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Niessuh
September 7, 2003, 14:31
I have started a pair of PBEM after PTWDG II and they are going faster! It seems that there are teams where just one person are playing. Even in my team, after a enthusiastic start, a lot of players has left posting at the private forum because of the boring speed. Speed is more important here than at PBEM, people need to post his opinion about something frequently or...:q:

I don't understand why a game with so many players is going sooooo slooooow :zzz: What's the problem? Holidays? The amount of duty at the PTWDG I? Has the aggressive atmosphere of the PTWDG I discourage everybody? why the "welcome threads" still being topped and the savegame ones aren't? some tension with the administration?
I just want to play :confused:

I'm afraid that when C3C will be released this game will be definitely out. Maybe we should end the game and wait until we can start a more interesting game with Conquest. Or maybe we should give it a push now, at any form

Niessuh
September 8, 2003, 09:21
EEEOOOO! Is somebody out there? :(

Hot_Enamel
September 8, 2003, 09:27
I have no idea...

The PTWDG #1 is taking up a lot of time.
I dont think the "theme" aspect of the game took off ?
And this is the most boring part of the game.

Panzer officially voted Team Monkey as the most boring team in the game... yet we still have 3 nominated players who can at least play the game and keep it moving. Not sure what the problems are with the other teams.

bongo
September 8, 2003, 09:33
I guess it is hard to keep a high level of trash-talk when there are so little going on in the actual game, which in turn leads to the actual game becoming less interesting and so on. All the recent unstability doesn't help either.... :(

Maybe this is a good definition of a 'vicious circle'?

ZargonX
September 8, 2003, 09:44
I think we're just in the slow part of the game, and there are currently more interesting things to occupy people's time. When the first PTWDG was in slow start time, it was the only thing going on, hence it kept moving. I think we just need to get over this initial hump, have some civs make contact, and things will stabalize out. I hope :)

OPD
September 8, 2003, 10:52
Originally posted by Hot_Enamel
Panzer officially voted Team Monkey as the most boring team in the game... yet we still have 3 nominated players who can at least play the game and keep it moving. Not sure what the problems are with the other teams.

lol

Panzer voted MAST as the team that sucked the most in our forum.

If you're interested overall, team monkey and latin lover were the winners/losers of that poll.

Arrian
September 8, 2003, 10:57
I'm not really sure why this game is lagging so badly. I know my team shares the blame for that. We don't have many active members, and I'm not really sure what the heck happened with our last turn (the one I eventually played).

-Arrian

Niessuh
September 8, 2003, 11:21
Arrian, actually It's your turn (again?) on the save game thread. Did you play the 2710 BC?

ZargonX
September 8, 2003, 11:35
Actually, Tabemono has the save right now, though CoD still is either having problems sending to me or just forgets to send the save to me, meaning that my team only has one turn player...

Zcylen
September 8, 2003, 11:53
this is slower than I thought :zzz:

The Slayer
September 8, 2003, 12:07
I have e-mailed your turn Arrian, you found it?

BTW, yes, many of our members of the team are slepping in this turns.

OK, perhaps this are the "boring ones" turns, but, if they're so easy to play.. why the delay so much??...

... even a PBEM I'm playing is going faster, about 2 turns per day.

Well, I just hope you guys resurrect from your graves and play with the same speed as the PBEM I just talked about.

bongo
September 8, 2003, 15:41
I know this game was supposed to be more 'light-hearted' than the original game but now it's actually getting so 'light' that teams forget to play....

Arrian
September 8, 2003, 16:19
Originally posted by Niessuh
Arrian, actually It's your turn (again?) on the save game thread. Did you play the 2710 BC?

Oh. I'm not normally "the player" for my team, but I can do it when I get home tonight.

Frustrated Poet plays most of our turns, but he hasn't been around a lot recently, and he just recently mentioned that he'll be going to South Korea for a year sometime in the next several months. So leadership changes are forthcoming for CoD.

Zargon: I will double-check our forum and make sure your email is in our "Tabemono Contacts" thread. That should ensure you get it from now on. Sorry.

-Arrian

Beta
September 8, 2003, 17:16
Yes - as Niessuh has indicated - speed is the key. With more than two breathing players per team, there should be little excuse for slow play. Yes - there is RL, but that's why we have teams.

And this is the 'light' game, so I would suggest every decision does not need to be analyzed and polled on. Treat this like the old Saturday night game of Civ 3 when you have a few beers, crank it down to Monarch, hit random everything, and play quickly and enjoy!

Rhothaerill
September 8, 2003, 17:18
Hear, hear!! :b:

At least until we start making in-game contact with each other and then we can start thinking about what we're doing. :D

Beta
September 8, 2003, 17:18
I suggest we implement a 12 hour guideline for playing the turn. And each team should designate - if they have not already done so - 3 players.

