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GeoModder
February 15, 2008, 18:32
... have a more or less single view on the settings of this game?

My preferences would be Terra Map, agressive barbs, cultural switch after conquest, free religion choice, no tech brokering and permanent alliances.

Methos
February 15, 2008, 18:59
My main concern is that a navy still plays a part in the game. A pangaea map, or something similar, could turn into a land force only and that wouldn't be any fun to me.

Nugog
February 15, 2008, 20:22
So long as it is not an "islandy" map - need early contact IMO, and the map is not too big - then I am easy really.

I would suggest that you guys get involved in the discussions though.

My real concern is the length of time on the turn clock.

As a Demo game - we need time to discuss stuff - get everyones opinion. As such I think 36 hours should be the minimum.

I know some people will be pushing for 24 hours - but lets think this through please.

Nugog
February 15, 2008, 20:29
Also - no AI Civs - for fairly obvious reasons.

And no Raging Barbs - as they boring IMO.

Apart from that I am happy with whatever - including leaving Random Events turned on.

Dale
February 17, 2008, 15:29
I don't care the settings. That's my view. :)

Zoid
February 17, 2008, 15:53
I like Inland Sea. I'm having a really great game at that particular map just now... :) But it doesn't really matter as long as the map is balanced... And no raging barbs, as Nugog said it's really boring.

GeoModder
February 17, 2008, 16:40
Okay, I agree to no raging barbs if you agree to no inland sea map. :D

Zoid
February 17, 2008, 16:53
Well...ok.

:D

Nugog
February 17, 2008, 18:14
Aww - teamwork at it's finest.................

Lancer
February 18, 2008, 06:01
How about 'large and small' with islands mixed in. Usually turns into two continents with a few islands that hopefully are near us.

Plenty of contact.

GeoModder
February 18, 2008, 11:18
Personally, I like the fanmade PerfectWorld script better. ;) It's a bit like "Big and Small", but also comes up with 1 or 2 Terra-style islands/continents . With no player start positions thus.

Methos
February 18, 2008, 16:38
Originally posted by GeoModder
Personally, I like the fanmade PerfectWorld script better. ;) It's a bit like "Big and Small", but also comes up with 1 or 2 Terra-style islands/continents . With no player start positions thus.

I like it too, but in our current SG we're finding it sucks in certain areas. Everyone else is a long ways from us. In fact we were able to settle neighboring continents uncontested, even after ignoring those lands for a long time.

Other than that, it does appear to be a great map for this sort of game. The resources aspect could make this game very interesting both diplomatically and militaristically (don't believe that's a word).

Edit: For those unfamiliar with the script, like resources are only found in the same general area. In other words you're not going to find sheep/cows/copper/etc scattered around the map. Instead that specific resource will only be found in a certain area of the map and no where else. There are other features, but this would play the biggest importance for this game.

Nugog
February 18, 2008, 18:55
That does not sound so good for a team demogame.

We have enough problems as it is trying to get teams to accept non balanced resources...........

Lancer
February 20, 2008, 00:46
One of the rules mention no changes to the basic program, yes?

GeoModder
February 20, 2008, 11:33
Hey, don't get carried away guys. I only stated which mapscript I like. Not that I wanted it to be used for this demogame. ;)

Nugog
February 21, 2008, 04:48
Originally posted by Lancer
One of the rules mention no changes to the basic program, yes?

Mods are not really favoured in demo games here - they can be a pain in the arse, particularly when patches get involved.

Also - not everyone wants to run mods - and the point of demo games is for as many people as possible to be involved.

RobWorham
February 24, 2008, 22:11
I'd like a good dollop of earlyish contact with a majority of the other teams. Not necessarily right at the beginning of the game, and not right on our doorstep, but close enough to get some diplomacy going fairly early in the game.

I'd like the effective use of naval units to be an integral part of the game, if everything is conducted over land, then we are dismissing a large part of the civ tech tree.

I'd really like a fair proportion of the special resources to be geographically concentrated. That way trade is positively encouraged, which will add yet another dimension to the diplomacy web. If every team has numerous and varied resources then their is less need to maintain good diplomacy, or mount carefully considered military campaigns.

As stated before, I'd much rather the community gives Keygen a brief as to what general idea we'd like, rather than 'We want Map X, with climate Y and sea level Z.......'

Chuckman
February 25, 2008, 00:03
How specific and exacting do we get with resource allocation? Do we say gems = 2 x number of teams, and 80% of those should be within a 10 hex radius? I would be concerned with some critical resources like iron, coal, oil and uranium falling under one or two civs. Maybe those four should appear at least once within 10 hexes of our starting point?

RobWorham
February 25, 2008, 01:52
Good points Chuckman!!

I am trying to work towards as unspecific a brief as possible to :

A: Reduce the amount of pre game micro-managing by various teams to arrive at a map that is as ideal as possible for their desired civ choice. I think this may also reduce the amount of pre game 'chest puffing' that is already going on, and is sure to continue as the set up continues. I don't know about everyone else, but this seems to me to be a sure way to put off the casual gamer we all profess to want to attract.....

B: Increase the flexibility and artistic license for Keygen to design a map which could include as many unique features and interesting scenarios as his imagination allows, something that is not possible by using the in game map generator, and something that has proven very popular in the Tri-League tournament (as you well know ;) )

Indeed the militaristic resources should be available , in one form or another, to all teams, especially copper and iron. The latter ones could be located a bit further away, but that all depends on what map we end up with.......

Nugog
February 25, 2008, 17:12
I think we need to be very clear on our distinction between luxury resources and military ones.

GeoModder
February 25, 2008, 18:01
Military = copper, iron, horses, ivory, oil, coal and aluminium
Luxuary is most of the rest, save perhaps for those resources which double as construction time decreaser like gold.

Zoid
February 25, 2008, 20:33
I don't think that's what he meant... ;)

GeoModder
February 26, 2008, 02:55
Guess you need to elaborate then. :cute:

Zoid
February 26, 2008, 06:10
Now you're just being obtuse :p

Nugog
February 26, 2008, 10:15
Originally posted by Zoid
I don't think that's what he meant... ;)

:b:

Originally posted by GeoModder
Guess you need to elaborate then. :cute:

:conspire: :lol:

Originally posted by Zoid
Now you're just being obtuse :p

:toofunny:

GeoModder
February 26, 2008, 12:54
Well, then I just keep it plain and simple: no tinkering whatsoever with the map.

Nugog
February 26, 2008, 18:06
:(

GeoModder
February 26, 2008, 20:18
:lol:
Have a little mercy on poor Keygen. ;)

Nugog
February 27, 2008, 06:24
Okay.......


Spoilsport.

GeoModder
February 27, 2008, 13:45
:D