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Old October 30, 2005, 17:01   #1
snoopy369
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List of T+L Supporting Video Cards
This list is obtained in part from: http://forums.civfanatics.com/showthread.php?t=133278
http://www.neeyik.info/3dspecs/
http://www.rojakpot.com/default.aspx...var1=98&var2=0


* Note: T+L is a very old technology (2000), and is usually not mentioned on most modern cards' feature list. However, "Pixel Shader" support implies T+L support.

Any card that supports Pixel Shading will work better than a card that only supports T+L, although T+L is the minimum, and pixel shading is not required to run the game.

NVidia Cards:

Geforce 2: Supports T+L
Geforce 3: Supports T+L
Geforce 4mx (420,440,460): Supports T+L
Geforce 4ti (4200,4400,4600,4800): Supports T+L and Pixel shader 1.3
Geforce 5 FX (5200 etc.): Supports T+L and Pixel Shader 2.0
Geforce 6xxx 7xxx: Supports T+L and Pixel Shader 3.0

All of the above listed cards have been confirmed to work on some systems, with updated drivers. This does NOT mean this will guaranteed work on your system, as there are other variables involved.

ATI Cards:
Radeon 7200- supports T+L [MAY NOT RUN WELL]
Radeon 7500- supports T+L [MAY NOT RUN WELL]
Radeon 8500, 8500LE, 9000, 9100, 9200, 9250- supports T+L and shader 1 [runs fine with updates]
Radeon 9500, 9550, 9600, 9700, 9800 etc. - supports T+L and shader 2.0 [runs fine with updates, some require unpak fix below]
Radeon X200, X300, X600, X700, X800 and all variations- supports TnL and shader 2.0 [runs fine with updates, often requires UnPak fix for 256mb cards]
Radeon X1xxx- supports TnL and shader 3.0 [runs fine with updates, may require UnPak fix]

ATI Laptop Cards
Mobility 320/340 IGP (athlon/pentium versions of the same thing): DO NOT support T+L
Radeon, Radeon 7000 IGP, 7500, FireGL 7800: T+L, no pixel shader
Radeon 9000, 9200, FireGL 9000, 9100 IGP: T+L, Shaders 1.1/1.4
Radeon 9600 and variants, FireGL T2 and V5000, 9700, 9800, x300, x600, x700, x800 and Pro: T+L, Shaders 2.0

nVidia Laptop cards:
(My list contains no laptop cards that do NOT support T+L, however anything older than this probably doesn't, if there is anything older.)
Geforce2 Go, Go 100, 200: T+L
Geforce4 Go 410, 420, 440, 460: T+L
Geforce4 Go 4200: Shaders 1.1/1.4 and T+L
Geforce FX Go5100,5200,5600,5650,5700; Quadro FX Go 700,1000: Shaders 2.0 and T+L
Geforce 6200 Go, 6600, 6800, Quadroforce Go 1400: Shaders 3.0 and T+L

XGI: Volari does not seem to support T+L.

Intel:
Intel Extreme Graphics (1) does not support T+L.
Intel Extreme Graphics 2 supports T+L and shaders 1.1 and above; however I think it is only supporting it through emulation. There is conflicting information on this topic - the desktop cards at the site listed at top for both Xtreme and Xtreme 2 are indicated to not support any T+L, but the laptop site lists X2 as supporting shaders 1.1 (and thus T+L). Please post here if you have this card and it does or does not work (with other minimums met, ie 64mb video ram)

Specific INTEL chipset information: (When determining this, if you have 82xxx, cut off the 82 and that's your chipset; ie, 82815 and 815 mean the same thing

815: Does not support T+L
830: Does not support T+L
852/855: Does not support T+L
910/915: Does not support T+L, but may work via software T+L. Some games on its Game Compatibility List that require T+L work on this chipset. You may need to install newer, or even older, drivers to function correctly.

