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Panag December 18, 2002 15:39

Hot Mac News
 
hi ,

some "hot" mac news

PC killer on the loose

By Tom Yager
December 13, 2002


THERE ARE TREND-CONSCIOUS people at every company who demand the sharpest-looking cell phone or PDA, something that screams "I'm so hip." Whether or not it actually works is irrelevant. With IT budgets squeezed almost to zero, management is understandably touchy about frivolous purchase requests.

Therefore, when you hand in your requisition for an Apple PowerBook G4, attach this review. Few who look at the PowerBook G4 can believe it's not the latest fashionable toy. After spending quality time with the PowerBook running Mac OS X 10.2.2, we don't care if we ever touch another $3,500-plus top-end PC notebook. Yes, it is that good, and its value has nothing to do with its sleek looks.

Apple packaged the PowerBook G4s so exquisitely that at first we were afraid to get our fingerprints on them. Our reverie lasted about 15 minutes. Then we dragged two systems -- an earlier 867MHz model and the newest 1GHz unit -- through hell for several weeks, both in the lab and on the road. We beat them twice as hard because they're so pretty and because, well, we're not Mac people. When it was over, the PowerBooks owned us utterly. Trust us; that never happens.

Nice specs

The object of this review is the newly updated PowerBook G4, the model that includes a 1GHz PowerPC processor and a SuperDrive DVD/CD burner. It features a 15.2-inch display set in a 3:2 ratio (other notebooks are 4:3), 512MB of RAM, and a 60GB hard drive.

The landscape screen, which has a default resolution of 1280 by 854 pixels, has the widest horizontal viewable range we've seen on a notebook. You can drive an analog or digital external monitor at resolutions as high as 2048 by 1536. The external display either mirrors what's on the LCD or stretches your desktop across both screens. Apple includes all the video connectors you'll need for presentations: VGA, S-Video, and composite.

Apple's sales literature claims the PowerBook G4 outperforms a 2.2GHz Pentium 4, but don't count on that claim. Running at full speed, a P4-M notebook will feel faster than a PowerBook G4, especially when running applications optimized for the Pentium 4 architecture. But when the P4-M throttles back to conserve the battery or keep from burning your lap, the more efficient PowerPC takes the lead.

The ATI Radeon 9000 display controller with 64MB of RAM makes a big difference in perceived speed. Apple uses hardware-accelerated OpenGL (comparable to Microsoft's DirectX gaming graphics technology) for the entire OS X GUI. Where ClearType font smoothing slows Windows way down, Apple's smoothed text draws fast and scrolls quickly. The combination of the ATI graphics chip and the 1GHz PowerPC processor keeps the interface responsive, even in low-power mode. It's amazing that a 5.4-pound machine can pull five hours out of a battery without slowing to a crawl.

Getting online

The PowerBook G4 has exceptional network and peripheral connectivity. The built-in Ethernet supports copper gigabit, and the 1GHz model includes an AirPort 802.11 wireless adapter. The back panel, protected by a hinged metal cover, also has two USB (not USB 2.0) ports and a full-sized FireWire socket.

We tested the AirPort card with both a 3Com access point and Apple's AirPort Base Station. 3Com's access point puts out a much stronger signal, but the PowerBook's airport card and software had no trouble making encrypted connections to both. The AirPort installs easily under the keyboard, leaving the Cardbus slot open.

The PowerBook adapts quickly and automatically to existing networks and handles changes quite well. It reconnects almost instantly when waking from sleep mode. In fact, the whole machine is ready to go before you get the cover open. We tried to confuse OS X by reconfiguring our lab's wireless and copper networks while it was connected. We never managed to give it more than a few seconds' pause. Unless it needs new security credentials, OS X makes a home on whatever network it finds without asking you anything. We mounted Windows file shares and authenticated against the lab's Active Directory server without difficulty. Being based on BSD 4.4, OS X had no trouble securely sharing files with our Linux, Solaris, and FreeBSD hosts.

Better than a desktop

The PowerBook G4 probably will spoil you for your desktop PC. The slot-loading SuperDrive (how did Apple squeeze a DVD burner into a 1-inch tall case?) records CD-R, CD-RW, and DVD-R media. Now that a blank DVD-R is going for under $5 a disc, it's practical for general storage as well as making movie discs for your home DVD player. The Pioneer drive also works with DVD-RW media. The SuperDrive is slow, burning CD-R at only 8X and DVD-R at 2X, but remember: This is a notebook. Your desktop can't burn 4.7GB onto an optical disc at any speed.

The titanium chassis, the DVD burner, the wide-screen display, the super-fast graphics chip, the Gigabit Ethernet, the FireWire, and the standard wireless connectivity only paint part of the PowerBook picture. More than half of the story is Apple's incredible OS X and the massive collection of bundled and freely downloadable software it runs. If you don't find the software you need, pull it off the Net and compile it using the included graphical development tools. GNU did just that for some 2,500 Unix/Linux projects, and developers add dozens of titles to that list every day. Commercial developers are also ramping up fast.

The PowerBook G4 isn't a product to watch; it's the only notebook on the market worth spending $2,500 on, and at that price, it's a steal.

Way to go, Apple.

have a nice day

Panag December 18, 2002 15:40

some specs ;

Technical Specifications

Processor and memory
867MHz or 1GHz PowerPC G4 processor with Velocity Engine

1MB of DDR SRAM level 3 cache

133MHz system bus

256MB or 512MB of PC133 SDRAM; two SO-DIMM slots support up to 1GB


Storage
40GB or 60GB 4200-rpm Ultra ATA/66 hard drive with up to ultra fast 298Mbps raw data rate.(1)
One of the following slot-loading optical drives:
- Combo drive (DVD-ROM/CD-RW); reads DVDs at 8x speed, writes CD-R and CD-RW discs at 8x speed, reads CDs at 24x speed
- SuperDrive (DVD-R/CD-RW); writes DVD-R discs at 1x speed, reads DVDs at 6x speed, writes CD-R discs at 8x speed, writes CD-RW discs at 4x speed, reads CDs at 24x speed



Communications
Built-in 10/100/1000BASE-T Ethernet (RJ-45 connector)

Built-in 56K V.92 modem (RJ-11 connector) (6)

Built-in 11-Mbps AirPort Card (IEEE 802.11b DSSS compliant) in 1GHz configuration; 867MHz configuration is AirPort ready (5)


Expansion
One 400-Mbps FireWire (IEEE 1394) port (9)

Two 12-Mbps USB ports

One PC Card/CardBus slot supporting one Type I or Type II card




Video and graphics support
Built-in 2D/3D graphics acceleration through an integrated ATI Mobility Radeon 9000 graphics processor with AGP 4X support and 32MB or 64MB of DDR SDRAM video memory
- Support for dual display and video mirroring: Millions of colors on the built-in display and on an external display at up to 2048 by 1536 pixels (10)

- Support for a single external display: Millions of colors on an external display at up to 2048 by 1536 pixels (10)


DVI output port

VGA output with included Apple DVI to VGA Adapter

S-video output port

Composite output support with included S-video to composite adapter


Display
15.2-inch (diagonal) built-in TFT display
- Supports millions of colors at 1280-by-854-pixel resolution

- Support for resolutions of 1280 by 854, 1152 by 768, 896 by 600, 720 by 480, and 640 by 480 pixels at 3:2 aspect ratio

- Support for resolutions of 1024 by 768, 800 by 600, and 640 by 480 pixels at 4:3 aspect ratio



Audio
Audio line in (minijack)

Headphone out (minijack)

Two built-in stereo speakers

Internal omnidirectional microphone


Security
Kensington cable lock slot

Keyboard lock




Battery and power
61-watt-hour lithium-ion battery (with integrated charge indicator LEDs) providing up to 5 hours of battery life (4)

Power adapter with cable management system

Power adapter port


Keyboard and trackpad
Built-in full-size keyboard with 77 (U.S.) or 78 (ISO) keys, including 12 function keys, 4 arrow keys (inverted "T" arrangement), and embedded keypad

Solid-state trackpad provides precise cursor control; supports tap, double-tap, and drag capabilities


Electrical and environmental requirements
Meets ENERGY STAR requirements

Line voltage: 100V to 240V AC

Frequency: 50 to 60Hz

Operating temperature: 50° to 95° F (10° to 35° C)

Storage temperature: -40° to 116° F (-40° to 47° C)

Relative humidity: 20% to 80% noncondensing

Maximum operating altitude: 10,000 feet

Maximum storage altitude: 15,000 feet

Maximum shipping altitude: 35,000 feet


Size and weight
Height: 1.0 inch (2.6 cm)

Width: 13.4 inches (34.1 cm)

Depth: 9.5 inches (24.1 cm)

Weight: 5.4 pounds (2.45 kg) with battery and optical drive installed (3)


PowerBook Data Sheet
Requires Adobe Acrobat Reader



The Titanium PowerBook G4 makes all the right connections
In addition to its conveniently located power port, you get the benefit of 400Mbps FireWire (IEEE 1394), two 12Mbps USB, DVI port (DVI to VGA adapter included), S-video port, audio line in, 10/100/1000BASE-T Ethernet and a 56K modem port for dial-up connections. What you can’t see from this angle: Two built-in antennas for wireless networking, PC Card expansion slot, 1 headphone out, two built-in stereo speakers, internal omnidirectional microphone, and slot-loading Combo (DVD-ROM/CD-RW) drive or SuperDrive (DVD-R/CD-RW).

