View Full Version : How can we lobby Infrogames to release MOM 2?
Roman
October 1, 2001, 07:10
What it says above. ;)
Stormhound
October 1, 2001, 10:26
I'd suggest a two-part approach:
1) Buy lots of MOO3 and Civ3.
2) Write them and tell them how much you'd like to see a MOM2.
For maximum effect, make sure you do both parts. Infogrames isn't going to commit to anything until they see how the TBS market pans out.
Roman
October 1, 2001, 15:18
Right, I planned on doing those things anyway. :)
tniem
October 1, 2001, 18:28
Infogrames will probably allow Quicksilver to make whatever they want, if this game sells well. So let us support MOO3 and then everything else will just happen.
pchang
October 10, 2001, 17:05
It's all about the money.
If for some reason the game does not come off, I wonder how much Infogrames would want for the rights to it?
Jack the Bodiless
October 24, 2001, 05:53
I've been hoping for MOM2 for years. And I've heard that DOS support in Windows XP isn't very good, so I may be forced to choose between Windows XP and Master of Magic... :(
Heck, even a fully Windows-friendly version of MOM with no other changes would be worth buying.
Admiral
October 24, 2001, 20:11
what exactly is master of magic 2 (or 1, for that matter)?
Jack the Bodiless
October 25, 2001, 04:57
A Civilization-style game with a fantasy theme, from the makers of Master of Orion. You rule a nation, as in Civ, but you're also a godlike wizard: you get power from various sources (like temples built in your cities) and can use it to cast spells upon friendly or enemy units, cities, or terrain.
There's a huge variety of playing strategies, as you design your wizard powers with a points system similar to race cusomization in MoO2. You can assign points among five schools of magic (Life, Death, Nature, Chaos and Sorcery), plus many special abilities such as Warlord (veteran units) or Alchemy (you can freely transform magical power reserves into gold or vice versa with 100% efficiency rather than the usual 50%). Also, you can choose from many races for your first city: human, elf, dwarf, dark elf, troll, lizardman, draconian, orc etc. Each has different characteristics and the ability to build race-specific units. Or you can capture them: in addition to those of your rival wizards, there are neutral cities, and the race of a city doesn't change when you capture it, so you can build up a multi-racial empire with many special units (in addition to the magical monsters that some of your spells can conjure up: dragons, wraiths, many others).
Unfortunately it's a DOS game, and very demanding in low memory (below the DOS 640K limit): there are problems getting it to run under DOS emulation in Windows (you may have to disable all sound, for instance). Hence the need for MOM2.
JayKay
October 25, 2001, 05:12
Yes...i would love to see MOM2!!;)
I've been hoping for MOM2 a long time now, and i think i'll follow your advise, Stormhound:
I'd suggest a two-part approach:
1) Buy lots of MOO3 and Civ3.
2) Write them and tell them how much you'd like to see a MOM2.
For maximum effect, make sure you do both parts. Infogrames isn't going to commit to anything until they see how the TBS market pans out.
I really like MOM, mostly because of the creatures (they were sure pleasant to see in battle), and the battle view (it was really cool, even the wall or the firewall would appear in battle if they were on the city)!!:D
I'm hoping that MOM2 will definetly come out sometime!!:)
_________________________________________________
http://pagina.netc.pt/~mz48394a/Bandeira_de_Portugal.gif
Portugal
Nation of: Magellan's (from Magellan's Expedition);
Vasco da Gama (Discoverer of the Maritime path to India);
and Pedro Įlvares Cabral (Discoverer of Brazil in 1500)
Sarxis
October 25, 2001, 07:33
Would be nice to take 'fantasy' gaming back to TBS. Right now, RPGs seem to have a monopoly on 'fantasy'.
Zealot
October 25, 2001, 08:29
I would like to see MOM2 too.
Nice signature, JayKay! :D
JayKay
October 25, 2001, 09:03
Originally posted by Zealot
I would like to see MOM2 too.
Nice signature, JayKay! :D
Hey...another portuguese in Apolyton!!:)
I keep bumping on portuguese!! I'm glad, each days that passes, we (portuguese) are becoming more and more on this site!!;)
Hope we'll get to play Civ sometime!!:D
BTW, Obrigado!! Thanks, i like my signature too!!:D
_________________________________________________
http://pagina.netc.pt/~mz48394a/Bandeira_de_Portugal.gif
Portugal
Nation of: Magellan's (from Magellan's Expedition);
Vasco da Gama (Discoverer of the Maritime path to India);
and Pedro Įlvares Cabral (Discoverer of Brazil in 1500)
Stormhound
October 25, 2001, 11:39
I'd love to see a (good) MOM2 too...haven't played it in years because of all the difficulty getting it to run, but IMO it was one of the most imaginative TBS games I've seen. It'd be great to follow up a new MOO with a new MOM...wish us luck.
Zealot
October 25, 2001, 12:01
Originally posted by Stormhound
wish us luck.
Good luck or bad luck? :evilgrin: ;) (just kidding)
Speaking on MOM, I still remeber my early games that I was building roads on every city tile, expecting to have a trade boost, ą la Civ... :)
pchang
October 26, 2001, 17:59
You do get a trade boost from roads, but it was based upon connecting cities together, no by having roads in surrounding map tiles.
jackshot
October 27, 2001, 10:31
Originally posted by Anunikoba
Would be nice to take 'fantasy' gaming back to TBS. Right now, RPGs seem to have a monopoly on 'fantasy'.
Heroes of Might and Magic, Age of Wonders, Disciples, all of which supposedly have sequels coming out. Don't understand this one.
Still, would be nice to add MoM2 to that list, eh?:)
Bleyn
October 27, 2001, 14:21
Uhhhm..... Lets see. HoMM and Age of Wonders are 4X TBS games the same way Birth of the Federation is a 4X TBS game. ie. They've almost got all the right elements but its just not quite as much fun.
Don't know about Disciples, never played it.
The only decent-non RPG fantasy game I've seen out recently are the Kohan games, and they are Real Time Tactics games. (I refuse to call any game in that genre strategy, because they are so not strategy games). I must admit though, for RTT games, the Kohans have one of the most creative designs I've seen in a long time.
Roman
October 28, 2001, 12:59
I never got to play MOM :( , but it sounds like an excellent game, so I hope you suceed in releasing MOM2.
Possibility
October 28, 2001, 16:14
A mom2 would be so sweet.
As for the original mom, it runs great in winME but with no sound. WinMe can play all old dos games really good.
Possibility
MariOne
October 30, 2001, 10:07
Originally posted by Jack the Bodiless
I've been hoping for MOM2 for years. And I've heard that DOS support in Windows XP isn't very good, so I may be forced to choose between Windows XP and Master of Magic... :(
Heck, even a fully Windows-friendly version of MOM with no other changes would be worth buying.
Games installed on my PC:
SMAC/X
MoO2 which I sometimes play
Stars! which it's too demanding now for my depleted brain
and...
on a true DOS 6.22 partition starting right before the 2Gb limit, and which I boot from making it active thanks to BootMagic tool, MoM (and Machiavelli the Prince)
For all the problems SMAC has, it has some knack making it a great game anyway.
Being pissed at how Firaxis handled their whole Customer Care, I was determined to not give them a cent for CivIII.
But, but... if actually much more money goes to Infogrames than to Firaxis, and if that can support the cause of MoM 2, welllll.....
Stormhound
October 30, 2001, 10:35
Much more money from this point forward will go to Infogrames than Firaxis, to be sure. Firaxis has likely gotten most of the money they'll see out of it by this point. That's just the difference between being the publisher and being the developer...the developer gets paid to make the thing, and the publisher risks the big money trying to sell it.
Monoriu
November 22, 2001, 04:30
I have been hoping for MoM2 for years.
Rosacrux
November 22, 2001, 09:18
Ahem... has anyone of you MOM fans (me being one myself ;) ) played Age of Wonders? If not, let me tell you it's pretty close of being a clone of MOM (better graphics, enhanced gameplay etc.) but most certainly it lacks some magick of MOM (in terms of addiction, that is).
So, instead of lobbying Infogrames to release MOM2, let's see what's going on with AOW2 - they might just hit bullseye with the second re-incarnation of the good ole MOM :D
BTW I still have MOM on my HDD and it plays wonderfully in my WindowsMe machine - no sound problems, no partitions no nothing. It plays smooth as a silk glove (and fast as hell too ;) )
Deathray
November 24, 2001, 06:11
I have played Age of Wonders. It was awful. It struck me as a poor Warlords 3 clone. Not a patch on Master of Magic. I wish they would do a MoM2. Personally I have some very interesting ideas for a game with the MoM flavour, although I'll probably never get to make it, and the technology around today isn't at the right level for what I'm thinking of.
Sammual
November 26, 2001, 02:37
Originally posted by Rosacrux
BTW I still have MOM on my HDD and it plays wonderfully in my WindowsMe machine - no sound problems, no partitions no nothing. It plays smooth as a silk glove (and fast as hell too ;) )
I think I hate you....
I have 3 PCs. Win98 / Win2K / WinME and I can't get MOM to run for more than 2 mins before crashing.
The sick part is I am a computer tech and a programmer.
My parents old Win95 PC still runs it perfectly (One of the reasons I make the 6+ hour drive home for the holidays).
Sammual
P.S. When will we know if QuickSilver has the green light for MOM2?
As soon as they do? As soon as the paperwork is signed? As soon as the publisher releases the press release?
I have some ideas I would like to discuss about MOM2 and I want to know if the design bible will be done before we get wind of project.
Bleyn
November 26, 2001, 04:17
Originally posted by Sammual
I think I hate you....
I have 3 PCs. Win98 / Win2K / WinME and I can't get MOM to run for more than 2 mins before crashing.
Odd. My Win98 machine doesn't have much trouble with it.
I have some ideas I would like to discuss about MOM2 and I want to know if the design bible will be done before we get wind of project.
I don't know if we could get away with starting a MOM2 wishlist here, but getting one going somewhere and being sure that QS knows about it would be a good way to start.
Jack the Bodiless
November 26, 2001, 08:10
Maybe we should begin by petitioning MarkG and DanQ for a MOM forum here.
Zealot
November 26, 2001, 08:48
Originally posted by Jack the Bodiless
Maybe we should begin by petitioning MarkG and DanQ for a MOM forum here.
It's not that I oppose the idea, but if one is created it probably would go to the Other Games forum. Because, after all, not even MOO 3 is out yet!:rolleyes:
But hey, give it a try.:b:
mrs_c
November 26, 2001, 10:04
Did any of you play Age of Wonders? It's a cross between MOM and Heroes of M&M. Really great game with an excellent map editor. A sequel is now in the works. If you missed this one, you really should try and find it.
Rosacrux
November 26, 2001, 10:23
err... mrs_c... that is precisely what we are talking about... and Age of Wonders is mainly a new MOM incarnation with a couple of twixes here and there (and without the quality of the original MOM).
To all the others... a MOM2 wishlist is great... what if you started it in the "Other Games" forum... when it's on track, we could e-mail it to QS... or Infogrames... could be a slight pressure into the right direction (so maybe they do decide to give it a shot after all)...
Stormhound
November 26, 2001, 12:39
Originally posted by Sammual
P.S. When will we know if QuickSilver has the green light for MOM2?
As soon as they do? As soon as the paperwork is signed? As soon as the publisher releases the press release?
I have some ideas I would like to discuss about MOM2 and I want to know if the design bible will be done before we get wind of project.
(g) You kidding? The "design bible" isn't 100% finished on MOO3 yet, so I don't think you have to worry about THAT.
IF we get the green light, you'll find out about it when we get permission to tell you. I'm too new at this to be absolutely certain, but my impression is that it'll be after papers are signed and the publisher does a press release. I might be wrong.
Rosacrux
November 27, 2001, 15:18
:hmmm: Stormhound, I think you are trying to tell us MOM2 might ;) just become true? Oh, how very subtle :D Thanks buddy, it's good to hear that there is at least a thought for this :b:
Stormhound
November 27, 2001, 15:38
Lots of things might become true. We (QS) would certainly like for it to become true. But to the best of my knowledge, we have absolutely no commitment of any kind at this time from Infogrames toward making it come true, nor am I aware of any "future promises" in that regard. Subtle? If anything, I'm being blunt to try to keep the rumor mill from going to hyperspeed.
If my information changes, I'll let you know...but don't bet on my hearing it before it becomes public knowledge.