Intel reports that "Intel® graphics products do not have hardware support for T&L". However, some very new intel products support vertex and pixel shaders. I will update this as I find indications that various specific chipsets allow the game to run.

Adrian's Rojakpot has info i'm using here on laptop video chips.

Intel's IGP support site is the info i'm using for Intel.
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Old October 30, 2005, 17:49   #2
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I have system way over reqs with a GeForce FX 5200 and I have a ton of graphical glitches. I can play but it keeps getting worse until I restart the app. Then it is fine again. For a little...

Then i get missing tiles graphics, darkness in spots of the map and when it gets bad things get really wierd... like shading missing or layers missing from units and leaders, etc
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Old October 30, 2005, 17:56   #3
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This is testing the table code ...

Please note: Cards MUST HAVE 64MB VIDEO RAM, and this should be assumed for every card listed; I will only mention it for cards that typically may have less than 64mb ram.


This table also does NOT necessarily reflect actual functionality, but instead theoretical functionality. I will update it periodically with information on specific cards that may have trouble more often than others. The list is roughly sorted in order of least performance on top, but not precisely (more in age order really). Remember that updated drivers are a must for running ANY game, and that other system-specific factors such as motherboard and motherboard drivers, system RAM, DirectX, and installed software.

These results have not been tested thoroughly, and the author and Apolyton do not take any responsibility for inaccuracies as posted. This is a collation of information from other sites (see top post) and should be treated as such.

Code:
List of Video Cards for Civilization IV
Name of Product T+L/Shaders version Runs? Notes
ATI Desktop Cards
3D Rage and variants None No.
Rage 128 and 128 Pro None No.
Fury MAXX None No.
Radeon VE None No.
Radeon LE T+L Slowly. Req. 64mb video ram, not sure if this is available with that.
Radeon SDR/DDR T+L Slowly. Req 64mb video ram, not sure if this is available with that.
Radeon 7000 None No.
Radeon 7200 T+L Barely. Requires updated drivers!
Radeon 7500 T+L Barely. Requires updated drivers!
Radeon 8500 and LE Shaders 1.1/1.4 Yes. Requires updated drivers!
Radeon 9000 Shaders 1.1/1.4 Yes. Requires updated drivers!
Radeon 9100 Shaders 1.1/1.4 Yes. Requires updated drivers!
Radeon 9200 Shaders 1.1/1.4 Yes. Requires updated drivers!
Radeon 9250 Shaders 1.1/1.4 Yes. Requires updated drivers!
Radeon 9500 Shaders 2.0 Yes. Requires updated drivers!
Radeon 9550 Shaders 2.0 Yes. Requires updated drivers!
Radeon 9600 Shaders 2.0 Yes. Requires updated drivers!
Radeon 9700 Shaders 2.0 Yes. Requires updated drivers!
Radeon 9800 Shaders 2.0 Yes. Requires updated drivers!
Radeon x300 Shaders 2.0 Yes. Requires updated drivers, and some require the UnPak fix
Radeon x200 Shaders 2.0 Yes. Requires updated drivers, and some require the UnPak fix
Radeon x300 Shaders 2.0 Yes. Requires updated drivers, and some require the UnPak fix
Radeon x550 Shaders 2.0 Yes. Requires updated drivers, and some require the UnPak fix
Radeon x600 Shaders 2.0 Yes. Requires updated drivers, and some require the UnPak fix
Radeon x700 Shaders 2.0 Yes. Requires updated drivers, and some require the UnPak fix
Radeon x800 and x800pro Shaders 2.0 Yes. Requires updated drivers, and some require the UnPak fix Fairly fast!
Radeon x1000 series Shaders 3.0 Yes. Requires updated drivers, and some require the UnPak fix Very Fast!
nVidia Desktop Cards
TNT and TNT2 series None No.
Riva 128 and variants None No.
Geforce 2 T+L Yes, slowly Requires 64mb video ram
Geforce 3 Shaders 1.1 Yes, slowly Requires 64mb video ram
Geforce 4mx 420 T+L Yes
Geforce 4mx 440 T+L Yes Requires 64mb video ram
Geforce 4mx 460 T+L Yes Requires 64mb video ram
Geforce 4mx 460 T+L Yes Requires 64mb video ram
Geforce 4mx 4000 T+L Yes
Geforce 4PCX 4300 T+L Yes
Geforce 4ti 4200 Shaders 1.1/1.3 Yes
Geforce 4ti 4400 Shaders 1.1/1.3 Yes
Geforce 4ti 4600 Shaders 1.1/1.3 Yes
Geforce 4ti 4800 and SE Shaders 1.1/1.3 Yes
Geforce5 FX 5200 Shaders 2.0a Yes
Geforce5 PCX 5300 Shaders 2.0a Yes
Geforce5 FX 5500 Shaders 2.0a Yes
Geforce5 FX 5600 Shaders 2.0a Yes
Geforce5 FX 5700 Shaders 2.0a Yes
Geforce5 FX 5750 Shaders 2.0a Yes
Geforce5 FX 5800 Shaders 2.0a Yes
Geforce5 FX 5900 Shaders 2.0a Yes
Geforce5 FX 5950 Shaders 2.0a Yes
Geforce 6200 Shaders 3.0 Yes This is a fairly slow card compared to other 5xxx and 6xxx cards.
Geforce 6500 Shaders 3.0 Yes
Geforce 6600 Shaders 3.0 Yes
Geforce 6800 Shaders 3.0 Yes Fairly fast!
Geforce 7800 Shaders 3.0 Yes Very Fast!
ATI Notebook Cards
Mobility 320 None. No
Mobility 340 None. No
Mobility Radeon T+L. Not sure Has T+L, but no texture/pixel pipelines, so may not work.
Mobility Radeon 7000 IGP T+L. Not sure Has T+L, but no texture/pixel pipelines, so may not work.
Mobility Radeon 7500 T+L. Slowly. Update drivers, should work, but very slow. Must have 64mb vRAM.
Mobility Radeon 7800 T+L. Slowly. Update drivers, should work, but very slow. Must have 64mb vRAM.
Mobility FireGL 7800 T+L. Slowly. Update drivers, should work, but very slow. Must have 64mb vRAM.
Mobility Radeon 9000 Shaders 1.1/1.4 Yes Update drivers, should work. Must have 64mb vRAM.
Mobility FireGL 9000 Shaders 1.1/1.4 Yes Update drivers, should work. Must have 64mb vRAM.
Mobility Radeon 9100 IGP Shaders 1.1/1.4 Not sure Has T+L and shaders, but no texture/pixel pipelines, so may not work.
Mobility Radeon 9200 Shaders 1.1/1.4 Yes Update drivers, should work
Mobility Radeon 9600 Shaders 2.0 Yes Update drivers, should work
Mobility FireGL T2 Shaders 2.0 Yes Update drivers, should work
Mobility Radeon 9700 Shaders 2.0 Yes Update drivers, should work
Mobility Radeon 9800 Shaders 2.0 Yes Update drivers, should work
Mobility Radeon x300 Shaders 2.0 Yes Update drivers, should work
Mobility Radeon x600 Shaders 2.0 Yes Update drivers, should work
Mobility Radeon x700 Shaders 2.0 Yes Update drivers, should work
Mobility FireGL V5000 Shaders 2.0 Yes Update drivers, should work
Mobility Radeon x800 Shaders 2.0 Yes Update drivers, should work
nVidia Notebook Cards
GeForce2 Go (all) T+L Slowly Absolute minimum, and must have 64mb ram. Not going to play well.
GeForce4 Go 410 T+L Slowly Must have 64mb ram.
GeForce4 Go 420 T+L Slowly Must have 64mb ram.
GeForce4 Go 440 T+L Slowly Must have 64mb ram, but 32 may work (Imran)
GeForce4 Go 4200 Shaders 1.1/1.4 Yes Must have 64mb ram.
GeForce FX Go 5100 Shaders 2 Yes
GeForce FX Go 5200 Shaders 2 Yes
GeForce FX Go 5600 Shaders 2 Yes
GeForce FX Go 5650 Shaders 2 Yes
GeForce FX Go 5700 Shaders 2 Yes
Quadro FX Go700 Shaders 2 Yes
Quadro FX Go1000 Shaders 2 Yes
GeForce Go 6200 Shaders 3 Yes
GeForce Go 6600 Shaders 3 Yes Fairly fast.
GeForce Go 6800 Shaders 3 Yes Fast.
Quadro Go 1400 Shaders 3 Yes Fairly fast.
GeForce Go 7300 Shaders 3 Yes Very fast.
GeForce Go 7800 Shaders 3 Yes Very fast.
Intel cards
Intel Extreme Graphics IGP None No.
Intel Extreme Graphics 2 IGP Vertex 1.1 Unclear Does not support Pixel shaders, and may be using emulation for T+L.
Intel 815 chipset None No.
Intel 830 chipset None No.
Intel 852 or 855 chipset None No.
Intel 910 or 915 chipset No hardware. May work. Intel does not support T+L, but this chipset may work anyway.
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Old October 30, 2005, 17:59   #4
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Hmm.

