Reply
 
Thread Tools
Old December 7, 2005, 19:42   #1
DanQ
lifer
C4WDG Team ApolytonApolytoners Hall of FameApolyCon 06 ParticipantsAge of Nations TeamPolyCast Team
Apolyton CS Co-Founder
 
DanQ's Avatar
 
Local Time: 17:21
Local Date: July 29, 2010
Join Date: Aug 1998
Location: Ontario, Canada
Posts: 16,448
Review by "Yin26" (Part 1/3)
"Yin26", a long-time "on" and "off" poster on Apolyton Civilization Site's (ACS) forums and strategy gamer, has completed his review of Civilization IV exclusively for ACS. He received his copy of the game thanks to funds raised through an effort in ACS` Civ community earlier this year.

Yin26's ~11,000 word review has been broken up into three parts. Part 1 has been published today. Entitled "CivIV by the Numbers", he outlines "a crude device that allows YOU to rate [the game] on your own terms. [..] For anybody trying to decide whether or not to buy CivIV, this system is as good as any". He then uses his own scale to outline his own score, accompanied by details as to why he rated a particular element a particular way. In part, Yin26 concludes that "while you'll find the game pretty fun in the first several weeks, you know only some solid patching will keep you playing in the future".

More commonly referred to as just "Yin", the second part of "Yin26"`s review is scheduled to be published on December 13th. Notably vocal and critical in the past of Alpha Centauri, Civilization: Call to Power and more recently Civilization III, the 34-year-old lives in New Haven, Connecticut with his wife and two young daughters.

-------
Dan; Apolyton CS

Last edited by DanQ; December 7, 2005 at 20:03.
DanQ is offline   Reply With Quote
Old December 7, 2005, 19:45   #2
DanQ
lifer
C4WDG Team ApolytonApolytoners Hall of FameApolyCon 06 ParticipantsAge of Nations TeamPolyCast Team
Apolyton CS Co-Founder
 
DanQ's Avatar
 
Local Time: 17:21
Local Date: July 29, 2010
Join Date: Aug 1998
Location: Ontario, Canada
Posts: 16,448
Two points in quick follow-up:

1) Yin suggested the three-part 'breakup' of his review when he submitted it.
2) Although I will not say when Part 3 is scheduled for publishing just yet, I will say that it will be before the end of this year... so there.

( Reference: http://apolyton.net/forums/showthrea...54#post4165354 )



--------
Dan; Apolyton CS
DanQ is offline   Reply With Quote
Old December 7, 2005, 19:56   #3
yin26
inmate
Apolytoners Hall of Fame
Born Again Optimist
 
yin26's Avatar
 
Local Time: 17:21
Local Date: July 29, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
My thanks to Dan for all his work formatting this beast for the Web! And I was just kidding you about the measured releases of review parts!

While I'm here, I'd like to thank 3 people for their feedback on the rough draft of my review:

Stan Karpinski (Ages of Man fame: http://www.theagesofman.net/)

Hexagonian (Cradle --the inspiration for Ages of Man-- fame: http://www.geocities.com/hexagonia/)

and

Smithldoo (key Ages of Man tester for Stan)

Together, these 3 guys represent some of the most outstanding criticism of the Civ/CtP games out there. Hex and Stan, of course, have given enormous personal time to actually mod CtP2 into something quite outstanding, and I hope everybody plays Ages of Man 2 just for an education on some possibilities for Civ 4. Who knows...maybe Ages of Man 2 will hold your interest a lot longer than you might imagine.

Smithldoo, while passionate in his preference of Ages of Man to Civ 4, also has some keen criticism to offer. A critic myself (perhaps not always a very keen one, alas), I respect his criticism because it might help push a genre we all love much further along.
__________________
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

"Yin": Your friendly, neighborhood negative cosmic force.
yin26 is offline   Reply With Quote
Old December 7, 2005, 21:22   #4
TomVeil
Apolyton University
Warlord
 
Local Time: 16:21
Local Date: July 29, 2010
Join Date: Dec 2001
Location: District of Columbia
Posts: 104
It's strange to see pictures of first Vel and now Yin. I've been a lurker/occasional poster here for a long time without ever stumbling across anyone's real photos. I gotta admit, I always thought Yin was Chinese. I don't know why I ever try to divine any meaning from screen names.
__________________
Esquire
TomVeil is offline   Reply With Quote
Old December 7, 2005, 21:22   #5
The_Aussie_Lurker
BtS Tri-League
King
 
Local Time: 21:21
Local Date: July 29, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
Well Yin, I have to say that this-overall-looks quite positive. I mean sure you are not absolutely in love with the game, but it certainly sounds like you already believe it is worlds better than Civ3 and-more importantly-that you genuinely feel that existing problems can be fixed (rather than thinking the whole game is broken).
I just wished to chuck in a few things. First up, I wasn't an MP Civ player until Civ4 came out. This is not only due to the greater stability of MP in Civ4, but also because I genuinely believe that it is far less of a 'kill or be killed' scenario than in previous iterations. A large part of this, I believe, is due to the intersection of religion, civics, trade and diplomacy. An intersection which plays a huge role in SP games too.
Now, I should point out that SDK was always going to be an early 2006 release, even as far back as May this year. I believe it had something to do with licensing issues, but am not certain. Even Pitboss's release was pushed back before the game's release-and I blame this-and a lot of the bugs-on Take2's decision to release the game 2-weeks early!
Anyway, though I am not 100% satisfied with everything that is in Civ4-or how it was done-I feel certain that mods, patches and expansions will lead to this being the best Civ game ever released!!!

Yours,
Aussie_Lurker.
The_Aussie_Lurker is offline   Reply With Quote
Old December 7, 2005, 21:23   #6
vee4473
King
 
vee4473's Avatar
 
Local Time: 16:21
Local Date: July 29, 2010
Join Date: Feb 2000
Location: Illinois
Posts: 1,512
Yin,

My score is +1.

