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Old July 30, 2004, 00:30   #1
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Sparta Engineering Corps
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Old July 30, 2004, 00:30   #2
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This thread is dedicated to the discussion and deployment orders for our terraformers and seaformers

(Crawler deployment will be the responsibility of the Minister of Production)
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Old July 30, 2004, 01:01   #3
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WOW - I found a Spartan vehicle!! (Royal Engineers, no less)
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Old July 30, 2004, 02:18   #4
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Whoa, cool! Did you just happen to find that with a google search? And it came just like that, without any mspaint work or anything from you? Awesome.
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Old July 30, 2004, 02:23   #5
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Ya- here's the link
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Old July 30, 2004, 02:47   #6
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Tomcat-1's orders.

It's been suggested that after completing the forest northwest of SC3 (in 2123), the former then builds a farm at 52:16 (due east of SC3)

I think that a good use of an early former would be to connect Crater lakes with SC2 - a 1 tile road on 56:18 - and then another 1-tile road connecting Sparta command with its monolith just north of it (and linking with the Eurotas)

That would give us a good interlocking road/river network linking our 4 bases - good for defense and also for moving colony pods faster into the river beds for quick movement to their destinations (see below)

And surely our first farms should be built on 59:21 and 60:20 so that both could be utilized by any of the 3 bases - SC1, SC2 and Harbour?

And then connect Santiago Citadel with the Rio Grande via a 1-tile road through SC2's monolith

Thoughts?

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Old July 30, 2004, 03:18   #7
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Thus
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Old July 30, 2004, 07:47   #8
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Sounds good.

Quote:
Originally posted by Googlie
And surely our first farms should be built on 59:21 and 60:20 so that both could be utilized by any of the 3 bases - SC1, SC2 and Harbour?
Those wouldn't have an effect though before we acquire Gene Splicing.
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Old July 30, 2004, 10:03   #9
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After we get a sister former or 2 we can then think about prepping new base sites with roads leading to them and sensor arrays in them.

Which begs the question - an SA right in the centre crater tile woiuld serve all 4 potential bases (to be founded at the apexes of the 9-square tile bloc) - maybe that's something it could do next en-route to roadmaking (as Tomcat-1 will finish its first redeployment movement point on that precise centre-tile location)

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Old July 30, 2004, 13:25   #10
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We could save 1 turn of former time by planting the farm 1 tile NE of SC3 instead of 1 tile E. Tomcat-1 would still have 1/3 movement point left, and thus would be able to begin work on the farm 1 turn earlier. And wouldn't that farm generally have the same function as the farm E of SC3 would?

And then after Tomcat-1 finishes the farm, it can move 2 tiles south and plant a forest on that nutrient tile.

Edit by Googlie - changed name to Tomcat (I"ll dream up acronyms corrosponding to Hellcat, Shecat and Funcat as well)
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Old July 30, 2004, 14:20   #11
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Quote:
Originally posted by Zeiter
And wouldn't that farm generally have the same function as the farm E of SC3 would?
Well - it was a sensor array that I was proposing in that central tile, not a farm (An SA on a tile can be forested over, but not farmed)

But in any event, the base won't be built for 10 turns, (SC3's pop grows in 6, maybe 5 after forest is planted), and SC3 can get its second pop working that other nut tile. Meanwhile Tomcat-1 will need orders 4 from now.

I agree a farm on 52:16 makes sense - that, too, would be within the base radius of all 4 planned Crater Lakes ' bases, and would be a 2-2-1 for a second worker. And you're right - in 2123, when Tomcat-1 finishes the forest it'd be there same turn and starting on a farm, which would finish in 2127, in time for SC3's second pop to utilize

Then that tile can be used by SC3's CP when it founds in, say, Purple, while Tomcat-1 either builds that sensor array, or heads off to do some roadbuilding to connect our bases
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Old July 30, 2004, 14:50   #12
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And here's another site with some good pics of the FV103 Spartan
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Old July 30, 2004, 15:04   #13
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here's my thoughts on road system.
blue road would connect 3 bases with only 2 tiles of road.
and purple is there to connect Rio Grande to rest of our transport system.
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Old August 13, 2004, 00:55   #14
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Now recruiting for the crew of Tomcat-2 being constructed in Sparta Command:
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Old October 19, 2004, 01:43   #15
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Tomcat - 7 is commissioned at Minas Tirith
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Old November 3, 2004, 19:41   #16
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MY 2145 - Deployment of Tomcats
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Old November 5, 2004, 20:14   #17
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Thanks for the update.
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Old December 2, 2004, 09:38   #18
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I've been wondering about a different way of naming our formers.
Currently naming them Tomcat-1, 2, 3... gets confusing as our formers move around all the time. Making it difficult to keep track who's who.
So how about the following?

After the general Tomcat name for our 0-1-1 formers we add the abbreviation of their home base, and if the base has multiple formers, a number. With 1/I being the former that appears first in the support screen, 2/II for the one appearing second...

That way for example the first former of Fort Buster could be: Tomcat-FBI.
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Old December 2, 2004, 10:40   #19
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I like it (I, too, was having difficulty tracking them, resorting evenually to "the former currently NW of OA", etc etc)

And useful, too, when we have 3 formers on 1 tile, as we have at RG and also OA's third mine
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Old December 12, 2004, 23:44   #20
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Tomcat deployment in 2151 (with new nomenclature)
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Old April 29, 2005, 18:30   #21
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Will the fungicidal former models have a different name than Tomcat?
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