According to your list, my laptop's Mobility Radeon 9000 should be able to play Civ 4, but for some reason I have the Chesire Cat Syndrome, and I can't even start new games in Civ 4. Which means the chesire cat thing must not be T+L since my card does have T+L.
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Old October 30, 2005, 18:33   #5
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Cheshire cat is not ONLY T+L. I'm not sure of all of the causes, but lacking T+L is one of the causes...

This list also lists the "best" scenarios; not all cards are equal from each model. I'm pretty sure T+L/shaders are consistent across any given chipset, but that's not a guarantee, as i'm not an expert, just a good information gatherer ATI claims shader support, but it's one of the earliest mobile cards that does, so they may not support it well or properly. Make sure you have updated drivers...

Also, Shader 1.1/1.3 or 1.1/1.3 cards have had a higher percentage of problem from what I've seen than 2.0/3.0 cards, so it's possible that may have something to do with it. However, I know for certain some people have used mobile9000 cards successfully, so it's not that entirely.

Furthermore, make sure you have 64mb video ram; not all Mobile 9000 s come with 64mb.
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Old October 30, 2005, 18:40   #6
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---------------
Display Devices
---------------
Card name: MOBILITY RADEON 9000
Manufacturer: ATI Technologies Inc.
Chip type: Mobility Radeon 9000 (LF)
DAC type: Internal DAC(350MHz)
Device Key: Enum\PCI\VEN_1002&DEV_4C66&SUBSYS_001214C0&REV_01
Display Memory: 64.0 MB
Current Mode: 800 x 600 (16 bit) (60Hz)
Monitor: Default Monitor
Monitor Max Res:
Driver Name: ati2dvag.dll
Driver Version: 6.13.0010.6200 (English)
DDI Version: 8
Driver Attributes: Final Retail
Driver Date/Size: 10/12/2002 13:14:00, 241536 bytes

--------------------------

From this, I assume my Radeon 9000 is one of the 64 MB ones.
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Old October 30, 2005, 18:57   #7
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Probably...
I sent you a PM to this effect, but try forcing AntiAliasing to off, if not already done. ATI reports many problems with AA and T+L requiring games...