Available Configurations

Order no.
M8858LL/A M8859LL/A
Processor 867MHz PowerPC G4 1GHz PowerPC G4
Level 3 cache 1MB DDR SRAM 1MB DDR SRAM
Memory 256MB 512MB
Display 15.2-inch (diagonal) TFT
Graphics ATI Mobility Radeon 9000 with 32MB of DDR SDRAM ATI Mobility Radeon 9000 with 64MB of DDR SDRAM
Hard disk drive (1) 40GB Ultra ATA 60GB Ultra ATA
Optical drive Slot-loading Combo (DVD-ROM/CD-RW) Slot-loading SuperDrive (DVD-R/CD-RW)
Ethernet Built-in 10/100/1000BASE-T (RJ-45 connector)
Modem (6) Built-in 56K V.92 modem
Wireless networking (5) AirPort Ready Built-in AirPort Card
System Software Mac OS X, Mac OS 9
Software QuickTime, iCal, iChat, iMovie, iPhoto, iTunes, iDVD (requires SuperDrive), DVD Player, Mac OS X Mail, Microsoft Internet Explorer, EarthLink (includes 30 days of free service), Acrobat Reader, Art Directors Toolkit, FAXstf, Graphic Converter, OmniGraffle, OmniOutliner, PixelNhance, Snapz Pro X, Developer Tools, Apple Hardware Test CD
Hardware Accessories Modem cable, power adapter, AC wall plug, power cord, S-video to composite adapter, DVI to VGA adapter.
Product contains electronic documentation. Backup software provided on DVD.

Limited Warranty and Service Your PowerBook G4 comes with 90 days of telephone support and a one-year limited warranty. Purchase the AppleCare Protection Plan and get three years of service and support. Only the AppleCare Protection Plan provides you with direct telephone support from Apple technical experts and the assurance that repairs will be handled by Apple-certified technicians using genuine Apple parts.

Panag December 18, 2002 15:43

hi ,

now that portable has to be "it" when it comes to gameplaying on the go :b:

lets hope that we are going to get a bigger map and a fully patched PTW very soon :b:

have a nice Mac day :)

Panag December 18, 2002 15:48

APPLE SUPERDRIVE UPDATE
 
Important information about using high-speed media with your SuperDrive-equipped Power Mac G4 or iMac.

Apple is the industry leader in providing affordable and easy-to-use DVD authoring systems. Although all SuperDrive equipped Macs are compatible with all currently shipping 1x and 2x DVD-R media, new higher speed media will become available later this year — it is important that your SuperDrive be up to date before using this new media.

Using new high-speed media.
The DVD Forum recently released specifications for new high-speed discs for DVD recording (4x for DVD-R and 2x for DVD-RW). Media based on this new specification is expected to be available later this year. All SuperDrive equipped Macs can easily be updated to be compatible with this new media. Apple is providing a quick and easy way for customers to update their SuperDrive before this new media becomes widely available. This update is available as an automatic update and as a manual update for both Mac OS 9 and Mac OS X.




Why do I need this update?
We recommend that all SuperDrives have this update. Some SuperDrives may already have it installed (see the section below which explains how you can check to see if your SuperDrive needs this update). One of our suppliers, Pioneer Electronics, Inc., has advised that some of its DVD-R/CD-RW drives (including some Apple SuperDrives) may be unable to recognize the new high-speed media, and that using this media may permanently damage the drive. Additionally, this update enables you to eject discs that do not comply with the CD specification or have mastering errors.

How do I know if my SuperDrive needs this update?
That’s easy: If you have a 17-inch flat-panel iMac, an eMac with SuperDrive, a new Power Mac G4 (introduced in August 2002) with SuperDrive, or a new PowerBook G4 (introduced in November 2002) with SuperDrive, your system is already compatible with the new media. Models that do not have a SuperDrive do not need the update. If you have any other SuperDrive equipped iMac or Power Mac G4, you may need the update. You can easily verify if you need the update via the Apple System Profiler application. In Mac OS X, you’ll find the Apple System Profiler in the Utilities folder inside the Applications folder. In Mac OS 9, you’ll find it in the Apple menu.

To verify if your SuperDrive-equipped Power Mac G4 or iMac needs the update, click the Devices and Volumes tab of the Apple System Profiler application, and then click the CD-RW/DVD-R disclosure triangle to see information about the device. If the Vendor Identification field names a manufacturer other than Pioneer, you don’t need the update. If the Vendor Identification field names Pioneer as the vendor, you may need the update. For drives with the Product Identification DVR-104, no update is required if the Device Revision number is A227 or higher. For drives with the product Product Identification DVR-103, no update is required if the Device Revision number is 1.90 or higher.


Download SuperDrive Update

iMac SuperDrive Update (Mac OS X)

iMac SuperDrive Update (Mac OS 9)

Power Mac G4 SuperDrive Update (Mac OS X)

Power Mac G4 SuperDrive Update (Mac OS 9)





Frequently Asked Questions (FAQ)

Is the media available today compatible with my SuperDrive-equipped system?
All SuperDrive-equipped Macs are compatible with all currently shipping 1x and 2x DVD-R media; this update relates only to the new high-speed media that will be available later this year.

If I buy a new Macintosh with SuperDrive today, will I need this update?
Apple’s most recently introduced SuperDrive-equipped Macs (that is, the 17-inch flat-panel iMac, the eMac with SuperDrive, the new Power Mac G4 (introduced in August 2002) with SuperDrive, and the new PowerBook G4 (introduced in November 2002) with SuperDrive) already have the latest update, and are ready for the new media. And all SuperDrive-equipped Macs being manufactured today have the latest update.

What will happen if I use the new high-speed media in a SuperDrive that does not have this update?
Pioneer reports that this may damage the drive. So why take a chance? Apple has made it really easy to update the drive, and we highly recommend that you take this step to protect your equipment.

Will this update enable my 2x SuperDrive to write at a higher speed?
This update enables you to read from and write to the new media, but it does not increase the speed of the drive. In fact, the updated 2x SuperDrive writes to this new media at 1x. So to obtain the highest performance from your 2x SuperDrive, we recommend that you continue using 2x DVD-R media just as you do today.

What about third-party DVD-R drives that I can buy for my Mac?
You should contact the device manufacturer or Pioneer with questions about such a drive.





How do I install the Update?
If you own an iMac or Power Mac G4 system that requires the update, you can automatically update your SuperDrive via the easy-to-use Software Update feature (in both Mac OS X and Mac OS 9).

To get this update via the automatic Software Update feature in Mac OS X, go to Software Update (in System Preferences) and click Check Now. In Mac OS 9, open the Software Update control panel and click Update Now. Then simply follow the onscreen instructions to perform the update.

If you have turned off automatic Software Update or have an environment that doesn’t support automatic Software Update, you can download a manual update — just click on the appropriate download link on this page.

Document Posted 11-07-2002.

Home > Hardware> SuperDrive Update






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Drake Tungsten December 18, 2002 18:19

I'm thinking about getting one of these next year, but I can't decide between the Powerbook or the iBook. Decisions, decisions...

Panag December 19, 2002 17:48

Quote:

Originally posted by Drake Tungsten
I'm thinking about getting one of these next year, but I can't decide between the Powerbook or the iBook. Decisions, decisions...
hi ,

the power book :b: get the "M8859" with one gig of mem :b:

more on that baby in a couple days , lets see how apo looks true that comp :D

have a nice MAC day

Panag December 31, 2002 22:46

Switching to Mac , real stories
 
We’ve received thousands of emails from people who have successfully switched from PCs to Macs. Executives. Parents. UNIX users. Students. Researchers. Retirees. Here are some of their true stories. We’ll continue to add letters during the coming days — we have many good stories to share with you.

A Mac for Christmas

My last brand new PC started crashing and giving lots of problems with the video card. After few repairs, I decided to abandon it to its crashes.

I got a PowerBook and an iPod.

