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Old May 8, 2002, 22:17   #1
Ralendil
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Mod Govern & make war
Govern & make war (GMW) version 1.02

I have made a mod that was for long time on Civfanatics but never here. I was waiting a little to post here (3 months lol!).

Well this is a great modification of all Civilization 3.

Resource add: helm (Strat), Tobacco (Strat), Camel (strat) and oasis (bonus).

GOVERNMENTS:

Revolutionary war
City state (default government)
Despotism
Theocracy
Feudalism
Monarchy
Soviet communism
Marxist communism
Techno-marxist communism
Social democracy
Military dictatorship
Fascism
Corporatism
Capitalism
Greco-Roman Republic
Republic
Democracy
Empire
Federation
Virtual Democracy

UNIT ADDS:

Modern marine
Tribesman
War party
Comitatensis
Infantryman
Bronze cannon
Conscripts
Bombard
Arquebusier
War galleon
Dreadnought
Royal dreadnought
U-Boat
Heavy destroyer
Adv jet fighter
Civil defense
Modern infantry
Reservist
Fire longbowman
Monks
Armor
Modern artillery
Special air services
Crossbowman
Modern frigate
Attack chopper
AEGIS Steam cruiser
War galley
Armored war elephant
Cargo ship
Dragoons
Terrorist (the famous, for all civ)
Mercenary
Special ops team
MML
E3 sentry
Modern destroyer
Sniper
Kamikaze
Modern army
SCUD launcher
Conquistador
Celt cavalier
Gurkha
Royal galleon
City garrison
Celt warrior
Char leclerc
Merkava
Prophet
Horse archer
Zulu archer
V1
British archer
British longbowman
Panther
Apache AH64
Assassin
Hind
Elephant archer
Camel rider
Mamelouk
AEGIS Destroyer
Modern carrier
KV2

Graphics: All best graphical mods (railway, forest, plain....)
Resources marks, build indicator...


WONDERS added:

National healthcare system
Automated economy
Industrial base
King's palace
Free trade agreement
Das kapital
Secret police
Nazi program
Perfect humanitarism
The Ivory trade
Microsoft monopoly
Imperial council
Federal parliament
Code of law
The Constitution
The Praetorian guard
Emperor's palace
Curia Regis
Politic officer school
Unic party
World wide bank
The AI
Special operation service
Officer high school
Imperial war academy
Clone factory
The infosphere



IMPROVEMENTS added:

Green economy
Concentration camp
Liege's palace
Provincial government
Federated government
Gulag
The commune
Military school



CIVILIZATIONS added:

Replace Iroquois by Naturals Americans. (city names customization: tribes city name)
Celts
Spain (I prefer Spain to Castilla)
Arabia
Israel

Technologies: Perfect AI

Because of original game unit modify I prefer enumerate some big changes:

Immortal isn't an attack unit anymore. It's now a strong defense unit.
Need only one city to support an army.
Legions can build roads.
Destroyers can see submarines (heavy destroyer also).
Hills can be irrigating.
War galley doesn't need hemp to be built although the galley needs it. All war galleys will be upgradeable to galley. War galley will cost 1/3 less in shield than Galley. War galley can only move 2. This will give certain advantage to nation that can be capable to assure any supply of hemp to coastal cities the first.
Zulu won't stay for ever in despotism.
Road mvmts x 2 (6 moves).
Change value of forced labor (shield by citizen sacrificed originally 20 increased to 50).
Maximum size Town 7 / City 15.
Modern Army concept. Carry unit foot soldier only but can carry 4 units. Blitz ability and control zone. This army can also builds fort.
Some new specialists and some modified. All basic specialists in the mod: Entertainers, Merchants, Alchemists. All advanced specialists: Capitalists (banking), Broadcasted Entertainers (radio), Scientists (scientific method). Basic specialist produce 1 title, advanced specialists produce 2 titles.
Add the impossibility to upgrade one unit: galleon to transport.
Add the possibility to upgrade all units or virtually. Exceptions are naval units between sail ships and modern ships and Ironclad (Monitor also).
Increase the transport capacity of the nuclear submarine to 2 nuclear units. AEGIS Destroyer can carry tactical missile.
All units with zone of control: Special operation team, Sniper, Marine, Modern marine, Modern infantry, Paratrooper, Mech infantry, Tank, Armor, Panzer, Modern armor, Radar artillery, Horseman, Riders, Mounted warrior, Cossack, Comitatensis, Cavalry, Dragoons, AEGIS Steam cruiser, AEGIS cruiser, Arab horseman, horse archer, T34, Merkava, Char leclerc, Celt cavalier, bandit, knight, armored war elephant.
Add the need of iron to build modern ship. Remove the need of rubber for all tanks (armor, tank, modern armor and others). Remove the need of rubber to build tanks.
Some units possess the hidden nationality ability: Privateer, mercenaries, monks, crossbowmen, bandits and terrorists.
Assassin can be upgrading to Mercenaries, mercenaries to crossbowmen and crossbowmen to terrorist.
Monks can be upgrading to bandit.
Helm is a strategic resource needed to build all naval units until modern unit that need oil or coal. (Historically Quebecwar found its cause in the culture of helm... so it's not a joke but a resource that change game play).
Ivory can give the ability to build War Elephant. Indians special unit is now armored war elephant.
Permanent resources.
HP change: bonus of +1 HP per era.
NOTA: When you build anyone of specials improvements or wonders of a government if you change of government wonders or improvements effects and building in city view will disappear. But if you return to the previous government the effects and building will reappear.