Also, your display driver seems a bit old. That will DEFINITELY cause problems... make sure you're using Catalyst 5.1 (or later?)
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Old October 30, 2005, 21:02   #8
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any new news on the intel 915 chipsets? are people getting these to work?
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Old October 30, 2005, 23:44   #9
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Oh, btw, I got a GeForce4 Go 440 with 32 MB VRam, and it works fine (don't know if you are going to include those with less than min specs).
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Old October 31, 2005, 00:20   #10
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Cards with < 64mb of ram are not supported, and may not run. Not to say that they might not In fact i'd expect it to run, but not well. If you are getting to run well, i'm impressed ... perhaps firaxis isn't using it adequately

I'll add it to the list, though.
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Old October 31, 2005, 08:01   #11
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snoopy, i have asus 6200 GE PCI 128 and it is not slow in comparison with 'other 5xxx and 6xxx cards'
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Old October 31, 2005, 08:32   #12
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Regarding the above table from Snoopy369 (thanks for your work), my Radeon 9600 (from Saphire) did require the unpak fix. Updated drivers were not enough.
Anyway, kudos to all the Apolyton forum posters for being so active in helping solve these install problems.

Civ4 does require some serious dedication: $50 for the special edition (just had to have it ;-), $26 for shipping to europe, 26€ for custom fees (damm they spotted my package ...) and 2,5 hours of install/uninstall/web info hunting/more unistall-install-unpaking.
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Old October 31, 2005, 09:35   #13
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I have a Dell Inspiron 8200 laptop with the ATI Mobility 9000 with 64 MB ram and it seems to work well. (I had to manually select the driver within the ATI Ctalyst 5.1 download as the only ones available on the Dell website were over two years old. (I'm sure Dell does not permit ATI to directly provide updated drivers to Dell customers or even indicate which ones work with cards that come with Dell's computers. I selected the generic 9000 driver for Microsoft and ignored the warning that it could not be verified to work with my card. I had to run the ArtPak fix.) My laptop seems to run as well as my desktop which has an AIW 9600 with 128 MB but I have only played on standard sized maps and only for a small number of turns.
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Old October 31, 2005, 11:36   #14
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1. You missed on the very first GeForce: GeForce 256, there is a version with 64MB and I also think it has HW T&L, though the min specs says a GF2 or better, so it's unclear wether it will run or not.

2. GeForce5 FX 6600 ??
It's called GeForce 6600, the GeForce 5 series was named FX, but because it wasn't very popular (everybody surely remembers the infamous FX 5800) so they dropped FX for their next generation.

3. My gf's laptop has got a Mobility Radeon 9000 with 64MB and the game runs. The drivers are even quite old. There is just a small glitch in the beginning of each turn, but it's barely noticeable and goes away quickly.

Other than that
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Old October 31, 2005, 12:49   #15
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Hi thanks for all this information but i was wondering about the intel 945/950 series. does it have the same systems as the other 9 somthing series. Can anyone help me by telling me if it should work. thanks allot
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Old October 31, 2005, 17:46   #16
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I just posted this over at Civfanatics. I'm as new here as I am there, but I thought some people might be interested. I should stress, this is only a potential fix, and it won't help with the leaders. It's also only a possibility - lacking the game and the SDK (which I understand will only be released in 2006), I obviously can't do anything about it myself.

Hi all, I'm new to these forums, and I don't actually have Civ 4 yet (being in New Zealand I have to wait until Thursday), but there may be a simpler solution to this problem than using virtual functions, depending on how versatile the SDK is, and how much information the game can 'give' regarding where is visible and where isn't.

I've noticed (in reading) that apparently T&L is turned off when rendering the whole map at full-bright (as would make sense - it's a waste of rendering power to selectively light when everything just has the same ambient lighting). So, assuming the SDK gives you access to a 'what's visible' thing, the thing to do would be to just always render the map at fullbright, and then render a black image over everything that isn't visible. This would be a little clumsy, and you might have a few issues at the edges of visibility (because everything is 3D, a black quad 'high' enough to occlude mountains wouldn't necessarily hide surface terrain on the visible 'far edge', but I can't think why it wouldn't work.