I basically switched since I turned the PowerBook on.

No crashes, everything is so intuitive and it’s so beautiful!

The last nail on the coffin for the PC was the Power Mac G4 with a 22-inch monitor that my husband just got for me as a Christmas present.

— AC

It’s just the right time

Well… I did it.

I am a UNIX programmer, software architect and process engineer. I have a Ph.D. in astrophysics and have high requirements and expectations on the tools I use. I’ve always been attracted by Linux and Solaris and HP-UX for instance because of the power associated with those OSses. I downloaded a lot of UNIX-like stuff for my Windows PC - I badly wanted the UNIX power to my “ease of use” PC in addition to the canonical business applications (you know, MS Office). But I always felt dissatisfied - UNIX and PC just don’t fit together very well.

Then came OS X. I then realized that I could have real UNIX power, with real ease of use of GUI, plus, as a great bonus, the elegance of aqua, the savoir-faire of Apple in term of GUI AND the infamous canonical business applications. The decision was not very difficult. Now, on my iMac, I can program as before, feeling comfortable with UNIX (real prompt users will know what I mean!) plus I can exchange with the rest of the world using MS stuff.

But the bonuses did not stop here! I recently bought a Canon XL-1 digital camera. Now I edit my movies on my iMac using iMovie. I do not listen to music any more on my sound system - an expensive one - I use my iMac… unlimited jukebox, and I published my lifetime pictures on .Mac…

I don’t feel I should have switched sooner… I feel I switched just at the right time - the coming of OS X. Did I mentioned the SMALL footstep of flat-panel iMac? My huge PC-holder furniture is to sell… I give the PC as an add-on…

— EB
Diminishing PC Count

I am 35 years old. I don’t have an “artsy” bone in my body. I don’t do video editing, and my idea of multimedia is a sound card and speakers that beep. I have used PC’s since 1985 when they first came out and I laughed at Mac users.

I have 5 PC’s in my house. That’s 2 less than I used to have thanks to my two Macs running OSX. I imagine that in 2 years, I will have zero PC’s. If I don’t replace them with Macs, they’ll be broken by then for sure.

What made me switch? Simple - Macs work. I am a technical person. I understand computers. And I understand that Macs simply work the way they are supposed to. Seamless integration of hardware and software. No sudden reboots, corrupted files, and reinstallation of operating systems. The demons who used to live in my machines have moved back to Seattle.

— JM

Working at the Car Wash

I work as a regional manager for the largest car wash chain in America. I used an Acer Laptop the company provided us for our daily use. It was constantly having problems and other issues. Since I had worked with PC’s since the early 1980’s my other colleagues started calling me with their computer issues as well. I soon became the unofficial IT person in the company. What a drag.

In late 2001 I saw a PowerBook G4 at the Apple store in Chicago and immediately knew it was what I wanted. However, I had to be able to run DOS applications because of our point of sale system at the car wash sites uses DOS. The salesperson told me about Virtual PC and I was sold. Bought the PowerBook and have never looked back.

When my colleagues see my PowerBook they are in awe! They can not believe how awesome it looks and that it is compatible in a DOS / Windows world. However, I am still helping these guys with their daily PC problems. They now have new Dell Laptops and have the same issues as before!

A few of them are considering purchasing iMacs for their home computing to become more familiar with Apple before making the switch completely at work. But they will switch… that’s a promise.

— JS

Panag December 31, 2002 22:47

The top ten as to why you should trash your PC
 
Ask them — the millions of people who use and love their Macs — why it’s become such an integral part of their lives, and most will tell you that it’s because it just works. Letting them do what they want to do. How they want to do it. Intuitively. And there’s good reason. Only with a Mac do you find absolutely flawless integration of hardware and software. Only with a Mac do you get an operating system built by the same people who built the computer it runs on. Take a Mac out of its box, and you experience that hand-and-glove fit from the get-go. Plug it in. Turn it on. And you’re ready for anything. That’s because with a Mac, you’ll find all of the essentials built right in. USB. FireWire (IEEE 1394). Ethernet. Modem. Macs even come with built-in antennas for wireless networks. And every Mac comes with drivers for most of the printers, joy sticks, DV camcorders, keyboards, storage devices, digital cameras, input devices, MP3 players and game pads you’ll be connecting to those ports. So when you plug them in for the first time, they’ll just work, too.


Are you just a tad too well acquainted with the notorious “blue screen of death”? Bid it a fond farewell. With Mac OS X, you’ll become accustomed instead to industry-leading stability. In this elegant new operating system, memory is fully protected and applications can’t conflict with the OS or one another. And, oh yes, Mac OS X is built on the industrial strength of UNIX. Most Fortune 500 companies, governments and universities rely on UNIX for their mission-critical applications. And now, so can you.


The critics all agree (and how often does that happen?) — not only does iTunes turn the Mac into an unequalled digital jukebox, but iPod has no peer among MP3 players on the market today. iTunes makes it easy to convert the music from your CD collection into MP3 files. Lets you make playlists to match your every mood. Offers one-button burning of audio CDs. And seamless integration with MP3 players. Like iPod. Which fits in your pocket, weighs as little as 6.5 ounces, holds up to 4,000 songs, features lightning-fast music transfers via FireWire, plays for up to ten hours and lets you bring your music wherever you go.


Everyone loves iPhoto, which revolutionizes the way you save, organize, share and enjoy digital photos. Included with every Mac, iPhoto lets you easily download, organize, find and share your photos — as prints, in a slide show or on a website it will even help you build. Simply drag your mouse, and iPhoto magically grows or shrinks your photo thumbnails. So you can view individual shots in detail or see hundreds of photos on the screen at once, and quickly scroll through thousands to find the one you’re looking for. iPhoto even lets you create your own custom coffee-table books. You may never go back to using a film camera again.


Designed and built for today’s digital lifestyle, the Mac offers a complete ensemble of digital tools. In addition to iTunes and iPhoto, Macs come with iMovie and, on all systems equipped with a SuperDrive, iDVD, as well. Like the Mac itself, they’re easy to use and work together flawlessly. You’ll use iMovie to turn raw video footage into polished films — complete with soundtracks, titling and effects — that friends will actually ask to watch over and over again. And iDVD will let you burn your photos and movies onto DVDs that can be played on most commercially available DVD players.


We think computing on the go should always be a first-class experience. That’s why we design our PowerBook and iBook computers the way we do. Light. Thin. Displays so bright and clear, you’d think you’re working on a desktop system. And they come standard with what some other laptops consider “extras”: capacious hard drives, built-in optical drives, USB, FireWire, Ethernet, modem, video out, audio in, WiFi. Consider this: Can your PC laptop go coast to coast with just one battery? Can you put the system to sleep just by closing the lid? Does it wake up instantly? Can your PC laptop automatically switch between Ethernet, dial-up and wireless connections on the fly? Without a restart? Ours can.


When did you last configure a PC for the Internet? Take you long? It won’t on a Mac. Fact is, most of our customers are up-and-surfing within 15 minutes. And that includes people who never touched a computer before in their lives. What will your experience be like? You’ll find moving your favorites, email contacts, and email messages to the Mac mere child’s play. And wait till you try the software. Microsoft built features into Explorer and Entourage found nowhere else, features that make browsing and email on a Mac an absolute joy. Feel like chatting? AOL Instant Messenger, Yahoo Messenger, MSN Messenger — all your favorites are available. In fact, you’ll find tons of Internet tool options. That includes QuickTime. When it comes to world-class streaming video, no product offers a better digital media experience. (And with QuickTime 6, we just upped the ante.) Of course on a Mac, it’s just as easy to stream video, chat, read email and surf wirelessly. That’s because every Mac is ready for WiFi (802.11) — we call it AirPort — right out of the box.


The transition to a Mac is easy in part because you’ll continue using the same applications you already know. Microsoft Office vX for Mac OS X gives you Word, PowerPoint and Excel, all with the same familiar features and shortcut commands. And thanks to exclusive features, the Mac versions improve on their Windows counterparts. Office documents are all fully compatible between Mac and Windows, so you can share everything from spreadsheets to presentations. Beyond Office, you’ll find you can run more than 3,000 applications designed specifically for Apple’s new operating system, Mac OS X. You can do anything you’d dream of doing on the Mac — from CAD to databases to finance.


Standards let everyone work together harmoniously. That’s why Apple has adopted so many of them. Take networking. Networking on a Mac is built on the same technologies used by PCs. As a result, the Mac is at home on PC networks (or just about any other kind), making the business of sharing files and printers with PCs entirely painless. And in Mac OS X you don’t have to be a network administrator to make it all work. What’s more, Gigabit Ethernet is built in. As is support for 802.11 wireless, so you can network without cables inside your house using AirPort or another wireless access point. Of course, you can also swap files via data CD, floppies or Zip disks. And most new peripherals connect via USB or FireWire (two other industry standards), so you can use them with either PCs or Macs.