Ozymandous
November 28, 2001, 10:01
Originally posted by Anunikoba
Would be nice to take 'fantasy' gaming back to TBS. Right now, RPGs seem to have a monopoly on 'fantasy'.
You would expect otherwise?? RPG's were among the FIRST games to feature a fantasy setting exclusively. If you don't believe me check out the old Final Fantasy, Dragon Warrior, Ultima and Wizardry series.
I know for a fact that Dragon Warrior (NES) came out long before CIV, or even most PC games, were even an idea Sid or anyone else had. Not to mention all the MUDD's that folks used to play.
Ozymandous
November 28, 2001, 10:04
Originally posted by pchang
You do get a trade boost from roads, but it was based upon connecting cities together, no by having roads in surrounding map tiles.
To bad that Sid and gang at Firaxis didn't do this instead, i.e. have trade bonuses generated by connecting cities, instead of simply have all Civ players have to fill every square inch of map space with roads that look nasty.
Ozymandous
November 28, 2001, 10:08
Originally posted by MariOne
Games installed on my PC:
SMAC/X
MoO2 which I sometimes play
Stars! which it's too demanding now for my depleted brain
and...
on a true DOS 6.22 partition starting right before the 2Gb limit, and which I boot from making it active thanks to BootMagic tool, MoM (and Machiavelli the Prince)
Well... Unless my memory is shot (which it may be) I seem to remember being able to configure a seperate Autoexec.bat in the shortcut for old DOS games when unning under Windows 95/98 that allowed the DOS games to run as they should without having to use a seperate partition.
Of course having played PC games for years now and working in the IT field may give me a slight edge, but I didn't think making spare Autoexec.bat files were that hard to do... Just plug it into the text box where you tell Windows to run it instead of your normal one, JUST FOR THAT GAME, and you should be all set.
Rosacrux
November 28, 2001, 12:28
Stormhound, I fully understand what you are trying to say. I hope (thumbs up) that Infogrames realises the potential of this and gives you the "OK"... well, I believe the succes of MOO3 shall determine this too, so... I sure do hope you are doing a good work on MOO3 (actually I am pretty much sure you do).
Still, we are talking about a ...hhmm... let's see... two years minimum from the (potential) OK until the release... oh, ok, Civ3 and MOO3 should be adequate for the time being... and then, who knows... the God of Computer Games is big one (allthough also a buggy one :D )
Jack the Bodiless
November 30, 2001, 13:14
I've started a thread here (http://apolyton.net/forums/showthread.php?s=&postid=637885&t=3996#post637885) in Apolyton/Community, asking for a MOM forum.
Urban Ranger
December 1, 2001, 05:56
<em>MoM</em> was an interesting concept, but it was too much like <em>Civ</em> in some repects, plus shamless ripoff of <em>Magic: the Gathering</em> in a few others, made it some what unsavoury for my taste. There were also too many units, some were just a wee bit too powerful. Then there were heroes, which were unfortunately imported into <em>Master of Orion 2</em> later.
A good first step for <em>MoM 2</em> is to reduce the number of units. Elimination of heroes/leaders is also a good move.
Sammual
December 1, 2001, 15:04
Originally posted by Urban Ranger
<em>MoM</em> was an interesting concept, but it was too much like <em>Civ</em> in some repects, plus shamless ripoff of <em>Magic: the Gathering</em> in a few others, made it some what unsavoury for my taste. There were also too many units, some were just a wee bit too powerful. Then there were heroes, which were unfortunately imported into <em>Master of Orion 2</em> later.
Too much like CIV? No such thing. As long as you add features that CIV does not have (Magic).
A shamless ripoff of <em>Magic: the Gathering</em>? Yep. MtG was a good card game and a bad computer game. MoM was the best use of the MtG concepts in a computer game.
The fact there there was soo many units was one of the games strengths (That and the heroes... Customizing your Heroes ruled).
The unit balance (Hero overkill) was bad, but not enough to remove the heros from the game.
Simon Loverix
December 2, 2001, 13:18
MoM was better than Civ1. I still play MoM, but Civ 1 is somewhere in a zip file on my HD.. the only thing that makes me dislike it is the extremely tedious micromanagement, since I'm a builder rather than a conqueror.
