PDA

View Full Version : Interested in joining a 'mod team'?


FrostyBoy
October 23, 2001, 19:45
I'm looking (and hoping) to change the graphics, etc, on a huge scale, anyone who wants to join me, that'd be great, if not, that's ok, I can do this on my own. :) :)

example:

Alex 14
October 23, 2001, 20:32
Are you sure the minimal requirments of the game will be abel to proccess those kind of graphics?

Also, do you plan to edit the game, or just create some cool scenarios?

FrostyBoy
October 23, 2001, 20:38
of course it can! I can tell by looking at the rest of the terrain graphics :)

and I only plan on changing the graphics, I'm an artist not a historic guy, that's why I am asking for a team :)

Alex 14
October 23, 2001, 21:01
What software did you use to create that?

Pseud0nym
October 23, 2001, 21:08
Damn... I thought this was the Mod Squad... I'd join that, but this here is something I know nothing about.

Zopperoni
October 23, 2001, 21:09
I may be interested...but I can't handle too much work...because of my study...but I'm willing to screw around with graphics and learn something...:)

Alex 14
October 23, 2001, 21:09
Whats the mod squad??? :confused:

El hidalgo
October 23, 2001, 21:11
Hey, nice job on the island :b:. What are you looking for? If it's graphics, I won't be able to pitch in. I'm just not a graphics guy.

FrostyBoy
October 23, 2001, 21:12
bryce and photoshop! :D

you wouldn't believe what autolevels does to the look of the game, a huge uplift!! I can't wait to work on it!!

Alex 14
October 23, 2001, 21:13
Originally posted by Zopper
I may be interested...but I can't handle too much work...because of my study...but I'm willing to screw around with graphics and learn something...:)

Yeah I have to study too, but that wont matter too much.

Nemo
October 23, 2001, 21:14
so, you are looking for people that know what programs? Bryce, Photoshop, AutoCAD . . . ?

I assume anyone with good PS skill should be able to alter it. but the real question is: Will Civ III support altering the game graphics?

Alex 14
October 23, 2001, 21:14
Originally posted by Sn00py
bryce and photoshop! :D

you wouldn't believe what autolevels does to the look of the game, a huge uplift!! I can't wait to work on it!!

Bryce must be good, because PhotoShop 6 cant draw that kind of stuff alone. I havent got any experiance with Bryce, but i'm pretty good with PhotoShop even though i've only had it for 6 weeks.

Alex 14
October 23, 2001, 21:15
Originally posted by Nemo
so, you are looking for people that know what programs? Bryce, Photoshop, AutoCAD . . . ?

I assume anyone with good PS skill should be able to alter it. but the real question is: Will Civ III support altering the game graphics?

Thats a really good question, snoopy?

TechWins
October 23, 2001, 23:50
Will Civ III support altering the game graphics?

Oh yeah, the game graphics will be editable. Just trust me on this one because I don't feel like tracking down the proof.

Now I would help out on the graphics, but I'm just not experienced enough in the graphics field. If there is anything else I could do I might be willing to do it. Well, good luck with it, though.

BTW, good job on the graphics, Snoopy.

ixnay
October 24, 2001, 00:43
I'd be glad to help.

I don't know how exactly I could help, but I'd be glad to.

Harlan
October 24, 2001, 01:24
sn00py and others,
Glad people are working on changing terrain graphics.

Here are a few things I hope someone will change soon:

1. The crappy "chicken scratch" irrigation graphic.

2. Pimple mountain majesties. Every mountain on earth isn't steeper than the Matterhorn.

3. Forested hills. The game appears to have them, but they're not done well. They look like squares that have forest on half and empty hill on the other half, rather than forest on top of the hill.

