold production
Modern: +1 production from hills
Zulu
Starting: Forces that has a significant more strength than their
opponent always wins combat and receive exp points.
Ancient: Warriors +1 moment
Medieval: Cities grows faster
Industrial: +50% gold produced in cities
Modern: -50% cost for rifleman |
Governments
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Despotism No modifier
Monarchy Doubles the effect of the palace (culture)
Communism +50 in production, shuts down temples and Cathedrals
Democracy +50 currency produced, you cant declare war
Republic Even Sid doesn't know
Fundamentalism +1 in attack, shuts down libraries and Universities. |
Barbarians/Goody Huts
Both goody huts and Barbarians will be in CivRev. There will be three different Barbarian groups based on climate that will each have different units. All Barbarian leaders have been
revealed: Gray Wolf (arctic), Brennos (temperate) and Norte Chico (tropical).
Units
Can be changed due to early dev. model.
Known Units
Legion
Swordsman
Phalanx
Warrior
Archer
Catapult
Horseman
Knight
Rifleman
Trireme
Galley
Fighter
Bomber
ICBM
Tank
Battleship
Modern Infantry
- A great leader can combine 3 units into an army(?)
- Three units of the same type can be combined to form an army with 3 times the power of a standard unit.
- The promotion of any one unit in an army is shared equally by all units in an army.
Special Units (civ-specific)
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Americans: Sherman Tank, Flying [?], [?] Fighter
Chinese: Crossbow Archer
Japanese: Ashigaru Phalanx, Samurai Knight, Val Bomber, Zero Fighter
Spanish: Conquistador, Crossbow Archer
Russians: Cossack Horseman, T34 Tank |
Other units:
Settler
Caravan (granted when you get certain amounts of gold)
Great Leader (Famous person)
Spy
Notes
Workers will not be units
Buildings
Can be changed due to early dev. model.
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Known Buildings Description
Barracks
Temples
Cathedrals gives at least culture
Courthouse citizens can work at more regions |
Wonder & Relics
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Known Wonders Description
Pyramids makes temples 50% more effective
Oracle at Delphi reveals the location of a relic
Colossus
Great Wall
Stonehenge first wonder that you can build |
There will be 21 Wonders of the World.
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Relics Description
Ark of the Covenant discoverer gets free temples and cathedrals in all of their own cities
Knights Templar one or two units join your forces (relative to your technological development) |
Combat/Promotions
Can be changed due to early dev. model.
- There are hints of separate attack and defense values.
- Promotions can only be achieved by defeating units of equal or greater strength. (May not be true for Zulu)
- Units get a change in graphics when they get promoted.
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Known promotions Description
Blitz can attack twice during a turn
Engineering +100% defending cities
Infiltration +100% attacking cities
Guerrilla +50% attack power in enemy territory
Loyalty +50% defending power in their own territory
March +1 moment
Medic Heals troops faster.
Scout [Unknown]
[Unknown] [Unknown] |
AI
- The AI will probably be more interactive than in previous civ versions.
- Advisors will make a return in CivRev
- Can "discuss world events" (no specifics known) during diplomacy
Espionage
Can be changed due to early dev. model.
Spies will be included as units.
Known spy missions:
Bribe general
Steel great persons
Technology
Little is known about what almost all techs do, but we do know the names of most if not all of them.  Can be changed due to early dev. model.
If you have more prerequisites for a technology, it will be cheaper -- you will not have time to research every tech so some must be left behind.
First column techs:
Alphabet
Bronze Working can build phalanx and barracks. Can harvest fish (+2 food)
Ceremonial Burial
Horseback Riding
Pottery
Second column techs:
Iron Working
Masonry
Writing
Third column techs:
Code of Laws
Construction
Irrigation wheat can be irrigated
Literacy
Mathematics
Forth column techs:
Astronomy
Currency
Democracy
Engineering
Monarchy
Religion
Fifth column techs:
Banking
University
Invention
Navigation
Sixth column techs:
Gunpowder
Metallurgy
Printing Press
Steam Power
Seventh column techs:
Combustion
Electricity
Industrialization
Railroad
Eighth column techs:
Communism
Flight
Mass Production
Steel
The Corporation
Ninth column techs:
Atomic Theory
Electronics
Mass Media
The Automobile
Advanced Flight
Tenth column techs:
Nuclear Power
Networking
Space Flight
Eleventh column techs:
Globalization
Superconductor
Last edited by DanQ; January 22, 2008 at 23:43.