Only vague elements of M:tg remained in MoM: Chaos magic, Death magic etc. are not quite typical for M:tg alone, are they?
The diversity of units and spells were on of the strong points! I rarely get bored of the units. And you can't just put every spell in existence on every unit, you need to adapt to the circumstances and the spells you can acquire. More units and more spell really help in keeping the game interesting, also when you're playing it for the 99th time. One of the things I would really like in Mom2 would be customizable spell and unit lists, so there will always be new units available.
I didn't find heroes too powerful.. Trying to keep them alive can be a real trouble..anyway, what do you expect from demi-gods? :scared: But making their upkeep higher as their power rises would be a good idea.
As a last point, the graphics are really good for VGA. Dark and gloomy, just perfect for fantasy!
Father Beast
December 2, 2001, 21:20
Originally posted by Jack the Bodiless
I've been hoping for MOM2 for years. And I've heard that DOS support in Windows XP isn't very good, so I may be forced to choose between Windows XP and Master of Magic... :(
Heck, even a fully Windows-friendly version of MOM with no other changes would be worth buying.
Now There's an idea. I wonder how much it would take to get infrogrames to release just windows versions of the great microprose classics. there is already a civ for windows, which I generally use because of the improved interface. How much would it take to make versions of Master Of Magic and Master Of Orion (the original) for windows?
as JTB pointed out, a lot of people are going to have to choose between a new operating system and their beloved old dos games. in a few years, not running XP will mean not having access to newer games. having XP will mean saying goodbye to all those dos classics.
I have a version of XCOM for windows also, and end up using it because it's too much of a headache to get the dos version to work. except for situations like a dos boot partition, all these games will just go down the tubes because Bill Gates doesn't want to play them anymore.
Imagine having a Classic Strategy Gaming pack, with Civilization, Colonization, XCOM: UFO Defense, Master Of Magic, and Master of Orion (the original), all in a working windows format, for 25$ or so! I would snap it right up, and reccomend the same to all my friends.
Like that will ever happen:( :( :(
Father Beast
December 2, 2001, 21:25
part of the lost magic with HOMM and AOW is the inability to found new cities, which you could do in MoM.
I really don't know about an MoM2, just having a version that works with windows would be a step forward.
maybe make the grahics a bit prettier and include a scenario editor, but it would be hard to improve upon.
marcmfs
December 3, 2001, 06:38
Originally posted by Stormhound
I'd love to see a (good) MOM2 too...haven't played it in years because of all the difficulty getting it to run, but IMO it was one of the most imaginative TBS games I've seen. It'd be great to follow up a new MOO with a new MOM...wish us luck.
actually it can be made to run on win9x and NT kernels fairly easily, but you have to have one of the latest versions and in NT at least, you have to forgo sound. BUT the thing that always bothered me about MOM was/is the really weak AI. rewrite the AI and recompile it for NT and you have a winner even with those (now) dated graphics. Maybe a SE version of MOM, which would of course have good sound support and run on NT kernels, that had a rewritten AI would be a good idea as a PRE-Alpha, sell it for cost, get reviews on what ppl want added, start on the eye candy, and accept ideas BEFORE the MOM2 designers start the design phase of the game. >=)
Actually i was thinking about it a little..... recompile the above to linux INSTEAD of NT and since linux/unix can be (relatively) easily converted to NT........ >=)
now that would be the way to go. THEN design MOM2 for windows (sooooo that would give a good game for linux and give the designers a good idea of what to improve for MOM2).
Espejo
December 3, 2001, 08:15
Originally posted by Father Beast
........
Imagine having a Classic Strategy Gaming pack, with Civilization, Colonization, XCOM: UFO Defense, Master Of Magic, and Master of Orion (the original), all in a working windows format, for 25$ or so! I would snap it right up, and reccomend the same to all my friends.
Like that will ever happen:( :( :(
http://www.greenpepper.de/
You can at least MOO, Colonization and some others find there they are adapted to run on a windows machine...... It is a small company publishing old bestsellers.... The only programm I missed was MOM :(
Daveraver
December 4, 2001, 07:24
Too many units a PROBLEM? I loved that game so much that I learned 80% of my current computer knowledge just in order to make it work on my comp. Having so many units makes MoM's replay value one of the highest on the market. And heroes boring? That's rediculous... you don't need them... but they are certainly fun to have around... man... I certainly enjoyed it much more than I'm enjoying Civ3...