Other than that, the Civ3 graphics look pretty good. However, there are some extra terrain types I'd like to see (most inspired by CTP):

1. Desert Hill
2. Desert Mountain
3. Alpine Hill
4. Alpine Mountain (snow on both - snowy forest on top would be nice bonus when they have forest. Alpine Mountain also being really high for Tibet and so forth)
5. Dune (serious, impassable desert)
6. Mediterranean forest
7. Taiga forest (in addition to the currect coniferous type the game apparently has)
8. Steppe (between Plains and Desert)

Any others?

El hidalgo
October 24, 2001, 03:50
Originally posted by Harlan
Any others?

Salt flats? Temperate rain forest? I would also like to see mountains of various elevations.

Harlan
October 24, 2001, 04:09
"I would also like to see mountains of various elevations"

That's what I was trying to get at with Alpine Mountain. Those would be the really high mountains. Alpine Hill on the other hand would just be hills so far to the poles that they're always or almost always covered in snow.

FrostyBoy
October 24, 2001, 06:20
hey Harlan, most of what you have said there, I've done, but I can't really do anything until I see to actually edit the terrain within the game, right now I am just playing around with stuff.

But I can certainly say, that I will be changing the irrigation, forests, sea-like deserts, etc.


Nemo: I am not looking for anyone who can do graphics, coz the graphics have to remain to look the same (all artists are different).

Alex: hehe, that can be made in photoshop 6, trust me! =o)

FrostyBoy
October 24, 2001, 06:22
I did this mountain today aswell, it's the first one I did, it's not what I am looking for, I am looking for something that appears much higher, but is it ok?

FrostyBoy
October 24, 2001, 11:36
did a few more just now, are they good enough?

I'll have to wait and see if I can use these yet.. I really hope I can or find a way..

there are 3 types there (they're just placed on the land to show the proportions)

jungle (on the ocean), desert rock and european mountains

FrostyBoy
October 24, 2001, 11:38
oh btw, that jungle on in the ocean is actually two mountains moved together, I created them seperaly, and decided to place them next to each other to see if they would connect (coz the terrain in the game has got to be able to connect), and whaddya know, it looks great!! same goes for the rest too!

Ozymandous
October 24, 2001, 15:01
Looks good Snoopy! I am glad someone has finally made mountains that aren't "pasty, pimple shaped" objects!

I miss the mountains in Civ2 or even CtP 1 & 2. At least those mountains made "RANGES" when stacked close together.

Admiral PJ
October 24, 2001, 17:28
Hi,
I'm making a great new Strategy game similar to Civ (but totally original and with my own style) and could use some good graphics talents like you Snoop.
I doubt civ3 will be flexible enough for you to place things like island mountains and varied desert mountain graphics.. BUT if you want to help me , anythings possible in terms of graphical richness.
I'm also needing another coder or 2 as well as gfx people, but have a lot of my game working.
I need 2d sprite designs for the resources and buildings, and the landscape props like trees etc.

Mostly the landscape and units are 3d rotating objects, the units are made of an advanced new Voxel 3D system -that i've nearly finished.
Basically I have different planets which you have to colonise and fight starship battles, with a proper plot and characters that interact with each other through a nailbiting gameplay extravaganza :naughty:

I've got some great new ideas in my game.. like Stealth factors for ground etc units, where commandoes can hide in forests but the enemy can locate them with the appropriate skill and technology(or just hanging around till they see something! )
ALSO cities and regions(like states in a country) have many new things like resource maintenance to support population and only allowing buildings if each cities Technological Rating is high enough (frontier towns start at tech 1, needing to build libraries etc to reach higher techs like the central cities of tech 25 .. )

I see you've been influenced by the great New zealand scenery, I was in NZ for 2 months in Wellington and all around last year - my Fathers a Kiwi too :>

So if you think you have time to help email me at peter@artpac.demon.co.uk
Anyone else can email this add for the first on information about my soon to be released game.

Heres a screenshot of how my landscape code is coming so far:

Saint Marcus
October 24, 2001, 18:23
How about the team Hoek was working on? Can't we just all work in one group, instead of making tonnes of different teams?

