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View Full Version : MOM: book req's for artifact spells (non charged)


da_hal
July 24, 2003, 01:26
If somebody could post it, that would be great. :)

bakalov
July 24, 2003, 04:02
The table is in the manual, but I have it only at home. I suppose I will bring it someday if anyone else does not post it sooner.

Harry Seldon
July 24, 2003, 10:27
Like the Create Artifact spell? I've been able to get it with ten books of Chaos. I think it's an arcane spell that's not linked to spell books, though I may be wrong about that.

Elok
July 24, 2003, 16:06
I'm guessing it would have to be arcane, seeing as Artificer doesn't require a specific school.

DaveV
July 24, 2003, 16:12
Here's a cut-and-paste from the manual. It's a mess, but should contain the info you're looking for.

SPELL-SPECIFIC ARTIFACT ENCHANTMENTS
Enchantment Required Magic Weapon Armor Miscellaneous Effect If Not Same as
Realm and Rank Spell*
Bless Life 2 - Yes Yes
Endurance Life 2 - Yes Yes
Holy Avenger Life 3 All but staff - - Protection from Evil and
& wand Dispel Evil
Invulnerability Life 5 - Yes Yes
Lion Heart Life 6 - - Yes
Planar Travel Life 5 All but staff - Yes
& wand
Righteousness Life 4 - Yes Yes
True Sight Life 6 - - Yes
Cloak of Fear Death 2 - Yes Yes
Death Death 3 All - - Save at -3 or die
Power Drain Death 4 All - - Opponent wizard loses
2 to 20 mana
Vampiric Death 5 All but bow, staff - - Life Drain spell
& wand
TABLE M
Wraithform Death 4 - Yes Yes
Chaos Chaos 6 All but wand - - Wielder is at half attack
strength, but the attack
allows no defense;
i.e., it does damage
automatically
Destruction Chaos 5 All - - Opponent must resist or
be disintegrated
Flaming Chaos 2 All - - +3 attack strength
Lightning Chaos 5 All - - Armor Piercing
Elemental Armor Nature 4 All Yes Yes
Giant Strength Nature 3 All but staff, bow - - +2 attack strength
& wand
Pathfinding Nature 3 - - Yes
Petrifying Nature 2 All - - Opponent must resist at
-1 or be stoned
Regeneration Nature 6 - - Yes
Resist Elements Nature 2 All Yes Yes
Waterwalking Nature 2 - - Yes
Flight Sorcery 3 - - Yes
Guardian Wind Sorcery 3 All but staff, bow & wand Yes Yes
Haste Sorcery 7 All but staff & wand - -
Invisibility Sorcery 5 - - Yes
Magic Immunity Sorcery 5 All Yes Yes
Phantasmal Sorcery 6 All - - Illusory Attack
Resist Magic Sorcery 2 All Yes Yes
Note that “saves” decrease the target’s ability to resist the spell by 10% per -1 point specified.
Enchantment Required Magic Weapon Armor Miscellaneous Effect If Not Same as
Realm and Rank

Harry Seldon
July 24, 2003, 16:27
That's the requirements to enchant artifacts with specific spells but not what's required to use the enchant artifacts spell itself. The more I think about it the more positive I am that this is a nonbook related speel. Aren't the spells randomized so that you can't get the same ones every time unless you have all spell books in a school or select it as guaranteed from the beginning? Maybe that game you just didn't pull Enchant Artifact.

Tuberski
July 24, 2003, 19:43
It is arcane, everybody is able to cast it.

:p ACK!

da_hal
July 25, 2003, 02:44
dave: ah cool thanks :)

to everybody else: the possible enchants you can put on a created item depend on the number of spellbooks you have in a given realm.

Tuberski
July 25, 2003, 19:50
It wasn't clear enough from your initial post.

:p ACK!

da_hal
July 26, 2003, 21:08
some of these i haven't tried...are death, petrify and destruction good?

Is vampiric as good as life drain?

bakalov
July 28, 2003, 03:31
I personally like the Chaos mods - Lightning and Chaos are pretty good. I wonder if these mods you mentioned work better with "-spell save" on a staff for example? If they do they can be quite good I suppose ....

da_hal
July 28, 2003, 04:22
yeah i was wondering that too...however, all the non-mage heros can't use a staff, except aurelius, warrax, and x, and none of them need to get into combat.

i've been messing around with stoning and flaming, they seem pretty good i think. the flaming adds to damage, and stoning seems to work about every 3rd shot from my sage or so.

i think the lifesteal/vampiric should be awesome, if it works as often as the one wraiths have...i like bathru the orc guy, but he just can't do the hard nodes. :)

bakalov
July 28, 2003, 07:01
May be we can try stoning or death on the weapon and -spell save on the misc item (it allows up to -4 I think)

bakalov
July 28, 2003, 07:24
BTW I tried the guardian spirit strategy and it worked well enough for me - boosted taxes, put the pop on trade goods, sold my smithy and barracks (the smithy requires 1 maintainance :-) so with 13 mana and 8 gold per turn I could start ... my city had no specials. After I started I managed to get a lot of mana from capturing locations and neutral cities. For ~30 turns I managed to defeat 2 other wizards. Each of them gave to me about 400 gold. The 3rd managed to kill my spirit but It was my fault I suppose. I should have used bless on it.

Ecthy
October 2, 2003, 06:05
it's a bummer how artifacts you can buy can have better stats than artifacts you can create...

aaglo
October 2, 2003, 13:32
But have you guys ever seen a plate armour with +8 shields?

You can create those, but not buy those.
The plate armour adds (without defence bonuses) +2 shields - something that the chain mail does not do. That's why the artificier should always create plate-mails for heavy defence purposes (I cannot remember if the additional bonuses -like spells- are different for different armours).

Tuberski
October 2, 2003, 20:38
They are the same aaglo, the only difference is the defense bonus you mentioned.

:p ACK!

aaglo
October 3, 2003, 03:55
and the initial cost (no magic at all) is greater in plate armour

Tuberski
October 3, 2003, 18:28
Originally posted by aaglo
and the initial cost (no magic at all) is greater in plate armour

That's because of the initial +2 defense bonus. There are three types of armor IIRC, the middle armor grants +1 to defense and the initial cost is halfway between the first armor and plate.

For example:

Base armor=100 mp

Chain=150 mp

Plate= 200 mp

:p ACK!

Ecthy
October 4, 2003, 06:28
And get those adamantium weapons!! :doitnow!:

I think heros are overrated. They don't beat paladins or black knights now do they? :rolleyes:

da_hal
October 4, 2003, 22:05
my heros slaughter everything. i usually use mage/flying/invis types. hardest probably is sky drakes. i need to have like level 3-4 heroes.