View Full Version : turn 38 : 2520 BC
PJayTycy
September 8, 2006, 19:16
Moved the scout one tile, the bear is still healing (currently at 2.1/3 strength).
Do we take the northern route (red) or risk an encounter with the bear (green) ?
http://img469.imageshack.us/img469/2672/turn38scoutreturnql2.jpg (http://imageshack.us)
(midturn save attached)
PJayTycy
September 8, 2006, 19:26
Sarantium, Banana and Mercs discovered a tech.
No one settled a new city yet.
Maniac
September 8, 2006, 19:53
The red route. It's just as fast.
Impaler[WrG]
September 8, 2006, 19:59
The bear will not move untill fully healed, (so long as theirs nothing to attack in an adjacent square) so Red route is fine.
I guess all thouse techs caught the teams unprepared.
binTravkin
September 9, 2006, 05:42
Voted north.
There's a chance that something hides in the wood, but it's a chance < 100%, unlike the bear :)
PJayTycy
September 9, 2006, 07:45
Moved scout north (current vote = 7 vs 1) and sent on to Sarantium.
Both our cottages are hamlets now (+3 food, +4 gold). We get +18 gold / turn, our best rival gets +13.
Settler will be ready in 2 turns
Animal husbandry will be ready in 2 turns
As for the tech discoveries, I think Sarantium did Bronze Working and Banana did Priesthood, but I'm not sure.
PJayTycy
September 9, 2006, 09:00
I've just read through the whipping thread again. (see our long 2640 BC discussion).
As for our next production, I think it's best to change civics to slavery as soon as our settler is finished. Then start our forge. We will grow to population 5 (+- 4 turns), and once we are at, or above, 59/120 completion (+- 5 turns), we can kill our "useless" fifth citizen to complete the forge immediately.
As with whipping our production capacity is greatly improved, we don't have the freedom to research that many "useless" in-between techs. I don't have time to check this thoroughly though, but basicly the analysis we did in the 2640 BC thread is still valid, we only have to factor in our increased production speed.
binTravkin
September 9, 2006, 13:32
we don't have the freedom to research that many "useless" in-between techs.
I think it remains as we discussed - Iron Working as crucial (and next tech most probably) and Fishing/Sailing/Writing/Masonry on top of that.
Maniac
September 9, 2006, 19:58
Originally posted by PJayTycy
As with whipping our production capacity is greatly improved, we don't have the freedom to research that many "useless" in-between techs.
Why's that? :confused:
binTravkin
September 10, 2006, 16:13
I think he meant that due to boost in building production we should be aiming for specific techs which give us the very buildings we need.
Maniac
September 10, 2006, 17:40
What boost in building production?
Whipping or forge works just as well for unit production.
binTravkin
September 11, 2006, 01:01
boost in <s>building</s> production
Happy now? :p
PJayTycy
September 13, 2006, 17:55
long turnaround times make me do this...
(time axis on the right is for the "total" graph only)
http://img172.imageshack.us/img172/778/turn38turntimebc6.th.png (http://img172.imageshack.us/my.php?image=turn38turntimebc6.png)
http://img172.imageshack.us/img172/8345/turn38turntimelowpassby4.th.png (http://img172.imageshack.us/my.php?image=turn38turntimelowpassby4.png)
binTravkin
September 14, 2006, 02:50
Interesting, it looks like Bananas and the Horde are in disarray.
Can't think of other reason to delay turns this early..
At first I thought "lets post it to public forum", but now I think we better not, any knowledge we don't have to share is an advantage ;)
Lacero
September 14, 2006, 04:39
the speed of the horde's turns combined with their low score is interesting. Do they just have nothing to do or are they crazily just building fighting units? Kinda glad we're on a peninsula now really :)
binTravkin
September 14, 2006, 06:32
They might have picked wrong strategy right from the beginning and now are not really able to switch gears, which can result both in slow turns as well as strife/lack of interest inside the team.
PJayTycy
September 21, 2006, 18:05
Originally posted by PJayTycy
Sarantium, Banana and Mercs discovered a tech.
No one settled a new city yet.
ok, after some long searching while updating foreign intelligence for the last turn, I've foud out I made an error here. :o
In 2520 BC, Sarantium and Banana discovered a tech, but the Mercenaries grew from population 1 to population 2 (and didn't discover a tech).
This means the previous foreign intelligence for 2480 BC will be wrong too.
binTravkin
September 22, 2006, 03:40
No problem, at least your skill got better now :)
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