[+1 to +5]: CivIV has hints of brilliance and overall solid gameplay that will really intrigue you. A few patches will almost certainly make the game much better --even great-- for you.

2 pennies
__________________
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
vee4473 is offline   Reply With Quote
Old December 7, 2005, 21:42   #7
yin26
inmate
Apolytoners Hall of Fame
Born Again Optimist
 
yin26's Avatar
 
Local Time: 17:21
Local Date: July 29, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
Well, to dispel the Chinese issue (it's a fairly common misconception, actually!), here is the whole photo of me, my wife (who is of Korean descent but was born in North Carolina) and my two girls:



Aussie_Lurker: Indeed, I think you've summed it up. I think Civ 4 is fixable/improvable and has a very solid core. Civ 3, I felt, was beyond help, so I abandoned it, perhaps unfairly. Be that as it may, I hope the rest of the review will give helpful details for somebody thinking about buying the game.

vee4473: Do you have the game already, and does that score correspond with your thoughts of Civ 4?
__________________
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

"Yin": Your friendly, neighborhood negative cosmic force.
yin26 is offline   Reply With Quote
Old December 7, 2005, 21:53   #8
The_Aussie_Lurker
BtS Tri-League
King
 
Local Time: 21:21
Local Date: July 29, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
Hmmm, depending on how I feel at any given time, my score varies from -1 to -5 to a +1 to +5, but with a strong leaning towards the +1 to +5. I can see Yin's reasons for his scores, but I can also understand why Vee may have given it the score he does. For me, I actually love the 3D element, even though I don't usually care about graphics and sounds in Civ games. Had it stuffed up, then my score may have been lower. I also couldn't care less about the tutorial or the manual-so long as they gave me the basic info I needed (and, these days, most games don't even GIVE you a paper manual !) Oh, but I do agree that the Civilopedia truly SUCKS at the moment, and is the one area where Civ3 was better than Civ4. Guys, 'if it ain't broke, Don't fix it!'
I don't like spies in their current format, and still feel that religion is too vanilla, and I would really love to see Firaxis tackle some of the 'darker angels' of humanity's nature. I understand why they may have wanted to avoid doing this in the vanilla game, but hope that they feel brave enough to tackle it in expansions.
Another thing I can't help but notice is that there are around 10X as many mods out, at least, than there was with Civ3 after the same length of time (and even those required a major hack of the game), and some of them are really quite radical in nature (just check out Trip's Rebellion mod, or Mylon's culture mod). Once the SDK is out though, that is when I think we will see Civ4 come alive in a way that NONE of its predecessors ever could.
Anyway, I certainly have high hopes.
P.S. Though I enjoyed civ3 for what it was worth-and liked certain elements of the game-I don't think you unfairly abandoned it at all Yin!

Yours,
Aussie_Lurker.
The_Aussie_Lurker is offline   Reply With Quote
Old December 7, 2005, 21:55   #9
vee4473
King
 
vee4473's Avatar
 
Local Time: 16:21
Local Date: July 29, 2010
Join Date: Feb 2000
Location: Illinois
Posts: 1,512
The rating system is quite accurate Yin.

I've had the game and been playing since its release.

Doing my best to overlook and deal with some performance issues (even after a vid card upgrade) I do think civ 4 has the potential to become a great game. ICS has been tamed, by means of increasing focus on stronger, more powerful cities...not how many you have.

But, the interface, performance and support (read manual/civ explanations) issues hold it back. You hit the nail on the head when you said that certain game concepts are totally absent with regards to explanation.

I posted a ranting thread about my frustration with the lack of an index...you read my mind.

MP is not an issue for me at the moment, for civ it never has been. I tend to go for warcraft or starcraft, AOE etc.. for that... I always thought civ needed too much of an investment in time for MP.

An unresolved point for me is the combat system. I like the strength method, but the way it seems to negate modern combat bonuses is something I am wrestling with.

It does lend an advantage to lesser civs, and that is good (to keep them in the game), but the jury is still out on this one for me.

Your part 1 review is everything that I have thought about regarding civ 4.


With you and Vel on the job, Firaxis would be insane to ignore this type of feedback.

good job.
__________________
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
vee4473 is offline   Reply With Quote
Old December 7, 2005, 22:20   #10
vee4473
King
 
vee4473's Avatar
 
Local Time: 16:21
Local Date: July 29, 2010
Join Date: Feb 2000
Location: Illinois
Posts: 1,512
Quote:
Originally posted by The_Aussie_Lurker
Hmmm, depending on how I feel at any given time, my score varies from -1 to -5 to a +1 to +5, but with a strong leaning towards the +1 to +5. I can see Yin's reasons for his scores, but I can also understand why Vee may have given it the score he does. For me, I actually love the 3D element, even though I don't usually care about graphics and sounds in Civ games. Had it stuffed up, then my score may have been lower.
My opinion varies too, but overall it is positive. The 3D element is great for me too.

I never have been in the camp of those who think that good graphics are a "sell out" for a strategy game. However, if they aren't implemented well, then that's another story.

Graphics and gameplay can and should go hand in hand. There's a reason why sight, smell and presentation are as important to a great meal as taste is...

I still get extremely frustrated when bringing up the tile grid lags the game by so much.
__________________
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
vee4473 is offline   Reply With Quote
Old December 7, 2005, 23:47   #11
Chronus9
Chieftain
 
Local Time: 14:21
Local Date: July 29, 2010
Join Date: Aug 2005
Posts: 55
Quote:
I gotta admit, I always thought Yin was Chinese. I don't know why I ever try to divine any meaning from screen names.
I also gotta admit . . . I was expecting someone Oriental.

Instead we get this . . . this . . . cowboy(??!) (sorry - the background in your picture has that rural/ranch look)

Incidentally, that's a mighty fine looking family you have there, Yin.
And thanks for the review and for your input here on this site.
Chronus9 is offline   Reply With Quote
Old December 8, 2005, 00:22   #12
Tuberski
 
Tuberski's Avatar
 
Local Time: 16:21
Local Date: July 29, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 6,994
My overall score is a +3. MP is not a big issue to me.

So that was +2 of the +3.

I've haven't had a problem with people thinking I'm Polish, however.

ACK!
__________________
"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
Tuberski is offline   Reply With Quote
Old December 8, 2005, 01:28   #13
Shogun Gunner
Civilization III MultiplayerCivilization IV: MultiplayerCivilization III PBEMApolyton Storywriters' GuildCivilization III Democracy GameCall to Power II MultiplayerCall to Power MultiplayerC3CDG Team BabylonPtWDG Vox ControliCivilization IV CreatorsC4DG Sarantium
Emperor
 
Shogun Gunner's Avatar
 
Local Time: 17:21
Local Date: July 29, 2010
Join Date: Oct 2000
Location: Potomac Falls, Virginia
Posts: 6,254
Quote:
[+1 to +5]: CivIV has hints of brilliance and overall solid gameplay that will really intrigue you. A few patches will almost certainly make the game much better --even great-- for you.
I scored a 2 and the description is a pretty fair assessment of my position.

BTW, Yin, you have a very nice family
__________________
Haven't been here for ages....
Shogun Gunner is offline   Reply With Quote
Old December 8, 2005, 03:34   #14
MarkG
Apolytoners Hall of FameApolyCon 06 Participants
Apolyton CS Co-Founder
 
MarkG's Avatar
 
Local Time: 23:21
Local Date: July 29, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
when can we have a photo of your daughters feeding you the box?
__________________
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
MarkG is offline   Reply With Quote
Old December 8, 2005, 03:52   #15
Ellestar
Alpha Centauri PBEMGalCiv Apolyton EmpireCivilization IV: MultiplayerCivilization IV CreatorsDiploGames
Prince
 
Ellestar's Avatar
 
Local Time: 01:21
Local Date: July 30, 2010
Join Date: Feb 2003
Location: Russian Federation, Moscow
Posts: 366
Quote:
The clear battle odds also add tremendously in this regard.
If you're talking about "Combat odds", then it's just a strength ratios of units. It's not even close to real chances to win/lose. Also, in some cases better combat odds don't mean that you have more than 50% chance to win.
__________________
Knowledge is Power

Last edited by Ellestar; December 8, 2005 at 03:57.
Ellestar is offline   Reply With Quote
Old December 8, 2005, 05:14   #16
Robert Plomp
admin
DiploGamesBtS Tri-LeaguePolyCast TeamC4WDG Team Apolyton
Administrator
 
Robert Plomp's Avatar
 
Local Time: 23:21
Local Date: July 29, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,511
The rating system is broken.
The score you give to several items are not right.
And a lot of the important parts of the game aren't mentioned at all. To make manual, tutorial and civilopedia 30% responsible for 30% of the score.

Great idea to come with this system. It makes it possible to debate it!

Quote:
1) OVERALL EXPECTATIONS
1. [-1] I want CivIV to revolutionize the genre.
2. [0] I want CivIV to revolutionize itself.
3. [+1] I want CivIV to improve some old stuff, add some good new stuff and get rid of some bad old stuff.
4. [+2] I just want CivIV.
I am with you that cIV should revolutionize itself.
And I think it did more or less. Perhaps no [+2] But certainly [+1]
The combat system is revolutionair for civ.
The great persons system is revolutionair for civ.
The civics system is revolutionair for civ. (eventhough it must be expanded a lot to make it more state-running!)
The health/hapyness/trade/resources system is revolutionairy.

Perhaps it's not as revolutionairy as you want, or perhaps it's not revolutionairy in YOUR way with your pre-described ideas about how the revolution should be.

But cIV is the biggest step in the civ-history.
civ1-civ2: +1 (on scale +1-+10)
civ2-civ3: +4
civ3-civ4: +8

Conclusion: I disagree with the pionts you give in this category.

Quote:
2) THE MANUAL


1. [-1] The manual should explain all important concepts in detail. Also, I need an index (or searchable PDF version).
2. [0] I think a manual should be thorough, accurate and stuffed with vital information about the main aspects of gameplay. An index or PDF is great but makes no difference to me.
3. [+1] I'm just glad to get a printed manual these days, especially one that's spiral bound!
4. [+2] I don't ever read manuals.
I think I agree with you on this.
Though I do surely disagree with the fact that this counts for 10% in the end result. That makes no sence.

The manual isn't any good, that's true though.

Quote:
3) TUTORIAL


1. [-1] Considering that the tutorial can form your first impression of the game, it should be helpful and inspiring.
2. [0] It's a tutorial. Who cares?
3. [+1] A tutorial that covers some basic concepts so I can at least start the game with some momentum is good enough.
4. [+2] There's a tutorial!?
Same as with the manual

Quote:
4) GRAPHICS and SOUNDS


1. [-1] Good graphics and sounds in a strategy game should never come at the expense of computer performance from beginning to end.
2. [0] I appreciate good graphics and music, but if not implemented well (stuttering video or music that hardly plays), then it's kind of a wash.
3. [+1] I think good graphics and sounds are important parts of the game and will put up with some performance issues while patches further optimize the code.
4. [+2] I have waited years for CivIV to make the leap to 3D!
I vote for option 1.
And I think [+2] points should be granted for this.
The graphics are very well implemented and add a lot to the game and gameplay. It doesn't do that at the expense of more important game issues.