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September 20, 2007, 20:40
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#2
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Emperor
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Reserved #1
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September 20, 2007, 20:40
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#3
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Emperor
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Reserved #2
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September 29, 2007, 11:02
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#4
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http://www.computerandvideogames.com....php?id=171942
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You can plays as one of 16 different civilisations in the game. From Alexander the Great, to Bismarck, to Cleopatra
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So Bismarck for Germany.
Also:
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Also, when you do something great, other civilisations recognise it and give you exotic gifts. For example, the Venetians send amazing acrobats that are doing amazing acrobatics y our trophy room. There's also dancing girls. I like those a whole lot better than the acrobats (laughs).
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I'm not sure if Venetians is a minor civ... or if Tim said "Phoenicians" and it was written wrongly.
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The Eight Wonders of the World are great artefacts like the pyramids, the Colossus of Rhodes. It's pretty much a race to build these things. The first person to build the pyramids is the only person that can build the pyramids. But any civilisation can build the pyramids, or the Great Wall of China, say. The wonders provide awesome powers that have been totally remixed for Civilization Revolution.
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It seems there are only Eight Wonders and the Colossus is one of them.
On technologies:
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We also, of course, have the technologies, which is one of the ways that you can guide your Civilization. You have a choice between three technologies. It goes all the way from horseback riding to space flight. And this is where a lot of the replayability and depth of gameplay comes in. Each time you play the game you're not going to be able to research all the technologies, so each time you're going to have to make a hard decision on what to do.
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It seems that technologies work a bit differently in Civ: Rev.
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Last edited by Imran Siddiqui; September 29, 2007 at 11:09.
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September 29, 2007, 11:27
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#5
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Emperor
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The Venetians being mentioned and the Phoenicians mentioned elsewhere do puzzle me on whether they are civs. I'll put in a reference to them since I don't think they would be full civs when there are only 16 civs.
I'm having trouble figuring out how technology works in Civ Rev with Tim's statements and Barry's statements in PolyCast 27. Barry seems to say it is better to reasearch more techs before moving on while Tim says that it is better to leave techs behind.
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September 29, 2007, 12:20
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#6
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Deity
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They need to be a bit more consistent with usage of the word "artefacts"...
I'd trust Tim to be the better strategist than Barry, though I haven't played a game with Barry ever so I'm not entirely sure. Doing QA means you have to play the game a lot, though, while Barry has lots of other things on his plate.
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I like your SNOOPY POSTER! - While you Wait quote.
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September 30, 2007, 11:00
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#7
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Deity
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Quote:
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Originally posted by Will
The Venetians being mentioned and the Phoenicians mentioned elsewhere do puzzle me on whether they are civs.
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If the Phoenicians were mentioned elsewhere already (which I missed) I'm willing to bet a hefty sum of money that the 'Venetians' mentioned in the CVG interview are in fact Phoenicians mistranscribed. I've seen this mistake being made a couple of times before for unrelated stuff (e.g. subtitled history documentaries).
In which case a big thumbs up for Firaxis for finally doing what I've been asking for for years
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September 30, 2007, 11:44
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#8
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Emperor
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I think it was the IGN prerview that mentioned Phoenicians. If the Phoenicians are in, that means that England won't be in (my list so far includes 15 civs and England isn't on it.)
Edit: I just noticed Japan was on my list twice so there is still room for England.
Last edited by Will; September 30, 2007 at 16:32.
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October 4, 2007, 13:04
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#9
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Deity
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Having finally come across the reference to the Phoencians you mentioned (in the first article Imran posted in the previews thread  ) I'm pretty convinced now that Prince Hector of Phoenicia is one of the leaders in the game (and by extension the Phoenicians one of the civs). Since both the 'Venetians' and Phoenicans are described as sending acrobats to the throne room, I don't think there can be any doubt that the 'Venetian' thing is a misunderstanding on behalf of CVG. The only question remaining is who's Prince Hector? The only historic figure by that name was Trojan AFAIK. But at least until we see evidence to the contrary I think it's safe to assume for now that Phoenicia is in the game.