Anyway, keep it up! It's lookin great!

FrostyBoy
October 24, 2001, 19:33
I'm loving this!! hehe, I REALLY hope civ3 allows me to do some of this, aiyah.. I really really hope so!

Admiral PJ, that's an interesting proposition....I will have to think about this.. I don't mind doing the graphics of course... (coz I love to do it), but... I want to know that my time spent, is worth spending.. so..I'd love to hear more about your thoughts on your new game

HalfLotus
October 24, 2001, 20:14
The boy's got talent. I agree that forests and irrigation need improvement.

Faeelin
October 24, 2001, 20:19
I'm thinking of making some scenarios based on AH I've read and a short story I'm working one. Here are some examples:

Island in a sea of time series. The island of nantucket is thrown back to 1250 BC. Can it survive? This will be after the first book, and start of 2nd, so you get to see the effect of an ironclad, contact with babylon, and the concept of one unit going against hordes.

World War series: Aliens attack earth during world war II. I'd need an artist to draw the units, since I can't, but I have a good grasp of what happened.

There are a few good others to do, notably agent of byzantium, and the domination series.

FrostyBoy
October 24, 2001, 20:33
I'm mostly interested in the terrain (must be the NZ'er in me), but I will also do units!! and other little things too, not a problem..

I have been thinking of doing scenario's too, graphics made specificaly for the scenario, so like for example, you had maybe.. a bunch of tropical islands and beaches, palm tree's etc.

so yeah, I can definately help you Faeelin, doing alien stuff would be lotsofun!

Forests and irrigation, right, I am going to do that right now, btw, I had done the forests (pine), and it looked GREAT, but I accidently saved over the top of it, LOL, sigh, I will do it again.. =o)

Inverse Icarus
October 24, 2001, 22:35
after playing the game several times (in sleepless week-long intervals of course) i will try to make irrigation pretty, or hope someone here did it already.

ajbera
October 24, 2001, 23:21
One of the few things I've disliked about Civ is how sparsely populated the maps look, even in the modern age. Sure, there are cities every three squares, but there are no sprawling zones of towns and suburbs, industrial parks, etc.

Well, I realize that I won't get the map to look the way I want. However, some small buildings could be added to some of the railroad graphics, specifically where the RR's intersect. A smallish cluster of buildings would give the appearance of a town at a railroad track nexus, and would fill the world map with the appearance of widespread settlements. Of course, there would be no pop value for these. I just like a map with greater evidence of human habitation.

PS: Great work Sn00py! You are very talented, and I look forward to seeing your work in future scenarios and mods.

FrostyBoy
October 24, 2001, 23:26
irrigation is mighty hard to do, it's tough trying to draw something that has a lot of the same thing, but all really small, so I am looking for opinions on this image below

I want to see what appeals best to ppl, this is my first try on irrigation

Lawrence of Arabia
October 24, 2001, 23:27
All these graphics lead to the question

Where did civ3's graphic team go wrong? Oh I know. They didnt hire Snoop

FrostyBoy
October 24, 2001, 23:31
I know exactly how you feel ajbera, I've tried to get Firaxis to make the cities expand, but I guess they just couldn't or didn't want to do it. sigh..

I hope they make it open source one day, and someone can programme it to do that, I think that would be a really cool feature.

Lawrence, hehe, you are now the 5th person to say that, congrats! :D and thanks, I appreciate all good comments (and bad, I take them as constructive cristism hehe). motivates me to do better when I get good comments!

Alex 14
October 25, 2001, 01:44
Those grapics would rock if you made a scenario, what kind of people do you want on your team btw?

FrostyBoy
October 25, 2001, 11:11
hard working and devoted people =o)

Saint Marcus
October 25, 2001, 18:24
Hmmm...since other people are making requests...I have a whole list of ideas I'm going to work on. Well, 4 actually (depending on how civ3 turns out to be).