Our designers and engineers agonize over every millimeter of every new Macintosh model, and every pixel of the user interface. The result: ergonomic products that are the toast of the design world. iMac. PowerBook. iPod. iBook. You can see obsession with design and detail wherever you look: the spring-loaded screws that secure the bottom plate of the new iMac, laser-etched text where others would put a sticker, the tough colorfast polycarbonate cases of the iMac and eMac, the swing-away door on the Power Mac G4, the elegant optical mouse included with all desktop Macs, the instructions on the back of the door you open to add memory to an iBook or PowerBook. They’re objects that would be striking even if they weren’t computers. Tools that are, at every level, a pleasure to use.

We think you owe it to yourself to experience a Macintosh first-hand. Check out the high-performance PowerBook. The ultra-fast Power Mac G4. The oh-so-portable iBook. And the beautiful new iMac. Come see one at an Apple store or one of our resellers soon. You’ll find the Mac can answer most of your questions itself.

Panag December 31, 2002 22:59

hi ,

and something intresting for Mac users ;

macsoft has total traffic control , a free 10 day trial can be obtained at www.macsoft.com , stop those unwanted pop-up's , have complete security and more :b:

have a nice MAC day

Panag December 31, 2002 23:02

complete list of fixes for CIV - 1.21G
 
Patch

NOTE: The following patch is ONLY for the US release version of this title.

Civ3_121g_Installer.sit - (4.67 Mb)

Download and Installation Instructions Back to Top

Download Instructions:


Click on the above link to start the download process.


Installation Instructions:


Once you have downloaded the patch, simply double-click on the file to unStuff it. Then double-click on the unStuffed file and follow the directions to apply the patch.


Patch History

This patch upgrades Civilization III to version 1.21g, matching the PC version 1.21f and fixing some Mac-specific bugs. The Mac-specific bugs fixed are as follows:

Changes For v1.21g Back to Top


Increased the preferred and minimum memory sizes for the Civilization III application under Mac OS 9. Use the OS 9 Memory control panel to increase the amount of Virtual Memory if you don't have enough memory to open the application. If you receive out of memory messages while playing, quit and use Get Info to increase the minimum and/or preferred memory sizes further.
Fixed save game bug that led to a unit support cost of zero.
Fixed several minor save game bugs that could result in mildly corrupt saved games.
Fixed bug that could cause areas of the map to incorrectly appear reconnoitered when loading games saved with Civ III versions older than 1.17f.
Fixed bug that made games appear to not be using the default rules. This could cause the Hall of Fame screen not to appear when a game ended.
Temporary file "save.tmp" is now properly removed when no longer needed.
Changed location of temporary files created during saving that could result in broken saved games and/or an inability to load saved games when multiple users were involved.
Saved games now have the correct icon and file type.
Cmd-Shift-Q hotkey no longer triggers OSX logout dialog.
Fixed missing tech icons, incorrect box sizes and tech icons overdrawing boxes in Science Advisor screen.
Mac-specific hotkeys are now listed correctly in menus and in the Civilopedia.
"Build Fortress" hotkey now appears correctly as Cmd-F.
Garbage characters in Civilopedia text fixed.
Fixed mouse selection in info box of units being transported on transport units.
Fixed non-modal Audio Preferences dialog.
Fixed some bugs involving the Audio Preferences dialog, volume sliders, and music.
Improved the way using the mouse to select text works.
Fixed a bug with right-arrow key in text editing boxes that could cause crashes.
Fixed bug that caused some scrollbars not to scroll when the arrow was pressed and held.
Fixed descriptions in Hall of Fame for retired games and time-expired games.
Added support for 1280x854 and 1440x900 resolutions for displays that support them.
Fixed bug that caused Family Size and Annual Income to appear as -2147483648 instead of 0 on the Demographics screen.
Fixed tooltip locations on Science Advisor screen when using a resolution wider than 1024.
Hotkeys should now work correctly for non-US keyboards.
Improved stability under Mac OS 9.x.
Reduced music stutter.
Fixed crashing bug during gameplay involving obsolete city defenders.
Fixed description of ethnicity of workers available for trade in Diplomacy.
Nav Services dialogs are now resizable.
Delete key (PC backspace) now hides the UI properly.
Fixed "Ctrl-F" error in advisor text. It now properly reads Cmd-F.
If you try to load a custom scenario or map that references a file you do not have installed, Civ3 will now warn you about that file and quit rather than crashing.
Fixed issue whereby music volume would sometimes be ignored when transitioning between songs.
Added support for larger resolution of 23" Cinema Display.
Fixed issue where some sounds would not play.
Fixed issue where the game soundtrack would not fade down properly when playing the space-race movie
Fixed issue where the Mac port would crash when loading some types of custom games created on the PC. As a result, some save games created on the Mac in
1.17f and earlier may no longer work, but odds are that they were pretty unstable to begin with.


Additions For v1.21f Back to Top


Added HOME and END keyboard support to scrollbars.
Improved city governor AI.
Added Barbarian Activity: No Barbarians.
Added Allow Restarting Players rule.
Added Preserve Random Seed rule. Turning this off will allow random seeds to be changed when a saved game is reloaded (which makes combat different...).
Customized game settings for scenarios now work on the player setup screen. If defaults are not used, the check boxes are not displayed and their on/off states cannot be changed.
Added "Abandon City" to right-click menu.
Compressed saved games.
Added bubble text to tech chooser for tech names that get cut off.


Changes For v1.21f Back to Top


Game settings are now stored in any save file that uses them. This prevents players from altering their BIC file and using it in an existing game.
Increased corruption/waste fighting ability of courthouses and police stations.
Increased waste fighting ability of We Love The King Day.
Decreased Large Map Size to 130x130.
Decreased HugeMap Size to 160x160.
Draft anger and hurrying unhappiness reduced to 20 turns.
War chariots now upgrade to knights.
Adjusted advance trading rates for AI.
The following units now plays their fidget animations when the fortify: Mech Infantry, Modern Armor, Nuclear Submarine, Panzer, Submarine, Tank, and Transport.
Removed Mounted ability from all units (flag was unused).
Changed Culturally Linked Starting Locations from a pref to a rule.
Sped up world builder.
Handled some hard-coded icon issues for the city management window.
Improved method of detecting modified rules.
Mods no longer show gray lines on Science Advisor screen.
Updated resource icon loading so that it's not hard-coded. Any number of resource icons can now be loaded from resources.pcx as longs they are 49x49 with a 1-pixel border (and don't forget to update resource_shadows.pcx).
Updated unit icon loading so that it's no longer hard-coded. Any number of unit icons can now be loaded as long as they are 32x32 with a 1-pixel border.
The maximum food a tile with a city on it can produce has been changed to 2.


Fixes For v1.21f Back to Top


Page Up/Down in Civilopedia no longer opens random entries.
Removed "God mode" save cheat.
Fixed crash related to last settler dying on a transport.
Fixed bug involving extra movement costs if the unit can't advance after combat.
Fixed stack movement bug involving armies.
Fixed worker automation bug involving shift-A.
Fixed bugs involving setup screen remembering settings.
Fixed bug involving maintenance costs and granaries/Pyramids, barracks/Art of War, etc.
Fixed bug involving stack movement and combat.
Fixed forest planting on enemy territory exploit.
Fixed bug in diplo bargaining AI for per-turn gold deals.
Improved army healing AI.
Fixed bug with how shields were calculated for population hurrying. The first citizen is now worth 20 shields instead of 40 shields, just like all the other citizens.
Air units now stay on interception if their carrier moves.
Updated units with Zone of Control in the Zone of Control Civilopedia entry.
Updated food from game tiles in the Bonus Resources Civilopedia entry.
Updated Coastal Fortress maintenance cost in Maintenance Civilopedia entry.
Fixed some bugs involving the AI's use of fighters/jet fighters.
Fixed some bugs with team color palettes.
Fixed highlight bug on world and player setup screens.
Fixed combo box bug.
Correct Knight Death SFX now plays.
Fixed bug which allowed rebasing bombers which had already bombed using group movement.
Noted that a Temple is required to build a Cathedral in it's Civilopedia entry.
Noted that a Library is required to build an University in it's Civilopedia entry.
Fixed SFX problems with Rifleman and Cavalry.
Fixed typo that prevented a Paratrooper from displaying it's fortify animation.
Fixed bug with civ-specific abilities that caused them to be displayed in the "Dawn of Man" popup even when they were turned off.
Fixed building prerequisites to allow buildings to require buildings that are bestowed by other buildings but only if 1 is required. If more than 1 or required, they must actually be built.
Fixed bug in culture win where the Civilopedia cursor would show up in the wrong place.
Fixed Foreign advisor bug where recently met civs would not appear on the screen in a > 8 player game.
Fixed bug in Civ3 where Scout runs an extra space after revealing a goody hut.
Fixed bug where greater than standard hit points left artifacts on the screen.
Fixed bug involving not being able to draft certain types of defensive units.
Wonders now work with the government specific field.
Fixed domestic advisor crash.
Worker death SFX now play in ancient and middle ages.
Fixed bug that caused government-specific wonders and improvements to continue functioning when the government is changed.
Fixed bug that caused icons to disappear from techs on Science Advisor screen.
Updated All Terrain As Roads unit ability to work with water units.
Updated water unit movement to take into account the cost of the terrain type.
Fixed bug in script with duplicated/missing key for science advisor (strong funding message had the same key as average funding).
Nuclear Plant Civilopedia entry corrected.
Fixed advisor bug where science funding was incorrectly calculated.
Upgrade all now leaves fortified units fortified.

