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Old February 11, 2006, 15:27   #1
fairline
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New ToT gfx for Imperium Romanum
I've been playing the Test of Time conversion Catfish made of BeBro's superb Imperium Romanum recently, and made some new graphics for it. Terrain gfx are by Catfish and Favoured Flight, cities and ships are by BeBro and the rest of the units are mine. You can get Catfish's ToT conversion from this thread:

http://apolyton.net/forums/showthrea...0&pagenumber=2
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Old February 11, 2006, 15:29   #2
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Spartacus' army of gladiators invades southern Italy:
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Old February 11, 2006, 15:30   #3
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Must have..

Edit: Man! Just look at those siege weapons..
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Old February 11, 2006, 15:31   #4
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Alexander the Great poops on Persia:
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Old February 11, 2006, 15:42   #5
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Here's the files. #1:
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File Type: zip impromtotgfx1.zip (410.2 KB, 45 views)
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Old February 11, 2006, 15:44   #6
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#2:
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File Type: zip impromtotgfx2.zip (250.7 KB, 38 views)
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Old February 11, 2006, 15:46   #7
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Awesome, thank you for that link, Gareth

Any chance you will provide us with *these* graphics soon?
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Old February 12, 2006, 04:17   #8
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Incredible work!

BeBro's classic just became more amazing than before!

The quality just never stops....!

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Old February 12, 2006, 05:50   #9
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We must have been cross-posting, sorry for that. Awesome work, as always

Thank you for sharing
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Old February 12, 2006, 06:28   #10
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Thanks chaps
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Old February 13, 2006, 09:02   #11
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While I do love BeBro's city designs, they do look a little out of place with the ToT graphics....

But it is just a matter of taste - I am sure Exile would disagree with me!
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Old February 13, 2006, 12:16   #12
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Groovy.
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Old February 13, 2006, 15:47   #13
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Ahem ..... remember the Conversion Project?
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Old February 13, 2006, 16:18   #14
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This is truly beutiful.

But Gareth, please don't forget the little people still playing MGE I know I've requested the MGE files for IR before, and you hinted you had them, but I never heard anything more. And I surely don't want to nag...
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Old February 13, 2006, 17:07   #15
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Those siege units are really cool.
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Old February 14, 2006, 02:25   #16
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Quote:
Originally posted by techumseh
Ahem ..... remember the Conversion Project?
yes indeed; I'm working on Harlan's Mongols scenario at the moment. Are you still up for hosting it?
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Old February 14, 2006, 02:27   #17
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Quote:
Originally posted by Eivind IV
This is truly beutiful.

But Gareth, please don't forget the little people still playing MGE I know I've requested the MGE files for IR before, and you hinted you had them, but I never heard anything more. And I surely don't want to nag...
I did post an mge set of units for ImpRom a year or two aga Eivind

Unfortunately, most of these new ones are too big for MGE
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Old February 14, 2006, 02:28   #18
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Quote:
Originally posted by Palaiologos
Those siege units are really cool.
Steady Pericles, that sounded like a compliment

Er, thanks
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Old February 14, 2006, 02:32   #19
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Quote:
Originally posted by curtsibling
While I do love BeBro's city designs, they do look a little out of place with the ToT graphics....

But it is just a matter of taste - I am sure Exile would disagree with me!
I would have used yours Curt, but you don't have a full set covering all the civs in ImpRom. BeBro's are still beautifully excecuted though
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Old February 14, 2006, 02:47   #20
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Yes, Curt. You still owe us a couple!
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Old February 14, 2006, 06:01   #21
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I owe quite a few people some items!

I will move to get my 'to-do' list tackled in the next week or so.

I have cities to do for Jim and you too, tech, and I want to get these done.

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Old February 14, 2006, 07:25   #22
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Quote:
Originally posted by fairline


I did post an mge set of units for ImpRom a year or two aga Eivind

Unfortunately, most of these new ones are too big for MGE
Then forgive my insolence. So, where would one go about to get this two year old MGE version?
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Old February 15, 2006, 09:45   #23
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Quote:
Originally posted by fairline


Steady Pericles, that sounded like a compliment

Er, thanks

Truth is my initial post was

"I only see here someone's desperate attempt to revive a long dead version of civ2-namely ToT".

but then i thought that this comment might actually be insulting so i edited it before anyone read it.

Thing is that that new roman units set you posted at the ancient gfx thread for ToT NEEDS a MGE counterpart.
I tried using them for updating Hannibal but as you said they were too large.
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Old February 15, 2006, 11:59   #24
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That's more like it

I think we're all flogging a dead horse with civ2, whatever version we use. ToT still just about has a pulse though, whereas mge is pushing up the daisies...

Excellent, 3 mixed metaphors in one paragraph!
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Old February 17, 2006, 09:29   #25
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I think you're right. For various reasons, notably the complexity and short life expectancy of new Civ versions, I do not think Civ2 will be replaced as the vehicle of choice for historical scenarios. This is expecially true of Test of Time, the potential of which has still not been fully explored.
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Old February 20, 2006, 07:19   #26
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Thanks for all of those terrific new units and city flags, Fairline (although I'm using Curt's cities and a different terrain set). You actually got me playing a Civ2 scenario.

BTW, there's a problem with the Legion icon in units4.bmp. The magenta around the shield isn't quite magenta and it's visible in the game. In people.bmp, one of the small happiness icons (black, female) has a patch of green (#00FF00) hair. I've a pretty fair idea why and how that's the case. On a related issue: because the icons frame in people.bmp is correctly aligned (I fixed it in the conversion), the pixels that mark the file's secondary transparent colour/s will be correctly positioned in the top-left corner of each icon box. This renders those background colours transparent in the game - I prefer it that way actually.
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Old February 20, 2006, 12:30   #27
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Quote:
Originally posted by Catfish
Thanks for all of those terrific new units and city flags, Fairline (although I'm using Curt's cities and a different terrain set). You actually got me playing a Civ2 scenario.
Pleasure - drawing the units had the same effect on me: this was the first scenario I'd played in some time. It's still a great scenario isn't it?

Quote:
BTW, there's a problem with the Legion icon in units4.bmp. The magenta around the shield isn't quite magenta and it's visible in the game. In people.bmp, one of the small happiness icons (black, female) has a patch of green (#00FF00) hair. I've a pretty fair idea why and how that's the case. On a related issue: because the icons frame in people.bmp is correctly aligned (I fixed it in the conversion), the pixels that mark the file's secondary transparent colour/s will be correctly positioned in the top-left corner of each icon box. This renders those background colours transparent in the game - I prefer it that way actually.
Well spotted! You have POS as bad as me I think Seriously, thanks for pointing them out. Here's a fixed version of the offending blighters.

I hadn't actually got round to playing with the 4th events/gfx change so didn't spot that mistake. It almost certainly arose because I hadn't properly reset brush opacity to 100% when editing the shield after using the brush for shading at 25% opacity; must've had it on 90% or something. I'm not sure about what caused the problem with the women's hair on the mini-people - I only changed the big-uns.
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Old February 20, 2006, 15:13   #28
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Do you have any objection to me putting this up on my site?
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Old February 20, 2006, 15:44   #29
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Please do - it would be nice to see Catfish's terrain set and Curt's cities and perhaps incorporate them with their permission....

EDIT: You might want to check it's OK with BeBro as well. He's still active at CFC and Evo-Games I think.

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Old February 20, 2006, 17:06   #30
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He's active in the OT here at Poly too.
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