If you have an old computer, you won't be able to play the game, obviously. Blame your computer for that, not the game. Of course it's debatable if Firaxis should release a game that needs such a huge computer to run. Though that doesn't mean the game is inferior or something.

my comp: PIV 3,2Ghz, 1Ghz RAM, NVidea 6600 256MB

Quote:
5) THE INTERFACE


1. [-1] I think the interface should make my attempt to do or find something effortless and intuitive.
2. [0] I think an interface can be greatly improved with player feedback and know that a patch will likely make things better.
3. [+1] I think the interface is good enough if I can learn it rather quickly, even if it's quirky.
4. [+2] I used keyboard shortcuts and/or have a high tolerance for these issues anyway.
I chose .1 and think [+2] points should be granted for that. The interface is really good. It's better than all the other civ-game interfaces, and in fact it's quiet easy to learn.

The mouse-over stuff, the visible on the map stuff, the information it gives, the message log (control-tab) makes this game really an improvement.

If you give -1 for the interface you clearly either have to get used to it (you're old, it's normal that you can't easily get used to it :P) or you just plainly don't understand it.

Quote:
6) UNDERSTANDING GAME CONCEPTS


1. [-1] I want all game concepts to be readily understandable and open to strategic manipulation in a clear and intuitive way.
2. [0] I do not expect to understand everything all at once, but between the manual, forum discussions, and feedback from Firaxis, I hope eventually to understand everything in detail.
3. [+1] I don't mind having a bit of mystery behind some game elements and even enjoy coming up with odd or counter-intuitive solutions on my own if need be.
4. [+2] I only need some basic idea of what's going on and will simply just ignore things that I don't like or don't readily understand.
It's a civ game.
Game concepts have never been easy to learn, which is only because it's a complex game.
You can apply such a system as you describe above to doom3 or the sims2. Not to any civilization game.

Quote:
7) ARITIFICAL INTELLIGENCE (AI)


1. [-1] I like an AI that, if it has an advantage, always presses it.
2. [0] I like an AI that presses its advantage only when its chances of success are high.
3. [+1] I like an AI that abides by friendships earned over the course of the game in understandable ways, even if this means games can end up being very friendly. The reverse should also be true: enemies should stay enemies.
4. [+2] As long as there is MP and varying levels of difficulty in SP, I'll find the challenge I need anyway.
I'm not an AI expert, so I'll believe that you're right here.
I'm not sure if the AI is an improvement to the civ3 AI.

I think that the AI has too much bonusses and too peacefull. This must be so, because an AI with a lot of bonusses which is aggressive as well (like humans) is too strong. I wonder if you need to give bonusses at all if you make the AI more aggressive, since that forces the humanp layer to focus more on defense anyway.

Having said that I must add that civ is not a war-game. It's an empire building game. If you want a lot of war, perhaps you should click the "aggressive AI" checkbox.
If you rather spend more time on empire building a peacefull AI is much better to have to deal with.

Me myself am more confident with beating the AI cultural, technical and economical. You focus too much on the combat part of the AI, imho.

Quote:
8) BUGS


1. [-1] I want the game out of the box to be without any major bugs.
2. [0] While I'm patient, I don't tolerate broken games either. The game needs to be very playable with only the occasional issue.
3. [+1] I accept bugs as part of the process and am willing to wait for patches.
4. [+2] I am used to bugs and don't really care if a patch is released as long as it's playable.
cIV does a pretty good job with being playable out of the box. For sure compare to modern standards.
For that reason the 3rd option should erally have a [+2] value already.

Quote:
9) MULTIPLAYER and EDITOR


1. [-1] I think full and stable Multiplayer/Editor ability out of the box is very important, particularly if we have been promised it!
2. [0] Give me most of what is promised and I'll wait to some reasonable degree for things to get sorted out.
3. [+1] I don't mind the absence of MP/Editor elements since I am confident they will come later, and I am happy with single player now.
4. [+2] I will only play single player, so with MP/Editor or without, I will simply play.
The 1st option is clearly the option to go with.
I surely don't understand why you give cIV [-1] in that category. cIV MP. It deserves [+2] for both MP and editor.

Perhaps not the world-builder, but the way cIV is structured is already an editor in itself. It goes ways too far to make an editor for that. If you give cIV [-1] for being modable you clearly don't know what you're talking about. Look at the mods that have already been created. They go much farther then any civ-mod in the past in such a short timescale. And I'm sure that amazing things will come that'll totally change the game at all fronts.

And on the MP front, you can't judge the game because the lobby is a little bit flawed. (clearly you have already addressed interface issues and bugs in other sections of your review)
Now you give MP less points b/c of an interface issue while you already gave cIV less points because of an interface issue.

cIV multplayer really works good. Much better then the civ2 and civ3 multiplayer. It works smoothly, easy. And it works really really good. That cIV MP is totally different then cIV SP doesn't mean that the MP is inferior.

But again, you're not a MP person. That's why it amazes me that you give it such low rates.

Quote:
10) SERIES INNOVATION


1. [-1] We've had Civ now for years and years. If CivIV doesn't really push beyond its basic formulas, then I'll be disappointed.
2. [0] I don't expect Firaxis to reinvent the wheel, but I expect a few radical departures from the formula by now.
3. [+1] Civ's core elements have clearly stood the test of time. Sure, innovate in a few areas that need attention, but keep Civ basically intact.
4. [+2] It's Civ. I'll take any version. Any time.
Wasn't this your first item already?

Conclusion: your pre-set points system is just in advance already a statement that if you have heigh expectations the game will suck.
It doesn't matter on which game you'll apply this, every game will come out very negative if someone has heigh expactations.

In advance you already state that heigh expectations haven't been met in any way. That's your system:
[-1] heigh expactations
[0] some expactations
[+1] no expactations
[+2] just gimme the game, I'll love it anyway

And of course you'll defend that everybody who loves the game falls in the last category. The category who'll love anything anyway. But it's more that your system pushes us in there then that this is legitimate.

Again, some parts of the game aren't any good. Manual, civilopedia, tutorial. But some are. MP, Editable (why are tutorial and manual responsible for 20% of the score and MP and editor for just 10%? In a normal world MP would be responsible for 20%, editor for 10%, manual for 3% and tutorial for 1%) (how many games come with a tutorial anyway?)

I'll fix your rating system with mine.
Again: your idea for a review system is really good!
Though unfortunately you do not really implement it very well.

-------------------------------------------------------
I'll make my choise bold

1) OVERALL EXPECTATIONS


1. [-1] I want CivIV to revolutionize the genre.
2. [0] I just want CivIV.
3. [1] I want CivIV to revolutionize itself.
4. [+2] I want CivIV to improve some old stuff, add some good new stuff and get rid of some bad old stuff.

2) THE MANUAL / TUTORIAL / CIVILOPEDIA

1. [-1] Manual / tutorial / civilopedia should be a good source for learning and understanding the game.
2. [0] I don't ever read manuals.
3. [+1] Manual / tutorial / civilopedia should help me starting the game
4. [+2] If a manual / civilopedia / tutorial comes with this game I'm a happy camper!

3) GRAPHICS and SOUNDS

1.[-1] I want to be able to play cIV on an old computer
1. [0] I don't care about graphics
1. [+1] Good graphics and sounds in a strategy game should never come at the expense of computer performance from beginning to end.
2. [+2] I'll prefer a little slower game with graphics that help me playing the game and improving the interface

4) THE INTERFACE

1. [-1] I don't want too much information on my screen and a simple interface.
2. [0] I don't care about the interface
1. [+1] I think the interface should make my attempt to do or find something effortless and intuitive at first glance.
2. [+2] I think the interface should make my attempt to do or find something after some studying very easy and make it possible to manage the game easily and get all information I need.

5) UNDERSTANDING GAME CONCEPTS

1. [-1] I want all game concepts to be readily understandable and open to strategic manipulation in a simple way without having to study it.
2. [+1] I do not expect to understand everything all at once, but between the manual, forum discussions, and feedback from Firaxis, I hope eventually to understand everything in detail.
3. [+2] I only need some basic idea of what's going on and will simply just ignore things that I don't like or don't readily understand.

6) ARITIFICAL INTELLIGENCE (AI)

1. [-1] I like an AI that, if it has an advantage, always presses it.
2. [0] I like an AI that presses its advantage only when its chances of success are high.
3. [+1] I like an AI that abides by friendships earned over the course of the game in understandable ways, even if this means games can end up being very friendly. The reverse should also be true: enemies should stay enemies.
4. [+2] As long as there is MP and varying levels of difficulty in SP, I'll find the challenge I need anyway.

7) BUGS

1. [0] I want the game out of the box to be without any major bugs.
2. [+1] While I'm patient, I don't tolerate broken games either. The game needs to be very playable with only the occasional issue.
3. [+2] I accept bugs as part of the process and am willing to wait for patches.

8) MULTIPLAYER

1. [-1] I want MP to be like SP
2. [0] I don't care about multiplayer
3. [1] I think full and stable Multiplayer/Editor ability out of the box is very important, particularly if we have been promised it!
4. [2] I don't care about SP, MP is the most important aspect of the game

9. Combat

1. [-1] I want a very complex combat system with a lot of units, armies, in fact I want a strategic game in which I can lead my armies to victory.
2. [0] I don't care about combat or war, I just want to build my empire peacefully.
3. [1] I want a combat system in which I can make strategic decisions without having to focus on it all the time
4. [2] Combat is a part of the game, like culture, religion, economy and great persons. It should work good and not dominate the other game concepts.

10. Empire building
1. [-1] I want a game in which I can make heigh-end decisions and influence my empire with a lot of key decisions, diplomacy and trade.
2. [0] I want a game in which I'll manage most of the time my empire instead of cities and single units, eventhough I still want to be able to micromanage all of that as well.
3. [1] I want a mix of empire and city managing.
4. [2] Micromanaging is my life. I like to tweak everything for the best result.


total: 6 points

[-10 - -5] You probably are looking for another game
[-5 - 0] This is the game you're looking for but it's not exactly like you want it to be
[0 - 5] You'll like this game and enjoy playing it, though there are some issues.
[5-10] This is the game you were looking for!
[10-15] Why are you doing this survey? You shoul be playing all day long and quit your job!
[15-20] Are you crazy? Nothing in this world is perfect dude, though I'm happy that you're enjoying it all that much!

I wonder how much points you'll get in this system yin
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Robert Plomp is online now   Reply With Quote
Old December 8, 2005, 05:40   #17
Mergle
Warlord
 
Local Time: 21:21
Local Date: July 29, 2010
Join Date: Dec 1969
Location: UK
Posts: 130
I'm at -1 under your system Yin and I agree with your critique (altho' I have few problems with the interface beyond the system slowing & the stupid double use of enter/space keys). However, emotionally I feel much more positive towards the game.

I really feel that for the first time Firaxis is serious about making a strategy game (SMAC is as horribly broken as Civ2 [I never lost a game and always played Deity Ironman (no reloads) SP]- what it really scores for is immersive experience). Their use of external fan betatesters has really paid off in this regard.

Although they still haven't learnt robust programming (this may be a by-product of their continual prototyping approach you refer to), they do seem to be slowly learning about tech support (those complaining now should look back to SMAC where they had a tech support guy who failed to acknowledge any bugs beyond driver issues, the ironworks-equivalent (space elevator in SMAC?) was horribly bugged and never gave the right production even in the final patch, infinite range missiles never properly acknowledged, and same tech support guy said bugs were good because they game people something to talk about on internet boards - and he seems to have been serious. He was moved onto the core team for Civ3, and I think it showed...

