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EPW
April 26, 2006, 01:06
PLEASE READ THE TOPPED CONSTITUTION THREAD AND THIS POST BEFORE VOTING

We are one turn into the game, I think we need to pick constitution.

Heres my very brief analysis(if perhaps a little biased) of the two Constituions.

EPW's version:
Pro's: Tries to address likely issues in detail that may appear during the course of the game. Defines Offices and assigns specific roles to each office.

Con's: Unless we have a lot of participation by all players (not the case now) it could be impossible to follow to the word. Could be seen as too restricting.

Daddy-O's version:
Pro's: Much smaller, more figure it out as you go kind of thing. Much like the situation right now.

Con's: In my opinion its less democratic. If conflicts arise, not much o fall back on.

The "Revolution" amendment
Pro's: Could liven up things a bit, espacially when the game starts to sloowww down.

Con's: Could cause unnecessary internal tension.

I also included the option to include my officer's article to Daddy-O's version

No government: Basically this means we play it like have so far, Platypus as supreme ruler and a turn player as the only official offices. Everything else is just done by whoever gets around to it.

fed1943
April 26, 2006, 06:13
Voted (EPW version).

Daddy's version with 3 steps (Musa Rex, President and turn player) useless, and doesn't help, as I see it.

One thing missing (can be done later): replace, at offices'terms, the ??? by some real time.

Best regards,

Addled Platypus
April 26, 2006, 14:51
EPW's version

hopefully enough members get active again to make offices viable

if all else fails: a simple majority of those voting wins