View Full Version : Migration instead of culture flip
ajbera
October 21, 2005, 22:48
Culture flipping has always seemed unrealistic to me, and others have expressed similar sentiments. How, then, the demonstrate the powerful pull one civilization's culture may have on another civ?
I think it would be pretty easy to mod migration. When the conditions are met between the neighboring cities of two neighboring civs where a city would likely culture-flip, remove a point or two of population from the "flipping" city and add it to the city of the culturally dominant civ that's nearest to the "flipper."
This could be modified by civics - police state or slavery could hinder or curtail the possibility of losing population.
Something to consider, and (I say this knowing next to dick about programming) easy to implement, I think.
Addled Platypus
October 22, 2005, 18:07
tough call here
what about the following
as they leave the city, certain builds get destroyed
temples,grainaries...something to show their disatifaction
ajbera
October 22, 2005, 19:06
In real life, immigrants don't burn down the local cathedral on the way out. What I'm suggesting is a gentler form of culture flip, where the entire city doesn't flip (because that has never happened, to the best of my knowledge), whereas people relocate all the time.
Losing pop is still unwanted, so you'd have to take steps to prevent your citizens from leaving - positive steps, like raising the culture in your city to keep your citizens happy, or negtive steps, like adopting civics (police state would be a good candidate, I think) that suppress migration.
It's just a way of keeping the general gameplay mechanic without having something as bizarre as an entire city joining another nation. And I think it could be pretty easy to mod.
Addled Platypus
October 22, 2005, 21:38
would you welcome them with open arms ?
or
call them slave ?
hexagonian
October 24, 2005, 15:50
Cities in direct cultural conflict with more powerful cities lose some hammers, gold and food to the higher culture city. It thus becomes not as drastic as a culture flip and a little more subtle than a pop. transfer.
A blurring of the borders. Similar to crossing state lines to buy lotto tickets...
Addled Platypus
October 24, 2005, 16:26
a new national wonder ? (seriously)
Immagration station
sophist
October 24, 2005, 22:56
Immigration and emigration are a key dynamic that I would like to see in the game. Instead of replacing culture-flipping outright, I suggest instead that it happen only when the nearby culture is strong, but not extremely so. The latter case should still cause a flip.
Immigration and emigration should obey borders. If you have closed borders, your people can't leave, and you also cannot get immigrants. With open borders, you might lose people, but with closed borders, those people will stick around being unhappy and eating food without contributing, and they should increase a city's chances of flipping, of being lost in a war, etc.
LDiCesare
October 25, 2005, 03:35
Emigration instead of culture flip would be great.
GAZ082
October 26, 2005, 20:40
We should mod the inmigration model from Paradox's Victoria, where a number of parameters (political measures, industrial need of people, prestige, etc) make other people leave its home country and go to another seeking more oportunities.
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