Would you mind creating some modern military units? Like the F-16 and the Leopard 2? For modern day scenarios. I have two ideas on paper. One also deals with aliens, only they invade in 2001. The other deals with the War on Terrorism.

My other idea is an RPG modpack. With Orcs and Dwarfs and the like to play as. Some new terrain for that might be nice.


I don't want to take up too much of your precious time, so if you don't really want to do it then don't bother. But if you are interested I'd love a chance to work with you!

FrostyBoy
October 25, 2001, 19:16
Right, well all I need is a pic of all angles of each of those units

as for the aliens, you would need to either show me a pic of what you want them to look like or describe it (a pic would be easier). as for spaceships, I wouldn't need all angles on them I guess. just something I can work from


I don't mind helping at all, the more the better in my opinion

hopefully I create 100 more, 3d animated units!

Saint Marcus
October 25, 2001, 19:26
Well, for start. Here's the Leopard II.

http://www.fas.org/man/dod-101/sys/land/row/leap2-1.gif
http://www.fas.org/man/dod-101/sys/land/row/leap2-2.gif
http://www.fas.org/man/dod-101/sys/land/row/leopard-2a4-pic1.jpg
http://www.fas.org/man/dod-101/sys/land/row/leopard-2a4-kl5.jpg
http://www.fas.org/man/dod-101/sys/land/row/leopard-2a5-kl19.jpg
http://www.fas.org/man/dod-101/sys/land/row/leopard-2a5.jpg
http://www.fas.org/man/dod-101/sys/land/row/leopard-2-pz87-094.jpg
http://www.fas.org/man/dod-101/sys/land/row/leopard-2-pz87-093.jpg
http://www.fas.org/man/dod-101/sys/land/row/leopard-2-pz87-068.jpg
http://www.fas.org/man/dod-101/sys/land/row/leopard2-001.jpg
http://www.fas.org/man/dod-101/sys/land/row/leopard2-002.jpg
http://www.army-technology.com/projects/leopard/leopard1.html
http://www.army-technology.com/projects/leopard/leopard2.html
http://www.army-technology.com/projects/leopard/leopard3.html
http://www.army-technology.com/projects/leopard/leopard4.html
http://www.army-technology.com/projects/leopard/leopard5.html
http://www.army-technology.com/projects/leopard/leopard6.html
http://www.army-technology.com/projects/leopard/leopard7.html
http://www.army-technology.com/projects/leopard/leopard8.html
http://www.army-technology.com/projects/leopard/leopard9.html
http://www.army-technology.com/projects/leopard/leopard10.html
http://www.army-technology.com/projects/leopard/leopard11.html
http://www.army-technology.com/projects/leopard/leopard12.html
http://www.army-technology.com/projects/leopard/leopard13.html


Is this what you mean?


Note: I know these are various different models of the Leopard II (regular, A1, A2, A3, A4, A5, A6, E, NL, Strv 21, Strv 23, Pz87) but they are the same in design. The details don't matter much, just make something you like :)

Saint Marcus
October 25, 2001, 19:35
http://www.airforce-technology.com/projects/ef2000/ef20001.html
http://www.airforce-technology.com/projects/ef2000/ef20002.html
http://www.airforce-technology.com/projects/ef2000/ef20003.html
http://www.airforce-technology.com/projects/ef2000/ef20004.html
http://www.airforce-technology.com/projects/ef2000/ef20005.html
http://www.airforce-technology.com/projects/ef2000/ef20006.html
http://www.airforce-technology.com/projects/ef2000/ef20007.html
http://www.airforce-technology.com/projects/ef2000/ef20008.html
http://people.ac.upc.es/enric/efa.html (44 pics, if you count the logo of the site)

Eurofighter Typhoon pics.


In total 24 Leopard pics, and 52 Typhoon pics. I hope they are useful. If not, please let me know.