Edit: A few corrolaries I just thought of to this:
- This being useful is dependant on how the game culls unseen areas. Obviously if it's not culling efficiently, at the beginning of the game you'd be rendering a LOT more than you need to. Provided it does cull intelligently, you're only rendering a few extra black quads, which are cheap even in software.
- As I say - we'll probably need the SDK before this is do-able.
- This solution *should* be cheaper than virtual functions, provided that the game culls intelligently (see point one).
- This won't work at all, if visibility information is 'hidden'.
Edit 3: Whoops I realised there's an inefficiency in the method I propose above. We should actually render the black quads First. Provided they're 'higher' than the terrain, the terrain should be depth culled when rasterised, and that should skip the texturing step. That should in turn speed things up.

Edit 2: I should also say (just from my perspective) - I am a person with a reasonably powerful desktop PC. I actually do graphics programming, and my 6800 is invaluable to me. THAT SAID, I actually like to play Civ on my notebook, and being an affordable thin and light of about a year and a half ago, it has an Intel Extreme Graphics in it rather than anything better. I'm sure there are at least some users like me, who will play Civ on the desktop, but for whom it is also a hassle. It would be nice for us to be able to also play on laptops whilst on the road.
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Old October 31, 2005, 23:42   #17
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Quote:
Originally posted by snoopy369
Cards with < 64mb of ram are not supported, and may not run. Not to say that they might not In fact i'd expect it to run, but not well. If you are getting to run well, i'm impressed ... perhaps firaxis isn't using it adequately

I'll add it to the list, though.
Yep, it's actually running well. A little slow in the end game, but that's more a result of the processor I guess. The animation and graphics are working perfectly fine (I did load higher... unsupported... drivers).
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Old October 31, 2005, 23:58   #18
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Quote:
Originally posted by Atahualpa
1. You missed on the very first GeForce: GeForce 256, there is a version with 64MB and I also think it has HW T&L, though the min specs says a GF2 or better, so it's unclear wether it will run or not.
I didn't have that on my list I was taking from ... so I didn't want to include it either way

Originally Posted by atahualpa

2. GeForce5 FX 6600 ??
It's called GeForce 6600, the GeForce 5 series was named FX, but because it wasn't very popular (everybody surely remembers the infamous FX 5800) so they dropped FX for their next generation.
Oops ... copy/paste error ... fixed

Originally Posted by atahualpa
3. My gf's laptop has got a Mobility Radeon 9000 with 64MB and the game runs. The drivers are even quite old. There is just a small glitch in the beginning of each turn, but it's barely noticeable and goes away quickly.

Other than that
Good to know
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Old November 1, 2005, 03:26   #19
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/me, in a small voice

ATI Radeon IGP 320M. I guess that's Mobility, huh?

So does that mean I will be unable to play cIV on my 18 month old laptop (and is Firaxis going to make it so cards like mine can run cIV?), yet I have a 2 year old GF4Ti4200 on a clapped out old desktop that CAN run it?
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Old November 1, 2005, 05:08   #20
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New Laptop
I have a 2 months old Laptop: HP Pavilion ze2000.

Specs are:

1.3 GHz Intel Celeron M
512MB RAM (Shared with Graphics)
Intel 82852/82855 GM/GME Graphics kontroller
64MB Graphics RAM (Shared with RAM)

Can anyone play civ4 on a similar laptop?

When I play civ4 all tiles are black I only see units and special resources

Is there any chance that I can run civ4?

Is this T+L you speak of, a must to see the tiles?



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Old November 1, 2005, 06:25   #21
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A solution, perhaps?
I live in Australia and so am currently deprived of CIV until the 3rd, but I have an intel 852/855 and so I did a bit of investigation about hardware T&L.
I've found a T&L emulator - 3D Analyze - that might be a partial solution- it uses CPU power to do what the GPU would normally do. I get the impression it might be a bit of a resource hog for setups with less RAM or CPU power, but I thought people might like to know.

You can get it here: http://www.3dfxzone.it/dir/tools/3d_analyze/

I hope that this is helpful to people

EDIT: Don't flame me if this messes stuff up.

