View Full Version : What can and can't we do with the editor ?
Lemmy
October 30, 2001, 06:42
:
this is what i know now:
change/add units ? Edit, not add. can change max. units in a file
change/add techs ? Edit, not add.
change/add government ? Edit and add.
change/add buildings ? Edit, not add.
change/add terrain tiles ? Edit, not add.
change/add a new age ? Edit, not add.
change/add graphics ? Don't know, havn't checked
change/add civs ? Edit, not add.
change/add civ atributtes ? Actually, it's more detailed than that, Yes.
change/add small/great wonders ? Edit, not add.
change/add victory conditions ? Nope.
add levels of visibility ? like in ctp there was a laywer unit, that was invisible to normal units, is this possible in civ3 ? Nope.
Some maybe obvious, some not. But if something can't be changed with the editor, can we still change it in the text files, if there are any ?
BeBro
October 30, 2001, 08:56
Good questions, IŽd also like to know that.
And can someone tell me more about the graphics format?
And something about triggers/events?
Pleeeeeeesaaaaaaaaaase? :)
BeBro
October 30, 2001, 08:57
OH, and what maps are included?
Locutus
October 30, 2001, 11:05
it was confirmed weeks ago that there are no triggers or events
as mentioned in several other places, the only maps included are 2 earth maps, nothing more.
wotan321
October 30, 2001, 14:22
it was confirmed weeks ago that there are no triggers or events :eek:
Wha? Okay, lets get this straight.... what happened to that comment from Firaxis not too long ago about their dedication to the Mod community and openness to reworking the Editors to suite scenario makers? No events or triggers? You cannot ADD units or advances?
Someone tell me what the Editor DOES to make up for this? I haven't gotten the game yet, but I am surely looking forward to being pleasantly surprised.....
Steve Clark
October 30, 2001, 14:54
What Locutus is refering to is a scripting language like in CtP.
Locutus, let me ask you a question. In any scenarios, when capturing a key city, it displays a dialog box saying (something). How do you suppose that can be done? In Civ2, that was the most basic event. When I get around to loading the game, I'll look through the 4mb Help file on scenario building and I'll tell you how it can be done.
Slax
October 30, 2001, 15:36
I am no authority, but someone with the game in the General->First Impressions thread said you can only replace, not add.
hexagonian
October 30, 2001, 16:18
Boy, I'm really holding my breath on this issue - and I hope this can be confirmed soon as to what a Modder has to do to add stuff (and not simply change existing items)
Patriqvium
October 30, 2001, 16:42
Actually, someone in the release chat had figured out how to hex-edit the BIC files so that there is 256 available unit slots... but how that is done is pretty unknown for me.
Lemmy
October 30, 2001, 18:20
Originally posted by Patriqvium
Actually, someone in the release chat had figured out how to hex-edit the BIC files so that there is 256 available unit slots... but how that is done is pretty unknown for me.
ok, adding units is possible then, maybe this is also possible with improvements ?
Bill3000
October 30, 2001, 20:49
I have Civ3, so I can answer your questions.
change/add units ? Edit, not add.:(
change/add techs ? Edit, not add. :(
change/add government ? Edit and add. :)
change/add buildings ? Edit, not add. :(
change/add terrain tiles ? Edit, not add. :(
change/add a new age ? Edit, not add. :(
change/add graphics ? Don't know, havn't checked
change/add civs ? Edit, not add. :(
change/add civ atributtes ? Actually, it's more detailed than that, Yes. :)
change/add small/great wonders ? Edit, not add. :(
change/add victory conditions ? Nope. :(
add levels of visibility ? like in ctp there was a laywer unit, that was invisible to normal units, is this possible in civ3 ? Nope. :(
Hmm... 2 - 9 .... Not looking good
Steve Clark
October 30, 2001, 21:36
You mean you can't do something as simple as capturing X number of objective cities?!?!
Methinks version 3.1 with a more robust scenario building tools should have to come out soon.
Locutus
October 31, 2001, 05:31
Originally posted by Steve Clark
What Locutus is refering to is a scripting language like in CtP.
Locutus, let me ask you a question. In any scenarios, when capturing a key city, it displays a dialog box saying (something). How do you suppose that can be done? In Civ2, that was the most basic event. When I get around to loading the game, I'll look through the 4mb Help file on scenario building and I'll tell you how it can be done.
From what I've read until now and from what Mike told me in the chat, this is not possible at all. At the moment, customizability is extremely limited for the simple reason that Firaxis didn't have enough time to make it better (they didn't want to postpone release solely because of the editor). Mike assured me though that better editors will come available in the future (and they're looking into adding events or scripting of some sort, some interesting things could happen on this front but nothing is certain yet). We'll have to wait and see how things develop...
Case
October 31, 2001, 05:53
Originally posted by Locutus
Mike assured me though that better editors will come available in the future (and they're looking into adding events or scripting of some sort, some interesting things could happen on this front but nothing is certain yet). We'll have to wait and see how things develop...
Fantastic Worlds 2 anybody?
Lemmy
October 31, 2001, 06:26
Originally posted by Bill3000
...
change/add civ atributtes ? Actually, it's more detailed than that, Yes. :)
...
could you explain that ?
and thank for the info :)
Falconius
October 31, 2001, 10:14
Originally posted by Steve Clark
You mean you can't do something as simple as capturing X number of objective cities?!?!
Methinks version 3.1 with a more robust scenario building tools should have to come out soon.
Mehopes what youthinks. :)
Here's what else you can't do:
To begin with, starting locations are ALWAYS random. So you can't place the Russians in Russia, for instance. Even if you want to play the game on one of the current maps, you are randomly placed, and there is no way to edit that.
You can't place cities on the map, you can only determine random starting locations!
Only global (wraparound) maps are possible (so you can't have strictly European scenarios).
You can't place units on the map!
All of these were possible using the old Civ II editor, for crying out loud! I am unbelievably disappointed in this editor.
Steve Clark
October 31, 2001, 12:16
Sigh.
Well, I have to look at what folks found out last night and see what Firaxis plans are. Hopefully, it'll be a patch in the near future.
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