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fed1943
October 17, 2006, 10:27
We have now two cities (both screenies already posted).

No units to move, as each warrior guard one city.

Bananapolis will finish worker in 2 turns; Splitsville began an

obelisk.

Obelisk is of little use to us, since we are creative; other options

would be barracks or worker. I would prefer worker - more useful -

but will stop grow.

So, I ask your input about Spitsville build.

We research Bronze Working (5 turns to complete it).

I shall wait your answers and will play about 5 hours later.

Best regards,

Wise Ass
October 17, 2006, 13:39
I like the idea of building a barracks first, that way we can grow while we are building it and then when we begin military production, we are already bonused for it. How long will it take to build the barracks vs. build time for a worker?

fed1943
October 17, 2006, 14:57
In Spitsville, a barrack takes 30 turns and a worker 15.

And a worker is clearly more useful. The problem is its build stops

grow.

As one, I would favour the worker, but several times partners show

clear preference for not to stop grow before 3 pop.

So, I'll change prodution for barracks and play now.

Best regards,

Addled Platypus
October 17, 2006, 15:14
yes on the barracks

give me a pm later tonight (1am PST) fed1943 and I will go through the screenie process with you

do you have a instant message service ?