Rhothaerill
September 8, 2003, 17:21
The three player idea is good, but I hate setting a time limit on turns. They're often received in the middle of the night for some people and it's hours before they even know they have the save. Or like Zargon who is Tabemono's primary turnplayer and isn't even receiving the save most of the time. :(

FrustratedPoet
September 8, 2003, 17:27
Originally posted by ZargonX
Actually, Tabemono has the save right now, though CoD still is either having problems sending to me or just forgets to send the save to me, meaning that my team only has one turn player...

I've sent it to you every time, but it never gets delivered. I've triple checked that I'm using the addres you gave me and I asked you about it once before, I believe.

Please send me an email at the address below using the account you'd like me to send the turns too.

stuartgoodwin
--AT--
fastmail
--DOT--
fm

We have 3 designated players, but Alva and Theseus seem very reluctant to play whenever I'm slow. You'd have to ask them why that is, but I expect they simply don't have the time.

BigFree
September 8, 2003, 19:46
Originally posted by Beta
I suggest we implement a 12 hour guideline for playing the turn. And each team should designate - if they have not already done so - 3 players.

I like this very much. If there are 3 players, then the 12 hour rule should be no problem. Perhaps we should have a poll on the issue and make it a "Rule" for the game.

As a punishment for not abiding by the "Rule" we'll have the offending teams turn played by the Game Historian in any manner he see fit. And the next team on the list gets the save mailed to them by the Historian. A poll would be good after some discussion about the issue.

Rhothaerill
September 8, 2003, 19:53
Originally posted by BigFree

As a punishment for not abiding by the "Rule" we'll have the offending teams turn played by the Game Historian in any manner he see fit. And the next team on the list gets the save mailed to them by the Historian. A poll would be good after some discussion about the issue.

If that happens it makes it even more important to detail out your next move before it occurs. Glad Tabemono does that most of the time. :D

I'm all for moving the game along, but I'm still not sure if 12 hours is entirely fair. With three turnplayers per team it could probably work, but I'm still a little hesitant to say 12.

Kloreep
September 8, 2003, 20:15
24 hours is more reasonable IMO. Remember, we're going to have wars eventually; even if you have a turnplayer available at any time of the day, 12 hours is way too small to have a cross-continental team discuss wartime moves.

Panzer32
September 8, 2003, 20:17
As a punishment for not abiding by the "Rule" we'll have the offending teams turn played by the Game Historian in any manner he see fit. And the next team on the list gets the save mailed to them by the Historian. A poll would be good after some discussion about the issue.

I'm not sure this would be the best idea... but it could be fun :D

Is there a time limit for the Historian?

Niessuh
September 9, 2003, 04:54
Originally posted by Kloreep
24 hours is more reasonable IMO. Remember, we're going to have wars eventually; even if you have a turnplayer available at any time of the day, 12 hours is way too small to have a cross-continental team discuss wartime moves.

:b: :b: After a horrible beginning in a PBEM at the spanish forum (we tried to play with 8 players :idiot: ) We decide to restart the game with less players (five) and a person who plays the turn if someone fails to do it. We obviously call him The Inquisitor, and It works fine, people are afraid of him and play faster:
http://www.apolyton.com/forums/showthread.php?s=&postid=2043549&t=1519#post2043549

bongo
September 9, 2003, 09:49
What's going on in that forum, spaniards bragging about all the women they almost seduced :p

Niessuh
September 9, 2003, 10:11
:lol: Well, the appearance of a real woman who plays civ has disturbed many young "members"

BigFree
September 9, 2003, 11:55
Originally posted by Kloreep
24 hours is more reasonable IMO. Remember, we're going to have wars eventually; even if you have a turnplayer available at any time of the day, 12 hours is way too small to have a cross-continental team discuss wartime moves.

After further review.....(I love the NFL)....I'd say that 24 hours for the rule would be better.

But, what if we did something opposite for teams who played in under 6 hours? Like provide them with a reward of sorts? Lets say that a team plays 5 turns in a row in under 6 hours for each turn, then all the other teams have to gift 1 gold to that team. If teams do not have contact, the gold is put "on the books" and will be paid when possible.

Niessuh
September 9, 2003, 12:02
I think this is difficult to follow. Maybe fast teams could ask for a time extension during a complex turn

OPD
September 9, 2003, 12:17
I like the "instigator" idea perhaps once the 24 hour deadline passes Panzer can play the turn.

The Slayer
September 9, 2003, 13:39
Sound good for me that Panzer could be our inquisitor :b:

The only thing for this is that he must look in each teams thread the movements they have planned ;)

Perhaps BigFree's idea is a good one also, but I like it with Niessuh's complement.


BTW, congratulations, look like this game is reviving. :b:

:D

Master Zen
September 9, 2003, 14:50
The thing is that many of us are involved in more than one demo game.

In my case, I have heavy diplomatic duties in all three of them. Being that each game has different paces, it's impossible to juggle all duties at the same time. When the PTWDG war was being planned, I was devoting most of my time to that game and ignoring the ISDG and the PTWDG II. When PTWDG II started I was heavily involved there since few of my teammates had multi-player demo game experience at the time. Right now the ISDG needs me most which is where I'm dedicating most of my demo game time.

Things will obviously change later on. I'd probably agree that once the PTWDG war is over (with a smashing GoW-ND victory of course :D ) things will cool off and this game will pick up steam again.

Arrian
September 10, 2003, 16:23
with a smashing GoW-ND victory of course

Don't count your chickens before they hatch. GS & RP ain't beat yet, pal.

-Arrian

Panzer32
September 11, 2003, 16:55
:hmmm: inquisitor... ... ... :D :evil:

FrustratedPoet
September 12, 2003, 04:50
Sorry about this. Neither me nor Arrian have the time to play every evening and the rest of our team seems to have gone AWOL. The turn will get played after I finish work tonight.

Niessuh
September 12, 2003, 16:36
Originally posted by Panzer32
:hmmm: inquisitor... ... ... :D :evil:

Let's make a poll for the 24h rule!
Well, one vote for each team, if not..... :D

FrustratedPoet
September 12, 2003, 18:55
I sent the turn on several hours ago. Can't be sure if it was within 24 hours or not.

BigFree
September 12, 2003, 19:23
Originally posted by Niessuh


Let's make a poll for the 24h rule!
Well, one vote for each team, if not..... :D

Yes, we can set a poll, but not quite yet. Lets let each team set up a poll in their own private forums, then one rep for each team will cast its vote based upon how the team vote turned out.

Beta
September 12, 2003, 20:02
Our poll is done. The decision is that I will play Cake Or Death's turns.

BigFree
September 13, 2003, 03:22
Originally posted by Beta
Our poll is done. The decision is that I will play Cake Or Death's turns.

:lol:

Seriously though. Do we want to poll this in the public forum or have each team do their own poll and then a rep for each team can post results of the poll. We have 7 teams, so 4 yes votes would mean that the 24 hr rule would pass. Otherwise we would have to poll the entire forum and let the majority rule. We could concievably get different results for each way of doing it.

So, which way do we want to do it?

I'm in favor of letting each team decide, in their own forums.

Niessuh
September 13, 2003, 03:45
Originally posted by BigFree

I'm in favor of letting each team decide, in their own forums.

:b:

bongo
September 13, 2003, 17:36
:hmmm: remember that the different teams are of different size. I'd rather have a poll in the public forum. More fair, MaST is one of the smallest teams, why should our vote count as much as teams that are twice out size?

Konquest02
September 13, 2003, 17:43
Because it will be harder for you (or Monkey team) to obeyt o the 24 hour rule since your number is fairly small. If a team of 20 can't find 2-3 players to respect the rule then it's their problem (don't want to attack anyone here...) I think it's fair that one team gets one vote...

--Kon--

BigFree
September 14, 2003, 03:48
I agree with kon for the reasons he stated.

bongo
September 14, 2003, 05:09
My main reason for wanting a public vote is that some teams would never get around to cast an internal vote in the first place(not MaST, we have lots of votes. So far almost all of them have been unanimous, we are the democracy experts of PTWDG2 :D )

Panzer32
September 14, 2003, 14:37
If a team doesn't vote in 24h maybe I'll vote for them too :D

Anyways if we do this it would require each team to send their save to me. Also, can I just play it with the admin pwd I set when I set up the game? Or do I need each team's individual password

(the above paragraph is in case the vote passes)

OPD
September 14, 2003, 14:58
You would need teams password I guess, as you have to re-set the passwords after the admin one.

BigFree
September 14, 2003, 15:21
Yes, he would need to rest them, so, he might as well use the teams password to play it. I'm going to set a poll on whether or not this should be a public forum poll or a private forum poll.

Niessuh
September 14, 2003, 15:32
Originally posted by Panzer32
Anyways if we do this it would require each team to send their save to me.

What we do in the PBEM is that when the time limits exceed, the Inquisitor requests the save to the previous player (team). This way, the missing team has a little more time to react

Panzer32
September 14, 2003, 17:22
Keep in mind that that could lead to long delays as well.

More time to react? So they should have more than 24 hours?

Niessuh
September 14, 2003, 19:23
Well, if you don't have any problem with receiving seven savegames each turn, send all the emails to you seems perfect for me :b: :D

Perhaps each team can put the savegame available for you in one specific ¿private? thread

The Slayer
September 14, 2003, 20:04
Yes, I think the .sav must be posted in each team private forum's in case the inquisitor will need it.

Zero
September 22, 2003, 16:17
Once the slow start is endured and all the team meets each other, we'll have sunshine team trying to be nice to everyone, tabemono trying to invade every wine, cattle, wheat square on the face of the map, team mnkey slinging poo at everyone while CoD dresses up as a girl.


It will be defintely more fun than PTW#1 (after all we're not taking this one seriously arent we?)