Panag December 31, 2002 23:03

list of fixes - 1.17G
 
Additions For v1.17g Back to Top


Many operations are faster now, including map scrolling - which is roughly40% faster, and Quartz text rendering.
Native support for multiple mouse buttons and mouse wheels under OS X.
In addition to the command key, the option key will now also bring up the startup configuration dialog.
Reduced the memory footprint by roughly 3 megs.
Added 1600x1024 as an option for Cinema Displays.
Added 1152x768 as an option for Titanium Powerbooks.
Changed 1152 x 864 to 1152 x 870, a more common Mac resolution.
Uses up much less CPU time when paused or hidden.
Some UI actions respond more quickly.
Apple menu no longer appends items twice under the classic MacOS.
Screenshot code works more reliably with more than one screenshot.


Fixes For v1.17g Back to Top


Fixed some visual glitches under OS X.
Fixed issue where pressing F7, F8, or F9 could require you to click the "X" multiple times to dismiss an advisor window.
Fixed PC core bug whereby it could crash during diplomacy.
Fixed issue where preferences would not be saved in some cases.
Fixed some issues whereby certain sounds and music would not play consistently.
Fixed issue where the Mac port would crash when loading some types of custom games created on the PC. As a result, some save games created on the Mac in 1.17f and earlier may no longer work, but odds are that they were pretty unstable to begin with.
Fixed issue where the game soundtrack would not fade down properly when playing the space-race movie.
The cost of building a Palace is now based on the number of cities in your civilization.
The Sun Icon on the Info Box represents the amount of global warming affectingthe game. If the sun does not display, there is insufficient global warming to affect the terrain. Once the sun displays, the brighter it is, the greater the impact of global warming.
It's slightly easier to culturally acquire cities.
Forests planted on tundra always display as pine.
Irrigation sorts slightly differently.
Goody hut console popup display times increased.
Relationship lines are no longer displayed on the Foreign Advisor unless the player has contact with both civilizations.
Corruption effects have been reduced.
Cultural priority of AI has been reduced.
Submarine and Nuclear Submarine now have an offense value of 8.
Paratroops now have a range of 6.
Privateer now has an offense value of 2.
Corruption calculations for Communism are now flat for the number-of-cities factor.
Borders now draw over forest and jungle.
Shield bonus from clearing forest can only be received once per game.
Palaces and spaceship parts can only be built in one city at a time.
Improved City Governor Performance.
The maximum number of cities permitted in a game is 512, increased from 256.
Added information about healing units to Barracks civilopedia entry.
Clarified that railroads increase output of mines and irrigation in civilopedia entry.
Added hyperlink to Ocean in Caravel civilopedia entry.
The maximum number of turns it can take to research an advance has been increased from 32 to 40.
Police Stations now reduce corruption in the city they are built in.
City population drop shadows are now a pref and default to off.
Scrollbar in Domestic advisor lengthened to make use of previously unused line.
Civ-specific units are now part of the regular upgrade chain.
Mobile units now have to make a die roll to determine if they withdraw. Success is also modified by their experience level.
Workers on AI Automation (A/Shift+A) will now sleep in a city when there are no more actions to take. They will automatically awake when something needs to be done (such as clean pollution).
Improved unit activation sequence.
Expanded size of production popup drop list.
Added mention of Wonder and improvement culture contributions doubling after 1000 years to Culture Civilopedia entry.
It is now possible to completely suppress a city's cultural reversion with enough military units.
Reworded luxury resource impact of marketplace and gold contribution in Marketplace Civilopedia entry.
Fixed scroll problem on some Nvidia graphics cards.
Invalid link in Build Colony Civilopedia entry fixed.
Cropped French Civilopedia entry fixed.
Typo in German Civilopedia entry fixed.
Typo in Japanese Civilopedia entry fixed.
Typo in Indian Civilopedia entry fixed.
The correct city now highlights on the Domestic and Cultural advisor screens when scroll bar displays.
Precision Bombing now works as intended.
Sorting columns on the Domestic advisor screen now stay sorted.
Traded advances that cause an era transition, now allows the player to selectthe advance to research in the new era.
The five states an AI can be in on the Diplomacy screen, can now be seen on the mouse over advisor messages on the Foreign advisor.
The problem of not being able to build 'Wealth' in some cities has been fixed.
Messages about resources discovered that the player doesn't have the advance to use no longer display.
Incorrect popup concerning placing new embassies with civilizations you're at war with no longer displays.
Occasional instances of selected units not stay centered fixed.
Synthetic Fibers now has the correct prerequisite advance, Ecology.
The Great Lighthouse no longer permits Galleys to travel on Ocean tiles.
The AI no longer reacts to submarines that it cannot see.
Multi-cultural cities no longer occasionally produce barbarian settlers or workers.
Minimap now updates when interface is hidden.
Units no longer occasionally disappear at the poles.
'Combo' boxes now are set to the maximum size needed.
Long advance names no longer overrun the Info Box when in Golden Age.
Correct cities highlight on Domestic and Cultural advisor when a scroll bar displays.
There is no longer a punctuation error in disembark popup.
There is no longer a spacing error on the right-click flyout for upgrading units.
Bubble-text on the replay screen now correctly clears itself.
The last line in the Event View of the replay screen is now fully visible.
You can now see a cities population on the City Title bar regardless of team color or state.
The correct plural and singular forms of civilization names are now used on the Wonder screen.
Selecting a 'grayed out' option in the Diplomacy screen no longer clears the Foreign Advisor's advice.
Correctly small graphic corruption on Domestic Advisor popups.
Right-Click flyout menus no longer display if you use a function key to open an advisor screen.
The spaceship components in the Civilopedia now correctly link to the Victory Conditions entry.
You can no longer unload air units from a carrier. You need to execute a rebase mission.
You can no longer demand very large amounts of gold in diplomacy.
There is correct punctuation at the end of the defeat popup.
Modified advance trees now load correctly.
Fixed AI exploit with regards to giving cities away in diplomacy.
Air superiority missions work as intended.
Quick Start will now use the number of civs selected in the previously generated game.
Retiring from a Conquest only game no longer is recorded as a victory.
Fixed AI problem with resources on custom maps.
Team color on horseman unit correctly displays.
French Musketeer fortify animation now plays.
Governors no longer build privateers when set to build no units.
Fixed AI bug allowing the user to infinitely postpone invasions by shuffling units around.
Hall of Fame screen now correctly lists the difficulty levels.
Games that don't save due to low hard drive space now displays an error message.
A save corruption problem was fixed.
The helicopter civilopedia entry now correctly states it can only transport one unit.
Corrected punctuation error in Jet Fighter civilopedia entry.
Corrected punctuation error in Longbowman civilopedia entry.
Corrected Marine strategic resource requirements in civilopedia entry.
Corrected Modern Armor strategic resource requirements in civilopedia entry.
Correct punctuation problem in Tactical Nuke civilopedia entry.
Fixed fatal related to tiles on the edge of the map.
Once the UN is completed, you are no longer prompted to vote every turn.
Fixed punctuation error on New Era popup.
Fixed typo in diplomacy demands.
You no longer declare war by accidentally passing over a hidden submarine.
Fixed infinite loop with automation.
Fixed bug which allowed the user to continue espionage even after the spy is killed.
Fixed bug which prevented cruise missiles from targeting units with only 1 hit point.
Fixed bug which miscalculated average scores (esp. for future techs).
Fixed bug involving explorers and rail movement.
Fixed a number of bugs involving recon missions.
Fixed bug which let coastal fortresses hit submarines.
Eliminated 'Despot Pop Rushing'.
Fixed pop-up bug involving citizen unhappiness on City Display.
Fixed bug which did not destroy an enemy spaceship if the enemy capital was razed.
Fixed bug which allowed the AI to keep trying to build cities if the city limit had been reached.
Fixed bug which allowed infinite bombardment/precision bombing range.
Fixed AI worker loop bug.
Fixed missing-city-line bug in domestic window.
Fixed AI disband unit bug.
Fixed City Display bugs involving selling improvements and drafting citizens.
Fixed bugs involving unit ordering.
Fixed crash bug involving the civil disorder pop-up.
Fixed bug with the cleanup pollution order.
Fixed Flood Plain Civilopedia entry to correctly state increased food.
Fixed Fortress Civilopedia entry to correctly state +50% defensive bonus.
Fixed misspellings in Communism Civilopedia entry.
Fixed AI bug giving value to worthless techs.
Fixed bug with how capital/spy/embassy icons were being drawn for foreign cities.
Optimized pathfinding for human player to prevent 10-second waits for various orders on huge maps.
Fixed bug which sometimes caused depletion of resources so that there would be less than one per civivilization.
Fixed bug which sometimes caused you to not get any techs from Theory of Evolution.
Fixed Communism Civilopedia entry to reflect the correct draft rate of 2.
Fixed typo in Coast Civilopedia entry.
Optimized save and scenario for speed increase.
Build Railroad bubble text now lists the hotkey (Shift-R).
Fixed bug which caused some government buildings not to function correctly.
Fixed bug which allowed civs with no capitals.
Spaceship parts pop-ups now only appear if you have a spy with the corresponding civ.
"beginning wonder" pop-ups now only appear if you have an embassy or spy with the corresponding civivilization.
Fixed infinite city growth exploit (involving granaries and size 6 cities).
Corrected graphic display corruption on horizontal scroll bars.
The correct scroll bar now always appears in production popup.
Fixed spelling of Archimedes in Physics Civilopedia entry.
Fixed title of "On the Origin of Species by Means of Natural Selection" in the Theory of Evolution Civilopedia entry.
Fixed typo in Jet Fighter Civilopedia entry.
Fixed typos in Modern Armor Civilopedia entry.

