DanQ
July 10, 2008, 21:58
Developing <em>Civilization: Revolution</em> for the <u>Xbox360</u> platform proved to be less difficult than the <u>PlayStation 3</u> as expected according to developer <strong>Firaxis Games</strong> President Steve Martin <a href="http://www.baltimoresun.com/entertainment/news/bal-to.civilization10jul10,0,5316858.story">in a feature</a> on the title and company in article appearing in today's edition of the <strong>Baltimore Sun</strong>. The former's technology is "more similar to the computer's", which <strong>Firaxis</strong> has experience and reputation with, whereas consultants with <u>PS3</u> background were called in to "improve performance issues and optimize the game code". No comparable comments are made on <em>CivRev</em>'s DS iteration.
It took two times for the game to be certified by <strong>Microsoft</strong>, <strong>Sony</strong> and <strong>Nintendo</strong> for the respective consoles but the process was just as worthwhile as the end result to Martin. "We went through this transition of being a PC house to now being able to develop for nearly every platform. That sense of success is so exciting for a studio as they now step off".
It took two times for the game to be certified by <strong>Microsoft</strong>, <strong>Sony</strong> and <strong>Nintendo</strong> for the respective consoles but the process was just as worthwhile as the end result to Martin. "We went through this transition of being a PC house to now being able to develop for nearly every platform. That sense of success is so exciting for a studio as they now step off".