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Flash
September 23, 2008, 15:53
Hello All,

Every time I try to start a custum Western Hemisphere Huge scenario as Washington, I end up at the bottom. I can never start at the top, in New England. If I go into the Worldbuilder and move the units then I lose my pioneer.

Any ideas?

snoopy369
September 23, 2008, 15:54
I don't have the game yet, but my gut instinct says go into worldbuilder, change the starting location, and then save it (as a WorldBuilderSave) - then load the WBS as a new scenario. That should re-populate the starting units.

Flash
September 23, 2008, 16:09
I'll try that, but the problem is that while you can change the AI script, it doesn't add the tools back. Do you think it will fix them?

Wiglaf
September 23, 2008, 16:11
Did they seriously use the same Civ4 battle sound effects in this game? LOL LAZY LOL

snoopy369
September 23, 2008, 16:13
You can change what how wha???

I have no idea what you're talking about at that point, so ... no idea. :) Dale should post at some point...

Dale
September 23, 2008, 16:15
Hmmm..... gun goes *bang* in Civ4. Hmmm..... gun goes *bang* in Col.

Of course they're going to sound the same.

snoopy369
September 23, 2008, 16:20
Don't respond to wiglaf, it just encourages him ;)

Dale
September 23, 2008, 16:31
Someone has to feed the piggies though. :)

snoopy369
September 23, 2008, 16:32
So, did you fix Flash's problem for him yet :cute:

Dale
September 23, 2008, 16:36
In regards to the OP's problem of the same placement each game, I'm actually working on fixing that in AoDII. So watch my mod as it'll fix it soon. :)

And yes, it pisses me off how it does this too.

snoopy369
September 23, 2008, 16:38
Is it hardcoded in ??? I'm fairly sure this is not an issue in Civ4 (and BtS etc.) ...

Dale
September 23, 2008, 16:42
Nah it's to do with working out the score of your starting location. There's no randomness, it'll always be the same value.

snoopy369
September 23, 2008, 16:56
Sounds like "hardcoded" to me ...

Flash
September 23, 2008, 17:06
well, i took a look at the original file, the scenario does not specify starting location, even though England starts in S. America.

I took one of my games, entered the worldbuilder and saved the map. It worked in notepad to move things around, just be sure to copy the moved items exactly.

Oh, the starting cities for the natives and there are alot of them are pretty random a long with the civs themselves. like the Tupi in N. America and being tobacco planters.

MxM
September 24, 2008, 00:59
Do I miss something, but you start with the boat right? In my game I started near the equator, so if I moved my ship diagonally to the north, my first city would be in northern hemisphere...

Bkeela
September 24, 2008, 09:17
Originally posted by Wiglaf
Did they seriously use the same Civ4 battle sound effects in this game? LOL LAZY LOL

Thank God I'm not alone. The identical sound effects to Civ IV make it just feel like an elaborate mod. I'm bored of Civ IV sound effects.

If and when we get Alpha Centauri 2, it better not be God damned Civilization IV: Alpha Centauri...

conmcb25
September 24, 2008, 11:28
Originally posted by Bkeela


Thank God I'm not alone. The identical sound effects to Civ IV make it just feel like an elaborate mod. I'm bored of Civ IV sound effects.

If and when we get Alpha Centauri 2, it better not be God damned Civilization IV: Alpha Centauri...

Considering that EA has the "rights" to AC, I doubt we will be seeing a Civilization IV:Alpha Centauri anytime soon.

But that is a topic for another thread and probably another forum :)

Im not sure I understand what the issue is either? And is this on the regular size Western Hemisphere, or the Large size?

Flash
September 24, 2008, 12:03
MxM,

If you start with a regular scenario, then yes, you will start there. However, if you make a custom scenario, using the huge map, then you end up on the bottom starting point, at least as England.

Has anyone noticed, that it takes 6 turns to go from the northern staring point to the new England?

con,

The problem is that the game will not vary starting point. I spent two hours or so trying to get the northern starting point. In the end I had to make a worldbuilder save and edit it in order to get the northern slot.

conmcb25
September 24, 2008, 12:20
OK I think I get it now. You wind up in the "Southern Sea Zone" everytime.

Ill have to check this out as well eventually.

Im playing the standard game right now but wanted to play the huge map eventually.

Wiglaf
September 24, 2008, 15:16
Originally posted by Dale
Hmmm..... gun goes *bang* in Civ4. Hmmm..... gun goes *bang* in Col.

Of course they're going to sound the same.

LOL YOU SO CLEVER

Most of the sound effects are the same, and you know it. Quit pretending this isn't a mod that they're using to rape the 1994 nerds with.

conmcb25
September 24, 2008, 16:14
Originally posted by Wiglaf


LOL YOU SO CLEVER

Most of the sound effects are the same, and you know it. Quit pretending this isn't a cheapo mod that they're using to rape the 1994 nerds with.

Maybe I enjoy rape? :evilgrin:

Don't you belong in OT? :tongue:

MxM
September 24, 2008, 18:19
Originally posted by Bkeela


Thank God I'm not alone. The identical sound effects to Civ IV make it just feel like an elaborate mod.

It is called total conversion, which is, yes, elaborate mod. It is not colonization 2, it is Civilization 4: colonization.

snoopy369
September 24, 2008, 18:35
That's true in the sense that Civ4 is a total conversion mod of Morrowind... ie, it uses the same basic graphics engine (Gamebryo). I'd say that Col is different enough from Civ4 at the gameplay level to be considered an entirely different game; but that's semantics, obviously.

