View Full Version : C3CDG: Map Details
snoopy369
January 30, 2005, 17:14
Age: 3/4/5?
Water: Wet/Avg/Dry?
Temp: Hot/Avg/Cold?
Or Random, for each setting. (Can be random on 1 and not on the other.)
Captains vote for your teams etc.
Snoopy369:
Paddy: 5/dry/avg
Beta: 4/avg/avg
Aqualung:
Conqueror:
Dominae
January 31, 2005, 18:48
I'm ready to make the map. Should I decide on these settings, or wait for votes from the team leaders?
snoopy369
January 31, 2005, 18:58
Hmmm... I haven't seen much other than middle-of-road from what little i've seen at all.
Do you want to wait until we're sure about # of teams? Tuesday night perhaps? :)
I'll ask the team leaders to vote by then.
Conqueror
January 31, 2005, 19:09
Now that we changed civ choise to Egypt, we want dry/cool/5 bil to give our WC's some movement :lol: (j/k)
No, seriously i think that random would be the best option ? Or middle of the road - avg/avg/4 bil.
(I think that was the option Krill wanted in our team, others have not commented)
snoopy369
January 31, 2005, 19:43
I suggest not going with random; we're going to get something, after all, and unless there's no meaningful consensus we might as well get the sort of map we want. :)
But i'm fine with random if that's the consensus, and certainly if there's a significant degree of disagreement on the settings. :)
Paddy
January 31, 2005, 20:38
Age: 3/4/5? 5
Water: Wet/Avg/Dry? Dry
Temp: Hot/Avg/Cold? Avg
blood oath we will
snoopy369
January 31, 2005, 21:44
Originally posted by Paddy the Scot
Age: 3/4/5? 5
Now that's an interesting choice for a mongol civilization which prides itself on its unit that treats hills like grassland ... :)
Daddy-O
February 2, 2005, 00:21
5/wet/avg
Beta
February 2, 2005, 00:27
Originally posted by skrobism
5/wet/avg
skro. Thanks. But I think the team vote will be 4 avg avg.
BigFurryMonster
February 2, 2005, 16:14
No entirely human made map?
Daddy-O
February 2, 2005, 17:52
Yes. That's what I said, 4/avg/avg.
snoopy369
February 2, 2005, 19:40
No, BFM. Random-ish maps are much more ... interesting then anything a person could come up with; they simply throw things at you that you haven't seen before. And it's a lot less work, too; making from scratch a balanced, interesting, varied map even just 'small' takes many hours, whereas balancing a random map (and throwing out options if they're no good) takes an hour or two at most, as far as I can tell.
BigFurryMonster
February 7, 2005, 04:28
You're right about the time use; however, I disagree about your other point. Human-made maps can be far more interesting (surprising, even) than computer-generated ones.
vBulletin® v3.8.2, Copyright ©2000-2010, Jelsoft Enterprises Ltd.