So as someone who'd almost given up on firaxis (I didn't buy Civ3 - the hushhush cutting of multiplayer lead me to suspect a rushed job - but then my brother gave it to me for Christmas...and it failed both the immersion and the strategy tests for me) I am now playing Civ4 every spare moment (which isn't many!). I even have a senaking hope that an expansion patch will actually deepen the game rather than just bolt on a bunch of ill-tested extra features without addressing gameplay flaws (see: SMACX)
Mergle is offline   Reply With Quote
Old December 8, 2005, 06:43   #18
Cort Haus
PtWDG Gathering StormPtWDG2 Cake or Death?InterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Deity
 
Cort Haus's Avatar
 
Local Time: 22:21
Local Date: July 29, 2010
Join Date: Apr 2002
Location: London
Posts: 11,981
According to that rating system I score an indifferent zero, yet according to my experience I really like the game - probably +10.

So the rating system doesn't work for me. Cybershy made some good points, and suggested an alternative, but I don't know if these ratings systems are at all meaningful.

It all reminded me of those "How blahblah are you" ratings that tabloid editors fill up their newspapers with. Loaded answers that put words into people's mouths and assign an arbitrary number to the result. Sorry guys, I don't think it adds up.

Much obsessing about the tutorial, but no mention of strategic depth...
__________________
It's not so much that I'm often significantly drunk, more that I'm rarely completely sober.
Cort Haus is offline   Reply With Quote
Old December 8, 2005, 06:49   #19
Cort Haus
PtWDG Gathering StormPtWDG2 Cake or Death?InterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Deity
 
Cort Haus's Avatar
 
Local Time: 22:21
Local Date: July 29, 2010
Join Date: Apr 2002
Location: London
Posts: 11,981
from the review ...

Quote:
AI is just too timid (at least on Noble)
Noble is a learner level. Why are people going around kicking the AI's butt on this level and then complaining it is too easy?
__________________
It's not so much that I'm often significantly drunk, more that I'm rarely completely sober.
Cort Haus is offline   Reply With Quote
Old December 8, 2005, 06:55   #20
yin26
inmate
Apolytoners Hall of Fame
Born Again Optimist
 
yin26's Avatar
 
Local Time: 17:21
Local Date: July 29, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
Thanks to everybody for the feedback, including some nice comments about my family.

Actually, each part of the review takes a completely different approach. Hold on for Parts 2 and 3 for something quite different. In the end, whether or not you are agree with my point system is fine -- what's at least useful about it, is you know EXACTLY how I arrived at my score.

Surely this beats the vague systems used most other places. Also, I do see the gap between rational and emotional scoring. I originally had higher scores on many items until the honeymoon phase wore off and I began to debate some items with others I respect. I also understand that if the manual and tutorial mean nothing to you, that's fine. Give those items a +2 (as in "don't care") and you'll see higher marks for yourself. For me, though, these ARE important items because they speak to a commitment to a quality game experience for the gamer.

Indeed, I think one of the biggest issues to be addressed in Civ 4 is a seeming misunderstanding of just how much Civers want to actually understand the underlying mechanisms. Thus, we see a weak manual. A weak tutorial. A weak Civilopedia. It's a trend I don't like, so I felt those items deserved weight.

Finally, I agree about the combat odds that show on the screen. This, too, I have learned since my review (which was written a few weeks ago now) doesn't account for a LOT of variables. Nor can you see your odds at defending. Therefore, I would have gone even more negative in my scoring on this issue which, once again, speaks to allowing the player to understand the game underneath the hood.
__________________
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

"Yin": Your friendly, neighborhood negative cosmic force.
yin26 is offline   Reply With Quote
Old December 8, 2005, 06:55   #21
yin26
inmate
Apolytoners Hall of Fame
Born Again Optimist
 
yin26's Avatar
 
Local Time: 17:21
Local Date: July 29, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
Hang on for Part 3.

Quote:
Originally posted by Cort Haus
from the review ...

Quote:
AI is just too timid (at least on Noble)
Noble is a learner level. Why are people going around kicking the AI's butt on this level and then complaining it is too easy?
__________________
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

"Yin": Your friendly, neighborhood negative cosmic force.
yin26 is offline   Reply With Quote
Old December 8, 2005, 07:04   #22
yin26
inmate
Apolytoners Hall of Fame
Born Again Optimist
 
yin26's Avatar
 
Local Time: 17:21
Local Date: July 29, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
CyberShy:

Thanks for the support of the system, even if we disagree on some things. For example, you would say that Civ 4 *has* revolutionized itself -- but I disagree. Fixing a game mechanic that was broken since Civ 1 (ICS) is hardly a revolution, for example. Don't get me wrong -- this fix gives me a much greater reason for watching the game's development, but it's a game fix that's overdue.

But, as you said, at least we can debate these items and understand where we disagree!
__________________
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

"Yin": Your friendly, neighborhood negative cosmic force.
yin26 is offline   Reply With Quote
Old December 8, 2005, 07:19   #23
Nikolai
Apolyton UniversityC4DG The Mercenary TeamCiv4 SP Democracy Game
Deity
 
Nikolai's Avatar
 
Local Time: 23:21
Local Date: July 29, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,760
I managed to end on +6, does that make me very easy to please, or what?
__________________
Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
Nikolai is offline   Reply With Quote
Old December 8, 2005, 08:45   #24
Cort Haus
PtWDG Gathering StormPtWDG2 Cake or Death?InterSite Democracy Game: Apolyton TeamApolyton UniversityC4DG Gathering Storm
Deity
 
Cort Haus's Avatar
 
Local Time: 22:21
Local Date: July 29, 2010
Join Date: Apr 2002
Location: London
Posts: 11,981
Quote:
Originally posted by yin26
what's at least useful about it, is you know EXACTLY how I arrived at my score.

Surely this beats the vague systems used most other places.
Yes, it does indicate how the conclusions were arrived at, but the system doesn't really (so far) include key aspects of the gameplay, especially the availability of strategic choices. I'm not even sure it can, and while I applaud the attempt to quantify the qualitative, I think perhaps it is unquantifiable. Hence the 'vague systems' referred to above.

Have other games been measured by this system?


Quote:

Indeed, I think one of the biggest issues to be addressed in Civ 4 is a seeming misunderstanding of just how much Civers want to actually understand the underlying mechanisms. Thus, we see a weak manual. A weak tutorial. A weak Civilopedia. It's a trend I don't like, so I felt those items deserved weight.
I'm with you and the whole community with a call for fuller documentation. Too bad the documentation design process didn't consistently deploy the technology of 'Alphabet' instead of Hiroglyphics on the 'pedia and for a manual index. Also, sites like 'poly and CFC are leaned on somewhat to 'fill in the gaps'. Space-elevator near the poles, anyone?

Quote:
Finally, I agree about the combat odds that show on the screen. This, too, I have learned since my review (which was written a few weeks ago now) doesn't account for a LOT of variables. Nor can you see your odds at defending. Therefore, I would have gone even more negative in my scoring on this issue which, once again, speaks to allowing the player to understand the game underneath the hood.
Defensive combat odds would be good, though quite an interface faff, I expect. Select a defending stack, select a visible opposition stack, select unit within opponent stack. Do-able but with limits - it could only help with the first hypothetical battle.

To award -ve points to the whole game because a useful feature hasn't yet been implemented makes it extremely hard for any product to stand up. Anyone can take any piece of complex software, and list a dozen, or a hundred things that could be better. Implement them and there's another hundred ideas.

If each unimplemented idea is seen as a failing, the product has no chance. I haven't worked in the games industry, but my experience of managing business software gripes & wishlists is that there is quite simply no pleasing some people. Adding functionality can actually decrease satisfaction, as some users then want to extend the new functionality, and get inspired to think of new things they'd like that are 'missing'.

Take the Diplo encounter screen. I have a moan or two about the diplo, but I much prefer it to Civ 3, especially the various attitude 'ledgers'. What I understand though is that some of the problems with Civ 4 diplo (can't make demands on equal terms to the AI) arrive because a Civ 3 diplo problem was fixed. (Personality-less AI who could always be bribed). Fixing one problem can push up a bubble elsewhere.

My eventual point here (if anyone's still reading this far) is that while I may have enough little gripes to award the game a -10 or a -20 if I went around giving -1 to everything I wasn't sure of, I believe the game is strong, certainly as a platform, and largely due to the strength of analysis & feedback over the years from the community - perhaps unparalleled in gaming history. So I see many of our gripes as development opportunities for Civ 4 and beyond rather than 20 reasons not to buy Civ 4.

Of course, technical failures on some hardware is very disappointing, but that should be quickly fixable. The game's 'core values' of strategic variety are sound, IMV, and that's the most important thing. If they'd got that wrong, the game would really suck.
Cort Haus is offline   Reply With Quote
Old December 8, 2005, 08:53   #25
yin26
inmate
Apolytoners Hall of Fame
Born Again Optimist
 
yin26's Avatar
 
Local Time: 17:21
Local Date: July 29, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
Indeed. I hope people caught this part of the review, right at the top:

Quote:
This approach solves many old Civ problems while introducing some novel gameplay, and any serious Civer should try CivIV just to see these elements in action.
Having said that, I stopped playing the game a few weeks ago because too many little (and some big) issues added up to too much annoyance for me. However, most of them can be fixed.

I talk more strategy, etc., in Parts 2 and 3.
__________________
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

"Yin": Your friendly, neighborhood negative cosmic force.
yin26 is offline   Reply With Quote
Old December 8, 2005, 09:18   #26
Solver
lifer
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueThe Courts of Candle'BreC4WDG Team Apolyton
Deity
 
Solver's Avatar
 
Local Time: 00:21
Local Date: July 30, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,353
I like your review, Yin. I'm really glad to see that you think the game has some issues that can be fixed, and that you seem optimistic about the gameplay.

I do absolutely disagree with you on some points, but that is natural, of course. You know, I'm this kind of a gamer who cares almost exclusively about gameplay. If the gameplay is good (and in Civ4, I believe it to be great), I will hardly even notice some of the other issues. Also, I'm a very lucky guy as far as compatbility issues go - I almost never have issues with my games, and the retail version of Civ4 never crashed for me in the admittedly short time I played it.

Where I most disagree with you has to be the interface. The Military Advisor is an atrocity, but other than that I'm fine with the interface - took some getting used to, but I can get a lot of information much quicker than in any previous civ game. Maybe I'm partly biased due to having played the beta versions in which - obviously - the interface was far worse than the late betas/release version.

Overall, while I do disagree with you on a few counts... again, I like the review, and I sincerely hope that you continue with Civ4 in maybe a couple of months, when another patch or two are done, along with things like PitBoss.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Solver is offline   Reply With Quote
Old December 8, 2005, 10:31   #27
yin26
inmate
Apolytoners Hall of Fame
Born Again Optimist
 
yin26's Avatar
 
Local Time: 17:21
Local Date: July 29, 2010
Join Date: Apr 1999
Location: This space reserved for Darkstar.
Posts: 5,667
Thanks, Solver. I'm sure being a beta tester has something to do with it. It's also likely that you just have a higher tolerance for certain issues. That's fair. One thing I can say, though, is that it took me a number of weeks of solid testing before I felt I could really understand the changes. While some of this has to do with poor documentation and interface (IMO), a great deal of that had to do with the fact that Civ 4 really does play differently, and I did enjoy probing all the new stuff.

In the end, though, I really do believe that Civ 4 needs some serious patches and solid X-packs to move things to another level. Keep up the input to Firaxis, Solver!
__________________
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

"Yin": Your friendly, neighborhood negative cosmic force.
yin26 is offline   Reply With Quote
Old December 8, 2005, 12:04   #28
Hutch
Settler
 
Local Time: 15:21
Local Date: July 29, 2010
Join Date: Dec 2005
Location: Chicago, IL
Posts: 1
I've been reading this site for years. I have finally registered and de-lurked so that I can provide my response to the survey/rating system.