Wiglaf
September 24, 2008, 18:43
HAHAHHAHAHAHA
AHAHAHHA

Snoopy tat is the dumbest post I have ever seen. :b: :angry:

Unless I missed that somewhere Morrowind looks exactly like Civ 4 and has 90% the same graphics?

snoopy369
September 24, 2008, 18:55
Yet they are both based on the same game engine.

Wiglaf
September 24, 2008, 20:14
Check your definition of total conversion. Civ 4 did not simply take Morrowind and change some graphical assets and change the gameplay a bit.

conmcb25
September 24, 2008, 21:05
Back on topic how can you use the world builder to fix this? Spanish to the far south then Dutch, then English, then French?

When I try to "erase" the units in the wrong places and exit world builder they still show up.......

Flash
September 24, 2008, 21:41
I'm trying to figure some of this out.

Custom Scenario (Huge)
1) placing indians, there is a specific slot for each group of indians, so, the Iroquois might span in a different location on the map, based on where you placed them in the start up screen.

2) There are a lot of default setting looking into the worldbuilder save.
a) resources regenation is false
b) the euros starting location regen are false

I'll post more later

Bkeela
September 25, 2008, 02:14
I remember re-starting the original one to get the northern area. It just seemed wrong to colonise the south while playing as the english. I preferred historical accuracy at all times. I'll be pissed off if I have to bugger around with world builder just to get what I desire.

Looks like they found a bunch of retards to do the play testing.

Dale
September 25, 2008, 03:23
Thanks Bkeela.

I was going to tell you where to fix it, but not now. :)

JungleIII
September 25, 2008, 03:41
I'm just living vicariously through others Dale (not having the game in Aus yet) - and I'm curious how to fix the Southern Hemisphere start issue... ...so what fixes this?

And, I didn't dig at the testers...

Dale
September 25, 2008, 03:46
Considering you don't have it yet, there's no real point telling you eh? ;)

conmcb25
September 25, 2008, 09:30
Originally posted by Dale
Thanks Bkeela.

I was going to tell you where to fix it, but not now. :)

Hey I would like to know and I didn't diss any play testers either.

And I believe I was the first one to ask the question ;) (other than Flash)

No offense but when someone is trying to be polite and get an answer and staff knows the answer, I sort of expect to get the answer ;)

We can both just ignore the Trolls or you could just give them a vacation :idea:

Byteblock
September 25, 2008, 09:55
Originally posted by JungleIII
I'm just living vicariously through others Dale (not having the game in Aus yet) - and I'm curious how to fix the Southern Hemisphere start issue... ...so what fixes this?

And, I didn't dig at the testers...

Can you get it off Steam or does Steam have some kind of region blocking?

N35t0r
September 25, 2008, 13:50
Originally posted by Bkeela
I remember re-starting the original one to get the northern area. It just seemed wrong to colonise the south while playing as the english. I preferred historical accuracy at all times. I'll be pissed off if I have to bugger around with world builder just to get what I desire.

Looks like they found a bunch of retards to do the play testing.

You think so?

Because start locations were random in Col1, and that was much better than having pre-set starting locations, especially for replayability.

conmcb25
September 25, 2008, 16:13
N35, I don't think its an issue of pre start locations. Its an issue of the Human controlled player no matter what CIV he is playing seems to arrive in the New World at about the Equator. The other three Civs appear to be randomly placed. I tried this a dozen times last night, and even time with England, I started out off the coast of Brazil.

One time France was to my south, another time, France was to the far north.

But for some reason the human controlled player always seems to start off of Brazil. No matter what Civ the human player chooses.

So for the human there is no random placement. That would be better then what we have because then you could restart a few times, and get your locations.

The purists probably would like preset locations for all the Civ's. I know I would like that option, and also all the Indian tribes in the correct historical locations. Right now they spawn randomly all over. Meeting the Souix in the Deep Jungles of the Amazon Basin just doesn't seem "right" ;)

Flash
September 25, 2008, 16:22
I found out while trying out Dale's Mod, that you could set historical starting points for indian tribes based on their starting order during Custom Scenario Setup.

JungleIII
September 25, 2008, 17:15
Originally posted by Flash
I found out while trying out Dale's Mod, that you could set historical starting points for indian tribes based on their starting order during Custom Scenario Setup.
Interesting... then, can you move yourself out of the number one spot so you can start in a different location (I don't have game yet) - shooting from the hip...

N35t0r
September 26, 2008, 22:05
Originally posted by conmcb25
N35, I don't think its an issue of pre start locations. Its an issue of the Human controlled player no matter what CIV he is playing seems to arrive in the New World at about the Equator. The other three Civs appear to be randomly placed. I tried this a dozen times last night, and even time with England, I started out off the coast of Brazil.

One time France was to my south, another time, France was to the far north.

But for some reason the human controlled player always seems to start off of Brazil. No matter what Civ the human player chooses.

Ah, that would, indeed, be not good.

Originally posted by conmcb25 The purists probably would like preset locations for all the Civ's. I know I would like that option, and also all the Indian tribes in the correct historical locations. Right now they spawn randomly all over. Meeting the Souix in the Deep Jungles of the Amazon Basin just doesn't seem "right" ;)

Yeah. It does seem like an interesting option (I know I loved to play the original col in custom maps just to get more inca and aztec cities to plunder :evil: ) but it should be just that, an option. There should also be the chance for historical starts and indian placement...

gianni989
September 26, 2008, 23:40
My god this is hard.

I was playing on the easiest setting; had a good 68 soldiers, 5 dragoons, 11 cannons and 6 warships. King had 52; 17; 17; 26. He built that up in 50 turns, i built mine in 250. I, got, graped.