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ZargonX
November 15, 2006, 19:28
AU 201 - All Smiles!

This course, created for Warlords, will examine the power of the Charismatic trait. When keeping your people happy is made easier, what sort of options does that open up to the player? How does the AI deal with this bonus as well? And, more importantly, when unit promotions come at a discount, how much more thought can be put into building a specialized army?

The chosen leader for this course is Winston Churchill of the English [Chm/Pro]. Your opponents are also all of the charismatic variety, so your charms might not be as persuasive as you hope...

All victory types are active for this course, and, as stated, the main goal is to investigate the benefits/shortcomings of the Charismatic traits, and also to see how the AI takes advantage of it/fails to.

ZargonX
November 17, 2006, 10:34
Course file has been posted in the first post of this thread. Enjoy! I look forward to seeing everyone's DARs.

ZargonX
November 17, 2006, 10:36
The starting location:

fed1943
November 17, 2006, 13:12
I saved it into the Warlords World Builder folder; is it right?

Best regards,

ZargonX
November 17, 2006, 13:14
Yes, and you should be able to load it up as scenario to choose your preferred difficulty level.

fed1943
November 17, 2006, 13:22
Thank you.

I shall try to do it (I know nothing of computers).

Best regards,

Diadem
November 17, 2006, 21:57
Do you have some weird graphics mod installed ZargonX?

I had to open the file to find out what those weird looking tiles were to the south of your settler. They look like grassland-floodplains in the screenie, or something like that. But they are just ordinary plains.

Blake
November 18, 2006, 00:00
For the benefit of those who can't read Blue Marble:

http://img215.imageshack.us/img215/791/smileed7.jpg

Lotsa food.

ZargonX
November 18, 2006, 00:23
Ah, thanks Blake. I've had Blue Marble for so long that I don't even think about it anymore!

Swiss Pauli
November 18, 2006, 03:30
Oh well, so much for a CIV-free weekend...

conmcb25
November 22, 2006, 10:05
Thanks for getting this going Z_X, maybe this is how I will pass the time while smoking my Turkeys tomorrow :)

AAHZ
February 23, 2007, 06:43
fantastic thread ZargonX,

i shall study this. meanwhile...
BRAVO on a great idea...

Dubhghlas
December 21, 2009, 22:33
Hmm. Having dragged out the Warlords CD to finally upgrade my Civ experience to this version, I've decided to play this AU-201. And I open up my starting position and I see that you have been completely fiendish in picking this. Those lovely fish to the northeast, which can only be reached by placing my city in the forest, thus sacrificing both a turn and the hammers they would bring when chopped. AND, those fish to the SW won't be workable I'm betting, unless I plop my city in that direction in the forest (at a guess the coastline is going to bow in south of there).

You ARE fiendish, aren't you, Zargon??

ZargonX
January 9, 2010, 14:20
Hmm. Having dragged out the Warlords CD to finally upgrade my Civ experience to this version, I've decided to play this AU-201. And I open up my starting position and I see that you have been completely fiendish in picking this. Those lovely fish to the northeast, which can only be reached by placing my city in the forest, thus sacrificing both a turn and the hammers they would bring when chopped. AND, those fish to the SW won't be workable I'm betting, unless I plop my city in that direction in the forest (at a guess the coastline is going to bow in south of there).

You ARE fiendish, aren't you, Zargon??

If I'm not fiendish, how would you ever learn? ;)