Panag December 31, 2002 23:04

list of fixes - 1.16F
 
Additions For v1.16f Back to Top

This game was improved after the manual was printed. Here is a list of all the updates in version 1.16f, which was the version shipped:


Players now receive a message when a wonder is made obsolete.
There is now a text prompt on using the production queue in the City Display screen.
Added "Color Blind Help" pref (gives the name of the civ in the city title box).
Added "Ask for Build Orders after Unit Construction" pref (asks for build orders after every unit construction in all cities).
Added "Always Start Building Previously Built Unit" pref (cities always start building the last built unit).
Added "Show Civil Disorder Pop-Up" pref (displays a pop-up whenever a city descends into civil disorder).
Added "Culturally Linked Starting Locations" (civs are placed on maps in close proximity to other civs of the same culture; please note that not using this pref can lead to sub-optimal arrangements of civ colors).
Added "Show Our Manual/Our Automatic/Enemy/Friend Moves" preferences.
The cost of building a Palace is now based on the number of cities in your civilization.
The Sun Icon on the Info Box represents the amount of global warming affecting the game. If the sun does not display, there is insufficient global warming to affect the terrain. Once the sun displays, the brighter it is, the greater the impact of global warming.
It's slightly easier to culturally acquire cities.
Forests planted on tundra always display as pine.
Irrigation sorts slightly differently.
Goody hut console popup display times increased.
Relationship lines are no longer displayed on the Foreign Advisor unless the player has contact with both civilizations.
Corruption effects have been reduced.
Cultural priority of AI has been reduced.
Submarine and Nuclear Submarine now have an offense value of 8.
Paratroops now have a range of 6.
Privateer now has an offense value of 2.
Corruption calculations for Communism are now flat for the number-of-cities factor.
Borders now draw over forest and jungle.
Shield bonus from clearing forest can only be received once per game.
Palaces and spaceship parts can only be built in one city at a time.
Improved City Governor Performance.
The maximum number of cities permitted in a game is 512, increased from 256.
Added information about healing units to Barracks Civilopedia entry.
Clarified that railroads increase output of mines and irrigation in Civilopedia entry.
Added hyperlink to Ocean in Caravel Civilopedia entry.
The maximum number of turns it can take to research an advance has been increased from 32 to 40.
Police Stations now reduce corruption in the city they are built in.
Fixed scroll problem on some Nvidia graphics cards.
Invalid link in Build Colony Civilopedia entry fixed.
Cropped French Civilopedia entry fixed.
Typo in German Civilopedia entry fixed.
Typo in Japanese Civilopedia entry fixed.
Typo in Indian Civilopedia entry fixed.
The correct city now highlights on the Domestic and Cultural advisor screens when scroll bar displays.
Precision Bombing now works as intended.
Sorting columns on the Domestic advisor screen now stay sorted.
Traded advances that cause an era transition, now allows the player to select the advance to research in the new era.
The five states an AI can be in on the Diplomacy screen, can now be seen on the mouse over advisor messages on the Foreign advisor.
The problem of not being able to build 'Wealth' in some cities has been fixed.
Messages about resources discovered that the player doesn't have the advance to use no longer display.
Incorrect popup concerning placing new embassies with civilizations you're at war with no longer displays.
Occasional instances of selected units not stay centered fixed.
Synthetic Fibers now has the correct prerequisite advance, Ecology.
The Great Lighthouse no longer permits Galleys to travel on Ocean tiles.
The AI no longer reacts to submarines that it cannot see.
Multi-cultural cities no longer occasionally produce barbarian settlers or workers.
Minimap now updates when interface is hidden.
Units no longer occasionally disappear at the poles.
'Combo' boxes now are set to the maximum size needed.
Long advance names no longer overrun the Info Box when in Golden Age.
Correct cities highlight on Domestic and Cultural advisor when a scroll bar displays.
There is no longer a punctuation error in disembark popup.
There is no longer a spacing error on the right-click flyout for upgrading units.
Bubble-text on the replay screen now correctly clears itself.
The last line in the Event View of the replay screen is now fully visible.
You can see a city's population on the City Title bar regardless of team color or state.
The correct forms of civilization names are now used on the Wonder screen.
Selecting a 'grayed out' option in the Diplomacy screen no longer clears the Foreign Advisor's advice.
Corrected small graphic corruption on Domestic Advisor pop-ups.
Right-Click fly-out menus do not display if you use function key to open advisor screen.
The spaceship components in the Civilopedia now link to the Victory Conditions entry.
You can no longer unload air units from a carrier. You need to execute a re-base mission.
You can no longer demand very large amounts of gold in diplomacy.
There is correct punctuation at the end of the defeat popup.
Modified advance trees now load correctly.
Fixed AI exploit with regards to giving cities away in diplomacy.
Air superiority missions work as intended.
Quick Start will now use the number of civs selected in the previously generated game.
Retiring from a Conquest only game no longer is recorded as a victory.
Fixed AI problem with resources on custom maps.
Team color on horseman unit correctly displays.
French Musketeer fortify animation now plays.
Governors no longer build privateers when set to build no units.
Fixed AI bug allowing the user to infinitely postpone invasions by shuffling units around.
Hall of Fame screen now correctly lists the difficulty levels.
Games that don't save due to low hard drive space now displays an error message.
A save corruption problem was fixed.
The helicopter Civilopedia entry now correctly states it can only transport one unit.
Corrected punctuation errors and typos in Civilopedia entries for Jet Fighters, Longbowmen, and Tactical Nukes.
Corrected Marine strategic resource requirements in Civilopedia entry.
Corrected Modern Armor strategic resource requirements in Civilopedia entry.
Fixed fatal related to tiles on the edge of the map.
Once the UN is completed, you are no longer prompted to vote every turn.
Fixed punctuation error on New Era popup.
Fixed typo in diplomacy demands.
You no longer declare war by accidentally passing over a hidden submarine.
Fixed infinite loop with automation.

Panag December 31, 2002 23:06

whats still missing ?
 
hi ,

so , what is still missing , what is still needed after 1.21G , ..... :confused:



sorry no news concerning PTW or further developments at this moment :(

have a nice MAC day :)

Panag December 31, 2002 23:20

PATCH 1.21 G
 
hi ,

since some people asked where to get the latest patch , here it is ; Civ3_121g_Installer.sit , 4.67 MB

have a nice day :)

Drake Tungsten January 1, 2003 04:04

Just posting in the Mac forums to stick it to Provost Harrison. Carry on.

