View Full Version : "School Should Look Like" A.U.
DanQ
October 23, 2005, 12:16
From ACS' <A HREF="http://civilization4.net" TARGET="_new">CivIV</A> section:
An Associate Professor of English at <B>George Mason University</B> in the United States is the latest individual in the academic world to recognize the efforts of <B>Apolyton Civilization Site</B>`s "Apolyton University" (AU) in published form. In <A HREF="/go.php?http://www.convergemag.com/story.php?catid=231&storyid=95685" TARGET="_new">an article for</A> <B>Converge Online</B> earlier this month entitled "Videogames and Good Teachers", Joel Foreman talks about the <FONT COLOR="#80000">many similarities</FONT> between the two named subjects and the <FONT COLOR="#80000">possibilities</FONT> their combination can bring about. <FONT COLOR="#80000">[W]hat good teachers (with or without technology) do well[: t]hey know how to engage and motivate students to pay attention, and to keep focused for long and productive periods on specific learning activities. In this regard, videogames are unparalleled. [..] But what, we might ask, are the players learning that has any value?</FONT>
The first piece of evidence Foreman uses to answer this question is AU, and the ongoing work of <B>University of Wisconsin</B> professor Kurt Squire. <FONT COLOR="#80000">Like good teachers, the videogames generate social excitement and energy that spill into planned activities. The result: the deep processing of learning in unexpected ways that suit the needs and desires of individual students</FONT>. This author also notes that <I>Civilization IV</I> developer <B>Firaxis Games</B> <FONT COLOR="#80000">sought out the best and brightest of the[se] "students," who "graduated" to employment on the design team</FONT> for the game. Squire is also quoted as saying <FONT COLOR="#80000">[t]his is a model of what school should look like</FONT>.
The other piece of evidence Foreman employs to support his argument is <B>Nesta Futurelab</B>`s "Racing Academy", <FONT COLOR="#80000">an interactive 3D learning game designed to engage student groups with the problematics of engineering design</FONT>.
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Dan; Apolyton CS
H Tower
October 23, 2005, 13:20
aside from Trip, which apolyton members have been hired by Firaxis?
Aeson
October 23, 2005, 15:19
Alexman is one.
Strollen
October 23, 2005, 17:38
Wow what a cool article. I didn't know that Firaxis had hired some of the folks from AU...
At GDC and other places I've meet academic who study video games, but it seems like almost all academics focus on MMPORGs or twitch games not strategy games.
Harovan
October 24, 2005, 02:46
Originally posted by Aeson
Alexman is one.
A very smart move indeed. :D Now we have the AU mod compiled into the game. :b:
Oh please please please Alex, don't spoil Republic with a higher corruption setting. :scared: ... Oh wait... damn, wrong game. :D
Tassadar500
October 24, 2005, 04:05
:b: :b:
Glad to hear Alexman is a member of Firaxis.
Krill
October 24, 2005, 04:22
:b: to hiring Alexman
One of the smartest moves they could make...
Fried-Psitalon
October 24, 2005, 12:14
Originally posted by Strollen
Wow what a cool article. I didn't know that Firaxis had hired some of the folks from AU...
At GDC and other places I've meet academic who study video games, but it seems like almost all academics focus on MMPORGs or twitch games not strategy games.
This is not entirely correct; as an educator myself (and a consultant of Firaxis who came originally from Apolyton, as far as that goes) many educators recognize that some strategy games are actually quite relevant to learning.
I know a math teacher that swears she can use Age of Mythology to teach proportions, fractions, and in some cases algebra in comparing the "rock, paper, scissors" mentality of the units.
Several history teachers have actually pointed to Civilization III as an excellent source of historical information. Some science teachers also particularly like how Civ shows the evolution of technology, to boot.
