April 17, 2009, 09:08
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#1
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Settler
Local Time: 03:41
Local Date: November 22, 2009
Join Date: Apr 2009
Location: B5, Downbelow
Posts: 13
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New lifeforms for Planet
Let's celebrate the 10th anniversary of Alpha Centauri by adding some fresh life  !
Toxoactinia
A kind of super Mindworm, with a nasty bulging 'head' housing a malevolous mind, high mobility and great punch, available from the discovery of Retroviral Engineering:
Biogeotropo
A sort of biomechanical high-mobility super former, available since Centauri Genetics:
The AI understands them correctly and uses them. As a matter of fact the AI faction leaders will throw Toxoactiniae by lots on you, as Miriam demonstrates:
To install this mod, first make a safety copy of the units.pcx file. Then unzip the .zip below into your Alpha Centauri root directory.
To make them work you must add these two lines in the alphax.txt file, at the end of the #UNITS list (check the tags for spelling, maybe different in english versions):
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Quote:
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Toxoactinia, Infantry, Psi, Psi, 1, 9, 0, Viral, 7, 00010100000000010000000000
Biogeotropo, Infantry, Former, Psi, 9, 6, 0, CentGen, 8, 00000000000010010000000001
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Don't forget to add 2 to the number under #UNITS , so if v.g. it was 23, now it must be 23+2= 25.
Optionally you can also add this to the helpx.txt file (for the flavour):
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Code:
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#UNITDESC23
^ The nightmarish end result of a disastrous teratogen experiment by Doctor Zakharov, the {Toxoactinia} is a sort of hybrid mutant midway amongst a Chiron Midworm and a terrestrial scyphozoa. This dreadful creature is armed with batteries of nematocysts shooting stinging neurotoxic filaments of great lethality. Its harrowing presence also doubles its police capacity when in a base.
^
^ Deadly and with high mobility, Toxoactiniae are the bioweapon of choice for the unscrupulous faction leaders.
#UNITDESC24
^ {Biogeotropos} are artificial biomechanical creatures, developed in the University's biolabs by applying genetic engineering and cybernetic bioenhancements into the chironian native Spore Launchers.
^
^ The outcome is an excellent fungicide super former of high mobility, with some degree of Psi self-protection ability. |
__________________
“They preachers dread the advance of science as witches do the approach of daylight and scowl on the fatal harbinger announcing the subversions of the duperies on which they live” - Jefferson
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April 17, 2009, 09:42
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#2
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Prince
Local Time: 20:41
Local Date: November 21, 2009
Join Date: Mar 2009
Posts: 366
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Wow.
__________________
I just made Prince. Kneel; we insist. Kneel!
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April 27, 2009, 14:50
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#3
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Settler
Local Time: 02:41
Local Date: November 22, 2009
Join Date: Nov 2005
Posts: 3
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Excelent work! Nice to see new life to the modding scene!
** EDIT **
Originally Posted by Buster's Uncle
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I want to gloat off-topic that I just this second saw that I've made Prince. Bow! Bow to me!
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LOL!
Last edited by PMonkey; April 27, 2009 at 15:59.
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April 27, 2009, 15:12
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#4
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Prince
Local Time: 20:41
Local Date: November 21, 2009
Join Date: Mar 2009
Posts: 366
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I want to gloat off-topic that I just this second saw that I've made Prince. Bow! Bow to me!
__________________
I just made Prince. Kneel; we insist. Kneel!
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October 27, 2009, 03:53
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#5
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Settler
Local Time: 21:41
Local Date: November 21, 2009
Join Date: Oct 2009
Posts: 1
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Ah! i noticed an error, you must put "FORMERS" not Former in the Source Code
for Biogeotropo. The correct Code line should be:
Biogeotropo, Infantry, Formers, Psi, 9, 6, 0, CentGen, 8, 00000000000010010000000001
Regardless, VERY EXCELLENT!!! Thank you man, it was a sweet add on, and gave me a few ideas.
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October 30, 2009, 13:44
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#6
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Settler
Local Time: 20:41
Local Date: November 21, 2009
Join Date: Jun 2007
Posts: 17
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Wow, this is pretty awesome and I'm looking forward to trying these guys out!
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November 3, 2009, 16:55
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#7
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Settler
Local Time: 20:41
Local Date: November 21, 2009
Join Date: Jun 2007
Posts: 17
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Hmm, Nerve Gas doesn't appear to work for native units. So unfortunately Toxoactinia doesn't work properly.
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