Saint Marcus
October 25, 2001, 19:44
http://www.fas.org/man/dod-101/sys/land/row/scheda65.jpg
http://www.army-technology.com/projects/ariete/ariete1.html
http://www.army-technology.com/projects/ariete/ariete2.html
http://www.army-technology.com/projects/ariete/ariete3.html
http://www.army-technology.com/projects/ariete/ariete4.html
http://www.army-technology.com/projects/ariete/ariete5.html
http://www.army-technology.com/projects/ariete/ariete6.html

7 Ariete (Italian MBT) pics.

http://www.fas.org/man/dod-101/sys/land/row/marder.jpg
http://www.fas.org/man/dod-101/sys/land/row/marder-1.gif
http://www.fas.org/man/dod-101/sys/land/row/marder-2.gif
http://www.fas.org/man/dod-101/sys/land/row/marder-001.jpg

4 Marder (German armored infantry vehicle) pics.

http://www.army-technology.com/projects/challenger2/challenger21.html
http://www.army-technology.com/projects/challenger2/challenger22.html
http://www.army-technology.com/projects/challenger2/challenger23.html
http://www.army-technology.com/projects/challenger2/challenger24.html
http://www.army-technology.com/projects/challenger2/challenger25.html
http://www.army-technology.com/projects/challenger2/challenger26.html
http://www.army-technology.com/projects/challenger2/challenger27.html
http://www.army-technology.com/projects/challenger2/challenger28.html
http://www.army-technology.com/projects/challenger2/challenger29.html
http://www.fas.org/man/dod-101/sys/land/row/challenger2e-brochure.jpg
http://www.fas.org/man/dod-101/sys/land/row/challenger2-mbt.jpg
http://www.fas.org/man/dod-101/sys/land/row/challenger2-tcr2dsrt.jpg
http://www.fas.org/man/dod-101/sys/land/row/challenger2-cr2tran.jpg
http://www.fas.org/man/dod-101/sys/land/row/challenger2e-side.jpg
http://www.fas.org/man/dod-101/sys/land/row/challenger2.jpg
http://www.fas.org/man/dod-101/sys/land/row/chal2-1.jpg
http://www.fas.org/man/dod-101/sys/land/row/chal2-7.jpg

17 Challenger II (English MBT) pics.


If these pics help, and if you are interested, I'll post more tomorrow :)

FrostyBoy
October 25, 2001, 21:18
sheesh, LOL I wasn't expecting that much, I will have to add this page to my favourites

yeah that's excellent lol

Lawrence of Arabia
October 25, 2001, 21:42
Snoop

You gotta start charging!
I can be your agent
btw, Ill take 10%:D

FrostyBoy
October 25, 2001, 21:44
LOL, well I lose respect if I start doing this for money

I have a job as a graphic designer anyway :p

TechWins
October 25, 2001, 23:06
Snoopy, you better watch out, sooner or later women are going to ask you to have their babies.;)

Well Snoopy, you are one of Poly's finest, and think, you are just an incompetent 'newbie'.:p

FrostyBoy
October 26, 2001, 00:43
I'm not much of a newbie, I've known the two sites since 1997, but I have gone through a few names and registrations, Icedan, ContradictioN, I think by now I should be Emperor and coming close to Diety if I add up all my posts, I never minded re-registering coz I didn't find my post count important.

what makes you think girls would want that? :)

Alex 14
October 26, 2001, 00:46
Snoopy, i figured out how you did those mountains with PhotoShop, the reason you confused me before is that i though you did them from scratch. :p

FrostyBoy
October 26, 2001, 01:18
are you SURE I didn't do them from scratch? ;)

Alex 14
October 26, 2001, 02:58
:lol:

TechWins
October 26, 2001, 16:09
I'm not much of a newbie, I've known the two sites since 1997, but I have gone through a few names and registrations, Icedan, ContradictioN, I think by now I should be Emperor and coming close to Diety if I add up all my posts, I never minded re-registering coz I didn't find my post count important.