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Old November 1, 2005, 10:08   #22
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Contrary to what Minimum Requirements say, it appears that cards without Shader support are experiencing graphical problems/glitches with Civ 4.

All tiles showing bread, flood plains peaking through fog are just some of these problems.
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Old November 1, 2005, 13:02   #23
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T+L is a must.

3DAnalazye theoretically may help, but a few people have tried this already and had no success - but certainly give it a shot yourself! Post here if you do have success 3.26 seems to at least run right, 3.36 doesn't, for some reason.
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Old November 1, 2005, 20:40   #24
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Just an update. Geforce fx 5900 is prone to crashing on larger maps... when I upgraded to a 6600 no problems on larger maps
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Old November 2, 2005, 14:16   #25
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please continue to post more T&L emulators if y'all find any! I'm going to try the one mentioned here, here's hoping it will work. I also have a laptop w/o T&L and get cheshire cat/black terrain/painfully slow running.

and a question from a complete computer ignoramus: is it possible to upgrade a laptop's video card?

edit: I downloaded 3Danalyze, and WOW is it complicated looking, there's SO many boxes you can check. please, anyone who has tried 3Danalyze, tell me in simple terms what to do to try if it will work with civ4. I'm not having any luck with this 3D analyze program. It's just too complicated and I have NO idea what I'm supposed to do with it. Can anyone explain it to me in simple terms, or recommend a different T&L emulator?

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Old November 2, 2005, 16:54   #26
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Quote:
rvinall:
please continue to post more T&L emulators if y'all find any! I'm going to try the one mentioned here, here's hoping it will work. I also have a laptop w/o T&L and get cheshire cat/black terrain/painfully slow running.

and a question from a complete computer ignoramus: is it possible to upgrade a laptop's video card?

edit: I downloaded 3Danalyze, and WOW is it complicated looking, there's SO many boxes you can check. please, anyone who has tried 3Danalyze, tell me in simple terms what to do to try if it will work with civ4. I'm not having any luck with this 3D analyze program. It's just too complicated and I have NO idea what I'm supposed to do with it. Can anyone explain it to me in simple terms, or recommend a different T&L emulator?
Yes, if someone knows how to emulate T+L PLEASE let us know. I sooooooo wanna play civ4 NOW

EDIT: I tried 3Danalyze selecting one box, I think it was HW TnL or something like that, but it was all the same.
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Old November 2, 2005, 19:09   #27
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hi, my specs are:
---------------
Display Devices
---------------
Card name: RADEON X800 XT Platinum Edition
Manufacturer: ATI Technologies Inc.
Chip type: RADEON X800 XT Platinum Edition AGP (0x4A50)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_4A50&SUBSYS_003A1043&REV_00
Display Memory: 256.0 MB
Current Mode: 1280 x 1024 (32 bit) (75Hz)
Monitor: Iiyama MT-9017E/T VisionMasterPro
Monitor Max Res: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6575 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 9/15/2005 03:58:47, 241664 bytes
------------------
System Information
------------------
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: Dutch)
System Manufacturer: ASUSTeK Computer INC.
System Model: A7N8X-E
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Unknown CPU Type, MMX, 3DNow, ~2.3GHz
Memory: 1024MB RAM
Page File: 239MB used, 2224MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

guess thats ok, but why the frequent rebooting i have running civ4?
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Old November 2, 2005, 19:17   #28
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What on earth made Firaxis think strategy game players cared one whit about lapping waves, flying fish, swishing cow tails, or smoke rising from huts?
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Old November 3, 2005, 04:24   #29
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Quote:
Originally posted by LongKnife56
What on earth made Firaxis think strategy game players cared one whit about lapping waves, flying fish, swishing cow tails, or smoke rising from huts?
Hear, hear.
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Old November 3, 2005, 19:21   #30
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For marketing purposes it is good, but it seems to me they could have increased their market share by including an option to turn the graphics down to a minimum. Everyone with old cards/computers could play - and more importantly for Firaxis - buy the new game.

That said, it works on my system.
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