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ZargonX
January 25, 2006, 11:12
What focus would you like to see for this course?

Hauptman
January 25, 2006, 11:25
I'd like to see a(nother) warfare type game, But it's followed in a close second by GPp.

I really would like to see the diference between placing the GP in your cities, or using them for instant gratification.... 2 different attempts on the same starts intrigues me.

Otherwise I want to know how to use banana's to gain world conquest.

UnOrthOdOx
January 25, 2006, 12:07
He who controls the bananas controls the universe!

Anyway, I want you builders to show me religion. It's come to a point I don't even bother founding it anymore.

joncnunn
January 25, 2006, 19:26
I note that Religion & Great People are very complementary.

One of the quickest ways to Great People is by building early wonders, and early on they are religious techs & prereqs.

While if you can get a multi-religious holy city, it's more powerful than seperate ones, and the way to do that is to slow down city building by building wonders.

joncnunn
January 25, 2006, 19:29
Banana-centric = we have to have to aquire a monopoly of the :ana: resources? ;)

Arrian
January 26, 2006, 09:07
Hmm, I wanna show UnO religion. Maybe Spain-on-a-lake and shoot for the Hydra? :cute:

-Arrian

Konquest02
January 27, 2006, 08:46
Yup! Spain-on-a-lake! :D

xxFlukexx
February 3, 2006, 03:12
Well, a little over 50% of the cote is for a Great-People-centric focus. The only problem is, what exactly would that be? I mean in terms of religious-centric and great people-centric, I think that is just your style of play.

Instead of picking what you want to showcase, you need to showcase different leaders and different starting positions and most importantly different victory types. Then we can see oh this person founded Hindy and converted their neighbors and did a peaceful spacerace launch, while another did an axeman rush and while another used a lot of Great Prophets to keep research high, etc.

But if you really want to showcase religion or great people, you should probably just select a leader like Mao(my favorite PHI leader) or mabye Sally, I think Sally is PHI with mysticism, right? He'd be good for religion or great people.

joncnunn
February 4, 2006, 13:08
xxFlukexx, the main point of AU is for people to try out a style of play they haven't neccessarily tried before.

I think it's a given that if Great People wins, that we'll play a PHI leader.

If Religion wins, we'll probably play a SPI leader that starts with Mystism.

If warfare wins, we'll probably play an AGR leader.

Thrar
February 11, 2006, 17:26
I think great people would be most interesting, at least for me that's a part of the game I never appreciated much.

I'm not so sure how to make that an organized course, since there are lots of different approaches. Or maybe that's the interesting part, one is going to use them for golden ages, another for teching, etc...

Blake
February 11, 2006, 18:33
On Great People:
Saladin can make by far the best use of Great people, it's almost mind-blowing. Saladin is in a league of his own with the holy trinity of Philo, Spi and Mysticism.

I'd suggest a less extreme leader, like Mao (Phi/Org), Peter (Phi/Exp) or even Alexander (Phi/Agg).
The danger of a leader like Elizabeth is that the financial trait is (often) the one best to focus on. Alex is warmongery, but it's very necessary to use his Philo trait to support the warmongerizing. I suppose the choice of leader depends on whether it's "Maximizing the benefit of GP" or "Using GP to complement your strategy", like Saladin is firmly in the first category while Alexander fits in the second.

Addled Platypus
February 11, 2006, 21:00
Great Persons- i.e Culture bombing

I just dont have it mastered-yet

TomVeil
February 12, 2006, 02:54
I think GP is best for 101 b/c it's something that, after reading about it and playing so many games, I still don't quite get. Warfare and religion I get, and though I'd benefit from a 200-level course on them, I don't feel like I have fundamental questions about them like I do about GP.

joncnunn
February 15, 2006, 19:21
Great People >>> Culture Bombing

The Great Artist is THE Cultural bomber, but all the other great people have other primary use.

fed1943
February 16, 2006, 05:22
I would like to ask Blake,please:
Why mysticism for GP?
Best regards,

joncnunn
February 16, 2006, 17:44
Fed1943, probably because the following three early wonders require Mysticism:

1. Stonehidge
2. Parthagon [and Poly]
3. Oracle [and either Poly or Meditation]

Mysticism might also be one of the optional techs needed to get Masonary and the Pryamids.