So you are admitting to having DLs? I was just joking about the newbie remark anyways. Some people find that all newbies are useless and incompetent, which I'm sure you know by nowought you were a newbie because of your registration date. Also, I remember the name Contradiction.

what makes you think girls would want that?

This was also a joke, whether it was funny or not. With so many people asking you to do stuff I think that it is eventually going to lead to that.:)

hexagonian
October 26, 2001, 16:52
Sn00py

The irrigation looks very nice, and is a definite improvement over the existing setup. Looks like you borrowed it from CTP.

FrostyBoy
October 26, 2001, 18:09
really? I can't even remember ctp's, I had to go looking for what irrigation looks like, and they seem to be in rows (tho I know that's not how they used to look many centuries ago).

I'm hoping that the irrigation can be upgraded like in civ2, so I can make some real farmland

tech: I thought you were joking, but I somehow took it seriously :lol:

no DL's!! I had reasons!

if anyone wants to help me out, send me the graphic files so I can edit them (if it's possible)

TechWins
October 26, 2001, 19:01
if anyone wants to help me out, send me the graphic files so I can edit them (if it's possible)

Do you mean when we get the game or people who have inside connections and already have the game? If it is the first one I'm assuming you want the files because you won't be receiving the game until mid November. Now if this is so I will send you the graphics files when I get the game. If it is the latter I can't help you there, sorry.

FrostyBoy
October 26, 2001, 19:08
well, either way, I don't know when I will be getting the game, at the moment I'd just like to get them asap, so I can see how it all works

thanks tech, that would be greatly appreciated, and I hope to give ppl what they want in terms of graphics and units, etc

Saint Marcus
October 26, 2001, 20:14
Thank you very much, oh kind and talented sir! :)

If you want anything in return, please let me know.

More pics:

F-2 (Japanese Fighter)

http://www.fas.org/man/dod-101/sys/ac/row/f2-059b.jpg
http://www.fas.org/man/dod-101/sys/ac/row/f2-060b.jpg
http://www.fas.org/man/dod-101/sys/ac/row/f2-062b.jpg
http://www.fas.org/man/dod-101/sys/ac/row/f2-070b.jpg
http://www.fas.org/man/dod-101/sys/ac/row/f2-072b.jpg
http://www.airforce-technology.com/projects/f2/f21.html
http://www.airforce-technology.com/projects/f2/f22.html
http://www.airforce-technology.com/projects/f2/f23.html
http://www.airforce-technology.com/projects/f2/f24.html
http://www.airforce-technology.com/projects/f2/f25.html
http://www.airforce-technology.com/projects/f2/f26.html

AMX-30 (French MBT)

http://www.fas.org/man/dod-101/sys/land/row/amx30-1.gif
http://www.fas.org/man/dod-101/sys/land/row/amx30-2.gif
http://www.fas.org/man/dod-101/sys/land/row/amx30_cat3g.jpg
http://www.fas.org/man/dod-101/sys/land/row/amx30_cat7g.jpg
http://www.fas.org/man/dod-101/sys/land/row/amx30_cat9g.jpg

Leclerc (French MBT)

http://www.fas.org/man/dod-101/sys/land/row/leclerc_maquette.jpg
http://www.fas.org/man/dod-101/sys/land/row/leclerc_cat11g.jpg
http://www.fas.org/man/dod-101/sys/land/row/leclerc_cat16g.jpg
http://www.fas.org/man/dod-101/sys/land/row/leclerc_cat4g.jpg
http://www.fas.org/man/dod-101/sys/land/row/leclerc1.jpg
http://www.army-technology.com/projects/leclerc/leclerc1.html
http://www.army-technology.com/projects/leclerc/leclerc2.html
http://www.army-technology.com/projects/leclerc/leclerc4.html
http://www.army-technology.com/projects/leclerc/leclerc5.html
http://www.army-technology.com/projects/leclerc/leclerc6.html
http://www.army-technology.com/projects/leclerc/leclerc7.html
http://www.army-technology.com/projects/leclerc/leclerc8.html
http://www.army-technology.com/projects/leclerc/leclerc9.html

Immortal Wombat
October 26, 2001, 20:43
Dammit, where were those sites when I was trying to make CtP sprites ;) :D

Skanky Burns
October 26, 2001, 22:23
Originally posted by Sn00py
irrigation is mighty hard to do, it's tough trying to draw something that has a lot of the same thing, but all really small, so I am looking for opinions on this image below

I want to see what appeals best to ppl, this is my first try on irrigation

Its definately a step in the right direction. But IMHO, its too dark, you cant see any of the roads that go through it. Also for me, its important to know what type of terrain is underneath the irrigation, so just a bit of that terrains color showing through would be helpful. :)

Looks like you borrowed it from CTP.

It actually reminds me of Colonization, except they were squiggly lines (IIRC).

Btw Snoopy: Keep up the good (free ;)) work, you do have some real talent :b: But i guess you already know that hehe :cute:

FrostyBoy
October 26, 2001, 23:00
its important to know what type of terrain is underneath the irrigation

thanks, these are the sorts of things I need to know, coz I can't think of everything


MarkL, thanks, I will start on them as soon as I get the game

ajbera
October 28, 2001, 12:59
Hey Sn00p,

This obviously have to wait until the game is out and we see to what extent graphics can be manipulated, but I'd like to plant a few thoughts in your brain:

Farms: instead of just lines of irrigation or CtP-style "cornrows", how about a patchwork series of fields (as farmland looks from above) with a tiny farmhouse/barn or two?

Mines: the mine/gaping maw into the bowels of the earth would be at center, surrounded by tiny shacks or buildings for processing materials.

Railroad: as I've mentioned before, where one or more sets of tracks intersect, put a cluster of tiny buildings. This simulates the populated areas that spring up due to the presence of the rails, and will help populate the map with representations of sub-communities. Also, these 'crowded' maps wouldn't appear 'til late industrial area/early modern era, which would be realistic.

Potential problems: leaving enough of the terrain visible beneath the TI to determine it's type...adding buildings tiny enough to not confuse what the TI/terrain is, but are still identifiable as human habitation.

As I've stated in an earlier post, I just get annoyed with how sparsely populated late-game maps look when compared to an real map, where large swaths of land are obviously urbanized/suburbanized, so my proposed graphical revisions are purely cosmetic. However, this is really important to me, enough so that I may take a stab at graphical alteration myself if I can get the appropriate programs for free. However, I'd be willing to commission the work...I know this is a labor of love for Sn00py, but I'm willing to pay cold hard cash to get the deed done (as befits my American nationality :))

player1
October 28, 2001, 13:22
Now back yo the topic:
It's pity that civ3 hasn't got a scriptinig language and AI doesn't have
a deep modifiabilty.
Since I made very nice AI & scripting results in modinfing CTP2 AI last few months it is a pity that there is not something similar in Civ3.
Anyway anybody remembers Alexander the Great or Magnifisent Samurai
scenarios for CTP2?
Doing something like that is IMPOSSIBILE in Civ3!

P.S. The CIV3 will be a GREAT game, but I won't do any MODing work until
scripting language and AI-mods are made ("maybe" in XP).

FrostyBoy
October 28, 2001, 14:12
ajbrea, lets say.. $1000? :D :lol:

I'll do those graphics, I've wanted them too.

About the farms. It's a pity the irrigation doesn't change, because in reality, farms we have today, were not how they were way back then. But I think in the long run, the farms we have today will look nicer on the map, so I will have to choose those different coloured farms, etc :)

I'm gonna have to wait till I have the graphics files before I can really edit stuff...

player1, I hope that Civ3 can be edited enough in the editor that its almost like reprogramming it. we'll just have to wait and see.

and who knows? they might make it open source?

Akillias
October 28, 2001, 14:37
are u guys making a starwars or a ww2 mod

FrostyBoy
October 28, 2001, 18:08
not me, I am just changing the graphics, but if I come up with a good idea for a mod, I will do that too

Zylka
October 29, 2001, 20:25
The current civ3 graphics look horrible, although they did a fine enough job for the military units and program layout. I am going to be re-desiging essential land hex graphics as well, to achieve a photo-realistic, believable terrain which will become the new standard ;). There will be no extreme physical/contour changes in the present graphics, just a darkening of the colors and readjustment of the awful easter egg tints.

Mountains will look like mountains [grey stone, snow :rolleyes:], not highly obtrusive thorns of red shale. Grasslands will take a darker, rich, civ2 look rather than the current neon moss style. Oceans will simply turn from that kinky ice-jade to a dark aquamarine (kind of like in "real life"). Roads and other engineered overlaps will be re-set in connection (lessen random looking tangle), shrunk, faded, and made MUCH less obtrusive on the landscape.

On top of these basic terrain alterations will be the complete re-design of the city icons. As they are, the icons are a little too large and rigidly defined, thus creating the unbelievable look of an equally dense square block of settlement sticking out of nowhere. The theme of adjustment here will be to shrink, fade, and "stellarize" the look of settlements - and to further blend the defintions of the edge of the city with lower density grid.

There will be no new unit or tech edits, there will be no star-wars themes, there will be absolutely nothing added to the programming or game mechanics. This will be a subtle and SIMPLE redesign of the terrain and settlement icons to provide a realistic and less cheesy look.

I'd suggest that all those keen on creating new units and concepts for the game turn to specified scenarios instead, so we can begin making this new map standard for civ 3. Can I look forward to working with you, sn00py?

Cheers

Zylka
October 29, 2001, 20:58
On a sidenote... the modern warfare scenario with numerous real life units would be very cool. I wish I could help in some way, but am only good with geographic and urban design. Anyway, can't wait to see the LeClerc, Leapord, T-90, Challenger and Abrahams available in say a European scenario.

By the way, is that Japanese fighter an upgraded F-16 Falcon?

Harlan
October 30, 2001, 05:01
Zlyka and sn00py,
Sounds like you are gonna do good work. I look forward to seeing it. The Civ3 terrain graphics aren't bad, but they certainly could be made to look more realistic.

Saint Marcus
October 31, 2001, 20:14
On a sidenote... the modern warfare scenario with numerous real life units would be very cool. I wish I could help in some way, but am only good with geographic and urban design. Anyway, can't wait to see the LeClerc, Leapord, T-90, Challenger and Abrahams available in say a European scenario.

By the way, is that Japanese fighter an upgraded F-16 Falcon?

It seems you can't add (many) new units yet. hmmm. I really hope they'll fix this soon in a patch, cause I have plans for a modern-day scenario with tonnes of (civ-specific) units. The number of units will be truly staggering (every nation it's own unique tanks, fighters, etc). I'll probably several scenarios (real and fictional) with the same set of units/improvements/rules. Feel free to offer suggestions on modern-day (1990-2010) scenarios to make, fictional or otherwise.

And yeah, the Mitsubishi F-2 is a variation of the F-16C Falcon. But it's a lot heavier (12,000kg instead of 8500kg), and three times more expensive. It has a lot in common with the regular F-16, with roughly the same capabilities, but there are enough differences in it to make it a plane worthy of it's own name. This aircraft is "only" based on, not copied from, the F-16 Falcon's design. Typically Japanese too, using western technology as a blue-print and then improving on it. All in all not a bad plane, on par with the latest versions of the F-16, but certainly not as good as any of the 4th generation aircraft (typhoon, gripen, rafale, raptor, jsf, super flanker, mig 35).