It was beeeeee yoo teee full.
Originally posted by Urban Ranger
<em>MoM</em> was an interesting concept, but it was too much like <em>Civ</em> in some repects, plus shamless ripoff of <em>Magic: the Gathering</em> in a few others, made it some what unsavoury for my taste. There were also too many units, some were just a wee bit too powerful. Then there were heroes, which were unfortunately imported into <em>Master of Orion 2</em> later.
A good first step for <em>MoM 2</em> is to reduce the number of units. Elimination of heroes/leaders is also a good move.
star mouse
December 5, 2001, 02:05
I also want to see a sequel to Master of Magic. I think the large variety of races, units and possible pick combinations is the reason why this game has such a high replay value. (Apart from the fact that it's just such a fun game.)
I suspect the reason why a sequel has never been written might be more legal than anything. Some people have commented on how much of a ripoff of Magic the Gathering the magic system is, and how the gameplay is like Civ. Perhaps the creators of these games got a bit narky and set their attack lawyers onto QS?
player1
December 5, 2001, 04:16
Originally posted by Father Beast
part of the lost magic with HOMM and AOW is the inability to found new cities, which you could do in MoM.
I really don't know about an MoM2, just having a version that works with windows would be a step forward.
maybe make the grahics a bit prettier and include a scenario editor, but it would be hard to improve upon.
If something needs to be improved that's AI.
As I remember I always won MOM, because AI was not strong enough.
Still, it was an excellent game.
Urban Ranger
December 5, 2001, 04:58
Originally posted by Father Beast
as JTB pointed out, a lot of people are going to have to choose between a new operating system and their beloved old dos games. in a few years, not running XP will mean not having access to newer games. having XP will mean saying goodbye to all those dos classics.
Not necessarily. As I see it XP isn't going to catch on in the home market for many years to come. Heck, tons of people are still using W95 even though 3 new versions (98/Me and XP) are available.
There is of course another solution. Ditch Windoze, install *nix and use one of the many emulators/virtual machines to run your games.
Urban Ranger
December 5, 2001, 05:12
Originally posted by Father Beast
part of the lost magic with HOMM and AOW is the inability to found new cities, which you could do in MoM
Can't say about <em>HoMM</em> since I haven't played it much, but <em>AoW</em> has a nice elegance that's not found in <em>MoM</em>.
Stormhound
December 5, 2001, 15:18
Originally posted by star mouse
I suspect the reason why a sequel has never been written might be more legal than anything. Some people have commented on how much of a ripoff of Magic the Gathering the magic system is, and how the gameplay is like Civ. Perhaps the creators of these games got a bit narky and set their attack lawyers onto QS?
Seeing as how QS had nothing whatsoever to do with the creation of MOM, I don't know why they'd do that...
I don't think they went after SimTex or MicroProse, either.
Bleyn
December 5, 2001, 21:04
Originally posted by star mouse
I also want to see a sequel to Master of Magic. I think the large variety of races, units and possible pick combinations is the reason why this game has such a high replay value. (Apart from the fact that it's just such a fun game.)
I suspect the reason why a sequel has never been written might be more legal than anything. Some people have commented on how much of a ripoff of Magic the Gathering the magic system is, and how the gameplay is like Civ. Perhaps the creators of these games got a bit narky and set their attack lawyers onto QS?
I dunno about any backlash from WoTC over the M:TG similarities, though I think I would have remembered hearing about anything like that.
And I would definitely think that the creators of Civ had absolutely no troubles with the gameplay similarities. Why? Its simple. Civilization was created and published by Microprose, which Sid Meier was at the time part-owner of, IIRC. MoM (and MoO) were created by Simtex, yes, but they were published by.... yes, you guessed it, Microprose.
Besides, at least between computer games, when has gameplay similarity ever bothered anyone in the past. I mean who can actually tell the difference between most RTS or FPS games anyway, right?
star mouse
December 5, 2001, 23:27
(regarding attack lawyers):
Originally posted by Stormhound
I don't think they went after SimTex or MicroProse, either.