The problem is not that educators aren't aware of games like Civ - it's that the educational community as a whole is still very hostile to "video games," that horrible generic label that means "all games, including the ones where you kill hookers and run over policemen. It's a case of one bad apple spoiling the barrel. Admittedly, there's also cost involved - a classroom full of computers capable of playing Civilization III and 25 copies of that game aren't cheap - but that's probably a lesser factor to other problems.
Although it's changing, most teachers are old and near retirement - and lesser known but still true, the teachers who are coming in are trained by the old "Computers are toys" guard, rather than newer thinkers. Result: the advance of gaming as education is slowed even further. I'm 28; a young "hip" teacher to many of my students, particularly with my gaming business connections. I know what gaming has to offer. The lady in the room next to me teaching math has taught in that room longer than I have been alive. There's no way she'll ever use Civ IV - or any other game - as an educational tool, even though the proportional economics of such games could really take some of the most dry parts of math to an all-new plane.
Games and school have a future together, but it won't be for at least another ten years or so, as the effect of the 1950's-educated teachers fades with their retirement, and a new guard takes the floor.
Fried-Psitalon
October 24, 2005, 12:16
I would point out, though, that the article makes a pretty major misstep - saying that the first major piece of evidence for why gaming should be in education is that you can get hired in the game industry....ugh... not exactly a way to win conservative parents over. ;)
Stuie
October 24, 2005, 12:22
Originally posted by Krill
:b: to hiring Alexman
One of the smartest moves they could make...
Wow - I had no idea they hired him. That's just plain awesome!! My expectations for Civ 4 have just gone up. :)
polarnomad
October 24, 2005, 12:34
Originally posted by Fried-Psitalon
I would point out, though, that the article makes a pretty major misstep - saying that the first major piece of evidence for why gaming should be in education is that you can get hired in the game industry....ugh... not exactly a way to win conservative parents over. ;)
Agreed. I considered sending the link to that article to a very close friend of mine who is an inspiring and dedicated teacher, but that sentence has me hesitating...
Mace
October 24, 2005, 13:53
Here is, IMO, what is fundamentally wrong with Mr. Foreman's education philosophy:
" [W]hat good teachers (with or without technology) do well[: t]hey know how to engage and motivate students to pay attention, and to keep focused for long and productive periods on specific learning activities."
Students shouldn't need anything to keep them "focused" or "motivated" other than their own desire to learn and better themselves. If they need something (other than their desire) in a classroom to keep them focused or motivated, then they should get out of the classroom and do something they can keep focused on, or do something that does motivate them.
polarnomad
October 24, 2005, 14:02
Originally posted by Mace
Students shouldn't need anything to keep them "focused" or "motivated" other than their own desire to learn and better themselves. If they need something (other than their desire) in a classroom to keep them focused or motivated, then they should get out of the classroom and do something they can keep focused on, or do something that does motivate them.
While I understand what you're saying, the problem is that many countries require children under a certain age to attend school, and not all of those children actually want to be there.
Fried-Psitalon
October 24, 2005, 14:22
Originally posted by Mace
Here is, IMO, what is fundamentally wrong with Mr. Foreman's education philosophy:
" [W]hat good teachers (with or without technology) do well[: t]hey know how to engage and motivate students to pay attention, and to keep focused for long and productive periods on specific learning activities."
Students shouldn't need anything to keep them "focused" or "motivated" other than their own desire to learn and better themselves. If they need something (other than their desire) in a classroom to keep them focused or motivated, then they should get out of the classroom and do something they can keep focused on, or do something that does motivate them.
Been out of school awhile, I see. ;)
Mace
October 24, 2005, 19:04
Originally posted by polarnomad
While I understand what you're saying, the problem is that many countries require children under a certain age to attend school, and not all of those children actually want to be there.
I didn't want to be there either! :D But I did it because I respected what my parents wanted me to do...which was go to school. :)
Been out of school awhile, I see.
naah the kids just need a kick in the pants, that's all :)
I did.
Aeson
October 24, 2005, 19:49
Originally posted by Mace
Students shouldn't need anything to keep them "focused" or "motivated" other than their own desire to learn and better themselves. If they need something (other than their desire) in a classroom to keep them focused or motivated, then they should get out of the classroom and do something they can keep focused on, or do something that does motivate them.
I disagree. The way learning opportunities are presented can have a drastic impact on whether the student's own innate motivations are applicable or not.
There isn't just one type of motivation. Even a motivation towards X can be different for different people. My motivation to learn may be based on something entirely different than someone else's motivation to learn. Then there are other motivations that can either be competing with the motivation to learn, or working with it. "Fun" + "Learning" appeals to two motivations, while "Dull" + "Learning" appeals to only one, and is unappealing to another.
I love learning, always have. I almost always hated school though. I wasn't interested in being spoon fed facts and then reciting them on demand, which most classes ended up being.
The only class I ever had that really interested me was a 3 hour science course offered in my freshman year of high school. (It was credited Biology, Earth Science, and PE). It was a non-standard course that the teacher had designed himself, and spent a lot of his "free" time fighting to keep credited. The class involved a lot of hands-on projects, many of them outdoor projects (thus the PE credit, mountain biking or hiking to where the project was to be) and our own projects we developed.
There were a lot of days that I'd normally just stay home, that I went to school just because of that class. The other classes being the reason I would have stayed home.
I'm sure there are some kids that would have hated such a course and not learned a thing there. If every course had been structured that way though, I would have loved school. Everyone has their own interests, and no one set formula can appeal to them all.
nbarclay
October 24, 2005, 22:17
Originally posted by Mace
Students shouldn't need anything to keep them "focused" or "motivated" other than their own desire to learn and better themselves. If they need something (other than their desire) in a classroom to keep them focused or motivated, then they should get out of the classroom and do something they can keep focused on, or do something that does motivate them.
If education is worth investing countless billions of dollars, euros, pounds, and so forth of tax money in, it is just plain silly to write off children as not worth teaching just because they aren't as self-motivated as we would like them to be in an ideal world. Good teaching can motivate children to take an interest in subjects they never found interesting before, while bad teaching can be so boring that children have a hard time paying attention even when the subject is one that they normally find interesting. If we want the best education systems we can get, we have to make motivating children and capturing their interest one of our goals.
I've lived through a very interesting object lesson in the importance of capturing students' interest. In an "Introduction to College" class that I took before my regular college classes started, one of the things we were taught was the "seven laws of learning." The first two of those laws fascinated me because I'd never thought about their importance before: "Want to know it" and "Intend to remember it." What about the other five? I don't remember exactly what they were because they were similar enough to other things I'd heard before that I didn't particularly want to know them or intend to remember them. :)
If teachers can find ways to motivate children to want to know what the teachers are teaching and intend to remember it for reasons beyond just their grade on the next test, that can have a major impact on the teachers' effectiveness, especially in making the knowledge something children will be able to draw on in the distant future. Of course teachers have to be careful not to get so caught up in trying to capture children's interest that it seriously undermines the amount of material they are able to teach. But I'd rather children really learn a little bit less material and find it interesting enough that they want to remember it for the rest of their lives than have them go through the motions of learning a larger amount of material but forget most of it within a couple years because they never really cared about it.
Finally, note that a lot of children (and even some students entering a university) haven't figured out yet what career they plan to pursue. As a result, they don't have a clear picture of how what they are learning now will be important to their futures, and that can leave them a lot less interested and motivated than they will be once they have firmer plans for their futures. If we can capture children's interest enough that they can learn a lot when they don't have clear plans for their future, they will have a much wider range of options available later on.
Rommel2D
October 25, 2005, 00:59
I don't know if this is exactly supporting Mace's position, but 'motivated learning' can be spun into 'brainwashing' and vice versa. I think a good qualitative test of a society is how compulsive the indoctrinization of the next generation is. Can't say I'm too impressed with where Western Civilization has been headed the last 150 years, although I've only experienced 'education' in my little corner of America. Things seem to have improved some that last half-century, but it has been a matter of degree and we need a change of kind...