Panag January 1, 2003 15:50

Quote:

Originally posted by Drake Tungsten
Just posting in the Mac forums to stick it to Provost Harrison. Carry on.
hi ,

:hmmm: , care to explain that a bit more :confused:

have a nice day :)

Lawrence of Arabia January 2, 2003 16:36

1.21 is the latest mac patch? Isn't that a couple of months old?

Panag January 2, 2003 17:11

Quote:

Originally posted by Lawrence of Arabia
1.21 is the latest mac patch? Isn't that a couple of months old?
hi ,


yes it is , but some people could not find it , .....

others where confused since some-one put like a beta path our something a couple weeks ago

have a nice day

FlameFlash January 3, 2003 13:53

drools... Especially liked the article at the top... many thanks panag :b:

Panag January 4, 2003 12:43

Quote:

Originally posted by FlameFlash
drools... Especially liked the article at the top... many thanks panag :b:
hi ,

thanks :b:

please feel free to post hot MAC news in here guys :b:

its about time we show the world that mac myth to the bin , and delete it for ever , ...... well at least on this site :D

have a nice MAC day ( insert mac smilie here )

Panag January 4, 2003 13:21

Current Westlake Projects

Updated January 2, 2003
(items in red are newest)

Project
Current Status*
Mac OS 8.x/9.x Mac OS X Mac Publisher

Rune: Halls of Valhalla
Available Here!
Yes No Mercenary Studios

Civilization III
In Stores!
Yes Yes MacSoft

Civilization III Game Editor
Final Candidate
No Yes MacSoft

Spider-Man™
In Stores!
Yes Yes Aspyr Media

Unreal Tournament OS X
Preview 3
Yes Yes MacSoft

ST:V - Elite Force Expansion Pack
Available Here!
Yes Yes Aspyr Media

Max Payne
In Stores!
Yes Yes MacSoft

Harry Potter™ and the Sorcerer's Stone™
In Stores!
Yes Yes Aspyr Media

Return To Castle Wolfenstein
In Stores!
Yes Yes Aspyr Media

The Sims Hot Date
In Stores!
Yes Yes Aspyr Media

Star Wars® Galactic Battlegrounds™
In Stores!
Yes Yes Aspyr Media

Medal Of Honor: Allied Assault
In Stores!
Yes Yes Aspyr Media

Star Wars® Jedi Knight® II: Jedi Outcast™
In Stores!
Yes Yes Aspyr Media

The Sims Vacation
In Stores!
Yes Yes Aspyr Media

EverQuest®
Alpha
No Yes SOE
The Chosen One
Beta
Yes Yes ???
Dungeon Siege
Alpha
Undecided Yes Destineer/Bold

Halo: Combat Evolved
Early Development
Undecided Yes Destineer/Bold

NASCAR® Racing 2002 Season
In Stores!
No Yes Aspyr Media

Star Wars® Galactic Battlegrounds™ Clone Campaigns™
Available Here!
Yes Yes Aspyr Media

The Sims Unleashed
Gold Master
Yes Yes Aspyr Media

Harry Potter™ and the Chamber of Secrets™
Beta
Yes Yes Aspyr Media

(Projects in italics are generally code-names for unannounced games).

* - What do all these status items mean? Here's a quick key:

Early Development- A project that has just started. Early work is being done on getting low level foundation code up and running on the Mac, trying to get data files to load properly, graphics routines to draw something, etc.

Prototype- Between Early Development and First Playable, the prototype stage is far enough along to have some interface drawing and most data files loading, but not far enough to actually play.

First Playable- The point when a game has enough code up and running that you can actually play it. Many features are probably still not working, possibly including sound & music, networking, optimzations, Mac interface, save games, some 3D hardware support, etc.

Alpha- More of the game working than first playable- usually sound works, early networking code, some 3D hardware support,, and save games. Still pretty buggy, and a few features not working fully.

Beta- All game code is converted and running on the Mac, and all features of the game are implemented. This is when we start tracking and fixing bugs, and have our testers play the game extensively to find any new bugs.

Gold Master- The final CD for a game is delivered to the publisher. Usually the game will then hit the stores within 2 to 3 weeks.


Other Info:

Mac OS 8.x/9.x- The software will run under Mac OS 8.x as well as Mac OS 9.x. Most Westlake games try to support Mac OS 8.6 or later. Check the game's box or visit the Publisher's web site for exact specifications.

Mac OS X- The software will run "natively" under Mac OS X. Ie, it will not be necessary to play the game in Classic mode, and the software will take advantage of many of OS X's unique features. Most newer Westlake games try to support Mac OS X 10.1 or later. Check the game's box or visit the Publisher's web site for exact specifications.


hi ,

and to say some people gave up on it , .... :D

have a nice day

Lawrence of Arabia January 4, 2003 15:48

MAC world SF is starting soon. I wonder what Steve jobs is gonna unveil.

Gatekeeper January 4, 2003 19:40

I've heard rumors of a 19-inch iMac with a possible boost in memory and processor speeds ...

Panag January 5, 2003 15:19

1 Attachment(s)
Quote:

Originally posted by Gatekeeper
I've heard rumors of a 19-inch iMac with a possible boost in memory and processor speeds ...
hi ,

:hmmm: , wait and see in a couple days , ....

otherwise it shall be maybe september before we hear anything at all , ....

have a nice MAC day

Panag January 5, 2003 15:21

hi ,

a story from a satisfied customer ;

have a nice MAC day


Vent Thomas has a long history and happy history with Macintosh in Katoomba, Australia. Learn about his Web design business at www.ivent.com.au.

I bought my first Mac, an SE, in 1988. I then started a corporate event production company, where we designed and produced exhibitions, special events and product launches. The SE ran our accounts, produced our proposals and ground plans of events, ran sound effects at events and made vinyl cut signage. We then bought a IISi. We designed and produced exhibition stands for several clients exhibiting at MacWorld Expos in Australia, and used SuperCard on the IISi to produce full screen multimedia presentations projected onto a 12' x 9' screen for our clients' product launches, including some big-name PCs.

Years later, I worked with a local Mac dealership where a client of ours was organizing an expedition to take two blind men to climb Mount Kilimanjaro. We lent them an iBook so they could produce live updates for their Web site during the trek. This involved hooking a satellite phone up to the iBook. The satellite phone techs told me that it was unlikely to work on a Mac and usually takes an extraordinary amount of "fiddling" to get it to work on a PC. We set the whole shebang up in 15 minutes, much to the surprise of the satellite techs. Now, I run a Web design business using a TiBook, iBook & AirPort

Panag January 5, 2003 15:26

MACWORLD 2003
 
1 Attachment(s)
hi ,

MACWORLD 2003 , from january the 6th until the 10th in San Francisco , more info at www.macworldexpo.com , enjoy the site :thumbs-up:

have a nice day


Welcome
Paul Kent
Conference Chairperson
Macworld Conference & Expo



Dear Macintosh Enthusiast,

Macworld Conference & Expo/San Francisco 2003 will represent yet another milestone for the Macintosh community. With the release of Mac OS X 10.2 (a.k.a. "Jaguar") and its myriad impressive new features, Apple adds another chapter to the incredible story of its next generation operating system. This year's conference offers more than 120 educational offerings to help you become more productive with your Macintosh. There's a lot to tell you about, so let's get to it!

The week begins with our one-day Workshops and two-day Power Tools Conferences. These intensive courses take you deeper inside the most popular Macintosh products and technologies than any other training program available. Take advantage of in-depth education on Photoshop, FileMaker, Final Cut Pro, Dreamweaver and more in a lecture-based format. Immerse yourself in one of these courses and you'll emerge a more informed user.

Our Macworld/Pro Conference offers an expanded curriculum for network and corporate IT professionals. San Francisco marks the first time we've explored deploying OS X Server in-depth, with nine conference sessions covering servers and services. The Pro Conference also offers specialty sessions for creative professionals looking for advanced discussions about color management, digital video production and digital asset management. Taken together, these 45 Pro Conference sessions represent the most complete collection of expert-level discussions available to people who earn their living using a Macintosh.

The Macworld/Users Conference - the absolute best value available for Mac computer owners looking for training - offers 63 sessions to help you do more with your Macintosh. We offer a wide range of sessions that take you INSIDE Jaguar and reveal ways to leverage its the powerful address book, improved email client, Internet searching, handwriting recognition and zero-configuration networking features. Suggested curriculums will soon be available. For example, the Creative Juice Factory curriculum boasts the world's top Mac creative tool experts presenting their work and offering tips and tricks that will make you more productive. We also offer a complete curriculum for musicians who want to use their Macs to create masterpieces. There's also a host of courses on troubleshooting, new technology, small business and education, all taught by experts in their fields.