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Last edited by Locutus; October 4, 2007 at 13:16.
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November 5, 2007, 21:13
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#10
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Deity
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Just a little note that might be worth mentioning: this is unofficial so a rumour (if relatively reliable, console games have to be certified which takes months so developers aren't tinkering until the last minute), but Amazon reports ( XBox, PS3, DS, Wii) and IGN confirms ( XBox, PS3, DS, Wii) that the game will released on April 28 (XBox, PS3, DS) and September 8 (Wii). Of course aside from unofficial this is subject to change, but Firaxis is usually pretty good about sticking to release dates.
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December 1, 2007, 17:58
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#11
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Prince
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I was lookin through the gallary at xbox360.ign.com and found some small info that isn't in the list above.
1, Babarian number 2 is Norte Chico seen here
2, One of the wonders might be stonehenge looking at this picture
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What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
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December 1, 2007, 18:56
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#12
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Emperor
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Thanks. Updated.
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December 1, 2007, 22:33
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#13
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Apolyton CS Co-Founder
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Quote:
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Originally posted by waab
2, One of the wonders might be stonehenge looking at this picture
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Correct -- one of the Wonders is Stonehenge. In fact, it's the first one that can be built.
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December 2, 2007, 05:14
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#14
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Prince
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Quote:
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Originally posted by DanQ
Correct -- one of the Wonders is Stonehenge. In fact, it's the first one that can be built.
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Yes I am so good...I have no life
__________________
What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
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December 2, 2007, 09:21
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#15
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Emperor
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Thanks Dan for the bit of info on Stonehenge
Waab, don't worry, few here have lives.
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December 2, 2007, 13:55
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#16
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Prince
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Quote:
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Originally posted by Will
Thanks Dan for the bit of info on Stonehenge
Waab, don't worry, few here have lives.
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When we now are talking about it should we incoporate the info we have from DanQ in this thread? There is lots of info in his previews that isn't a part of the fact sheet.
__________________
What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
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December 2, 2007, 14:00
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#17
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Apolyton CS Co-Founder
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Quote:
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Originally posted by Will
Thanks Dan for the bit of info on Stonehenge
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Welcome.
I updated the fact sheet slightly yesterday re: there being only one leader per civilization as noted in the latest part of my ongoing preview.
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Waab, don't worry, few here have lives.
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December 3, 2007, 12:25
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#18
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Prince
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Quote:
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Originally posted by Will
I think it was the IGN prerview that mentioned Phoenicians. If the Phoenicians are in, that means that England won't be in (my list so far includes 15 civs and England isn't on it.)
Edit: I just noticed Japan was on my list twice so there is still room for England.
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I know that this is an old post but DanQ mention in the last polycast that their existed minior civs.
EDIT
American leader lincon.
and I think DanQ said that there would be 21 wonders in the last polycast (not 8)
__________________
What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
Last edited by waab; December 3, 2007 at 12:30.
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December 4, 2007, 23:01
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#19
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Apolyton CS Co-Founder
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Quote:
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Originally posted by waab
and I think DanQ said that there would be 21 wonders in the last polycast (not 8)
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I don't remember if it was in a PolyCast  , but correct re: number of Wonders.
I updated Will's post again to reflect that there are 9 promotions in CivRev, not 8. (Full details on each of these in an upcoming part of my preview!  )
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December 5, 2007, 01:56
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#20
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Prince
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Quote:
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Originally posted by DanQ
I don't remember if it was in a PolyCast , but correct re: number of Wonders.
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Don't tell me that I have to lissen through the whole thing again to find it for you...
If not the polycast where could I have found it?
__________________
What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
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December 7, 2007, 23:50
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#21
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Apolyton CS Co-Founder
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Quote:
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Originally posted by waab
Don't tell me that I have to lissen through the whole thing again to find it for you...
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 -- you don't need to find it, but you can if you want to.
