View Full Version : The Colonization 2 Project
Alfonsus72
April 13, 2002, 09:38
The Colonization 2 Project's goal is to create a freeware sequel to one of the best games of the Civ saga.
We are creating a game that will combine the spirit of the original Colonization with some new aspects that appeared in later (TBS-) games to make a game that is more complex yet just as addictive as the original Colonization.
The game design focus is on the rules, so while the game will lack state-of-the-art graphics and 3d animations, it will feature many good ideas that we have allways wanted to see in a Civ game (and we've been wondering why they have never been done). The project has developed some rules, graphics and code, but currently it needs help from people with the following skills:
- coders.
- graphics people (so that we'll have the state-of-the-art graphics ;) )
- Keen Colonization or Civilization fans that want to share their ideas in our forum.
Take a look at the web page:
http://www.civgaming.net/col2/
And visit our forum:
http://www.civgaming.net/forums/forumdisplay.php?s=&forumid=14
tishco
April 13, 2002, 13:26
Sounds cool
Mark_Everson
April 13, 2002, 23:39
Good Luck Alfonsus!
Do you have a way to reduce the Absolutely Abusive levels of micromanagement that used to be required in Col? All the training of specialists and shutting them around and loading and unloading cargos. I was beginning to think the game should've been called "Cargo Clerk" ;) That is what made me give it up after a much shorter time than the other civ-type games...
Anyway that's my 2 cents.
Good luck on finding and retaining coders. We must go thru about 30 volunteers to find one person that will really stick with programming enough to have long-term impact (up to 3 now! and hoping some of the new crop work out.)
May fortune smile upon you,
Mark
chronocrator
April 15, 2002, 10:49
I'm also a member of the Col2 team (SoL).
Originally posted by Mark_Everson
Good Luck Alfonsus!
Do you have a way to reduce the Absolutely Abusive levels of micromanagement that used to be required in Col? All the training of specialists and shutting them around and loading and unloading cargos. I was beginning to think the game should've been called "Cargo Clerk" ;) That is what made me give it up after a much shorter time than the other civ-type games... Well, all the different goods will of course stay in the game, we will even include a few more (like gold). But we hope to improve the trade routes and maybe we'll even find a way to transport goods without (visible) units.
Good luck on finding and retaining coders. We must go thru about 30 volunteers to find one person that will really stick with programming enough to have long-term impact (up to 3 now! and hoping some of the new crop work out.)
We had a coder who then had to quit because he didn't have enough free time anymore... :( So we've allready got a map where units could be moved on (everything still with Civ2 graphics). You've got three coders? Can we borrow one or two? ;)
May fortune smile upon you
I sure hope so! :)
Mark_Everson
April 16, 2002, 12:07
Hi chronocrator:
If you can transport goods automatically sensibly, then more power to you. And Please have a Real market in Europe rather than the pathetic thing they had where prices would slowly collapse as the game went on.
But you can't have any of our coders! :eek:
For one thing I think you're provisionally using C++ while Clash is in Java.
Cya,
Mark
Alfonsus72
April 19, 2002, 13:50
Originally posted by Mark_Everson
Good luck on finding and retaining coders. We must go thru about 30 volunteers to find one person that will really stick with programming enough to have long-term impact
Well, our experience is even worst!. To find people interested in a project like ours is not dificult, but to retain them for more than a couple of months is almost imposible. Itīs logical, at least this is just an entertaiment, and people have their own lives out there. Iīve been told that some projects are paying for coders (maybe freeciv?).
....while Clash is in Java.
Well, interesting point. Is your game multiplayer-focused? isnīt a little slow even for a TBS game?
May fortune smile upon you,
Thank you. Hope the same to Clash of Civs. :)
Darkknight
April 19, 2002, 20:10
I've posted on your boards a bit I think. Last time I check there hadn't been a post in over 3 weeks and now I haven't been able to get onto the board. Have you changed board or something?
chronocrator
April 20, 2002, 07:10
Yes, actually we did quite a while ago though. We just used the ez-board as a temporary forum until CGN was up again. Now we can be found here:
http://www.civgaming.net/forums/forumdisplay.php?s=&forumid=14
BTW all old threads from the old board made it to the new one so nothing is lost.
Mark_Everson
April 20, 2002, 10:10
Hi Alfonsus:
I Said: "... while Clash is in Java"
Originally posted by Alfonsus72
Well, interesting point. Is your game multiplayer-focused? isnīt a little slow even for a TBS game?
Java is no longer significantly slower than C++ except perhaps for some demanding 3d graphics. And Java is catching up even there. And since Java has native thread support if you are smart and have simultaneous moves like in Clash ;) the AI can think in the backround while the player is making their moves! This can make a Java game much Faster than a C++ one if you want decent AI. Further info in the Java Game Programming (http://apolyton.net/forums/showthread.php?s=&threadid=41282) thread on the Clash Forum.
chronocrator
April 30, 2002, 10:55
So Mark, how did you find your coders? Here at Apolyton? Or did you have to search for them on developement sites?
We've tried quite a lot allready, but couldn't find anyone yet... :(
Originally posted by Alfonsus72
Well, our experience is even worst!. To find people interested in a project like ours is not dificult, but to retain them for more than a couple of months is almost imposible. Itīs logical, at least this is just an entertaiment, and people have their own lives out there. Iīve been told that some projects are paying for coders (maybe freeciv?).
We wish we could do that for Freeciv :cute:, volunteers only I'm afraid.
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