The week ends with our Hands-on MacLabs series - small, focused, HANDS-ON courses to help you apply the tips and techniques you've seen throughout the week. Each Hands-on MacLab is limited to a few dozen attendees to provide the utmost personal attention to each user. I recommend registering for these courses early to reserve your spot.

For 19 years, Macworld Conference & Expo has been the trusted meeting place for the Mac community. Our conference agenda offers the most complete and comprehensive set of training offerings available to Macintosh users at all levels. I invite you to join us in the City by the Bay this January for an amazing week of education.

Sincerely,




Paul Kent
Conference Chairperson
Macworld Conference & Expo



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About Paul Kent:

Paul Kent
President, Mactivity, Inc.

Conference Chairperson, Paul Kent is a sixteen-year veteran of the Mac industry. In addition to developing the conference agendas for Macworld Conference & Expo, his company, Mactivity, has produced many of the technology industry's most innovative and influential conferences including the Mactivity, Mactivity/Web and Mactivity/CEO conference series, Interop Dot Com, Voice on the Net, Java Business Expo, The Internet Security Conference and QuickTime Live! When he's not designing conferences, Paul can be found playing rock and roll or ice hockey around Los Gatos, California where he lives with his wife and three daughters.

Panag January 5, 2003 15:29

Try a Mac , you might like the taste , ....
 
hi ,

intresting story ;

have a nice day

Not forbidden fruit: Try a Mac; you may find a taste is all it takes

By Charles Bermant
Special to The Seattle Times

Every two years or so, PC users follow a common ritual. The old machine has lost its luster, and no longer has the power required to do their job or make them feel happy about being in front of the computer in the first place.

So they call up the guys at their favorite mail-order company or trot off to the local PC emporium and plop down a couple grand on the same-old-same-old-only-more-so.

It doesn't have to be this way. At the beginning of each cycle we bemoan this rut, and hear a voice in the back of our heads, as if Yoda took on a job in Cupertino as director of sales and marketing. "There is another, and its name is Macintosh."

With the advent of OS X Jaguar, a major rewrite of the Mac operating system released this past fall, Apple is seriously setting its sites on the massive PC user base. It has sponsored a marvelous switch advertising campaign, with celebrities and normal people alike saluting the machine's humanity.

But how much difference do ads make, really? People still talk about the original Macintosh ad during the 1984 Super Bowl, but how many of those actually went out and bought one as a result?

The truth is, computing products must address the needs of the "installed base," those already using the machines. If not for the installed base, the rate of innovation would be much faster.

From Apple's standpoint, the reason to switch is simple: People are looking to integrate disparate digital devices in a way that doesn't require multiple conflict-causing drivers. Apple can accomplish this through control. It manufactures the hardware. Oversees the software. Co-develops the applications. Runs technical support.

So, not only does everything work together, a customer with questions needs only one point of contact for questions; without the rampant finger pointing that invades the PC universe.

For some time, upgrading PC users with an open mind have considered switching to the Mac at one point or another. Maybe they saw one at a friend's house and noticed the clean lines of the machine and its interface. Maybe there is a piece of software on the Mac that does not yet have a PC counterpart. Or more likely, maybe Windows' eccentricities are driving them nuts, and they feel the computer should adapt to them rather than the other way around.

But the impulse — like the urge to get an impractical car or join the Peace Corps — soon passes. It's too disrupting. There is already an investment that we need to protect. Everyone at the office uses a PC, and there are better uses of your time than dealing with two different computing environments.

Considering the alternative


That is, until today. Windows users grumble about each upgrade and then accept it, calling it an improvement because it "crashes less." Many people no longer find this a good enough reason to buy yet another Windows machine, especially when an iMac costs about the same, looks and feels a lot better and provides a welcome jump start of your mundane computing life.

There are indications that the switch campaign is working. Since Apple opened its first retail store in May 2001, there are about 50 nationwide (Washington state is in line to get one, in Bellevue, next summer) and the retail presence has increased. Meant as a way to raise consumer awareness, the stores took in $100 million in its most recent quarter, up from $63 million the previous quarter. Forty percent of customers are said to be new to the Mac.

To support the migration, Apple established a switch page www.apple.com/switch. It's half promotion and half helpful hits, thankfully devoid of the "I told you so" ethnocentrism that has made Apple users famously obnoxious. Apple reports 1.6 million visitors to the site, with 40 percent coming from Windows machines.

The switch isn't absolute. It's not like buying a car, where you jump into a new Taurus and leave your Corolla behind. The best way to switch is to run both machines side by side for a while, delegating the best tasks to each one. This won't work as well if the PC is on its last legs or outright dead.

One switcher's view


ZDNet's Anchor Desk columnist David Coursey is a former PC partisan who now divides his computing tasks between the PC and the Mac. He does digital photography, video and a majority of writing on the Mac, but product testing and mail on the PC (this because the Mac still has trouble interfacing with some virtual private networks and firewalls). It's also hard to get a Pocket PC and a Mac to work together, he said.

Coursey, who is writing a book about the switch, finds himself gravitating toward the Mac. "I know it isn't going to break, or have some bizarre problem like Windows," he said.

Analyst Tim Bajarin has used both a PC and a Mac for some time. "I've had a Mac since 1984, and have consistently used it for all the creative things that I do," said Bajarin, president of Creative Strategies, based in Campbell, Calif. "I do all my photos on the Mac, I don't even try them on the PC. The Mac is the best platform for creativity, while I tend to use the PC for more 'productive' things."

These categories aren't mutually exclusive. Microsoft Office for the Mac is close to the PC version in terms of features, and is a lot better looking. The FileMaker database and FastTrack project manager round out the application family. And on the PC, there is a plethora of unique photo and video programs, many without Mac counterparts.

A major player in the PC-to-Mac stakes is Bellevue's own Detto Technologies, which sells a $60 hardware/software package called Move2Mac. You first load it on the PC, then the Mac, then connect the two machines with a supplied USB cable.

Move2Mac is the very example of modern software ingenuity, where everything works as it's supposed to. Documents and pictures are moved to their corresponding folders, so you don't have to thrash around looking for certain files. Mail files are just a little trickier. It requires three different conversions to move from Microsoft Outlook to Entourage, the corresponding Mac Office mail application.

While Move2Mac is a good solution for detail-oriented users, some will take the opportunity to jettison many older files. People who operate in both environments will know which files are on what machine — and may want to operate their Mac on a clean slate.

On the other hand, those who are making a full conversion and retiring their PC will love this program for the five times they are allowed to use it (the program, unfortunately, does not act as a network between environments).

'Windowslike'


David Beglinger, a Boonville, Calif., artist who is a Move2Mac customer, lauds the program's ease of use but has found the process daunting.

"When I started with the Mac I had no idea what an 'alias' was," Beglinger said. "After looking around for a while I found out it was pretty much the same as a shortcut. It also took me a long time to figure out how to move a window."

If the Mac is "Windowslike," Beglinger found enough inconsistencies to be confusing.

"I don't understand why Jaguar's developers didn't take a hard look at Windows, and just use the things that work well," he said. "After all, Windows has been stealing stuff from the Mac for years."

This underscores the fact that not everyone is switching for the same reasons. Beglinger just wants something that works well, doesn't crash and is easy to use. He is destined, for now, to not find this with either the PC or the Mac.

The purpose of switching, however, is to improve upon but not necessarily duplicate the PC environment. If you love Windows, there's no reason to move in the first place.

"We don't want to be like Windows," said Greg Joswiak Apple's vice president of hardware product marketing. "We want to do everything better. We are intent on creating the greatest computers and the best computing experience in the world. And we are the only ones who can say that with a straight face."

Charles Bermant, who writes the weekly Inbox column in Personal Technology, is a longtime PC user who is going through the Mac switch — at least for now.



Copyright © 2003 The Seattle Times Company

Lawrence of Arabia January 5, 2003 16:32

Nice article. Thanks panag. That Move2Mac sounds like a nice piece of equipment.

Panag January 5, 2003 16:40

1 Attachment(s)
Quote:

Originally posted by Lawrence of Arabia
Nice article. Thanks panag. That Move2Mac sounds like a nice piece of equipment.
hi ,

well at last someone came up with it , now those poor Mac users who have to go to the trouble each day of working on a pc get at last a good solid solution , ....

:hmmm: , ZD net mentions in the above article about problem with VPN and firewalls , what Mac did they use , .... :confused: , no problems on this side (!)

have a nice MAC day

Lawrence of Arabia January 5, 2003 19:35

I use NetBarrier as a firewall. I sometimes have problems hosting multiplayer FPS on gameranger. BUt since I dont play FPS anymore, I dont care.


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