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December 8, 2007, 04:19
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#22
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Prince
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Quote:
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Originally posted by DanQ
-- you don't need to find it, but you can if you want to.
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sorry but two times is enough for me
__________________
What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
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December 8, 2007, 10:25
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#23
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Apolyton CS Co-Founder
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Quote:
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Originally posted by waab
sorry but two times is enough for me
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  Well, you could just review the CivRev sections again but if not I understand.
With the new information that has come from all parts of my preview (I published the fourth just last evening), the factsheet could use a second pair of hands in updating! Waab, if you are willing to gather and even organize that information according to what Will has laid out and sent it to him via Private Messaging, I'm certain he'll use it and -- if you want -- credit you for your contributions as well.
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December 8, 2007, 12:13
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#24
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Prince
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Quote:
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Originally posted by DanQ
With the new information that has come from all parts of my preview (I published the fourth just last evening), the factsheet could use a second pair of hands in updating! Waab, if you are willing to gather and even organize that information according to what Will has laid out and sent it to him via Private Messaging, I'm certain he'll use it and -- if you want -- credit you for your contributions as well.
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Sure why not, if Will thinks he needs some help, it will take some time. This weekend is pretty much stuffed, Motörhead tonight and tomorrow I am playing floorball (innebandy). I will try to look trough the data availible and send Will an update some times during next week.
Should I send it like plain text (to past in the thread) or in a RTF document?
__________________
What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
Last edited by waab; December 8, 2007 at 13:10.
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December 16, 2007, 14:40
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#25
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Prince
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unnecessay post...
I am just working on a update on the fact sheet, having a small problem.
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What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
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December 19, 2007, 21:04
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#26
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Emperor
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Updated with help from waab
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December 20, 2007, 00:13
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#27
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Apolyton CS Co-Founder
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Local Date: November 20, 2009
Join Date: Aug 1998
Location: Ontario, Canada
Posts: 16,353
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Quote:
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Originally posted by Will
Updated with help from waab
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Thanks for your compilation work, waab  , and to Will for applying the updates to the factsheet.
I updated the promotions mostly to note the existence of a ninth promotion whose title is still unknown -- I had forgotten the name of the "eighth" (Scout) until I read it here!
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December 20, 2007, 02:01
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#28
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Prince
Local Time: 05:40
Local Date: November 21, 2009
Join Date: Dec 2001
Location: Sweden
Posts: 653
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Quote:
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Originally posted by DanQ
Thanks for your compilation work, waab , and to Will for applying the updates to the factsheet.
I updated the promotions mostly to note the existence of a ninth promotion whose title is still unknown -- I had forgotten the name of the "eighth" (Scout) until I read it here!
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No problem, it took a little bit longer than I thought, to busy trying to have an actual life
Will reread you previews during the holidays, if I get the time, and will update it again if I find some thing new.
__________________
What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
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January 21, 2008, 17:13
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#29
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Prince
Local Time: 05:40
Local Date: November 21, 2009
Join Date: Dec 2001
Location: Sweden
Posts: 653
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Something just in.
Someone calling himself DeathMonkey on Neogaf just posted in a CivRev thread and stated that all versions will have games of the week. I don't know how true that is BUT it seems like he is somewhat working with firaxis on this.
here is the link to the thread, which I sadly can't post in yet because NeoGafs slow reg system (I want to point to apolyton  ).
http://www.neogaf.com/forum/showthre...=230380&page=2
post 66
__________________
What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
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January 21, 2008, 22:10
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#30
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Apolyton CS Co-Founder
Local Time: 22:40
Local Date: November 20, 2009
Join Date: Aug 1998
Location: Ontario, Canada
Posts: 16,353
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Quote:
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Originally posted by waab
Something just in.
Someone calling himself DeathMonkey on Neogaf just posted in a CivRev thread and stated that all versions will have games of the week. I don't know how true that is BUT it seems like he is somewhat working with firaxis on this.
here is the link to the thread, which I sadly can't post in yet because NeoGafs slow reg system (I want to point to apolyton ).
http://www.neogaf.com/forum/showthre...=230380&page=2
post 66
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I think you mean post 68 there  , but yes -- DeathMonkey is a Firaxian.
Thanks for the referral!
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