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View Full Version : Three Cheers for Stormhound and Quicksilver!


mactbone
October 23, 2001, 17:54
I know we're not as dedicated to MoO3 as your other forum, but we really appreciate all the answers and info. you give us.
Three Cheers!

Deimos
October 23, 2001, 19:27
Hip, Hip, Horray!

Zealot
October 24, 2001, 04:48
Originally posted by MacTBone
Three Cheers!

Cheers Cheers Cheers! :D ;)

A very special thanks goes to Stormhound. He's being with us, and that is something I'm really apreciating.

Don K Hotay
October 24, 2001, 11:33
yes yes, many cheers indeed!! multi grazie Stormhound


Quixote

Bird is the word

Stormhound
October 24, 2001, 11:34
Thanks, guys, I appreciate it. I wish I could answer some of your questions better, but I don't even pretend to know everything about the game...just lots about the parts I helped design...so I'll just keep doing my best.

Everyone at QS is working hard to make sure you still feel as happy to have us around after the game comes out as you do now.

Zealot
October 24, 2001, 11:59
Originally posted by Stormhound
Everyone at QS is working hard to make sure you still feel as happy to have us around after the game comes out as you do now.

That's easy! Just mail us a free copy of your games! :D

Master Marcus
October 24, 2001, 13:11
Originally posted by MacTBone
I know we're not as dedicated to MoO3 as your other forum, but we really appreciate all the answers and info. you give us.
Three Cheers!

True enough. Without Stormhound or a team liaison, this forum would go nowhere and maybe switched to the "other games" forum. My cheers also, and keep up the good work - in time some others will join us - we're in a traditional civer site, it may take some time before attracting interest here but it is feasable when we see the kind of progression made in the SMAC forum.;)

Admiral
October 24, 2001, 18:46
Hail!
In civ 3, ever since the game went beta we stopped getting the very sporadic firaxis quotes. It is a pleasant change to get answers.
Hail!

ravagon
October 25, 2001, 01:21
Originally posted by Stormhound

Everyone at QS is working hard to make sure you still feel as happy to have us around after the game comes out as you do now.

As long as you people will BE around after it comes out, to fix bugs/patches etc (although hopefully for once there won't need to be any? :hmmm: :rolleyes: ;) ).

Unlike a certain company (that shall remain nameless) called Activ... um, er right. ;)

Stormhound
October 25, 2001, 11:33
The world can be divided into two mutually exclusive groups:

1) Those who expect perfection in software.

2) Those who've actually worked on a large software development project.

We'll squash every bug we catch, and we certainly won't put any in on purpose. I do expect we'll be around to make patches (unless California drops into the sea or something), and I spent too many years as a programmer not to anticipate that there will be some needed, even if most everything works spectacularly well. How's that for being realistic?

Zealot
October 25, 2001, 11:54
Originally posted by Stormhound
How's that for being realistic?

On a scale from 0 to 10?
9

:D

You forgot that in "our" reality, we always expect perfection on every game! ;)

ravagon
October 25, 2001, 20:31
Originally posted by Zealot

You forgot that in "our" reality, we always expect perfection on every game! ;)

I don't think he forgot ;)


Don't mind me. I've been having dreams lately of my battle line running off chasing enemy frigates while my long range fire support elements charged into melee in an AI-controlled battle.
:scared: ;)

Zealot
October 26, 2001, 05:03
Originally posted by ravagon
I don't think he forgot ;)


Yes, you're right. Because I explained myself in a bad way.
What I meant to mean ;) was that there are those in point 1 (who expect perfection) BUT can live with some flaws in games. I think there are lots of guys who consider themselves fans, but really can't apreciate others' work.

Oh, and that 9 I gave to Stormhound was going to 9.9, but since I used the Events' lottery balls system to get that number, I had to truncate it! ;)

TCO
November 19, 2001, 16:57
Originally posted by Stormhound
The world can be divided into two mutually exclusive groups:

1) Those who expect perfection in software.

2) Those who've actually worked on a large software development project.

We'll squash every bug we catch, and we certainly won't put any in on purpose. I do expect we'll be around to make patches (unless California drops into the sea or something), and I spent too many years as a programmer not to anticipate that there will be some needed, even if most everything works spectacularly well. How's that for being realistic?

I'd put it at about a 5.

What you've said is fairly trite. (Of course it's also correct.) But what you didn't do was talk about how x amount of bugginess translates into y amount of user dissatisfaction. And how to make x -> (x/10). A more sophisticated, illuminating discussion would move you up the number scale.

Deathwalker
November 20, 2001, 06:15
At least some companies care about more than the bottom dollar. They seem to want us to like the game :cool: