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Will9
June 20, 2008, 20:26
I played turn 19 which caused turn 20 to begin.

Turn 19:

I moved the just healed western warrior to 3 the northern warrior to 7.

The northern warrior was then attacked by by a lion.

http://i81.photobucket.com/albums/j206/Napoleon_02/Civ4ScreenShot0011-1.jpg
(It's looking like this is the northern edge of the continent, if so I fear we will have to declare war on PAL early in the game)

Turn 20:

Warrior finished, Bananapolis grows, BW finished. Settler production and Masonry research started.

http://i81.photobucket.com/albums/j206/Napoleon_02/Civ4ScreenShot0012.jpg

My plan is to set the northern warrior to heal, move the western warrior 3 again, and have the northern warrior scout out some of the territory NW of Bananapolis for more city spots.

Some questions:

Should we adopt slavery (1 turn of anarchy)?

I to vote wait until the settler is done.

Should we decrease our science percent?

I vote 80% science, 10% espionage, 10% gold.

Fuzzy, are you ready to start a 2 week shift starting with turn 21?

EPW
June 21, 2008, 01:55
Sure, I can play

I vote 0 on espionage, it really isn't useful this early and getting techs quick is important. As for science, I would keep it at the max possible.
Our city has enormous growth potential, and slavery will be our main source of production. I think we should hold off on the decision until we can rush the settler, probably 7-10 turns.

Will9
June 22, 2008, 12:35
Originally posted by Badfuzzy

I vote 0 on espionage, it really isn't useful this early and getting techs quick is important. As for science, I would keep it at the max possible.
Our city has enormous growth potential, and slavery will be our main source of production. I think we should hold off on the decision until we can rush the settler, probably 7-10 turns.

You do have a point. I played the turn and all I did was give orders to the warriors.