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cstock
October 7, 1999, 17:50
Hi:

I am currently making an imperial europe scenario and came across two problems:

1. The scenario should play from 1900 to 1950. I want to have 100 turns though, giving each turn 0.5 years. In standard, each turn equals 2 years (I think). Can I change this?

2. It seems inpossible to let each civisization start with a certain form of government. Maybe I am wrong though, and it can be set somewhere?

Thanks in advance to everybody helping me.

Cheers, Christian

Gedrin
October 8, 1999, 11:04
For the number of turns look at
ctp_data/defalut/gamedata/DiffDB

In there you can, for each difficulty level:
Set the year the game starts.
set the number of periods.
set the turn that the period starts at.

I've never tried a fraction for the period however. It might not work but it looks like you want

TIME_SCALE{
START_YEAR 1900
NUM_PERIODS 1
PERIOD {
START_TURN 0
YEARS_PER_TURN .5
}
}

Then to make sure there are only 100 turns, in Const.txt edit the following:
END_OF_GAME_YEAR_EARLY_WARNING 1945
END_OF_GAME_YEAR 1950

Getting each Civ to start with a certain gov will likely take a slic trigger. I think this might help:

trigger 'GovSetup0' when(g.year == 0 && g.player == 0) {
SetGovernment(<index>) // Where index is into default/gamedata/governicon.txt... but I'm not sure if it starts at 0 or 1
DisableTrigger('GovSetup0');
}

You'll need one of these for every gov you want to set.

Gedrin
October 8, 1999, 11:22
Ok that's neat... I take it that when you put text inside a greater than//less than pair this forum thinks it's an HTML tag.

Pretty good if it is but not if it is not.
I had an 'index' as the agrs there to:
SetGovernment(index);

Chris

cstock
October 8, 1999, 18:55
looks neat, I'll try it.

Thanks