Blake
February 16, 2006, 21:20
Originally posted by fed1943
I would like to ask Blake,please:
Why mysticism for GP?
Best regards,
Mainly because you can found an early religion, build a temple and run a priest. Combine with stonehenge (or even not!) and it doesn't take long at all to pop out prophets.

fed1943
February 17, 2006, 12:53
Thank you.
Best regards,

jonta
February 21, 2006, 09:18
I woted Banana ' nana
Cus i hav no clue !

What ia AU101

UnOrthOdOx
February 21, 2006, 10:32
I would like it to start. :cute:

Hayek
March 10, 2006, 10:52
I'd like to see a GP-game, and particularly some insights in how to manage the type of GP you get. For some reason I always loose control over that mid-game, getting great engineers when I want a prophet, etc.

It seems it requires an awful lot of MMing your specialists - some more general tactics would be great!

joncnunn
March 11, 2006, 13:42
:b:

Originally posted by UnOrthOdOx
I would like it to start. :cute:

Maniacbob
March 20, 2006, 16:47
I would like to see it Religion based
I found religion but I cant seem to do anything with it
So I just end up pissing off the other civs until i get free religion lol

joncnunn
March 22, 2006, 19:59
Open borders + missionaries.

Originally posted by Maniacbob
I would like to see it Religion based
I found religion but I cant seem to do anything with it
So I just end up pissing off the other civs until i get free religion lol

wardhali
March 24, 2006, 23:47
i would like to see a GP one because i have seen the power of great people, but i have neglected other areas when i do this. in other words i would like to see how to balance a GP-centric game

conmcb25
March 26, 2006, 13:53
Originally posted by UnOrthOdOx
I would like it to start. :cute:

ditto ;)

Guardian
March 29, 2006, 13:35
Originally posted by Hayek
I'd like to see a GP-game, and particularly some insights in how to manage the type of GP you get. For some reason I always loose control over that mid-game, getting great engineers when I want a prophet, etc.

It seems it requires an awful lot of MMing your specialists - some more general tactics would be great!

I've had the same problem... I think if you really want control over this, you'll have to be careful about where you build your wonders. Wonders generally work towards a specific type of great person and this is specified in the description of the wonder. So, you can "specialize" your cities by having them produce different kinds of great people, but then you have to be careful about where you build your wonders. If you want a city to produce great prophets, build any and all prophet-supporting wonders in that city. Want to build a wonder that supports great artists? Find another city and make that the artist city! If you have 4 or 5 good base cities and carefully divide your wonder-building between these, you should have access to every kind of GP before long.

I know, it's easier said than done. :tongue: -But it works! ;)

Guardian
March 29, 2006, 13:48
Originally posted by Blake

Mainly because you can found an early religion, build a temple and run a priest. Combine with stonehenge (or even not!) and it doesn't take long at all to pop out prophets.

Add to this the fact that the prophets can be used to found additional religions - and to build holy shrines - and you've got yourself an early culture boom as well as a potentially significant income source as the religions you've founded spread. (Having the holy shrine of a religion built in its holy city will not only increase your culture and spread the religion further. It will also earn you 1 gold per turn for every city in the world where that religion is present!)

Also, you can build wonders that allow you to have more priests and that allow priests to produce gold and hammers. Religion is not just culture and spiritual stuff - it's big business! :$$$: :D

Of course, if you go down this path like you mean it, you may start to lag behind in other areas, such as... ahem... (*cough*)... your military. However, by the time this starts to be a real problem, you'll have a culutural, economic and possibly industrial edge that you can use to build an effective and potent military force in not much time at all. My experience is that if you keep your eyes open and watch for possible threats, you will usually have time to react before things get too nasty. :)

The Arabs are by far my favorite civ. :)