A comment from my own games: this mod is better if you use large maps and most civilizations.



Future adds not done at this time: Civilopedia integration of units and wonders (yes I know )

GMW website
if you obtain an error with redirection use this in ie or netscape: http://ralendilfr.chez.tiscali.fr/editeur/homepage
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Old May 10, 2002, 20:16   #2
Ralendil
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A fix with a correction for one error (unit name) is on my site.


So i delete the attachment with it but dont forget to take it.
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Old May 12, 2002, 14:46   #3
zulu9812
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both links lead to some wierd italian tiscali thingy
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Old May 12, 2002, 14:55   #4
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Well Tiscali Tiscali....
Try http://Civ3.fr.fm in ie. As a joke, the direct adress doens't work for me since today but redirection link work perfectly.

I precise that all files are on Geocities website cause I have been deleted by the past by multimania. So I prefer this host with shutdown for one hour when there's too much dowloads instead of nothing without alert...
Other precision, all files for the mod but not the website. You will always being able to consult the website.

My FTP works but sometime I have to close it...
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Old June 12, 2002, 07:22   #5
Ralendil
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30 minutes to find this thread !!!
It was invisible.... great...vbulletin bug?

Well I will release a new version of this mod.
And there's a patch for it (1.10Beta).

The next version will introduce Veritech
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Old June 12, 2002, 17:42   #6
Sirotnikov
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I see you're using my interface patch.

I'm now updating it - be aware.
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Old June 12, 2002, 18:52   #7
Ralendil
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I have seen !!

Great work this interface. I have continued a little your work but not with the quality of your work

I am waiting for
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Old June 12, 2002, 19:47   #8
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Are all the inprovements and units and everything have there own nicely made graphics?
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Old June 12, 2002, 22:26   #9
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yes all have their own wonder splashes and icon in building list.
Off course !
But there's a little bug, one improvment (not 2,3 or 4 but one ! )doesn't display correctly in the 1.10beta.

It will be corrected in the 1.10 final.
As I will add some future technologies (maybe 3) and add some future units (for now there's only a mecha but i will add an heavy mecha, a veritech and when I will find a laser infantry).

But GMW is 2 versions:

GMW:Govern and make war. Essentials files. The mod and only the mod. See on Civfanatics for this version.
TGMW: Total Govern and make war. The mod, the graphics add on and the uninstall file. Only on my FTP (it is my computer so it is open when it is open and i can't say more than it is really often!).

I hope i have answered to all your questions.
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Old June 14, 2002, 05:27   #10
Sean
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Looks impressive. But I must say your wonder additions are odd, at best. For example I am yet to find a good national health system, and Nazi progamme? Beggers belief.
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Old June 14, 2002, 17:05   #11
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Good national health systezm : FRANCE for yet

And unitil OMC let us make that we want....

I am french we have the best social security system

Sorry....

You have to understand that i want to add all government types.
But if Democracy is the major world government, history was able to change to an another value like communism for example.
So all governments can be dominant in mu mod and not only the democratic form as in the original game.

I hope have answered to the question...
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Old June 15, 2002, 14:31   #12
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gulag? nazi programme? concentration camp? what could the benefits of building these possibly be???
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Old June 15, 2002, 15:01   #13
Ralendil
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see this:
http://forums.civfanatics.com/showth...=&pagenumber=2

and this

http://forums.civfanatics.com/showth...=&pagenumber=3

we have often discuss about this 2 month ago.... so read before these posts and after comment if you want....

I am not against removing them... but it will be not historically exact !
No obligation to play under fascism
Me I have never played under fascism, I make war against fascims countries in the game !
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Old June 16, 2002, 07:48   #14
Ralendil
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If you are disagre with these improvements you can tell this.

I am not against discussing about this again.
But as I have said I don't want fascism or communism seems an ordinary government form.

I want them to be villainous !!! So I have put these improvements.

But for now it isn't for me a problem. As I said I make war against fascism country.

For now I want to add 2 improvements, one for the democracy and the other for the republic. I have thinked about Republican School for Republic. But I am not sure yet and I don't have my improvement for the democracy !
So you can guid me here !
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