Given that MicroProse published the M:TG computer game, you're probably right....
Urban Ranger
December 9, 2001, 12:02
IIRC, the reason why <em>MoM 2</em> was never released was because SimTex was absorbed into MicroProse, then dismantled. Similar fate befell many better design companies such as QQP.
Also, IIRC, at that point MicroProse had been purchased by Spectrum Holobyte, so neither Bill nor Sid was at the helm.
Father Beast
December 10, 2001, 00:32
Originally posted by Urban Ranger
IIRC, the reason why <em>MoM 2</em> was never released was because SimTex was absorbed into MicroProse, then dismantled. Similar fate befell many better design companies such as QQP.
Also, IIRC, at that point MicroProse had been purchased by Spectrum Holobyte, so neither Bill nor Sid was at the helm.
MoM a,d MOO were both simtex games, but MOO got a sequel or two
Daveraver
December 14, 2001, 08:27
all this talk about MoM makes me want to play it again... though i can't find the disk anywhere, nor in any shop... anyone... know of an... errr... "alternative" method of getting this game (read: PM me a url or just email me the thing).
Badtz Maru
December 19, 2001, 06:38
I played MoM on both a 98 machine and a WinNT machine and had sound in both. I usually ended up turning it off, though, as primitive MIDI kinda grates on the nerves and sound was never a strong point in the game.
I would probably pay $100 for MoM2 if it was done well. It's one of the best 4X games ever.
Daveraver
December 21, 2001, 18:46
I downloaded the game about a week ago and have completely ditched civ 3 for it... somethings I realized that I love about it:
1: SMOOTH SCROLLING: You click and the map effortlessly scrolls over to your mouse cursor... unlike the choppy 1fps that we get from civ 3.
2: UNLIMITED STRATEGY: Man, I must have played like seven games all the way through in the past week and every one was different... there are endless ways to play this game.
***starting new thread on MoM***
TitanTim
January 5, 2002, 16:01
We really need a MOM forum.
MOM was sweet. There were so many good things about it that, unfortunately, AOW simply missed. I started to list the good :) and bad (?) :( points but they got too numerous. Maybe we could do that in a proper forum ;) .
One thing though, does anyone know what happened to Steve Barcia (the designer of MOM, MOO, and MOO2)? :confused:
Stormhound
January 5, 2002, 20:53
Last I heard, Steve is in Texas working on some big project that he can't talk about (yet).
TitanTim
January 5, 2002, 22:03
Oooo, I wonder what he's working on.
If I remember correctly, M:TG (video game) came out around the mid-90's whereas MoM came out early 90's or late 80's. Now, Magic itself came out around that time too so maybe it was a close call. Anyone got exact dates for that? I wonder if Magic was ripped off from MoM. Hmmm...
TitanTim
January 6, 2002, 16:42
I recently found some good links.
Unofficial MoM web site:http://www.proaxis.com/~jarvinen/magic/magic.shtml
Another MoM forum:
http://www.classicgaming.com/mom/board/
halley
January 8, 2002, 11:58
I remember reading somewhere that Richard Garfield was inspired to make MTG after seeing MoM. Might be just urban legend, but who knows? :)
moomin
January 8, 2002, 14:18
I want to point out that AoW2 is in the works and coming together nicely. It's MoM2, as far as I'm concerned. (Yes, you _build_ cities...)
I'm beta-testing it now (no, you can't have a copy, nor can I tell you anything that hasn't been made public) and for me, the long quest for MoM2 is finally over.
If AoW2 and Moo3 deliver on their promise, next year will be a spectacular year for TBS. And should the fates decide that QS gets to do a "branded" MoM2 once Moo3 is done then they will have to work _hard_ to top AoW2. Which is just as it should be, of course.
Deathray
January 12, 2002, 08:06
Well, I hope so, but I have my doubts based on how poor and unimaginative the first one was.
moomin
January 12, 2002, 10:24
I found the first one quite charming, if flawed.
The new one is better. The feedback they got from the fans about their fist effort was basically "it ain't Mom!" and they took it to heart.
But _imaginative_ as such, it won't be. It is the very best post-MoM execution of MoM yet, though. For me, that's enough.
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