Here's how I scored, with some commentary.

1) OVERALL EXPECTATIONS
Score 1

2) THE MANUAL
Score 2 -- I didn't even read the manual, I just figured out the game systems as I went along, and also from reading the forums here. The pop-up descriptions for everything (tech, units, terrain, etc) are very helpful.

3) TUTORIAL
Score 0 (leaning towards 1 because I do recall learning a thing or two during the tutorial, but really this was worth a 0 to me)

4) GRAPHICS and SOUNDS
Score 1. I have observed some stutter in the Wonder movies, but only on Huge maps. I have observed some lag in the game, but this was corrected by turning off one of the graphics settings. I despise the song that plays during the game setup, but I love the music that plays during the game. Overall the graphics are a great improvement over previous versions of Civ.

5) THE INTERFACE
Score 1.

6) UNDERSTANDING GAME CONCEPTS
Score 0. New game systems like Religion (and "new" game systems like Civics) only took a little while to figure out.

7) ARITIFICAL INTELLIGENCE (AI)
Score 1.

8) BUGS
Score 0.

9) MULTIPLAYER and EDITOR
Score 2. I don't MP. As far as scenario creation goes, I've been able to achieve what I want by manually editing the xml files.

10) SERIES INNOVATION
Score 1.

So my total score (in this system) is 9.
Hutch is offline   Reply With Quote
Old December 8, 2005, 12:05   #29
sabrewolf
Civilization III MultiplayerCivilization III PBEMApolyton UniversityIron CiversCivilization IV CreatorsC3CDG Desolation RowCivilization IV PBEMCivilization IV: Multiplayer
Emperor
 
sabrewolf's Avatar
 
Local Time: 23:21
Local Date: July 29, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
interesting analysis - i like it!

like solver (unfortunatly not a betatester), i disagree in many points, but it's good to have an alternative opinion stated too. it stands out against all the praise-only reviews that were presented to us in the past months.

and now at least i understand why you (and so many like you) disliked, or even hated civ3... you set the expectation bar so high that only the best of games will barely be able to pass it.

while i also disliked some of civ3's things (especially the horrific out-of-the-box quality, but also the generally criticised dull late game and the extreme distance-corruption), i weighed the positive sides a lot more and that's why i believe civ3 was a far superior game than civ2 (i never tried SMAC, imho that isn't a "real" civ game because it's assumed future). why?
- the AI was fair: in many cases had less bonses than civ4, didn't just gang up
- the AI was intelligent: while civ2 was terminally stupid and even i won at the higher levels. of course civ3's AI didn't understand things that civ4 does, but in the end it is because civ4 has a more sophisticated value system. civ3 hated you for stupid stuff like if you lost a resource of a trade but didn't care if you plowed down civ by civ.
- it introduced some great game concepts like basic corruption (was not done ideally, but it prevented ICS... i repeat: ICS was NOT a strategy in civ3), cultural borders, etc.
- and so on...

what i basically wanted to say is that i can understand why your value system might hate civ3, but i absolutely cannot understand how civ2 could even be seriously considered with the same emphasis and level of expectations (note: graphics and manual excluded).

Quote:
In the end, though, I really do believe that Civ 4 needs some serious patches and solid X-packs to move things to another level. Keep up the input to Firaxis, Solver
dito!


but to end my long post positively: i fully agree with your assessment of the higher difficulty levels. unlike civ3, where higher levels meant catching up like mad and extreme exploiting (philosophy/literature beelines), civ4 doesn't seem to rush away early on (well, it does, but you don't notice it as extreme) but can keep up even when you have a clear edge.

anyhow, i'm looking forward to the rest of your review, hopefully all before the christmas holidays
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
sabrewolf is offline   Reply With Quote
Old December 8, 2005, 12:23   #30
sabrewolf
Civilization III MultiplayerCivilization III PBEMApolyton UniversityIron CiversCivilization IV CreatorsC3CDG Desolation RowCivilization IV PBEMCivilization IV: Multiplayer
Emperor
 
sabrewolf's Avatar
 
Local Time: 23:21
Local Date: July 29, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
and here my score:

1) OVERALL EXPECTATIONS
+1: as said before, i liked civ3

2) THE MANUAL
+1: i don't really need one, but it's nice for on the bus!

3) TUTORIAL
+2: a good UI and manual makes a tutorial irrellevant

4) GRAPHICS and SOUNDS
-2: the current performance necessities means that civ4 has gone too far mainstream. -2 is not on the scale but this is definetly a huge disappointment. this is a strategy game, goddamnit!, no a place where deviantartists dwell..

5) THE INTERFACE
0: unlike point 4, there is room for improvement

6) UNDERSTANDING GAME CONCEPTS
??? you value system does not make much sence to me. understanding a game concept doesn't give negative points! imho civ4 has found a great balance on novelty and simplicity to start off (eg. promotions count, but you can play without understanding, etc)

7) ARITIFICAL INTELLIGENCE (AI)
+1: slight improvement should be the religion. it decides too much while forming blocks and alliances early on (same religion means nearly as many wars). "close borders spark tension" however should have more negative points...

8) BUGS
+2: softened by my last two major games, civ3 and UFO:Aftershock, early bugs are acceptable as long as they get fixed eventually

9) MULTIPLAYER and EDITOR
0: multiplayer: useless if you only just meet the minimal specs, but the game itself (from PBEM) is great in MP. the world builder has space for lots of improvement. like the UI more work needed here...!

10) SERIES INNOVATION
+2: while i'm not "it's civ, i'll take any version", this deserves +2 because as promised the balance of new, same and gone is well chosen!


SUM:
+7: just a patch or two away from greatness ==> agreed!
(note: i didn't quite fulfil your value system, but i would be in this category (+6 to +10) anyhow ). well done on a good estimate!
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
sabrewolf is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 17:21.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team