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Kloreep
May 23, 2006, 17:49
Map from end of last turn:

<img src="http://www.apolyton.net/forums/attachment.php?s=&postid=4438765">

This turn we get to choose our next tech to research. There seems to be some support for Animal Husbandry given that we have a better-than-warrior military unit secured?

Longer-term, that copper tile will be great once we can get it mined. It's currently at 1 food 2 hammers, the mine will add +3 hammers for a 5 hammer tile!

Kloreep
May 23, 2006, 17:52
BTW, one consideration on tech choice...

I'm not sure that we can get the copper to Berlin without a road. The river does not seem to count as touching the copper tile. And roads require The Wheel.

Of course, Animal Husbandry already takes 10 turns to research. Spending an initial 7 on The Wheel would put the pig pasture a further ways into the future.

polarnomad
May 23, 2006, 18:22
Would be a pity to lose simply because a silly warrior showed up at our undefended borders, but then if roads aren't yet needed Animal Husbandry is more important. I'll set up a similar situation in the World Builder when I get back from work in the morning to see if roads are needed.

I guess the next city is a toss-up between hoarding all the copper in the region or getting access to stone.

Kloreep
May 23, 2006, 19:29
We won't have either copper or another military tech in time for the completion of the worker, so a warrior will be our only option for a military build (and a good one I think, we indeed don't want to lose just because someone takes a chance with a warrior). We can have military, just not a unit better than 2 strength till we either hook up the copper or research Archery.

Cptn Fancypants
May 23, 2006, 20:34
I advocated Animal Husbandry a few days ago, so I'll play devil's advocate now.

If we can't be comfortable leaving our empire's defenses to a few warriors for the next 20+ turns (the time to research Animal Husbandry, then research The Wheel, then connect our copper, and then build an axeman or spearman), then we should research The Wheel right now.

polarnomad
May 24, 2006, 06:50
Having messed around with the world builder to set up a situation similar to Berlin with a river entering the ocean at the corner of a copper tile, it seems we will definitely need The Wheel. Copper will not get hooked up to Berlin automatically in our case.

UnOrthOdOx
May 24, 2006, 09:19
I prefer the wheel personally. Sooner we get axes, the better. Forget about archery for now.

7 turns to wheel?

Worker in 2 turns
4 (5?) turns to mine the copper
Now we have wheel, start AH: 10 turns
2 turns to road copper, 2 turns to road 6 of the copper to connect copper.
1 turn move 6-6 to forest, 4 turns chop an axeman. That puts us at 9 turn/10 for AH. Either road that tile or move to the pigs and skip as we would get AH the following turn.

polarnomad
May 24, 2006, 12:13
Sounds like a plan.

So, in the six available turns from when the worker is built to when we can start chopping out the axeman, shall we build a warrior?

Berlin will grow to size 2 in about 9 or 10 turns.

We are moving back the possibility of beginning to chop out a settler about 15 turns... The dilemna of security versus expansion is a tough decision, since we are crippled in our ability to expand by the very policies of the mercenary concept.

EDIT: 500th post BTW. :love: *hugs his internet family* ;)

UnOrthOdOx
May 24, 2006, 13:36
We need at least 2 military units before we can think of building a settler anyway, we are not pushing that back.

I would say: Warrior, switch to axe in time for the chop bonus if warrior not finished. 2nd axe, aka settler escort build while we pasture the pigs, then Settler, MAYBE waiting till size 3 if we're a turn or two away from growth before the settler

polarnomad
May 25, 2006, 15:59
Onwards to Turn 15 (http://apolyton.net/forums/showthread.php?s=&threadid=153028) .