February 11, 2006, 15:27
|
#1
|
|
King
Local Time: 01:16
Local Date: November 21, 2009
Join Date: Sep 2002
Location: of the wing
Posts: 1,937
|
New ToT gfx for Imperium Romanum
I've been playing the Test of Time conversion Catfish made of BeBro's superb Imperium Romanum recently, and made some new graphics for it. Terrain gfx are by Catfish and Favoured Flight, cities and ships are by BeBro and the rest of the units are mine. You can get Catfish's ToT conversion from this thread:
http://apolyton.net/forums/showthrea...0&pagenumber=2
|
|
|
|
February 11, 2006, 15:29
|
#2
|
|
King
Local Time: 01:16
Local Date: November 21, 2009
Join Date: Sep 2002
Location: of the wing
Posts: 1,937
|
Spartacus' army of gladiators invades southern Italy:
|
|
|
|
February 11, 2006, 15:30
|
#3
|
|
Moderator
Local Time: 02:16
Local Date: November 21, 2009
Join Date: Apr 2002
Location: Helsingborg, Scania
Posts: 1,208
|
Must have..
Edit: Man! Just look at those siege weapons..
|
|
|
|
February 11, 2006, 15:31
|
#4
|
|
King
Local Time: 01:16
Local Date: November 21, 2009
Join Date: Sep 2002
Location: of the wing
Posts: 1,937
|
Alexander the Great poops on Persia:
|
|
|
|
February 11, 2006, 15:42
|
#5
|
|
King
Local Time: 01:16
Local Date: November 21, 2009
Join Date: Sep 2002
Location: of the wing
Posts: 1,937
|
Here's the files. #1:
|
|
|
|
February 11, 2006, 15:44
|
#6
|
|
King
Local Time: 01:16
Local Date: November 21, 2009
Join Date: Sep 2002
Location: of the wing
Posts: 1,937
|
#2:
|
|
|
|
February 11, 2006, 15:46
|
#7
|
|
King
Local Time: 03:16
Local Date: November 21, 2009
Join Date: Oct 2002
Posts: 1,747
|
Awesome, thank you for that link, Gareth
Any chance you will provide us with *these* graphics soon?
|
|
|
|
February 12, 2006, 04:17
|
#8
|
|
Moderator
Local Time: 01:16
Local Date: November 21, 2009
Join Date: May 2002
Location: Spamingrad
Posts: 5,612
|
Incredible work!
BeBro's classic just became more amazing than before!
The quality just never stops....!

|
|
|
|
February 12, 2006, 05:50
|
#9
|
|
King
Local Time: 03:16
Local Date: November 21, 2009
Join Date: Oct 2002
Posts: 1,747
|
We must have been cross-posting, sorry for that. Awesome work, as always
Thank you for sharing
|
|
|
|
February 12, 2006, 06:28
|
#10
|
|
King
Local Time: 01:16
Local Date: November 21, 2009
Join Date: Sep 2002
Location: of the wing
Posts: 1,937
|
Thanks chaps
|
|
|
|
February 13, 2006, 09:02
|
#11
|
|
Moderator
Local Time: 01:16
Local Date: November 21, 2009
Join Date: May 2002
Location: Spamingrad
Posts: 5,612
|
While I do love BeBro's city designs, they do look a little out of place with the ToT graphics....
But it is just a matter of taste - I am sure Exile would disagree with me!
|
|
|
|
February 13, 2006, 12:16
|
#12
|
|
Prince
Local Time: 04:16
Local Date: November 21, 2009
Join Date: Jun 2001
Location: of the deep blue sea
Posts: 709
|
Groovy.
|
|
|
|
February 13, 2006, 15:47
|
#13
|
|
Emperor
Local Time: 18:16
Local Date: November 20, 2009
Join Date: Apr 1999
Location: of the frozen North.
Posts: 3,966
|
Ahem ..... remember the Conversion Project?
|
|
|
|
February 13, 2006, 16:18
|
#14
|
|
King
Local Time: 02:16
Local Date: November 21, 2009
Join Date: Aug 2002
Location: Europe
Posts: 1,761
|
|
|
|
|
February 13, 2006, 17:07
|
#15
|
|
King
Local Time: 01:16
Local Date: November 21, 2009
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,561
|
Those siege units are really cool.
|
|
|
|
February 14, 2006, 02:25
|
#16
|
|
King
Local Time: 01:16
Local Date: November 21, 2009
Join Date: Sep 2002
Location: of the wing
Posts: 1,937
|
|
Quote:
|
Originally posted by techumseh
Ahem ..... remember the Conversion Project?
|
yes indeed; I'm working on Harlan's Mongols scenario at the moment. Are you still up for hosting it?
|
|
|
|
February 14, 2006, 02:27
|
#17
|
|
King
Local Time: 01:16
Local Date: November 21, 2009
Join Date: Sep 2002
Location: of the wing
Posts: 1,937
|
I did post an mge set of units for ImpRom a year or two aga Eivind
Unfortunately, most of these new ones are too big for MGE
|
|
|
|
February 14, 2006, 02:28
|
#18
|
|
King
Local Time: 01:16
Local Date: November 21, 2009
Join Date: Sep 2002
Location: of the wing
Posts: 1,937
|
|
Quote:
|
Originally posted by Palaiologos
Those siege units are really cool.
|
Steady Pericles, that sounded like a compliment
Er, thanks
|
|
|
|
February 14, 2006, 02:32
|
#19
|
|
King
Local Time: 01:16
Local Date: November 21, 2009
Join Date: Sep 2002
Location: of the wing
Posts: 1,937
|
|
Quote:
|
Originally posted by curtsibling
While I do love BeBro's city designs, they do look a little out of place with the ToT graphics....
But it is just a matter of taste - I am sure Exile would disagree with me!
|
I would have used yours Curt, but you don't have a full set covering all the civs in ImpRom. BeBro's are still beautifully excecuted though
|
|
|
|
February 14, 2006, 02:47
|
#20
|
|
Emperor
Local Time: 18:16
Local Date: November 20, 2009
Join Date: Apr 1999
Location: of the frozen North.
Posts: 3,966
|
Yes, Curt. You still owe us a couple!
|
|
|
|
February 14, 2006, 06:01
|
#21
|
|
Moderator
Local Time: 01:16
Local Date: November 21, 2009
Join Date: May 2002
Location: Spamingrad
Posts: 5,612
|
I owe quite a few people some items!
I will move to get my 'to-do' list tackled in the next week or so.
I have cities to do for Jim and you too, tech, and I want to get these done.
|
|
|
|
February 14, 2006, 07:25
|
#22
|
|
King
Local Time: 02:16
Local Date: November 21, 2009
Join Date: Aug 2002
Location: Europe
Posts: 1,761
|
|
Quote:
|
Originally posted by fairline
I did post an mge set of units for ImpRom a year or two aga Eivind 
Unfortunately, most of these new ones are too big for MGE
|
Then forgive my insolence. So, where would one go about to get this two year old MGE version?
Last edited by Eivind IV; February 14, 2006 at 07:39.
|
|
|
|
February 15, 2006, 09:45
|
#23
|
|
King
Local Time: 01:16
Local Date: November 21, 2009
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,561
|
Truth is my initial post was
"I only see here someone's desperate attempt to revive a long dead version of civ2-namely ToT".
but then i thought that this comment might actually be insulting so i edited it before anyone read it.
Thing is that that new roman units set you posted at the ancient gfx thread for ToT NEEDS a MGE counterpart.
I tried using them for updating Hannibal but as you said they were too large.
|
|
|
|
February 15, 2006, 11:59
|
#24
|
|
King
Local Time: 01:16
Local Date: November 21, 2009
Join Date: Sep 2002
Location: of the wing
Posts: 1,937
|
That's more like it
I think we're all flogging a dead horse with civ2, whatever version we use. ToT still just about has a pulse though, whereas mge is pushing up the daisies...