Why is education worth investing heaps of tax money to accomplish something so physiologically and culturally basic as to be considered instinctive?
Mace
October 25, 2005, 18:32
Originally posted by Aeson
I disagree. The way learning opportunities are presented can have a drastic impact on whether the student's own innate motivations are applicable or not.
I agree with your statement there--who wouldn't? I didn't intend to imply that the presentation had no effect on motivation--only the method that was proposed.
Wasn't the original point Mr. Foreman made was that it was "ok" to use a video game to instruct students?
Mace
October 25, 2005, 18:38
Originally posted by nbarclay
If education is worth investing countless billions of dollars, euros, pounds, and so forth of tax money in, it is just plain silly to write off children as not worth teaching just because they aren't as self-motivated as we would like them to be in an ideal world.
Who said to do that? I didn't mean to imply such a thing...
Aeson
October 26, 2005, 18:59
Originally posted by Mace
I agree with your statement there--who wouldn't? I didn't intend to imply that the presentation had no effect on motivation--only the method that was proposed.
Wasn't the original point Mr. Foreman made was that it was "ok" to use a video game to instruct students?
Why isn't it ok to use a video game to instruct students? You agree that the presentation matters. If a video game can present the object lesson in a fun and instructive manner, why not use it?
nbarclay
October 26, 2005, 19:19
Originally posted by Aeson
Why isn't it ok to use a video game to instruct students? You agree that the presentation matters. If a video game can present the object lesson in a fun and instructive manner, why not use it?
It seems to me that the biggest obstacle to using games as a means of instruction on anything resembling a widespread basis has to do with time-efficiency. If a game can teach children about as much as other forms of instruction while at the same time doing a better job of capturing their interest, it's a good instruction tool. But if children learn significantly less from a game than they would learning in other ways, and factors such as encouraging children to learn more outside school and capturing the students' interest enough that they remember what they learned longer do not make up the difference, then games are not an efficient use of school time.
duckilama
October 27, 2005, 16:37
Wow, congratulations to alexman!
Oh yeah, hi everybody! Sorry about that PBEM game.
Can't wait to fix my computer so I can actually install C4 and start playing AU courses again!
Zevico
November 1, 2005, 18:04
As someone who first played CivII at the age of 10, I learnt about practically all of my general knowledge (at the time) from that game. Civilopedia and Wonders movies--great stuff. I would always check the background info for each of the units, read up on them--the game interested me so much I wanted to know what was behind it. I think it instilled in me a love for history. It can be a succesful method of learning in many subjects.
Arrian
November 3, 2005, 13:51
I learned basic Carribean geography from Pirates! (the original). After all, it's not like we spent any time on Carribean maps in school. It's not that I'd never seen maps of the Carribean before, or that I didn't know where Cuba was or something (I did, since my Dad is a big proponent of geography and I love maps - those two are clearly related), but rather that endless playtime resulted in knowledge of where Curacao is, where Vera Cruz is... etc.
-Arrian
Dubhghlas
November 21, 2005, 19:51
Originally posted by Fried-Psitalon
This is not entirely correct; as an educator myself (and a consultant of Firaxis who came originally from Apolyton, as far as that goes) many educators recognize that some strategy games are actually quite relevant to learning.
I know a math teacher that swears she can use Age of Mythology to teach proportions, fractions, and in some cases algebra in comparing the "rock, paper, scissors" mentality of the units.
{...} There is a well-respected member of the official forum for Europa Universalis II who uses that game in his history classes; the game forces the player to focus on European history of the period 1400 to 1820. More information on how this is done can be obtained from member Carlec at the official forum: Paradox Plaza EU2 Forum (http://forum.paradoxplaza.com/forum/forumdisplay.php?f=51)
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