Excellent, 3 mixed metaphors in one paragraph!
|
|
|
|
February 17, 2006, 09:29
|
#25
|
|
Emperor
Local Time: 18:16
Local Date: November 20, 2009
Join Date: Apr 1999
Location: of the frozen North.
Posts: 3,966
|
I think you're right. For various reasons, notably the complexity and short life expectancy of new Civ versions, I do not think Civ2 will be replaced as the vehicle of choice for historical scenarios. This is expecially true of Test of Time, the potential of which has still not been fully explored.
|
|
|
|
February 20, 2006, 07:19
|
#26
|
|
Warlord
Local Time: 12:16
Local Date: November 21, 2009
Join Date: Aug 2000
Location: Wollongong, Australia
Posts: 292
|
Thanks for all of those terrific new units and city flags, Fairline  (although I'm using Curt's cities and a different terrain set). You actually got me playing a Civ2 scenario.
BTW, there's a problem with the Legion icon in units4.bmp. The magenta around the shield isn't quite magenta and it's visible in the game. In people.bmp, one of the small happiness icons (black, female) has a patch of green (#00FF00) hair. I've a pretty fair idea why and how that's the case. On a related issue: because the icons frame in people.bmp is correctly aligned (I fixed it in the conversion), the pixels that mark the file's secondary transparent colour/s will be correctly positioned in the top-left corner of each icon box. This renders those background colours transparent in the game - I prefer it that way actually.
|
|
|
|
February 20, 2006, 12:30
|
#27
|
|
King
Local Time: 01:16
Local Date: November 21, 2009
Join Date: Sep 2002
Location: of the wing
Posts: 1,937
|
|
Quote:
|
Originally posted by Catfish
Thanks for all of those terrific new units and city flags, Fairline (although I'm using Curt's cities and a different terrain set). You actually got me playing a Civ2 scenario.
|
Pleasure - drawing the units had the same effect on me: this was the first scenario I'd played in some time. It's still a great scenario isn't it?
|
Quote:
|
|
BTW, there's a problem with the Legion icon in units4.bmp. The magenta around the shield isn't quite magenta and it's visible in the game. In people.bmp, one of the small happiness icons (black, female) has a patch of green (#00FF00) hair. I've a pretty fair idea why and how that's the case. On a related issue: because the icons frame in people.bmp is correctly aligned (I fixed it in the conversion), the pixels that mark the file's secondary transparent colour/s will be correctly positioned in the top-left corner of each icon box. This renders those background colours transparent in the game - I prefer it that way actually.
|
Well spotted! You have POS as bad as me I think  Seriously, thanks for pointing them out. Here's a fixed version of the offending blighters.
I hadn't actually got round to playing with the 4th events/gfx change so didn't spot that mistake. It almost certainly arose because I hadn't properly reset brush opacity to 100% when editing the shield after using the brush for shading at 25% opacity; must've had it on 90% or something. I'm not sure about what caused the problem with the women's hair on the mini-people - I only changed the big-uns.
|
|
|
|
February 20, 2006, 15:13
|
#28
|
|
Emperor
Local Time: 18:16
Local Date: November 20, 2009
Join Date: Apr 1999
Location: of the frozen North.
Posts: 3,966
|
Do you have any objection to me putting this up on my site?
|
|
|
|
February 20, 2006, 15:44
|
#29
|
|
King
Local Time: 01:16
Local Date: November 21, 2009
Join Date: Sep 2002
Location: of the wing
Posts: 1,937
|
Please do - it would be nice to see Catfish's terrain set and Curt's cities and perhaps incorporate them with their permission....
EDIT: You might want to check it's OK with BeBro as well. He's still active at CFC and Evo-Games I think.
Last edited by fairline; February 20, 2006 at 16:00.
|
|
|
|
February 20, 2006, 17:06
|
#30
|
|
King
Local Time: 20:16
Local Date: November 20, 2009
Join Date: Mar 2003
Location: Cleveland, Ohio
Posts: 2,125
|
He's active in the OT here at Poly too.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
All times are GMT -4. The time now is 21:16.
|